Colourful Casting - Card Design Competition Discussion Thread
Submitted 3 years, 9 months ago by
ShadowsOfSense
Competition Theme: Colourful Casting
For the second Season in a row, we've got a scholastic theme to start us out. Time to school those spells!
- You must design a card which synergises with a Spell School
- Your card can't just be a spell that fits into one of the Schools - it needs to have an effect related to one of them to qualify!
Wailor is looking for us to welcome in the new Season with a look at a brand new mechanic! There's a lot of room here, so get creative.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Mar 15 17:00 EDT (GMT -0400). Runs until Sat, Mar 20 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Mar 20 17:00 EDT (GMT -0400). Runs until Sun, Mar 21 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Mar 21 17:00 EDT (GMT -0400). Runs until Mon, Mar 22 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Colourful Casting
For the second Season in a row, we've got a scholastic theme to start us out. Time to school those spells!
Wailor is looking for us to welcome in the new Season with a look at a brand new mechanic! There's a lot of room here, so get creative.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Alright, season 3. Here we go!
Ok, let the carnage begin.
Papa Nurgle wants to share his gifts.
Got a few ideas for this one:
There's also these 3. I could submit one of them, or make another Leg that lets you summon one of them.
Vile Instructor is going to depend a LOT on what will end up being considered a Fel spell. As it currently stands, it can discard Imp Swarm (Rank 1) and Fiendish Circle, the former being a pretty bad choice while the latter essentially gets cast for free. I suspect Hand of Gul'dan will be a Fel spell, which makes the card strong, but I don't think it's too strong. Discarding Hand on 4 competes with with Nightshade Matron, which offers an immediate Rush effect while Instructor might not get full value and is weak to any board clear.
Cruel Inquisitor goes in the opposite direction, destroying minions to get the Fel spell. The idea is that you can scrap a minion and make up for the loss via the Fel spell, which currently has a summon theme for Warlocks. I'm a bit shaky on giving Zoo a way to gain card advantage w/out drawing through resources, but EVIL Recruiter also did that and fell out of favor pretty quickly.
Looking forward to seeing what people come up with!
Welcome back everyone :D
The art for both of these is somewhat of a placeholder; just want to get my ideas out there. Too similar to Jan'alai, the Dragonhawk?
Herald of Light is less aggressive (although I imagine there are offensive Holy spells), so I gave him +1/+1.
Feedback:
@Fedrion: The stats are a little odd, having aggressive stats but a defensive ability. I would make it a 3 mana 2/3 or something like that. 4 mana feels like a lot and I don't imagine you would be able to combo this with more than 1-2 spells. Also, what happens when you play a frost spell that freezes on a non frozen minion. Does the Cryomancer add a damage? Or do nothing?
@Nirast: Natural Evolution seems a bit odd flavor-wise and problematic balance-wise. The Frost King wouldn't be enough for freeze shaman, and it seems a bit random that he affects fire spells. Out of all of the mistresses I would go with Ice and Fire.
@BloodMefist: I prefer Vile Instructor. The design feels better both in terms of playability and flavor. I would consider reducing the health to 4, but other that I like it as it is.
@Linkblade: These both seem rather over powered. Getting a 6 mana Ragnaros is very powerful, especially when it comes with an extra 2/4. And casting 8 fire spells should be fairly easy in a dedicated deck. Compared to Jana'alai, this costs less, and it easier to trigger, and isn't legendary. I would increase both the cost of the card and the number of spells required.
Carrion, my wayward grub.
Is this too powerful? I wanted it to be an archetype defining card and finisher. Maybe it's more balanced to only target minions?
Another idea:
Maybe a better name is Unstable Gnome, to fit with the idea of his spellcasting being unstable and casting random spells. I will change ice to frost. Another idea is adding a random spell of the other type to your hand, is that better than casting random spells?
I'm ready for a new season!
Abundance can help out spell druid, but can also help a deck that runs of nature spells survive the loss of tempo that comes with drawing cards. The Druid nature spells are mainly midrange-y so far and this could help such a deck refuel. I made Abundance itself a nature spell so you could run two copies in a deck full of nature spells without whiffing.
Kor'kron Immolator rewards using spells such as Fireball and Flamestrike by drawing cards. In the case of Flamestrike, you could draw multiple cards if you kill a bunch of minions at once. I'm sure there will be fire spells for mage to run besides these two.
Feedback!
Fedrion - I feel like this card is quite underpowered, similar in power level to Demented Frostcaller as a whole but working only with frost spells. Also, aren't frost spells supposed to freeze anyway, so the first part isn't going to affect anything? I would lean into the second part more, something like "After you cast a Frost spell, deal 3 damage to all Frozen minions." to make the effect more clean rules wise. I echo KANSAS's concern about the stat distribution.
Nirast - I like the idea of multiple evolves in one turn, but Natural Evolution is clunky in my opinion. You need a board to set up, multiple nature spells in hand, and at least 5-6 mana when you could have played Desert Hare and Evolve. Also, Natural Evolution sounds more like a druid card.
Frost King Malakk seems weird to me. Shaman isn't a main fire spell class and the card wants you to freeze your own minions with nature spells, but nature spells will likely kill your minions before they can be buffed.
Of the Mistresses, I like the one on the right the best, because it fits the best with the classes that want to run it.
BloodMefist - I like Vile Instructor a lot. I would consider having it summon one minion with those stats instead of having it spread wide, but I like it as is. Cruel Inquistor is a little weird because spells don't have attack, unless you mean if it summons a minion with that attack. Also, we don't have that many fel spells yet, so subdividing a spell type seems pretty narrow.
linkblade91 - I feel like Herald of Flame is too dependent on your opponent having enough targets for your fire spells for it to reliably activate. With Jan'alai, you could activate the hero power each turn or set up an odd mage build. I like Herald of Light a lot more becuase you can more easily build around it and we don't have a card that generates this version of Ragnaros.
Swizard - Hard to evalutate the first card, power wise. I think the effect is really cool, reminds me of a Tess Greymane a bit, but I could see this being a super Pyroblast. I rather not have this target only minions, as it makes it reads more like Reno the Relicologist and that card looked underwhelming at first glance. I would try to think of some other payoff for casting all those spells besides recasting them for balance reasons.
I think the second card is also interesting, but dividing spell types by cost seems kind of narrow. I think this version is better than adding the spells to your hand, because Nirast has very similar cards in the mistresses.
Wooohooo I'm so happy season 3 has finally started :))
Here's something I had in mind for Scholomance because of flavor and Spell Damage synergies. Since Fireball and Flamestrike are both Fire Spell School spells, I guess this would qualify? But then, Pyroblast isn't part of the Core set... whelp, let's hope they'll reveal a Fire spell during the week. <- obviously wouldn't help because I can't put Barren's cards in a Scholomance card. So I'm down to Fireball and Flamestrike, might as well drop the cost to 3 I guess.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Some potential shenigans with the card that combines both Arcane spells and Hero Power synergies present in the new Core set. Note that the replaced Hero Power has the same Cost as the spell you cast to get the new Hero Power, so there's a limit of spells to abuse with this card. Also a note to new Arcane Secrets - because you already have them in play, your Hero Power becomes essentially useless, because you can't have two of the same Secret.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Great to see the start a new season of WCDC! Here's my design, I'll try and get some feedback done later today.
Edit: Tweaked flavour and effect
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
Feedback!
NerdyMcNerd
Neoguli
Dreams
grumpymonk
Swizard
linkblade
BloodMefist
Nirast
Fedrion
Demon
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Ah, shit, here we go again.
@Demonxz95
@Fedrion
@Nirast
@BloodMefist
@linkblade91
@swizard
@grumpymonk
@Dreams
@Neoguli
@NerdyMcNerd
@anchorm4n
Edit: Added anchorm4n, I somehow issed you at first.
Ok
I think it's a good card and that's all that matters. ☺
Kenny's little poet. 😇
I think it's a bit too similar to Nirast designs
Ok
Didn't bother to look at any of their cards. Oh well.
Kenny's little poet. 😇
@ChickyChick - The new Hero Power always costs as much as the spell that you used to get as your new Hero Power. For example, if you cast Shooting Star to get as your new Hero Power, that Hero Power will also cost (1), just like the spell.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Second idea as I stumbled upon the art.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
@Neoguli
Well, I know that, but still I think it may be a bit confusing.
@anchorm4n
Feels kinda scary, may lead to some crazy combos.
Ok
Okay, feedback:
Demonxz95:
Fedrion:
Nirast:
BloodMeFist:
linkblade91:
Swizard:
grunkymonk:
dreams:
Neoguli:
anchorm4n:
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
Won't the old cards also gain schools? I see people refering to 2 mage fire spells, but it seems that there will be more, like Combustion or Grand Finale?
Ok
I'm pretty happy with this one, but I'd still appreciate any feedback, especially on how to boil down the text.
Edit: I will change the spelling of' Whenver' and the bolding of shadow, thanks for pointing that out! 'To you' is an unfortunate compromise to keep it below 5 lines of text.
Feedback will follow posthaste.
@Demonxz95
@Fedrion:
@Nirast
Natural Evolution – really hard to judge, but great concept. I guess it’s hard to pull off to have a lot of spells and a lot of minions, but this would work great with Instructor Fireheart. Only the nature part in the title is kind of overkill.
Frost King Malakk- honestly the first part is somewhat bland, and I don’t really like that there are two different effects here. Kinda meh, you know?
All the Mistresses: nice, simple, great find for the art. Although individual names would probably make those feel more legendary.
@BloddMefist
Vile Instructor is a great design, seems mostly fair – except for Hand of Gul’dan, as you pointed out – and could be a great agro tool in token demon decks. Maybe just a -1 in stats to make it fairer, without being unplayable.
Cruel Inquisitor: Also good. Great name for the effect, seems fair!
@linkblade91
The art doesn’t fit at all, you’re right to change that. And might be a bit of a longshot, but could you make them neutral? Maybe shaman or druid get a few fire spells, and a dedicated deck could use a pair of those as a finisher. Herald of Light is also great, would be greater as a neutral card. And KANSAS is right for the Herald of Flame: the cost is too low, for the Herald of Light the cost seems fine.
@Swizard
Ilxos is flavorful, but isn’t Ragnaros the Flamelord? And ‘targets enemies if possible is possible’ is too much in my opinion. Looking at all possible Fire spells from mage, there are only five that can damage your hero: Firelands Portal, Pyroplast, Dragon’s Breath, Fireball and Flame Geyser. And mage is an RNG focused class, so a near sure one-turn win card is somewhat misplaced. After a careful game of clearing boards and large minions, you can play this one card, even if your opponent has 29 more health, and you could win the game. I think this wouldn’t be fun.
Arrogant Gnome: Unstable Gnome is better. The card is way too strong for its cost, it has typical 5mana stats but with a hefty upside. But I like it flavorwise, but I feel it should be rare.
@grumpymonk
Abundance: What a lovely and simple card. Feels druid-y, fair and can be a great survival tool. Only small caveat – while I’m a sucker for Tauren, the card looks more like a healing card and less like an armor-gain card to me. Maybe find the tauren druid from the expansion trailer for the pic.
Kor’Kron Immolator: Another beautiful and simple card. Seems very good for its cost, especially since you can slap it down turn 10 with Flamestrike, but then again you’ll almost never get more than one or two cards from this.
@anchorm4n
@Dreams
I think your card needs a major overhaul. A cheap minion, with okay stats that can buff several minions a substantial buff? That’s way too much for one mana! Just look at this + Imp Swarm (Any Rank) : 3 mana, and you get a 1/2 and up to three 5/4 demons! The effect is just too powerful for the cost, since Warlocks have a history of summoning small demons with spells, and this card would make all those spells unbalanced. Also it’s quite a simple effect, either make the rarity common or rare, or legendary, so that you can only include one copy. Art doesn’t look like a hearthstone card
@Neoguli
@NerdyMcNerd
@KingMicahhh
@NerdyMcNerd - it's the way it is for balance issues. Unfortunately, Counterspell is an Arcane spell, and letting your Hero Power generate so many copies of it would make for uninteractive gameplay. Mirror Entity is also an Arcane spell that would cause similar problems.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
@Neoguli Ah, I hadn't thought of that.
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
Thanks Elfensilver, I came to the same conclusion. How do you like my take on Kael'thas (last post on page 1)?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback time. One recurring problem I see with this comp is not knowing what all the spells with spell types are and which ones they'll be.
MoLaD, MoLaS, and MoFaF are okay cards, but I feel like they don't really do that much interesting.
Frost King Malakk has a bit of weird flavor, and this doesn't feel like the set to support Freeze Shaman either, so the watermark is a bit out of place.
I reckon we'll see something like this design a lot. The card itself is okay, but the bigger problems I have with it are the Classic watermark (where both Discover and spell school synergy would not have existed yet) and the bolding of spell schools which are not done. Spirit Healer doesn't bold the spell schools. Bru'kan only does this because the Nature is part of the Spell Damage.
Rule of thumb: Only bold spell schools when they're part of another keyword like Spell Damage (or hypothetically Spellburst too, but then you're making an "anachronism stew" in your card which I usually penalize people for).
Here is my first idea. I will change the watermark later, I also intend to change the art when I find something better (if anyone has any good art that would be appreciated). My main concern is that it is too similar to Mana Tide Totem.
More feedback:
@grumpymonk: I prefer Abundance. Partly because I just really like Druid, drawing cards, and gaining armor. But also because I have a feeling that a lot of people are going to be making Fire spells, so staying away from that school may help your card stand out more. I do think Abundance is a little powerful as it is. It shouldn't be hard to put only nature spells in your deck, so this can easily tutor 2 spells and gain you a hefty amount of armor. Maybe if it only drew one nature spell and gave you armor for the cost, or if it gave you 5 armor instead of armor equal to the cost.
@Dreams: First off you shouldn't use the Classic watermark. I think this card is very powerful, I would either increase the cost or make it buff +1/+1 instead.
@Neoguli: This basically gives your arcane spells a soft version of twinspell. I think it is an interesting idea but in practice I don't see this surviving more than 1 turn, which means you probably won't be able to get more than 1-2 spells from it. I would make it cheaper and smaller, and just have it buff a random arcane spell in your hand with twinspell, or have it generate a copy of a random arcane spell in your hand. This would make the design much cleaner while keeping the card roughly the same.
@NerdyMcNerd: I don't have anything to criticize. The card looks great! :)
@KingMicahhh: First off you shouldn't use the Classic watermark. My main concern is that it is too similar to Lyra the Sunshard. It has the exact same cost/stats and has a very similar effect. You did a good job on flavor, but I would adjust it slightly to make it a bit more unique.
@anchorm4n: I like it but I agree with other people that this could very easily become problematic. I would make it a 7/7 and have it affect only the first spell.
@Elfensilver: There is a typo in the word "whenever" and it should also say "your hero" instead of "you" in the battlecry. I like the design but I would change the battlecry to a "when drawn" effect so that the opponent can't just hold onto it and avoid taking damage.
Carrion, my wayward grub.
@anchorm4n
I think it compares favorably too Bloodbloom, which was somewhat playable. Cost and stats are a good callback to the original Kael'thas, but the choice of school seems off: from a quick search in the wowpedia I've found this snippedt:
Wow-Gamepedia/Kael'thas
So while the same effect is somewhat expected for Fel and Warlock/DH, it fits the lore way better.
This is the kind of Spell School card I'm excited to see - one that allows for a lot more interesting tech cards. Very bad weapon stats here to make sure it doesn't get to just show up in every deck.
Thanks for the advice! I will consider making it Warlock / Demon Hunter. The reason I've put it in Priest / Warlock is the self damage theme of the blood magic that belongs to those classes since Scholomance (Flesh Giant, G'huun the Blood God).
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
It's good to be back.
We've seen multi-tribe cards, now let's check out a multi-school cards! Meant to be a build around for Frost and/or Fire Mage decks.
Feedback time:
melsterz39: It's a pretty interesting idea, but limited by whether your opponent is playing a Nature class (which at this point is Druid/Shaman and maybe Rogue?). I think you can drop the Mana cost down to 1/2 and not have it be oppressive.
KANSAS: I like it, but definitely change the art (you could probably put it in Barrens if you can find a good Totem).
Elfensilver: You could switch from Whenever to After and then have enough room to switch 'you' to 'your hero' within 4 lines and make it more consistent.
anchorm4n: I really like Kael'thas, good effect and flavor.
Neoguli: There's interesting applications for this, but it seems very complicated and locking out your hero power with Arcane secrets just means you have less Arcane spells you can play or less hero powers which isn't a good idea for a card that is supposed to support both deck types.
grumpymonk: Abundance needs to cost at least 4/5, it's way too good at this point. Kor'kron is at a good balance right now and fits the flavor of Fire Mage.
Swizard: Ilxos is a good finisher, but I don't know how a combo card will do in the voting stage. And for Arrogant Gnome, I'd go with the adding random spells variation instead.
linkblade91: I prefer Herald of Light out of the two, it has less ways to abuse it than Flame and avoids the comparisons to Jan'alai that Flame would inevitably get.
BloodMefist: I prefer Vile Instructor out of the two.
Nirast: I like Natural Evolution, but if you go with Malakk I'd limit it to just Nature spells since I don't know which Fire spells you'd actually want to cast on your own minions to get the +2/+2 buff.
Fedrion: Simple but effective, I like it (but change '1 addional damage' to '+1 damage')
Demonxz95: Another simple but effective one.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Thank you for the great suggestion, and best of luck to you!
My first idea, I may change art and flavour for something more fitting to the effect.
Ok
Off of feedback, I did decide to make an alternate version of Dryad of Duskwood. I personally prefer the first version, but this alternate version was worth it to make.
And for some additional feedback
Based on feedback, I capped the Armor gain to 3 for each spell, but I'm still not sure if its still too strong. I'm a little hesitant with increasing the cost to 4, but maybe that just me trying to gauge current power level of cards too closely.
This might be jumping the gun a bit, but I had an idea for a minion version of Hamuul Runetotem. I know he's already a hero skin, but Madame Luzul both appeared as a skin and a collectible minion in Rise of Shadows. He can turn your standard Innervates into classic Innervates :)
I could stick with the mage card if people like that more.
I'm trying to keep my designs simple as we're dealing with a lot of incomplete information this week.
More feedback (most recent first):
Demonxz95 - I think the first version is more exciting, but this one could yield a more consistent score. I like both versions equally.
ChickyChick - I like it a lot! Could enable a lot of mana cheating if there are any high-cost arcane spells, but I don't see that as a consistent enough issue to change the stats around or anything like that.
Hordaki - I like the idea a lot. Unfortunately, 3 mana 1/1s that don't affect the board and require other cards to get going are unplayable in this day and age. I would make it a 3/3. Also, I would consider changing the watermark. As far as I know, there aren't many humans in the barrens.
meisterz39 - To be honest, I'm a little weary of tech cards that can go only in a single class. In this case, if nature spells go out of hand, it could lead to a lot of Shaman mirror matches as other classes don't have access to nature spells or this card. It's also not fun to play against. I would rather have it increase the cost of spells rather than countering them outright.
KANSAS - I like it, but does adding a random nature spell to your hand that much worse than a lackey that the totem needed an extra point of health and a 1 mana discount?
Does this work for art? I'm not sure if its what you're going for but it seems more nature focused than other totems.
Elfensilver - The essence of this card is that it shuffles copies of itself into your opponent's deck, so maybe the battlecry can be taken out? I don't have a good way of cutting down on the text otherwise, sorry.
anchorm4n - I had a very similar idea floating around in my head at one point as a 4 mana 4/5 - shows what I know about balance xD. The shadow spells we have don't lend themselves to combos - mostly just removal.
Neoguli - Very interesting. It does read more like an epic than a rare. Turning your hero power into a spell is very weird, but I guess that's the point.
More feedback! (Second page)
@KANSAS
@meisterz39
@Hordaki
@ChickyChick
@Demonxz95:
Dryad of Duskwood II- I really liked the first version with choose one better, even though I found one option to strong.
@grumpymonk
My idea for my card. Thoughts on it? Or is it not Fel-ish enough?
Edit: Cursing a minion is the same as casting the Corruption spell on them. From the wording, it is meant to kill minions and any minions that are on board (summoned from Deathrattles or surviving) will become cursed.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
I wasn't too happy with my previous design, so I adjusted it (and gave it new art). Hopefully now it is more interesting and unique. I can't think of a name though.
Carrion, my wayward grub.
@Elfensilver
@KANSAS
@meisterz39
@Hordaki
@Demonxz95
@grumpymonk
@AnAngryBadger
@Pokeniner
Ok
My second idea, I wanted to mix minion types and spell schools:
Also my previous card:
Ok
Do you think it would be better if I increased the health to 4 or 5, or if I increased the cost reduction to 2 mana or made it hit two targets. I could also change the condition of the cost reduction so that it happens in response to a trigger, like drawing cards or casting other Nature spells
Carrion, my wayward grub.
ChickyChick you might want to rename your card, Fel Summoner already exists.
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
@KANSAS
You might change it to 1 Mana or/and change it to whenever you cast a Nature spell reduce the Cost of a random card/minion/spell/Nature spell/Totem/Elemental etc.
Ok
Hi everyone,
Looking for balance thoughts on this one before i submit:
There are some fun combos with Combustion, Rolling Fireball and Molten Reflection
Feedback for this page:
ChickyChick - It feels a bit too similar to Kanrethad's effect to me. I like the concept in the ogre better.
KANSAS - I like this new design, it could probably reduce the cost by 2 as it currently is (maybe as a 0/2 then just in case). Some crazy boards could happen with totemic reflections that would be fun.
Dreams - I think merlin is far too oppressive with frost spells, and too situational with fire spells. The Armorsmith is interesting, though a bit out of flavour for mage, a no-spell mage could be a difficult archetype to get working, but this is a nice payoff for that - 10 armor might be a touch too high, I'd suggest 8 armor - like an ice barrier.
Thanks
Different idea. Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
New round of feedback.
I thought the previous version of Abundance was fine, but this version is also fine. I don't necessarily have a preference as both versions are pretty good.
Hamuul Runetotem seems pretty solid, and I do honestly half-expect him to appear as a Druid Legendary in this set.
Kor'kron Immolator is still pretty good. I'd say this card probably has the best chance of winning out of your 3 cards, but they're all good.
Searing Summoner is probably better, but I can't help but think that it steps on the toes of Mozaki, Master Duelist a bit too much.
Didn't realise this had alredy begun lol
Here are my first ideas. I haven't checked this topic and haven't been paying a lot of atention to the card reveals, so one of these might very well exist in one form or another.
I'll give some feedback later.
EDIT: Added an alternate version of Light and Might which doesn't have the cross class thingy.
More feedback.
@Pokeniner
@KANSAS
@ChickyChick
@Dreams
Merlin,Master of the Elements – I quite like this card, it would work in most control decks.
Magicless Armorsmith . Interesting design, but mage without spells seems impossible.
@Arkasaur
@Pokeniner
Searing Summoner: looks strong, but with the quite limited amount of Fire Spells I think it may be fair or even weak if you make this to be a Barren card, since Mage has all of 3 fire spells right now, maybe 4 of Apexis Blast is of the fire school. So while the card is great, I’d maybe change the watermark.
@Wailor
Lurking Shade and Light and Might only add one spell to your hand, whether that is synergizing is a matter of interpretation. I’d say it’s not, so I would dock a point.
Cycle of Nature looks great, visually pleasing, but hard to judge strength wise. There are 3 zero cost spells for Druid (5 with Ironbark and Bogbeam), and 5 one-cost spells. So there is a lot of cycling possible, especially with the Eclipse Spells, Nature Studies and Lightning Bloom. So with those cheap mana refills, you could find Arbor Up extremely fast, thereby discounting Umbral Owl to 0-Mana, and setting up a Yogg. It’s quite a good card, but in the current meta it could be to dangerous.
Feedback to everyone who hasn't already submitted (as far as I know)
Nirast
linkblade91
Swizard
Also, and more importantly, Ice spells do not exist. They are called Frost spells.
Neoguli
KANSAS
Also, its new name is Totem Totem, which I believe is not intentional :_D
meisterz39
All in all, I'd try a different idea.
ChickyChick
Pokeniner
Hellscape doesn't qualify for this comp, unfortunately.
Dreams
Magicless Armorsmith is also fine, but I'd try finding an artwork which fits Mage a little more.
Any tweaks needed?
Make The Cow King an alternate Warrior skin plz
Changed the art on Natural Evolution, and created a new card:
Feedback on this page:
DestroyerR - Really nice idea. I like it!
Wailor - The shade is in the same theme as my Leg here (they even have mirrored stats, lol), seems balanced. I absolutely LOVE the second Light and Might, but I can see some people deducting points from it. Not sure about Cycle of Nature.
Pokeniner - Good idea, but I don't feel the Spell Damage fits on a fire elemental. I'd either change the entire flavor to Arcane, or find a different effect for the Sprite.
Arkasaur - How does this work with AoE? I feel Mage has more targeted stuff in Arcane and Frost than Fire. Otherwise card looks good.
Dreams - Really like the way Merlin works, but I'd change the name to something shorter and a character from Warcraft. Don't really like the Armorsmith.
ChickyChick - Fel Summoner is alright, if the effect is a little boring. The Ogre is more interesting, IMO.
KANSAS - Not sure I get the name. Cost reduction like this is more of a Druid thing than Shaman.
AnAngryBadger - Seems like Fel spells in Warlock will focus on summoning, so this is probably a great card for that.
rumpymonk - I like Abundance the most, and I think this version strikes a good balance.
Why do you think your card is getting deleted? If it's because you can't find it while voting, that's by design. You can't vote on your own card.
Edit: If you're talking about the images on the Discussion Thread, you need to save them on your computer then upload them to a site like Imgur. (though I personally prefer postimages)
Don't worry, I still see your card in my votes, so I don't think it's deleted.
Also, in my votes I see that there is still the Art-only entry, which probably would be the first to be deleted.
Ok
Nvm not doing custom cards on here again too many entries anyways
Banned for spamming.
Additional feedback.
Pretty good selection of cards all around. Lurking Shade is a pretty nifty Burgle card.
I prefer the first version of Light and Might personally. Both of them are fine and certainly flavorful, but I feel that the second one clashes with gameplay a bit too much generating two cards from very specific classes. The first version is really good to me.
I like Cycle of Nature, and I also like the joke you made with the card name.
And please don't get discouraged because there are a lot of entries. Most competitions get this amount or higher.
@Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues
Make The Cow King an alternate Warrior skin plz
If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.
That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.
I submitted a card, but have not taken the time to give feedback this week...and still haven't, sorry about that. Trying to find a work-life balance now that I have a new job. I'll come back stronger next week :)
Thank you to everyone who provided me feedback, despite not receiving any in return...
By the way, you guys only have about 21 hours left to submit!
Good luck to all participants!
Phew, just barely got mine in :)
Good luck, y'all!
Better call Thrall!
So you’re saying that this should’ve been a Scholomance/Barrens watermark? Or are you saying that these types of effects shouldn’t be made?
Make The Cow King an alternate Warrior skin plz
Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.
These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.
Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.
And here's the point: How much is it important in this environment for a card to be realistic? Of course, this question has to be answered by everyone on their own, but that's where conflict begins. Some, like @Demonxz95 may say it's mandatory, while some, like in this case @DestroyerR may come from assumption that it is not so important. But, honestly, I have no idea who in this case is right. I mean, I have my own view on this, but, again, nowhere is said that i'm not wrong, as well as I like to remain neutral as long as possible.
Ok
RIP Natural Evolution art
Ok
Good luck to finalists!
Three of my favourites got through, so that's great!
Ok
Good luck to everyone :)
Congratulations to DestroyerR! No one can resist a wizard riding a unicorn lol
Congrats DestroyerR.
I realize this is a bit awkward after I criticized the card for being anachronistic, but I can see why people who wouldn't care would think highly of it. It's a really good card otherwise.
Congrats DestroyerR! I think you hit just the sweet spot between sillyness and usefulness :-)
On a side note I noticed that the average scores are about 0.5 points higher than usual. This might be a first competetion of the new season effect, we will see. Submitting very early also resulted in a lot more votes this time (just look at MathU with 74 votes vs. DestroyerR with 45 votes).
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
EEYYYYYYY first time winning with a card created specifically for the comp! Thanks everyone :D
Make The Cow King an alternate Warrior skin plz