This card was created for Hearthpwn's Custom Class competition #5 "Trials and Errors". I worked more on it and i wish to share it with you guys to see what you think. So what's a Bloodburner?


Description
All magic needs fuel. Most mages use mana as it is safe (as much as it can be) and plentiful. But it's not the most powerful, no, that would be Blood Magic. To use one's own blood as fuel is incredibly dangerous and most would run dry in a few casts. in truth the only ones who can wield it properly are lizardfolk with their powerful regenerative abilities.
Bloodburners use their own health as fuel, self damage is a key mechanic of the class. A powerful tool is always present at their disposal, that being the Hero Power: "Blood to Fire". Odd mage showed what 2 damage for 2 mana can do early and late game, but like Warlocks, you also pay 2 life yourself whenever you use it. But this can be an advantage, especially to activate the class' keyword Fresh Blood:

Fresh Blood can trigger during your turn or the opponent's as well, forcing him to think if he should go face or eliminate the minions with this keyword.
In short, the class is centered around these:
- Self Damage as a downside to powerful effects but also something you can benefit from
- Hero Power Interactions will be present in almost all sets, the class relying heavily on the Hero Power to win games
- Powerful Spells. Since blood magic is so potent, it makes sense they'd have some neat tricks up their sleeves
- Dragons! Reptile people like big winged lizards, who knew?
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