New Warlock Minion - Expired Merchant
Submitted 5 years, 4 months ago by
Arthas
A new Rare Warlock Minion, Expired Merchant, has been revealed!
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A new Rare Warlock Minion, Expired Merchant, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Decent value combo with mortal coil
May all your legendaries be golden.
Seems pretty decent!
Challenge me ... when you're ready to duel a god!
Really liking this take on the discard mechanic. Not only is it more consistant and doesn't rely on as much RNG - you end up trading a bit of tempo for some later game value.
Seems like a good potential fit in control style warlocks, and IMO has a solid chance to see play.
This card is really good on turn 2 after Malchezaar's Imp. Plus it can offer great value if you discard a big minion/spell or a combo piece for a possible otk. I'm starting to like the semi-controlled discard.
I love Weasel Tunneler and there is nothin you can do about it.
My first impression is it's a great design. The discard isn't detrimental since you'll be discarding the highest cost card which you won't play until later, and you'll immediately get value out of this because it's easily killable. Can even have synergy with Mortal Coil, as some users have pointed out.
I don't know what deck this could fit in yet, maybe Handlock?
Bloodreaver Gul'dan, N'Zoth, the Corruptor and you can immediately gain the effect with Mortal Coil. Its 1 Health also helps you proc Defile.
Oh my, SOU offers many cards, that mostly impact wild.
for the first time, when you discard Bloodreaver Gul'dan and you are happy about it
in wild, if you hold Gul'dan already, for 6 mana play Spiritsinger Umbra to Expired Merchant for 4 additional copies ;)
Coin go... brrrrr
Ya, good call. I forgot about Spiritsinger Umbra. Expired Merchant might end up being included in cubelock.
If you combine this with soulwarden.. do you get a third copy as well? This could be awesome
Oooh boy!
I hope cubelock will start playing a more aggressive version, without Voidlord and N'Zoth, the Corruptor to focus on raw damage with multiple waves of Doomguard! That would be interesting!
EDIT: Wait a second, we just got an easy way of getting infinite Cruel Dinomancer... MMH...
DOUBLE EDIT: Okay, I just made a deck based on this interaction, give me your idea
"I'm not scared, you're scared!" - A random talking Chicken
This plus Spiritsinger Umbra and Baron Rivendare might just give me the ultimate value-gasm
I wonder if it discards based on the base cost or current cost of cards.
For example, if I have a Sneed's Old Shredder and a Mountain Giant in my hand that currently costs 4 when I play the merchant would it discard the Sneed's Old Shredder because 8 > 4 or the Mountain Giant because 12 > 8?
Oh yeah, these Forum Signatures are a thing.
The giant costs 4 in your hand and this is what really matters. Same thing when copying an Arcane Giant with Simulacrum in wild after having cast a lot of spells beforehand.
This seems pretty good to me
Silence waster. but really
"do you really want to silence my 2-mana 2/1 ? sure, then get my other stuff that deserves silence" type of card. I'm speaking for wild ofc. If there's a good controlock deck in standard, it's cool.
Actually, like others said, it can also tutor the deck(Mostly Zoo) which has only Leeroy Jenkins, Magic Carpet or High Priestess Jeklik as most expensive cards.
Unpopular Opinion Incarnate
Yeah the more I think about it the less I see this impact wild. It's just far too slow and value-oriented. With value barely being a thing in wild this is just not worth running.
Cutting Voidlord in cubelock is basically conceding against the entire meta, which mostly consists of aggressive decks. Doomguards aren't going to save you against those decks.
Why not? I mean, I also don't think that people would cut a whole Voidlord for the Expired Merchant, but imho the 2/1 could easily replace something else. If I have to look at GetMeowth's list:
https://www.vicioussyndicate.com/getmeowths-cube-warlock-5/
I would probably cut a Nerubian Unraveler, since most of the popular decks seem to be minion-based and Miracle Mage can be stopped with a bunch of sticky minions on the board (hey don't run single-target removal). This is just my opinion ofc.
Regarding the current popular Reno list:
https://www.vicioussyndicate.com/ksrs-reno-warlock-2/
I would probably not cut anything from it, since all of the cards seem to be essential in the current meta, but if that slows down a bit in the next expansion, then another value generator wouldn't be a bad inclusion in that deck.
this card seems value
https://www.youtube.com/channel/UCqtUN2CUZaY1rM-5MrAaHZw?view_as=subscriber
trying to help hs player
Let me phrase it differently:
Against which decks do you want a second/third Bloodreaver Gul'dan or N'Zoth, the Corruptor? Compare that to the number of decks against which you don't want to play a 2/1 beforehand and/or don't even have time to play a single 10 mana card.
And doesn't the same apply to Nerubian Unraveler? I would argue, that he is only useful against Miracle Mage, because Aluneth runs a lot of minions and in case they can't answer the nerubian with their board, they can sacrifice a single 6-mana Fireball to clear it. Big Priest needs to have one good minion to die, in order to spam resurrect spells and stop caring about that 6-drop. And he is a one-of in the cubelock list, so a big priest is more likely to cast Shadow Essence before the warlock gets to play the epic.
Now here are Expired Merchant's advantages - this can be combined with Defile, unlike the nerubian it doesn't ruin your gameplan and can enter the board as early as turn 2 (however I have to admit, that warlocks would prefer to spam their HP or play a Doomsayer over it, but the fact remains that the 2/1 is still more useful than the unraveler against minion-based decks). Multiplying N'Zoth, the Corruptor and/or Bloodreaver Gul'dan would be a game winning play against Big Priest, Jade Druid, Mecha'thun/Reno warlock (cuz' once you play one of those 10-drops, your board immediately gets answered). I am aware, that the examples aren't a lot, but if the meta slows down a bit some day, this strategy would have more good targets to prey upon. If you are playing this in cubelock, having a second chance in spamming chargers would always prove to be useful. And Renolock is the incarnation of value.
Not to mention, you don't always have to multiply the aforementioned 10-drops. You could generate a second copy of Lord Godfrey against aggro or Sylvanas Windrunner against big priest. You could multiply the big demons for Voidcaller or Skull of the Man'ari, so there could always be other uses for this 2/1. Lastly, I want to be clear that people would run a single copy of this minion at max, since having two would be an overkill.
I think a second copy of your ace card can be at times really strong, but there are currently not many targets in standard, Maybe High Priestess Jeklik can work i mean in the end you are getting 4 copies of her, we still have 8 other warlock cards this expansion maybe we get a high cost card that we REALLY want a 3rd or 2nd (if it's a legendary) copy of it, or it wants to be discarded for some benefit, discard lock lost it's ace card in standard in Doomguard so it would need a lot of support to be viable.
You're comparing a 6 drop that insta wins you the game against the most popular mage archetype on ladder right now (miracle mage). To a combo that not only requires you to play an awful 2-drop but you also have to have it be killed off whilst you have a specific card that you want to be duplicated in your hand. Just so that you can play said duplicated card twice which is usually a 10-drop. By the way, the popularity of miracle mage and other slower decks at legend is most likely the only reason GetMeowth runs Nerubian Unraveler in the first place. At any other bracket you just cut Loatheb and Nerubian Unraveler for healing or Doomsayer.
The speed and general use between both cards is literally night and day. One card is a just a tech card, whilst the other one is a super slow, greedy combo. I know what I'll run with in an aggressive meta, that's for sure.
Now, allow me to quote a comment of mine from a little while ago:
Because it's true. I learnt from first hand, that miracle mage is hopeless against a sticky board. They don't utilize any single target removals for bigger minions and if you manage to stick a Voidlord or two on the board, it's practically GG. This can be done prior to turn 6 (before you would usually play the nerubian, if you actually manage to draw him that is), since you can summon those demons thanks to Voidcaller and Skull of the Man'ari and you can fetch them with Sense Demons. So even though this archtype is very popular, I explained in my previous replies why the nerubian is replaceable and the 2/1 has generally more applications in other MUs. If you don't agree, then that's fine - we both have different perspectives for the aforementioned cards. And, speaking for myself, I don't bother playing ranked once I reach legend. So miracle mage might be the most played deck in legend, but until then you are most likely to stumble upon an odd paladin, an even or a murloc shaman or a big priest, where the nerubian would feel weak. That said, I must agree with you, that a cubelock would rather run some Doomsayers or healing options than Expired Merchant in an aggressive meta like the current one. That's why I hope things would be different next expansion.
Btw Expired Merchant isn't part of any combo. You can play this minion as early as turn 2 and you can get your value later on. It becomes a combo only if you want to guarantee getting the profit next turn. Regarding the Defile example - I wanted to say, that if the opponent doesn't have any 1-health minions on the board, the merchant would speed up the domino effect.
Yes, so let's get back to the point. You want to run a glorified Defile enabler for 2 or 3 matchups in which it -might- be relevant with a lot of setup.
You do you. I'll pass or run a Glacial Shard if I desperately need an enabler whilst not getting eaten alive by aggro decks.