Fiendish Rites

Fiendish Rites Card Image

Card Stats


Card Text

Invoke Galakrond. Give your minions +1 Attack.


Flavor Text

"You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."


Keywords

Invoke - Use Galakrond's Power.


Card Balance and Changes

Patch Change
January Nerfs

Cost increased to 4 (from 3).

Forged in the Barrens

Nerf reverted, cost decreased to 3 (from 4).


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Comments

  • Almost must play for a Galakrond deck, because there are so few Invoke cards. Other than that not worth a place in a deck.

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  • Not as hopeless as Dragonblight Cultist, but other classes have moch better Galakrond invokers. Warlock Galakrond is looking so far pretty screwed.

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  • on the worst case scenario is a 3 mana summon 2 2/1 which is not great but it's not bad and with the galakrond upgrade effect it will se play i dont have a doubt

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  • More support for Galakrodn Zoo!  

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  • swarm after swarm  

    for me it look like baku ppal you clear wave after wave and lose lot of health bit by bit  

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  • Just no

    It will only see play if Galakrond Zoo deck takes off.

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  • Hey, baseline it is a two 2/1s, but Grim Rally was played in Zoo, so this is arguably even better sometimes

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  • Well this card is terrible....Zoo doesnt seem to be in a good place right now and i don't know if this card can change it

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  • Does nothing except for invoking galakrond, which seems to be a pretty low effective card. The +1 attack affect I guess is much comparable to the rogue evoke card. The all minion buff, though, may be run 1 copy of in zoo to help with the aggressiveness 

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  • I hope that this card can be enough to resurrect zoo-lock. A buff plus a spawn of 2 1/1 it' ok i guess

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  • galakronlock is a zoo deck confirmed

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  • Looks like demon lol is making a comeback by combining with zoo.

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  • I like the design. The deliberate arrangement of invoke first to summon the imps, followed by the buff makes it significantly better than it would have been the other way around. Odd, though, as it could be a finisher with a wide enough board, while invoking Galakrond is more of a long game plan.

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  • Zoo... hum... finds a way.

    Jokes aside, we should all try GalaZOOlacron in standard, it looks like it may be quite decent.

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  • Its an invoke card. And it puts two 2/1 tokens on the board.

    Already two reasons why this will be payable. Outside of that this is trash, but then again why won't you have Galakrond in your deck?

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  • Getting the 2/1 is pretty neat, good card overall.

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  • Sufficient support for token Warlock, pretty excited about it

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  • 3 mana summon two 2/1's and give your other minions +1 attack - seems pretty good to me.

    This is almost a strictly better Doubling Imp if only because warlock handbuff basically got not support outside of it. I think this card will really propel the Galakrond Zoo deck, it seems very powerful early board pressure and also enable some nice trades and burst damage.

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  • Would a 3 mana 4/2 that gives all your minions +1 attack be run in Zoo? I think so, so this card seems pretty decent to me.

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  • So...invoking means this card at the very least summons 2 2/1's

    it's comparable to IMPFERNO but instead of only buffing demons everyone gets the bonus.

    maybe could see some play in zoo if Galakrond zoo is a thing?

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