New Paladin Spell - Protect the Innocent
Submitted 3 years ago by
Arthas
A new Rare Paladin Spell, Protect the Innocent, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Paladin Spell, Protect the Innocent, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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This sounds insanely powerful if you can reasonably pull it off anywhere near curve. If that is actually possible in any current deck I don't know, but good god are you not allowed to leave a Lifesteal minion up against Paladin.
I tried having fun once.
It was awful.
truesilver champion will be meta XD
Oh my god I didn't even think of that one, that'S actually pretty nuts (If only Pure Paladin was still around).
I guess it's technically balanced by Truesilver not being able ot heal you if you aren't already damaged.
I tried having fun once.
It was awful.
I'm not sure about this one. On the one hand, it's a lot of stats for 5 mana. On the other hand, heal paladin cards have always been a bit too difficult to activate. Because of that, I think this won't make the cut in any competitive paladin deck.
Very good control tool for paladin. Seems really good, in basicly any kind of slower paladin deck. I feel like Paladin might be THE best control class next expansion.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
It is good but I don’t know what deck wants it.
2x 5/5s for 5 mana sounds good, but healing is a trigger that's not only more difficult to activate than most, but also usually not cheap.
Nice with Truesilver Champion, but that means you're dodging vipers and you'd actually have to play truesilver champion, a card that currently sees 0 play.
I think while its very strong, its likely not consistent enough to ever be good. Reminds me alot of Zandalari Templar, of which is a better card but ultimately found no use in its time.
A sad case back then. Hopefully not the same with this card.
This could in theory combo with Lightbringer's Hammer (remember that card?) but falls into the same problem/trap as Truesilver Champion. Catacomb Guard and City Tax are also possible inclusions to help trigger, but ultimately require more mana (not on curve) to work together.
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With a lifesteal minion already on board, or with a cheap healing spell, this can be pretty naughty
Struggle with Heroic Galakrond's Awakening? I got your back :
Pretty good card if you're behind on board against aggro, only thing is you need to heal and there's only 13 cards in standard that do that atm: https://outof.cards/hearthstone/cards/?hsclass=12&hsclass=5&text=restore&collectible=yes&standard=yes
Maybe Vitality Surge and Snack Run?
TREMBLE before.... the most legendary dragon that ever existed!
Will this make people want to use Holy Light?
If you trigger this on curve, it's amazing. Lightbringer's Hammer and Truesilver Champion are both ways to do that on curve, but even that may not be enough redundancy to make this work.
5 for a 5/5 taunter is mediocre. SUmmoning 2, a bit better. But having that condition is what is the pain. You essentially will need to rely on having a lifesteal minion in play to drop it quick
Return of the King
Very good syngergy with Vitality Surge for big paladin, some synergy with other sources of lifesteal that you already have.
Very powerful
I think it gets run. It might not often see full value in play, but I think it is good enough to help stabilize a board that the off chance of double minions is fine. Yes, two 5/5's on turn five is nuts, but just one is good. Two 5/5's on later turns when it is easier to combo the healing is still good.
Unfortunately, common sense isn't as common as it should be.
Nice spell for defensive Paladin decks that need to protect their face while getting to their finishers. It's a bit slow, since you probably won't be able to get it on curve most of the time and will instead have to find ways to weave in a Heal spell.
I don't want to cure cancer; I want to turn people into dinosaurs.
Not super excited to put Truesilver Champion or Lightbringer's Hammer just to play this, but might be worth throwing down two sizable roadblocks in Big Paladin.
Hey, you heard about that Mario guy?
If you can activate this on 5 then it's insane. Needing to drop another card from hand for it would make it worse, but there are low-cost options that could work. Overall I'm excited.
Welcome to the site!
Meh card if played without the additional requirement. Since Paladin has access to quite some healing nowadays, I guess it might see some play in constructed Standard.
This is a very solid card, considering how many ways Paladin has to restore health, with even more being added this expansion.