*First deck upload*
*Casual FTP player*
Hi everyone!
I've had so much fun with this deck. I've always wanted to play cutlass rogue since that meta where it was super strong (forget which one). I finally opened a cutlass, and recently bit the bullet and crafted Tess - knowing full well I had more sensible craft options with not much time left to use her before rotation haha.
The deck is fun because it's so adaptable, and you constantly have to make decisions based on the deck you're playing against and the situation. I suspect that in better hands this deck can do much better in terms of WR.
I was quite surprised when I actually looked at my stats:
55.3% WR (21-17) since doom event
(unfortunately arcane tracker on my mobile doesn't let me differentiate games since the doom event, so I haven't included those numbers)
Haven't done this before, but if anyone has questions or wants my insight/rough guide I'd be happy to oblige!
For starters:
Mulligan - Keep the weapon (basically always) unless you have raiding party
- Keep Fan of Knives against shaman
- Keep the removal tools when facing tempo/aggro decks
Zephrys is the only common (potential) weapon removal, so when playing a highlander deck, try to delay playing the weapon until after zeph. Most games anyway start off in tempo Rogue style, and you can usually judge when the best time to play it is.
Scheme is there for fatigue games. In those games you want to hit Tess, so be careful with burgled cards not to play stuff that can kill your Tess. Against aggressive decks that doesn't matter as much. Other good targets are Greenskin or hench clan burglar if Tess fails.
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