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Treenforcements

Treenforcements Card Image

Card Stats


Card Text

Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.


Flavor Text

Treemendous value!


Keywords

Choose One -

Taunt - Enemies must attack this minion.


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Comments

  • I think this card is really good.  It can be a 1 mana 2/2 or a nice, cheap defensive buff.  It fits super well into Token Druid and I think it could expand to other archetypes just for its flexibility and ability to help contest the board early.

    0
  • Quest druid approves of this card give a minion health and taunt and summon a 2/2 for 1 Mana. This is pullable from the new dragon since it’s a 1 cost you could use with the new taunt but that’s less important and this has best value with quest.

    -1
    • Quote From Subzero

      Quest druid approves of this card give a minion health and taunt and summon a 2/2 for 1 Mana. This is pullable from the new dragon since it’s a 1 cost you could use with the new taunt but that’s less important and this has best value with quest.

      This card? Cobalt Spellkin

      What do you cut from the current iteration of quest druid though? 

      0
  • pretty decent. but nothing new for druid

    0
  • 1 mana 2/2 for agro/token at best

    0
  • nomnom that 2/2 again
    Kawaii

    0
  • Pretty good card simple and it makes Aggro Druid opener stronger

    0
  • quest druid received a great treenforcement to his deck =D

    0
  • 1 mana 2/2 - raven is back!

    1
  • I think this is just a solid card, 1 mana 2/2 is playable, or making something have additional health and taunt is good, too. 

     

    0
  • Nice card for token druid. A 2/2 with taunt for one mana is pretty good.

    0
    • 2/2 doesn’t have taunt... the other half of choose one doe

      0
      • My bad. I misread

        0
  • Not the best, but with the non-dragon legendary, miiiiiiiiiiiiiiight work...

    0
  • a turn 1 2/2 seems decent

    1
    • turn 2 because turn 1 you pla quest

      1
      • Unless you have the Coin or Innervate, you're not going to get a quest tick on turn 1, so you might as well play this turn 1 and the quest on turn 2, that way you can attack with the Treant on turn 2.

        1
        • Now you are being pessimistic... no coin or innervate... I suppose that is an optio

          1
  • Nice one drop for quest Druid... and people were saying Depth Charge is good for quest Druid... this is better because 2/2 is ok on turn 2...

    -1

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