ROGUE SECRETS (0 MANA)
"But Cheese! Rogue already has Secrets and they cost 2 mana, not 0!"
Yes, but I started making this series of secrets before K&C, therefore before actual Rogue secrets were released. I thought it makes much more sense for Rogue secrets to cost 0 mana rather than 0 because it fits the combo nature of the class better.
My Rogue secrets are mostly based around keeping tempo.
















In addition, I remade Evasion and Cheat Death as 0 mana Rogue Secrets:


Unfortunately I couldn't find any 0 mana effect that would fit Sudden Betrayal.
WARRIOR SECRETS (1 MANA)
Like Paladin secrets, my Warriors secrets cost 1 mana. They are mostly defensive Secrets rather than tempo ones.














Yes, I know two of them are called Last Stand. I fucked up.
WARLOCK SECRETS (4 mana)
Warlock secrets are expension, this is why their effect is powerful and their trigger conditions restrictive to not be easily countered. Warlock secrets are control-oriented.








I tried to think about secrets for Druid; Shaman; and Priest, but they don't feel like secret classes at all.
I guess something with Overloaded Secrets could be strategically nice but sort of complicated UI-wise.




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