Colourful Casting - Card Design Competition Discussion Thread

Submitted 3 years, 9 months ago by


Competition Theme: Colourful Casting

For the second Season in a row, we've got a scholastic theme to start us out. Time to school those spells!

  • You must design a card which synergises with a Spell School
    • Your card can't just be a spell that fits into one of the Schools - it needs to have an effect related to one of them to qualify!

Wailor is looking for us to welcome in the new Season with a look at a brand new mechanic! There's a lot of room here, so get creative.

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Mar 15 17:00 EDT (GMT -0400). Runs until Sat, Mar 20 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Mar 20 17:00 EDT (GMT -0400). Runs until Sun, Mar 21 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Mar 21 17:00 EDT (GMT -0400). Runs until Mon, Mar 22 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years, 9 months ago


    Competition Theme: Colourful Casting

    For the second Season in a row, we've got a scholastic theme to start us out. Time to school those spells!

    • You must design a card which synergises with a Spell School
      • Your card can't just be a spell that fits into one of the Schools - it needs to have an effect related to one of them to qualify!

    Wailor is looking for us to welcome in the new Season with a look at a brand new mechanic! There's a lot of room here, so get creative.

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Mar 15 17:00 EDT (GMT -0400). Runs until Sat, Mar 20 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Mar 20 17:00 EDT (GMT -0400). Runs until Sun, Mar 21 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Mar 21 17:00 EDT (GMT -0400). Runs until Mon, Mar 22 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

    3
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago

    Alright, season 3. Here we go!

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Ok, let the carnage begin.

     

    Papa Nurgle wants to share his gifts.

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 3 years, 9 months ago

    Got a few ideas for this one:

    There's also these 3. I could submit one of them, or make another Leg that lets you summon one of them.

    1
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Vile Instructor is going to depend a LOT on what will end up being considered a Fel spell. As it currently stands, it can discard Imp Swarm (Rank 1) and Fiendish Circle, the former being a pretty bad choice while the latter essentially gets cast for free. I suspect Hand of Gul'dan will be a Fel spell, which makes the card strong, but I don't think it's too strong. Discarding Hand on 4 competes with with Nightshade Matron, which offers an immediate Rush effect while Instructor might not get full value and is weak to any board clear.

    Cruel Inquisitor goes in the opposite direction, destroying minions to get the Fel spell. The idea is that you can scrap a minion and make up for the loss via the Fel spell, which currently has a summon theme for Warlocks. I'm a bit shaky on giving Zoo a way to gain card advantage w/out drawing through resources, but EVIL Recruiter also did that and fell out of favor pretty quickly.

    Looking forward to seeing what people come up with!

    0
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 3 years, 9 months ago

    Welcome back everyone :D

    The art for both of these is somewhat of a placeholder; just want to get my ideas out there. Too similar to Jan'alai, the Dragonhawk?

    Herald of Light is less aggressive (although I imagine there are offensive Holy spells), so I gave him  +1/+1.

    1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Feedback:

    Show Spoiler
    @Demonxz95: I would like it better if it read "Battlecry: draw 2 cards, Nature spells drawn cost 2 less", similar to Lunar Visions. I think flavor-wise it works the same, but the design would be a bit tighter. Also, it would cause it to have more immediate impact and make it harder to use for combos.

    @Fedrion: The stats are a little odd, having aggressive stats but a defensive ability. I would make it a 3 mana 2/3 or something like that. 4 mana feels like a lot and I don't imagine you would be able to combo this with more than 1-2 spells. Also, what happens when you play a frost spell that freezes on a non frozen minion. Does the Cryomancer add a damage? Or do nothing?

    @Nirast: Natural Evolution seems a bit odd flavor-wise and problematic balance-wise. The Frost King wouldn't be enough for freeze shaman, and it seems a bit random that he affects fire spells. Out of all of the mistresses I would go with Ice and Fire.

    @BloodMefist: I prefer Vile Instructor. The design feels better both in terms of playability and flavor. I would consider reducing the health to 4, but other that I like it as it is.

    @Linkblade: These both seem rather over powered. Getting a 6 mana Ragnaros is very powerful, especially when it comes with an extra 2/4. And casting 8 fire spells should be fairly easy in a dedicated deck. Compared to Jana'alai, this costs less, and it easier to trigger, and isn't legendary. I would increase both the cost of the card and the number of spells required.

    Carrion, my wayward grub.

    0
  • Swizard's Avatar
    1190 913 Posts Joined 04/30/2020
    Posted 3 years, 9 months ago

    Is this too powerful? I wanted it to be an archetype defining card and finisher. Maybe it's more balanced to only target minions?

    Another idea:

    Maybe a better name is Unstable Gnome, to fit with the idea of his spellcasting being unstable and casting random spells. I will change ice to frost.  Another idea is adding a random spell of the other type to your hand, is that better than casting random spells?

    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 9 months ago

    I'm ready for a new season!

    Abundance can help out spell druid, but can also help a deck that runs of nature spells survive the loss of tempo that comes with drawing cards.  The Druid nature spells are mainly midrange-y so far and this could help such a deck refuel.  I made Abundance itself a nature spell so you could run two copies in a deck full of nature spells without whiffing.

    Kor'kron Immolator rewards using spells such as Fireball and Flamestrike by drawing cards.  In the case of Flamestrike, you could draw multiple cards if you kill a bunch of minions at once.  I'm sure there will be fire spells for mage to run besides these two.

    Feedback!

    Show Spoiler
    Demonxz95 - The second option seems …. weak?  I dunno, but I feel like you need at least three nature spells in your hand for that option to be worth it, which seems hard to do.  It seems likely that you're holding only one or two by the time this card comes down, since you will most likely be playing some nature cards on curve instead of holding them in your hand.

    Fedrion - I feel like this card is quite underpowered, similar in power level to Demented Frostcaller as a whole but working only with frost spells.  Also, aren't frost spells supposed to freeze anyway, so the first part isn't going to affect anything?  I would lean into the second part more, something like "After you cast a Frost spell, deal 3 damage to all Frozen minions." to make the effect more clean rules wise.  I echo KANSAS's concern about the stat distribution.

    Nirast - I like the idea of multiple evolves in one turn, but Natural Evolution is clunky in my opinion.  You need a board to set up, multiple nature spells in hand, and at least 5-6 mana when you could have played Desert Hare and Evolve.  Also, Natural Evolution sounds more like a druid card.

    Frost King Malakk seems weird to me. Shaman isn't a main fire spell class and the card wants you to freeze your own minions with nature spells, but nature spells will likely kill your minions before they can be buffed.

    Of the Mistresses, I like the one on the right the best, because it fits the best with the classes that want to run it.

    BloodMefist - I like Vile Instructor a lot.  I would consider having it summon one minion with those stats instead of having it spread wide, but I like it as is. Cruel Inquistor is a little weird because spells don't have attack, unless you mean if it summons a minion with that attack. Also, we don't have that many fel spells yet, so subdividing a spell type seems pretty narrow.

    linkblade91 - I feel like Herald of Flame is too dependent on your opponent having enough targets for your fire spells for it to reliably activate.  With Jan'alai, you could activate the hero power each turn or set up an odd mage build.  I like Herald of Light a lot more becuase you can more easily build around it and we don't have a card that generates this version of Ragnaros.

    Swizard - Hard to evalutate the first card, power wise.  I think the effect is really cool, reminds me of a Tess Greymane a bit, but I could see this being a super Pyroblast.  I rather not have this target only minions, as it makes it reads more like Reno the Relicologist and that card looked underwhelming at first glance. I would try to think of some other payoff for casting all those spells besides recasting them for balance reasons.

    I think the second card is also interesting, but dividing spell types by cost seems kind of narrow.  I think this version is better than adding the spells to your hand, because Nirast has very similar cards in the mistresses.

    0
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 3 years, 9 months ago

    Wooohooo I'm so happy season 3 has finally started :))

    Here's something I had in mind for Scholomance because of flavor and Spell Damage synergies. Since Fireball and Flamestrike are both Fire Spell School spells, I guess this would qualify? But then, Pyroblast isn't part of the Core set... whelp, let's hope they'll reveal a Fire spell during the week. <- obviously wouldn't help because I can't put Barren's cards in a Scholomance card. So I'm down to Fireball and Flamestrike, might as well drop the cost to 3 I guess.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    -1
  • Neoguli's Avatar
    Duskrider 880 599 Posts Joined 06/25/2019
    Posted 3 years, 9 months ago

    Some potential shenigans with the card that combines both Arcane spells and Hero Power synergies present in the new Core set. Note that the replaced Hero Power has the same Cost as the spell you cast to get the new Hero Power, so there's a limit of spells to abuse with this card. Also a note to new Arcane Secrets - because you already have them in play, your Hero Power becomes essentially useless, because you can't have two of the same Secret.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    2
  • NerdyMcNerd's Avatar
    Peon 1225 196 Posts Joined 04/13/2020
    Posted 3 years, 9 months ago

    Great to see the start a new season of WCDC! Here's my design, I'll try and get some feedback done later today.

    Edit: Tweaked flavour and effect

    Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and  comedy genius.

    0
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 3 years, 9 months ago

    Feedback!

    NerdyMcNerd

    Show Spoiler
    I'm sorry, but I'm not a big fan. I don't get the relation between Balance, the guy in the art and Treants. Without a twist to the flavor of the card, summoning Treants is a bit boring for my taste.

    Neoguli

    Show Spoiler
    Nice idea! It might be too complicated to win the competition, but I like your thoughts about bringing together the synergies from the Core set.

    Dreams

    Show Spoiler
    Your card looks very strong. I'm not a big fan of the art and also one of those guys who have a problem with applying the wrong watermark though.

    grumpymonk

    Show Spoiler
    Kor'kron Immolator is too close to Pyromaniac for my taste. I'm also surprised to see a Kor'kron in Mage, but then I'm a lore noob and there's a story behind this I don't know about. Abundance looks interesting, but it might be too strong at 3. Arcane Intellect draws you two random cards while your card tutors specific ones and grants Armor on top of that.

    Swizard

    Show Spoiler
    I think the Fire Spell pool is too small for a card like Ilxos right now. The Gnome looks more interesting and fits the Casino Mage theme. There could be more flavor with a balancing character like in Nirast's Mistress cards.

    linkblade

    Show Spoiler
    Herald of Flame would be almost impossible to play in Standard with only Fireball and Flamestrike having the Fire tag right now. Herald of Light has better chances to see his condition fulfilled and brings just as much flavor without stepping on Jan'alai's toes. You could even make it dual-class.

    BloodMefist

    Show Spoiler
    I really like the art and "Inquisitor" seems more fitting to me than "Instructor". The first effect looks better to me, nice synergy for Discolock.

    Nirast

    Show Spoiler
    I really like the idea of the three Mistresses being put together in a single card so that all classes can use them. It's strong but not OP, it's versatile and it's very flavorful. Cool idea!

    Fedrion

    Show Spoiler
    The statline looks a bit strange and I'm not sure how the effect works out. Not a bad idea, but this needs some fine tuning.

    Demon

    Show Spoiler
    Solid, strong card. I like it!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    Ah, shit, here we go again.

    @Demonxz95

    Show Spoiler
    It's ok, works with decks which would synergise with having big hand of Nature spell, or spells in general, by either drawing them or reducing their cost if you already have many. That said, maybe draw 2 Nature spells would be more fitting?

    @Fedrion

    Show Spoiler
    Nice idea, but many Frost spells already Freeze the target, so it's kinda pointles honestly.

    @Nirast

    Show Spoiler
    I honestly like Mistressess most out of your ideas. My favourite is Shadow and Holy, the second place goes for Fire and Ice

    @BloodMefist

    Show Spoiler
    Vile Inquisitor is better imo, because it's simpler. Also, I'm not sure if generating spells from a school is considered a synergy, so Cruel Inquisitor might not qualify

    @linkblade91

    Show Spoiler
    Both ideas look ok, but I prefer Paladin one, because there already is Janalai,  but no card which summon Light Ragnaros

    @swizard

    Show Spoiler
    I think that gnome is a bit too random. Ilxos on the other hand looks kinda scary, comparing to Solarian Prime. However, if it would cast only on minions, it would be quite weak.

    @grumpymonk

    Show Spoiler
    Both cards look ok, though nothing realy special to me. I like Immolator more

    @Dreams

    Show Spoiler
    Ok concept, but the balance is kinda off. Even if it would give +1/+1 it would be pretty strong. Also, I think that anchorm4n meant that art you chose may be not in a Hearthstone style.

    @Neoguli

    Show Spoiler
    Looks quite well, but it is always confusing if the HP costs 2 or the same as the spell cast, because of how Hero Powers gained from other cards

    @NerdyMcNerd

    Show Spoiler
    I like it, maybe could have 1 or 2 stats more, or cost 1 less.

    @anchorm4n

    Show Spoiler
    Looks pretty good, maybe may feel a bit boring.

    Edit: Added anchorm4n, I somehow issed you at first.

    Ok

    2
  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 9 months ago

    I think it's a good card and that's all that matters. ☺

     

    Kenny's little poet. 😇

    3
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago
    Quote From KingMicahhh

     

    I think it's a bit too similar to Nirast designs

    Ok

    1
  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 9 months ago
    Quote From ChickyChick
    Quote From KingMicahhh

     

    I think it's a bit too similar to Nirast designs

    Didn't bother to look at any of their cards. Oh well.

    Kenny's little poet. 😇

    1
  • Neoguli's Avatar
    Duskrider 880 599 Posts Joined 06/25/2019
    Posted 3 years, 9 months ago

    @ChickyChick - The new Hero Power always costs as much as the spell that you used to get as your new Hero Power. For example, if you cast Shooting Star to get as your new Hero Power, that Hero Power will also cost (1), just like the spell.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 3 years, 9 months ago

    Second idea as I stumbled upon the art.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    @Neoguli

    Well, I know that, but still I think it may be a bit confusing.

    @anchorm4n

    Feels kinda scary, may lead to some crazy combos.

    Ok

    0
  • NerdyMcNerd's Avatar
    Peon 1225 196 Posts Joined 04/13/2020
    Posted 3 years, 9 months ago

    Okay, feedback:

    Demonxz95:

    Show Spoiler
    Great card, maybe up the rarity to rare, it seems a bit too complex for common.

    Fedrion:

    Show Spoiler
    The effect is a bit confusing, what does it do if the spell itself freezes the minion?

    Nirast:

    Show Spoiler
    I really like the Mistresses, maybe make a card which allows you to discover one.

    BloodMeFist:

    Show Spoiler
    Personally I prefer the first one but it could be OP if it summoned 6 imps on turn 4

    linkblade91:

    Show Spoiler
    I like the idea but there only being 2 (currently) mage fire spells in standard could be a problem for Herald of Flame

    Swizard:

    Show Spoiler
    I love Arrogant Gnome, agree with the name change.

    grunkymonk:

    Show Spoiler
    Abundance looks cool but slightly OP, maybe 4 mana?

    dreams:

    Show Spoiler
    This is very OP, you should probably up the cost and change the effect to +1/+1

    Neoguli:

    Show Spoiler
    Pretty cool idea, would it be better to make it add a copy of the spell to your hand rather than replace your hero power with it?

    anchorm4n:

    Show Spoiler
    I love this card. My one concern is that it allow some dodgy OTKs (what is it with Kael'thas ;) ), I suppose you could make it so that he only affected your first shadow and spell and then up his stats.

     

     

    Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and  comedy genius.

    2
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    Won't the old cards also gain schools? I see people refering to 2 mage fire spells, but it seems that there will be more, like Combustion or Grand Finale?

    Ok

    0
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 9 months ago

    I'm pretty happy with this one, but I'd still appreciate any feedback, especially on how to boil down the text.

    Edit: I will change the spelling of' Whenver' and the bolding of shadow, thanks for pointing that out! 'To you' is an unfortunate compromise to keep it below 5 lines of text.

    Feedback will follow posthaste.

    1
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 9 months ago

    @Demonxz95

    Show Spoiler
    thematic and comprehensible effect, great stats for effect and cost, nice art – but way to strong. I suppose most if not all druid spells are nature spells, and druid (especially in wild) has a few high cost spells. So without significant tempo loss you can reduce several spells by two mana – and still play a cheap spell at the same turn!

    @Fedrion:

    Show Spoiler
    Good Fit of name and stats, although the art more looks like vain cryomancer.  I like the effect, it’s quite strong – might be too strong - but it’s somewhat balanced by the low health.

    @Nirast

    Show Spoiler

    Natural Evolution – really hard to judge, but great concept. I guess it’s hard to pull off to have a lot of spells and a lot of minions, but this would work great with Instructor Fireheart. Only the nature part in the title is kind of overkill. 

    Frost King Malakk- honestly the first part is somewhat bland, and I don’t really like that there are two different effects here. Kinda meh, you know?

    All the Mistresses: nice, simple, great find for the art. Although individual names would probably make those feel more legendary.

    @BloddMefist

    Show Spoiler

    Vile Instructor is a great design, seems mostly fair – except for Hand of Gul’dan, as you pointed out – and could be a great agro tool in token demon decks.  Maybe just a -1 in stats to make it fairer, without being unplayable.

    Cruel Inquisitor: Also good. Great name for the effect, seems fair!

    @linkblade91

    Show Spoiler

    The art doesn’t fit at all, you’re right to change that. And might be a bit of a longshot, but could you make them neutral? Maybe shaman or druid get a few fire spells, and a dedicated deck could use a pair of those as a finisher.  Herald of Light is also great, would be greater as a neutral card. And KANSAS  is right for the Herald of Flame: the cost is too low, for the Herald of Light the cost seems fine.

    @Swizard

    Show Spoiler

    Ilxos is flavorful, but isn’t Ragnaros the Flamelord? And ‘targets enemies if possible is possible’ is too much in my opinion. Looking at all possible Fire spells from mage, there are only five that can damage your hero: Firelands Portal, Pyroplast, Dragon’s Breath, Fireball and Flame Geyser. And mage is an RNG focused class, so a near sure one-turn win card is somewhat misplaced. After a careful game of clearing boards and large minions, you can play this one card, even if your opponent has 29 more health, and you could win the game. I think this wouldn’t be fun.

    Arrogant Gnome: Unstable Gnome is better. The card is way too strong for its cost, it has typical 5mana stats but with a hefty upside. But I like it flavorwise, but I feel it should be rare.

    @grumpymonk

    Show Spoiler

    Abundance: What a lovely and simple card. Feels druid-y, fair and can be a great survival tool. Only small caveat – while I’m a sucker for Tauren, the card looks more like a healing card and less like an armor-gain card to me. Maybe find the tauren druid from the expansion trailer for the pic.

    Kor’Kron Immolator: Another beautiful and simple card. Seems very good for its cost, especially since you can slap it down turn 10 with Flamestrike, but then again you’ll almost never get more than one or two cards from this.

    @anchorm4n

    Show Spoiler
    Fiery Lessons: While the card is not bad, I don’t think it would qualify, since it doesn’t synergize with a spell school.

    @Dreams

    Show Spoiler

    I think your card needs a major overhaul. A cheap minion, with okay stats that can buff several minions a substantial buff? That’s way too much for one mana! Just look at this + Imp Swarm (Any Rank) : 3 mana, and you get a 1/2 and up to three 5/4 demons! The effect is just too powerful for the cost, since Warlocks have a history of summoning small demons with spells, and this card would make all those spells unbalanced. Also it’s quite a simple effect, either make the rarity common or rare, or legendary, so that you can only include one copy.  Art doesn’t look like a hearthstone card

    @Neoguli

    Show Spoiler
    Cosmic Entity: Weirdly wonderful. Would be a great card to play around with! But I’d increase the rarity.

    @NerdyMcNerd

    Show Spoiler
    Nice and simple, although kind of bland, good in most token decks, seems balanced.  Art looks way more like a wizard than a druid.

    @KingMicahhh

    Show Spoiler
    Shadow Priestess Terra –ChickyChick is kind of right, it does seem to resemble Nirast’s Design a bit. But it’s stronger, has a name that’s all over the place, and art that does not really fit priest.  I also have to admit, that the effect is – while good and playable – somewhat boring.

    1
  • Neoguli's Avatar
    Duskrider 880 599 Posts Joined 06/25/2019
    Posted 3 years, 9 months ago

    @NerdyMcNerd - it's the way it is for balance issues. Unfortunately, Counterspell is an Arcane spell, and letting your Hero Power generate so many copies of it would make for uninteractive gameplay. Mirror Entity is also an Arcane spell that would cause similar problems.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    1
  • NerdyMcNerd's Avatar
    Peon 1225 196 Posts Joined 04/13/2020
    Posted 3 years, 9 months ago

    @Neoguli Ah, I hadn't thought of that.

    Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and  comedy genius.

    0
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 3 years, 9 months ago

    Thanks Elfensilver, I came to the same conclusion. How do you like my take on Kael'thas (last post on page 1)?

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago

    Feedback time. One recurring problem I see with this comp is not knowing what all the spells with spell types are and which ones they'll be.

    Fedrion
    I think just about any Frost spell that targets minions already Freezes anyway, so that part doesn't seem relevant. You don't really want to cast spells on Frozen characters either since they aren't big threats.

    Nirast
    I already mentioned this in Discord, but I prefer Natural Evolution.

    MoLaD, MoLaS, and MoFaF are okay cards, but I feel like they don't really do that much interesting.

    Frost King Malakk has a bit of weird flavor, and this doesn't feel like the set to support Freeze Shaman either, so the watermark is a bit out of place.

    BloodMefist
    I prefer Vile Inquisitor over Cruel Instructor, since it has a better "fluidity" in the card text that I really like. They're both good cards though.

    Linkblade91
    Both of these cards give more Windshear Stormcaller vibes (except these cards are much easier to use). Herald of Flame is definitely too much like Jan'alai. I don't think we really need two cards that summon it. Herald of Light I quite like though.

    Swizard
    Ilxos, Lord of Flame seems a bit scary to me. I prefer Arrogant Gnome, although the name doesn't seem to match the flavor.

    Grumpymonk
    Both of these are two pretty solid cards.

    Anchorm4n
    I'm going to have to say this is probably against the intentions of the prompt a bit too much. Seems a bit scary too. Kael'thas is a bit better.

    Dreams
    A fairly okay card although it seems a bit scary if you're able to sling a lot of Fel spells together. There's so much potential for such a huge buff that it might be too scary, and the fact that it costs only 1 mana and you're willing to play it as just a 1/3 also helps that. As far as other problems go, your card uses the Classic watermark where it's not appropriate to use it and you're also missing a plus on "+2/2".

    Neoguli
    A pretty creative idea. I enjoy it. My only concern is that it might limit the design of high-Cost Arcane spells.

    NerdyMcNerd
    A solid card. Nothing much more than that.

    KingMicahhh

    I reckon we'll see something like this design a lot. The card itself is okay, but the bigger problems I have with it are the Classic watermark (where both Discover and spell school synergy would not have existed yet) and the bolding of spell schools which are not done. Spirit Healer doesn't bold the spell schools. Bru'kan only does this because the Nature is part of the Spell Damage.

    Rule of thumb: Only bold spell schools when they're part of another keyword like Spell Damage (or hypothetically Spellburst too, but then you're making an "anachronism stew" in your card which I usually penalize people for).

    Elfinsilver
    I assume by "you", you mean "your hero" which is the way this effect is actually meant to be written. You also have a typo where you wrote "Whenver" instead of "Whenever". Shadow should not be bolded either. There is also a logo visible in the art. Aside from that, the idea is okay I guess.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Here is my first idea. I will change the watermark later, I also intend to change the art when I find something better (if anyone has any good art that would be appreciated). My main concern is that it is too similar to Mana Tide Totem.

    More feedback:

    Show Spoiler
    @Swizard: I like Ilxos a lot more than arrogant gnome. It works very well as a finisher/build around card, and I don't think it is terribly OP. The only concern I have is that a lot of decks running a bunch of burn spells probably won't need a big finisher, they would just kill you with the initial round of Fire spells. Maybe change to arcane spells?

    @grumpymonk: I prefer Abundance. Partly because I just really like Druid, drawing cards, and gaining armor. But also because I have a feeling that a lot of people are going to be making Fire spells, so staying away from that school may help your card stand out more. I do think Abundance is a little powerful as it is. It shouldn't be hard to put only nature spells in your deck, so this can easily tutor 2 spells and gain you a hefty amount of armor. Maybe if it only drew one nature spell and gave you armor for the cost, or if it gave you 5 armor instead of armor equal to the cost.

    @Dreams: First off you shouldn't use the Classic watermark. I think this card is very powerful, I would either increase the cost or make it buff +1/+1 instead.

    @Neoguli: This basically gives your arcane spells a soft version of twinspell. I think it is an interesting idea but in practice I don't see this surviving more than 1 turn, which means you probably won't be able to get more than 1-2 spells from it. I would make it cheaper and smaller, and just have it buff a random arcane spell in your hand with twinspell, or have it generate a copy of a random arcane spell in your hand. This would make the design much cleaner while keeping the card roughly the same.

    @NerdyMcNerd: I don't have anything to criticize. The card looks great! :)

    @KingMicahhh: First off you shouldn't use the Classic watermark. My main concern is that it is too similar to Lyra the Sunshard. It has the exact same cost/stats and has a very similar effect. You did a good job on flavor, but I would adjust it slightly to make it a bit more unique.

    @anchorm4n: I like it but I agree with other people that this could very easily become problematic. I would make it a 7/7 and have it affect only the first spell.

    @Elfensilver: There is a typo in the word "whenever" and it should also say "your hero" instead of "you" in the battlecry. I like the design but I would change the battlecry to a "when drawn" effect so that the opponent can't just hold onto it and avoid taking damage.

    Carrion, my wayward grub.

    1
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 9 months ago

    @anchorm4n

    I think it compares favorably too Bloodbloom, which was somewhat playable. Cost and stats are a good callback to the original Kael'thas, but the choice of school seems off: from a quick search in the wowpedia I've found this snippedt:

    Quote From Wowpedia
    Several of [Kael'thas'] followers had left him to join Illidan to be trained as demon hunters and he believed he could harness fel magic just as they did to sate his addiction. Soon, the fel gnawed at his mind, causing him to become more paranoid of his people, believing them to think of him as a failure

    Wow-Gamepedia/Kael'thas

    So while the same effect is somewhat expected for Fel and Warlock/DH, it fits the lore way better.

     

    1
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years, 9 months ago

    This is the kind of Spell School card I'm excited to see - one that allows for a lot more interesting tech cards. Very bad weapon stats here to make sure it doesn't get to just show up in every deck.

    1
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 3 years, 9 months ago
    Quote From Elfensilver

    @anchorm4n

    I think it compares favorably too Bloodbloom, which was somewhat playable. Cost and stats are a good callback to the original Kael'thas, but the choice of school seems off: from a quick search in the wowpedia I've found this snippedt:

    Quote From Wowpedia
    Several of [Kael'thas'] followers had left him to join Illidan to be trained as demon hunters and he believed he could harness fel magic just as they did to sate his addiction. Soon, the fel gnawed at his mind, causing him to become more paranoid of his people, believing them to think of him as a failure

    Wow-Gamepedia/Kael'thas

    So while the same effect is somewhat expected for Fel and Warlock/DH, it fits the lore way better.

     

    Thanks for the advice! I will consider making it Warlock / Demon Hunter. The reason I've put it in Priest / Warlock is the self damage theme of the blood magic that belongs to those classes since Scholomance (Flesh Giant, G'huun the Blood God). 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Hordaki's Avatar
    Dragon Scholar 655 264 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    It's good to be back.

    We've seen multi-tribe cards, now let's check out a multi-school cards! Meant to be a build around for Frost and/or Fire Mage decks.

    Feedback time:

    Show Spoiler

    melsterz39: It's a pretty interesting idea, but limited by whether your opponent is playing a Nature class (which at this point is Druid/Shaman and maybe Rogue?). I think you can drop the Mana cost down to 1/2 and not have it be oppressive.

    KANSAS: I like it, but definitely change the art (you could probably put it in Barrens if you can find a good Totem).

    Elfensilver: You could switch from Whenever to After and then have enough room to switch 'you' to 'your hero' within 4 lines and make it more consistent.

    anchorm4n: I really like Kael'thas, good effect and flavor.

    Neoguli: There's interesting applications for this, but it seems very complicated and locking out your hero power with Arcane secrets just means you have less Arcane spells you can play or less hero powers which isn't a good idea for a card that is supposed to support both deck types.

    grumpymonk: Abundance needs to cost at least 4/5, it's way too good at this point. Kor'kron is at a good balance right now and fits the flavor of Fire Mage.

    Swizard: Ilxos is a good finisher, but I don't know how a combo card will do in the voting stage. And for Arrogant Gnome, I'd go with the adding random spells variation instead.

    linkblade91: I prefer Herald of Light out of the two, it has less ways to abuse it than Flame and avoids the comparisons to Jan'alai that Flame would inevitably get.

    BloodMefist: I prefer Vile Instructor out of the two.

    Nirast: I like Natural Evolution, but if you go with Malakk I'd limit it to just Nature spells since I don't know which Fire spells you'd actually want to cast on your own minions to get the +2/+2 buff.

    Fedrion: Simple but effective, I like it (but change '1 addional damage' to '+1 damage')

    Demonxz95: Another simple but effective one.

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

    4
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 9 months ago

    Thank you for the great suggestion, and best of luck to you!

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    My first idea, I may change art and flavour for something more fitting to the effect.

    Ok

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago

    Off of feedback, I did decide to make an alternate version of Dryad of Duskwood. I personally prefer the first version, but this alternate version was worth it to make.

    And for some additional feedback

    KANSAS
    The cards looks fine. I kinda compare it to EVIL Totem and it seems like something Team 5 would print. I do know that you want to change the artwork, but I feel like I should point out that the current artwork is already used by Vitality Totem.

    meisterz39
    This card seems a bit problematic in ways to me. Class tech cards are generally frowned upon, and this is the very definition of a class tech card. It's completely useless against classes/decks that don't have any Nature spells and borderline broken against classes/deck that do. One other problem with the card is that you can simply just not swing the weapon and wait for your opponent to cast Nature spells. There is also a grammar mistake in "Lose a Durability" which should be "Lose 1 Durability".

    Hordaki
    This is a really cute idea, but it seems too impractical and weak at 3 mana. Honestly, you could probably make this 1 mana and it wouldn't be too broken.

    ChickyChick
    It's a bit difficult to tell how practical this card is not knowing what all spells will count as Arcane spells, but this is a pretty neat idea.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 9 months ago

    Based on feedback, I capped the Armor gain to 3 for each spell, but I'm still not sure if its still too strong.  I'm a little hesitant with increasing the cost to 4, but maybe that just me trying to gauge current power level of cards too closely.

    This might be jumping the gun a bit, but I had an idea for a minion version of Hamuul Runetotem.  I know he's already a hero skin, but Madame Luzul both appeared as a skin and a collectible minion in Rise of Shadows.  He can turn your standard Innervates into classic Innervates :)

    I could stick with the mage card if people like that more.

    I'm trying to keep my designs simple as we're dealing with a lot of incomplete information this week.

    More feedback (most recent first):

    Show Spoiler

    Demonxz95 - I think the first version is more exciting, but this one could yield a more consistent score.  I like both versions equally.

    ChickyChick - I like it a lot!  Could enable a lot of mana cheating if there are any high-cost arcane spells, but I don't see that as a consistent enough issue to change the stats around or anything like that.

    Hordaki - I like the idea a lot. Unfortunately, 3 mana 1/1s that don't affect the board and require other cards to get going are unplayable in this day and age. I would make it a 3/3. Also, I would consider changing the watermark. As far as I know, there aren't many humans in the barrens.

    meisterz39 - To be honest, I'm a little weary of tech cards that can go only in a single class. In this case, if nature spells go out of hand, it could lead to a lot of Shaman mirror matches as other classes don't have access to nature spells or this card.  It's also not fun to play against.  I would rather have it increase the cost of spells rather than countering them outright.

    KANSAS - I like it, but does adding a random nature spell to your hand that much worse than a lackey that the totem needed an extra point of health and a 1 mana discount?

    Does this work for art? I'm not sure if its what you're going for but it seems more nature focused than other totems.

    Show Spoiler

    Elfensilver - The essence of this card is that it shuffles copies of itself into your opponent's deck, so maybe the battlecry can be taken out? I don't have a good way of cutting down on the text otherwise, sorry.

    anchorm4n - I had a very similar idea floating around in my head at one point as a 4 mana 4/5 - shows what I know about balance xD.  The shadow spells we have don't lend themselves to combos - mostly just removal.  

    Neoguli - Very interesting.  It does read more like an epic than a rare. Turning your hero power into a spell is very weird, but I guess that's the point.

    1
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 9 months ago

    More feedback! (Second page)

    @KANSAS

    Show Spoiler
    I quite like the support for totem shaman with a playable one! I’d maybe change the name, it’s somewhat bland. https://imgur.com/8Frjx4B has some totems, could be helpful?

    @meisterz39

    Show Spoiler
    Quite a neat design, I love the specific tech idea, but I’m not entirely convinced on the class and school, you know? Shamans like nature, so countering a spell of this school feels somewhat off.

    @Hordaki

    Show Spoiler
    Great idea, while quite simple. I’d even suggest adding one more health at the beginning. And maybe another watermark? From what I’ve seen so far, this doesn’t really fit into Barrens.

    @ChickyChick 

    Show Spoiler
    Great card, looks like a good mage. Art and flavor fits quite well, I’d just add the random part in the actual text instead of parenthesis. Ogres are honest about their choice of target!

    @Demonxz95:

    Show Spoiler

    Dryad of Duskwood II- I really liked the first version with choose one better, even though I found one option to strong.

    @grumpymonk

    Show Spoiler
    Abundance is great. I’d submit it.

    4
  • AnAngryBadger's Avatar
    645 216 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    1
  • Pokeniner's Avatar
    Fan Creator 210 67 Posts Joined 03/25/2020
    Posted 3 years, 9 months ago

    My idea for my card. Thoughts on it? Or is it not Fel-ish enough?

    Edit: Cursing a minion is the same as casting the Corruption spell on them. From the wording, it is meant to kill minions and any minions that are on board (summoned from Deathrattles or surviving) will become cursed.

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    I wasn't too happy with my previous design, so I adjusted it (and gave it new art). Hopefully now it is more interesting and unique. I can't think of a name though.

     

    Carrion, my wayward grub.

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    @Elfensilver

    Show Spoiler
    Except for grammar changes other people mentioned, it looks pretty well.

    @KANSAS

    Show Spoiler
    The new idea looks more fitting the comp, because it in fact synergise with Nature spells, not just generate them. Other than that, I'm not sure if it isn't a bit weak.

    @meisterz39

    Show Spoiler
    This looks kinda neat, however people may be right that this is too much a tech. What if it had better stats for the Cost, like 3 Mana 3/2? Countering a spell also doesn't look so strong if your opponent knows that, and can easier abuse it by playing something cheap.

    @Hordaki

    Show Spoiler
    Like other people said, it is very weak. You can easily compare it to Questing Adventurer which is easier to trigger, a neutral card with more stats. Your card could probably be 1 Mana or have 3 or 4 more stats.

    @Demonxz95

    Show Spoiler
    Personally I like first concept more, this looks kinda boring to me

    @grumpymonk

    Show Spoiler
    I like Abundance most, and it is probably better balanced now. I think it's good at 3 Mana, but it may be just me. Hammul Runetotem looks problematic, and may be unhealthy.

    @AnAngryBadger

    Show Spoiler
    Looks pretty well. Nothing much to say.

    @Pokeniner

    Show Spoiler
    I'm afraid it doesn't meet requirements for the comp. It has to interact with spells from a school, not just be in one

    Ok

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    My second idea, I wanted to mix minion types and spell schools:

    Also my previous card:

    Show Spoiler

    Ok

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From ChickyChick

     

    @KANSAS

    Show Spoiler
    The new idea looks more fitting the comp, because it in fact synergise with Nature spells, not just generate them. Other than that, I'm not sure if it isn't a bit weak.

     

    Do you think it would be better if I increased the health to 4 or 5, or if I increased the cost reduction to 2 mana or made it hit two targets. I could also change the condition of the cost reduction so that it happens in response to a trigger, like drawing cards or casting other Nature spells

    Carrion, my wayward grub.

    0
  • NerdyMcNerd's Avatar
    Peon 1225 196 Posts Joined 04/13/2020
    Posted 3 years, 9 months ago

    ChickyChick you might want to rename your card, Fel Summoner already exists.

    Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and  comedy genius.

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    @KANSAS

    You might change it to 1 Mana or/and change it to whenever you cast a Nature spell reduce the Cost of a random card/minion/spell/Nature spell/Totem/Elemental etc.

    Ok

    0
  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 3 years, 9 months ago

    Hi everyone,

    Looking for balance thoughts on this one before i submit:

    Ignite

    There are some fun combos with Combustion, Rolling Fireball and Molten Reflection

    Feedback for this page:

    Show Spoiler

    ChickyChick - It feels a bit too similar to Kanrethad's effect to me. I like the concept in the ogre better.

    KANSAS - I like this new design, it could probably reduce the cost by 2 as it currently is (maybe as a 0/2 then just in case). Some crazy boards could happen with totemic reflections that would be fun.

    Dreams - I think merlin is far too oppressive with frost spells, and too situational with fire spells. The Armorsmith is interesting, though a bit out of flavour for mage, a no-spell mage could be a difficult archetype to get working, but this is a nice payoff for that - 10 armor might be a touch too high, I'd suggest 8 armor - like an ice barrier.

    Thanks

    4
  • Pokeniner's Avatar
    Fan Creator 210 67 Posts Joined 03/25/2020
    Posted 3 years, 9 months ago

    Different idea. Thoughts?

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago

    New round of feedback.

    Grumpymonk

    I thought the previous version of Abundance was fine, but this version is also fine. I don't necessarily have a preference as both versions are pretty good.

    Hamuul Runetotem seems pretty solid, and I do honestly half-expect him to appear as a Druid Legendary in this set.

    Kor'kron Immolator is still pretty good. I'd say this card probably has the best chance of winning out of your 3 cards, but they're all good.

    AnAngryBadger
    You've already submitted your card, so I unfortunately can't really help you to improve it. The card seems fine, although not knowing what all the spells that count as Fel spells are does somewhat hurt it for me (and they may also hurt the player too!) I'm not entirely sure if the self-damage is needed there either.

    Pokeniner
    I can't help but think that Hellscape is just a strictly better Hellfire. I guess that isn't necessarily a bad thing, but it may be slightly off-putting to some voters. The card is probably fine, although I can't help but feel that it would make more sense as a Fire spell rather than a Fel one.

    Searing Summoner is probably better, but I can't help but think that it steps on the toes of Mozaki, Master Duelist a bit too much.

    KANSAS
    I feel that this version seems a bit weak. Unlike most Totems, this one doesn't seem to be impacting the board or giving you value right away.

    ChickyChick
    Ignoring the fact that the name Fel Summoner is already taken, this card is okay. Not that much more than that though. I do like the versatility of making Demons and Fel spells cheaper, but it seems to be weak at both of those. Look at Kanrethad Ebonlocke for instance. I believe in you though.

    Arkasaur
    Hey, this looks pretty good! I quite like it.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Didn't realise this had alredy begun lol

    Here are my first ideas. I haven't checked this topic and haven't been paying a lot of atention to the card reveals, so one of these might very well exist in one form or another.

    I'll give some feedback later.

    EDIT: Added an alternate version of Light and Might which doesn't have the cross class thingy.

     

    0
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 9 months ago

    More feedback.

    @Pokeniner

    Show Spoiler
    Hellscape- Grreat card, wonderfull design, doesn’t fit the competition, sorry.

    @KANSAS

    Show Spoiler
    Totem Totem-  honestly this is weak and somewhat bland.  Pay 2 mana for (most likely) a one cost reduction.  Any name having a reference to roots would probably fit the effect though!

    @ChickyChick

    Show Spoiler
    Fel Summoner- Great visual, looks somewhat akin to Sorcerer’s Apprentice from the effect, but a tiny bit too bland. And heed NerdyMcNerds warnings and change the name.

    @Dreams

    Show Spoiler

    Merlin,Master of the Elements – I quite like this card, it would work in most control decks.

    Magicless Armorsmith . Interesting design, but mage without spells seems impossible.

    @Arkasaur

    Show Spoiler
    Ignite: While I know you already submitted this one, I’ll just praise the card, simple and effective, although you could have changed the targets to minions, to avoid any confusion, what happens if you cast that before firing face.

    @Pokeniner

    Show Spoiler

    Searing Summoner: looks strong, but with the quite limited amount of Fire Spells I think it may be fair or even weak if you make this to be a Barren card, since Mage has all of 3 fire spells right now, maybe 4 of Apexis Blast is of the fire school. So while the card is great, I’d maybe change the watermark.

    @Wailor

    Show Spoiler

    Lurking Shade and Light and Might only add one spell to your hand, whether that is synergizing is a matter of interpretation.  I’d say it’s not, so I would dock a point.

    Cycle of Nature looks great, visually pleasing, but hard to judge strength wise. There are 3 zero cost spells for Druid (5 with Ironbark and Bogbeam), and 5 one-cost spells. So there is a lot of cycling possible, especially with the Eclipse Spells, Nature Studies and Lightning Bloom. So with those cheap mana refills, you could find Arbor Up extremely fast, thereby discounting Umbral Owl to 0-Mana, and setting up a Yogg. It’s quite a good card, but in the current meta it could be to dangerous.

    1
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Feedback to everyone who hasn't already submitted (as far as I know)

    Nirast

    Show Spoiler
    Natural Evolution is my favorite one, but I'm not too fond of the artwork. Find a prettier one and you should be good to go.

    linkblade91

    Show Spoiler
    Herald of Light is quite cool. Herald of the Flame is too similar to Jan'alai, the Dragonhawk, as you said.

    Swizard

    Show Spoiler
    I like Arrogant Gnome, but it's true it could use a more fancy name. What about Frostburn Gnome or something like that?

    Also, and more importantly, Ice spells do not exist. They are called Frost spells.

    Neoguli

    Show Spoiler
    The idea is fine, but if I'm not mistaken, it would work almost the same if it just read "Add a copy to your hand and discard it at the end of your turn". Dunno, I'm not too fond on using a fringe mechanic to do something that could be done with more orthodox means. If you decide to go with that wording anyways, I'd suggest making it a Legendary, so that the uniqueness of the effect is at least justified.

    KANSAS

    Show Spoiler
    The second version is more interesting, but I think it's too weak. I'd reduce its cost to 1 or bump the cost reduction effect to 2.

    Also, its new name is Totem Totem, which I believe is not intentional :_D

    meisterz39

    Show Spoiler
    Tech cards are not usually very well received. Yours also has a weird design, since your opponent is choosing to cast the Nature spell knowing it will be Countered.

    All in all, I'd try a different idea.

    ChickyChick

    Show Spoiler
    I think I prefer the Ogre Archmagi, but I'd just get rid of the return to your hand effect. It doesn't fit Mage (that's more of a Rogue thing) and it doesn't work in terms of flavor (Ogres aren't the most Shadowstep-y creatures of the Warcraft universe).

    Pokeniner

    Show Spoiler
    Searing Summoner is very cool, although the word "spell" in her text should be in lower case.

    Hellscape doesn't qualify for this comp, unfortunately.

    Dreams

    Show Spoiler
    Both are interesting, but I think I prefer Merlin. I'd suggest a minor improvement: changing his name to Merlin, Element Master. This way, the text won't look so small.

    Magicless Armorsmith is also fine, but I'd try finding an artwork which fits Mage a little more.

    1
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Any tweaks needed?

     

    Make The Cow King an alternate Warrior skin plz 

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 3 years, 9 months ago

    Changed the art on Natural Evolution, and created a new card:

    Feedback on this page:

    Show Spoiler

    DestroyerR - Really nice idea. I like it!

    Wailor - The shade is in the same theme as my Leg here (they even have mirrored stats, lol), seems balanced. I absolutely LOVE the second Light and Might, but I can see some people deducting points from it. Not sure about Cycle of Nature.

    Pokeniner - Good idea, but I don't feel the Spell Damage fits on a fire elemental. I'd either change the entire flavor to Arcane, or find a different effect for the Sprite.

    Arkasaur - How does this work with AoE? I feel Mage has more targeted stuff in Arcane and Frost than Fire. Otherwise card looks good.

    Dreams - Really like the way Merlin works, but I'd change the name to something shorter and a character from Warcraft. Don't really like the Armorsmith.

    ChickyChick - Fel Summoner is alright, if the effect is a little boring. The Ogre is more interesting, IMO.

    KANSAS - Not sure I get the name. Cost reduction like this is more of a Druid thing than Shaman.

    AnAngryBadger - Seems like Fel spells in Warlock will focus on summoning, so this is probably a great card for that.

    rumpymonk - I like Abundance the most, and I think this version strikes a good balance.

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 3 years, 9 months ago
    Quote From Dreams

    Stop deleting my card wtf

    Why do you think your card is getting deleted? If it's because you can't find it while voting, that's by design. You can't vote on your own card.

    Edit: If you're talking about the images on the Discussion Thread, you need to save them on your computer then upload them to a site like Imgur. (though I personally prefer postimages)

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago
    Quote From Dreams

    Stop deleting my card wtf

    Don't worry, I still see your card in my votes, so I don't think it's deleted.

    Also, in my votes I see that there is still the Art-only entry, which probably would be the first to be deleted.

    Ok

    0
  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 9 months ago
    Quote From ChickyChick
    Quote From Dreams

    Stop deleting my card wtf

    Don't worry, I still see your card in my votes, so I don't think it's deleted.

    Also, in my votes I see that there is still the Art-only entry, which probably would be the first to be deleted.

    Nvm not doing custom cards on here again too many entries anyways

    Banned for spamming.

    -7
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago

    Additional feedback.

    Wailor

    Pretty good selection of cards all around. Lurking Shade is a pretty nifty Burgle card.

    I prefer the first version of Light and Might personally. Both of them are fine and certainly flavorful, but I feel that the second one clashes with gameplay a bit too much generating two cards from very specific classes. The first version is really good to me.

    I like Cycle of Nature, and I also like the joke you made with the card name.

    DestroyerR
    This is a perfectly fine, balanced, and creative card. It's good. Except for one glaring issue. The card has a lot of anachronistic problems. You have a keyword exclusive to one expansion minus a few callback cards later in the year (Spellburst), a different watermark than the set that said mechanic is from, and a mechanic that didn't exist when the set was made (spell schools).

    Nirast
    Natural Evolution still looks good, but you forgot to give it a rarity. Shadowslicer Shadaar looks pretty good, although I'm afraid it might be too similar to Wailor's Lurking Shade should they choose to submit that card.

    Dreams
    No person is deleting your card. The reason your card is being deleted is because you didn't save it to a website and instead just uploaded it straight from HearthCards. HearthCards can only save cards for about 3 days. If you need to save the card permanently, you'll need to save it to upload it to a website that can host images permanently.

    And please don't get discouraged because there are a lot of entries. Most competitions get this amount or higher.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    @Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues

    Make The Cow King an alternate Warrior skin plz 

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago
    Quote From DestroyerR

    @Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues

    If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.

    That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 3 years, 9 months ago

    I submitted a card, but have not taken the time to give feedback this week...and still haven't, sorry about that. Trying to find a work-life balance now that I have a new job. I'll come back stronger next week :)

    Thank you to everyone who provided me feedback, despite not receiving any in return...

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago

    By the way, you guys only have about 21 hours left to submit!

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 9 months ago

    Good luck to all participants!

    0
  • Me0203's Avatar
    Design Champion 750 497 Posts Joined 06/13/2019
    Posted 3 years, 9 months ago

    Phew, just barely got mine in :) 

    Good luck, y'all!

    Better call Thrall!

     

     

    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago
    Quote From Demonxz95
    Quote From DestroyerR

    @Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues

    If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.

    That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.

    So you’re saying that this should’ve been a Scholomance/Barrens watermark? Or are you saying that these types of effects shouldn’t be made?

    Make The Cow King an alternate Warrior skin plz 

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 9 months ago
    Quote From DestroyerR
    Quote From Demonxz95
    Quote From DestroyerR

    @Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues

    If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.

    That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.

    So you’re saying that this should’ve been a Scholomance/Barrens watermark? Or are you saying that these types of effects shouldn’t be made?

    Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.

    These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.

    Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago
    Quote From Demonxz95
    Quote From DestroyerR
    Quote From Demonxz95
    Quote From DestroyerR

    @Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues

    If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.

    That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.

    So you’re saying that this should’ve been a Scholomance/Barrens watermark? Or are you saying that these types of effects shouldn’t be made?

    Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.

    These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.

    Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.

    And here's the point: How much is it important in this environment for a card to be realistic? Of course, this question has to be answered by everyone on their own, but that's where conflict begins. Some, like @Demonxz95 may say it's mandatory, while some, like in this case @DestroyerR may come from assumption that it is not so important. But, honestly, I have no idea who in this case is right. I mean, I have my own view on this, but, again, nowhere is said that i'm not wrong, as well as I like to remain neutral as long as possible.

    Ok

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    RIP Natural Evolution art

    Ok

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 9 months ago

    Good luck to finalists!

    Three of my favourites got through, so that's great!

    Ok

    2
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 3 years, 9 months ago

    Good luck to everyone :)

    1
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    Congratulations to DestroyerR! No one can resist a wizard riding a unicorn lol

    2
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago

    Congrats DestroyerR.

    I realize this is a bit awkward after I criticized the card for being anachronistic, but I can see why people who wouldn't care would think highly of it. It's a really good card otherwise.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    2
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    Congrats DestroyerR! I think you hit just the sweet spot between sillyness and usefulness :-)

    On a side note I noticed that the average scores are about 0.5 points higher than usual. This might be a first competetion of the new season effect, we will see. Submitting very early also resulted in a lot more votes this time (just look at MathU with 74 votes vs. DestroyerR with 45 votes).

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    EEYYYYYYY first time winning with a card created specifically for the comp! Thanks everyone :D 

    Make The Cow King an alternate Warrior skin plz 

    2
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.