Pole Position - Card Design Competition Discussion Thread
Submitted 4 years, 9 months ago by
ShadowsOfSense
Competition Theme: Pole Position
For this competition, we want to see cards that care about positioning!
- You must create a card with an effect that cares about card positioning
- This can be on the board (eg Dire Wolf Alpha), in the hand (eg Soul Infusion), or in the deck (eg Mischief Maker)
Another classic competition theme coming from Demonxz95!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Mar 9 17:00 EDT (GMT -0400). Runs until Sat, Mar 14 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Mar 14 17:00 EDT (GMT -0400). Runs until Sun, Mar 15 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Mar 15 17:00 EDT (GMT -0400). Runs until Mon, Mar 16 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Pole Position
For this competition, we want to see cards that care about positioning!
Another classic competition theme coming from Demonxz95!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
My first idea for the comp. It's trying to imply that the minions are inside the Watchtower.
Not sure how balanced or exciting it is. Edit: Didn't think about how you could put two of them next to each other and essentially make them permanent. Crap.
This is a weird one, for me at least. I've never been the biggest fan of positioning effects.
Ideas so far:
or
This post is discussing the wild format.
i like these cards i would roll with chain lightning in my opinion so im going to critique that one
this cards seem op dealing 6 damage to one minion and 4 damage to adjacent minions is pretty good in my opinion so heres my ideahs to critique it
1 increase the overload (so that way theres more of a drawback for making playing this probably just an over load of 3 would be fine)
2 lower the damage ( lower the damage so that way it wont be a mini board clear doing so you might wanna lower the cost and/or overload also)
3 increase the cost (same way as the rest just to minimize the op-ness of this card )
TOTAL CORRUPTION
TOTAL POWAAAAAAA
a new week new competition
heres my ideahs
Deathzone: 4 mana warrior spell ( Destroy a minion and its adjacent minions.And destroy minions opposite of those minions)
Blast shield: 8 mana warrior spell (choose a minion and destroy all minions to the left of that minion )
Forked sword: 4 mana 4/3 warrior weapon ( this can only attack adjacent minions)
any susgestions?
TOTAL CORRUPTION
TOTAL POWAAAAAAA
My brainstorm I just had, checked a bit of WoW lore, and here I come with my 3 cards. The first being an old one I posted on the discord, but I fixed it.
"From break and ruin, the most beautiful performance begins"
Had this idea earlier this year for a custom expansion.
Cooked one up right here. Could serve to be a good advantage if you can get it positioning right.
Came up with this zombie-themed idea, but is this a good power level?
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Let's see... I've always hated when my best cards are at the bottom and my opponent draws a perfect curve, so let's try to change that.
What do you guys think? Maybe put it as Deathrattle?
Papa Nurgle wants to share his gifts.
The effect seems cool, but without any ways of knowing what the top cards of your deck are, the effect basically does nothing. You only find out what the top card of your deck is when you draw it.
Think of it this way: Assuming you have no idea what the deck order is, the top 3 cards of your opponent's deck are just as likely to be the bottom 3 cards of their deck or any other position. Whatever cards you're planning on moving to the bottom of the deck may already be there without anyone knowing (in which case, the effect would actually help them draw those). You could say that "they would've drawn X next turn", but that wasn't information known to anyone until they actually draw it. Until then, they're equally as likely to draw any of their other cards.
No time for art! My first idea
Diminitive Summoner - (3) 2/2 Warlock Epic Minion
Battlecry: Put a 5/5 Rush Demon 3 cards from the top of your deck. It is summoned when drawn.
- Play a weak minion now for a big rush minion in a few turns. Warlocks also have their hero power to accelerate the Demon.
I make bad custom Hearthstone cards sometimes.
I'm going for this tech card.
EDIT. I have no idea others already have similar card like me. Sorry about that. But I already submitted this one.
Knowledge is Power
Thoughts? The idea is you play a minigame where you feed your worst minion to the opponent. You can also do shenanigans like purposefully donate this to the opponent, or use it like a repeatable Treachery.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Thought of something else: the return of Handbuff Paladin!
Divine Shield and Rush are a potent combination, so only the right half of your hand gets to benefit from the Battlecry...because they too are the right hand(s) of justice! Edit: If you don't like the multi-minion handbuff version, I also made a "right-most" singular version.
@economicaooc I'm not a fan of Chain Lightning because it's just a smaller Meteor.
@DecentOfDragonsOp Forked Sword is unique, so maybe go with that one. Blast Shield seems ridiculous, even for 8-mana.
@LarryMoments Hardened Defender was kind of what I was going for with my first idea; I just fucked it up lol. It's a little plain, but I like it the most.
@Cocoduf You wouldn't really "shuffle" something to the top of your deck, as you know where it is. Also, where is this minion coming from? Are you targeting an enemy like Entomb, or is it coming from within your deck?
@Demonxz95 I really like it, although it might be a bit pushed. Still, I would totally play the card.
@Hordaki That seems pretty obnoxious to get through, if you include Mindless Mummy in a deck that goes wide with its board. Still, the flavor is there and it seems alright balance-wise.
@Fedrion Demon is right - because Hearthstone lacks the ability to look through your deck to locate and draw cards (aka "Scry"), you're just as likely to help the opponent as you are to hurt them. There's no way to know.
@thepowrofcheese Makes me think of Avarosan Trapper from Runeterra, but in a good way. I like it.
@h0lysatan I personally don't like such cards, but I know there are some out there that would love such a combo-disruptor.
MurlocAggroB It's weird for a "fiend" to be a Beast and not a Demon, but I digress. Maybe I'm not creative enough to see the potential, but I personally don't see why you would bother with this "mini-game" for any major length of time. It's a lot of work for a minimal gain (and potentially a HUGE loss). Evolve/Devolve/Conjurer's Calling into the Warp Fiend would be very tragic.
Warp Stalkers are beasts.
EDIT: What would you suggest for improvements? Should I bump it up to 7/7, or even 8/8? I also don't largely care about mana effects, because if we design every card around them we'd never design any interesting cards with downsides.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
I know about Warp Stalkers; you just happened to call it a "fiend" instead, so it confused me.
...I don't know how you would improve on the card, at least to the point where I would like it. That's not to say your card is bad; I just don't like cards with such big downsides.
First idea:
Stats and cost might need tweaking. A clarification: If your hand is something like Deathrattle minion, spell, this, weapon, Deathrattle minion, when you play this, it doesn't gain any effect.
If anyone wants any feedback, will try to offer some during or after work today.
@Demon: Maybe it could read "Costs (1) if adjacent to a Dragon in your hand.
@Hordaki: I kinda like it, gives off Grimm Patron vibe, can be good for you if you have tokens, can be bad for you if you want to play a minion that you dont want to transform :)
@Fedrion: "...opponent's...", not sure i entirely like the card, but i dont hate it either.
@thepowerofcheese: very awkward wording, not a bad idea (insipred by Yetis in Runeterra?:D), but i think you should find a better way to word it.
@MurlocAggroB: im not sure about this card, could be interesting, but would never be more than a meme imho. Also "left-most".
@linkblade91: Definitely the 4-cost one, that one is pretty great. Maybe it should lose some stats tho, 5/3 would look better, even one trigger is pretty powerful.
@Nirast: too awkward imho. Maybe just do "Battlecry: Gain Deathrattles of adjacent minions." instead or something.
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Ok, good points. Not knowing is a gamble, but knowing which cards the opponent would have drawn seems kind of OP.
Anyways:
Found some better artwork too.
Papa Nurgle wants to share his gifts.
Here’s some slightly better wording:
And no, not inspired by Runterra, as I’ve never played it! I was thinking about the 2/2 portal felhounds and the God-Eternals from MTG and wanted something not quite as overpowered but with a dynamic entry.
Edit: A 2nd idea for a combo warlock.
@Fedrion - I do like the new card more. You could probably buff the stats. Yes, the combo interferes with the player’s draw, but they still draw a card. You might as well make the minion worth playing for a Stealth 6-drop. Or even make it cost 5
I make bad custom Hearthstone cards sometimes.
Yeah, the stats were kinda "meh" according to the cost, I feel that at 6 mana 7/3 is more worth it. 10 stats + stealth + combo = 6 mana seems reasonable.
I wouldn't drop it from 6 because you could play 2 in a turn and I feel like its over the top that way.
I like the Diminutive Summoner, it plays a mind game with the opponent making it wonder if you can draw right away, or next turn or leave as it is and having it after 3 turns. Cool mechanic.
Papa Nurgle wants to share his gifts.
ok thanks for the susgestion here what i got for card design
TOTAL CORRUPTION
TOTAL POWAAAAAAA
Here is my card
He has a lot of stats, but he will also hurt your own minions. What do you guys think? Is the power level okay? Is the wording okay? And is it good enough to submit now?
Carrion, my wayward grub.
Thoughts on this?
The idea being it would be a good tech card since the left-most minion would often be one your opponent held during mulligan so could be a good "plan-disrupter". It would give an "attack the hand" card to a class other than Warlock with Chaos Gazer, and I went for Hunter since it would both 1) fit the Mech Hunter archetype and 2) the class identity of strong, single-target removals.
I guess my main concern is cost vs stats - should the cost/stats be dropped a bit so it can be played earlier/cheaper (thinking 3 mana 1/2) or is it already strong and should be raised (so maybe 5 mana 2/4)?
Also random trivia time re: the name of the card - for those who were not tasked with studying Latin for years, "sinister" originally just meant "left" - it only took on the negative connotations during late antiquity/the early middle ages when the Catholic church began associating "left" with evil and "right" with good based on a handful of biblical passages. So in case any nuns ever beat the left-handedness out of you in school, now you know why.
https://www.merriam-webster.com/words-at-play/sinister-left-dexter-right-history
I love the art and the trivia. But destroying a card in hand is a no-go for me. Chaos Gazer targets a playable card, Rin can be silenced but you couldn't do anything to prevent your opponent from destroying a key card in your hand with this. Your hand should be a safe place imho. Make it remove a minion on board, the left-most would be the obvious choice. If you don't mess up the stats you'll get a top rating from me, but please don't make it remove cards from hand.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
My thoughts on current cards:
@Linkblade91, I think the second one is better, just targeting a single minion makes the card way more tame and down-to-earth.
@economicaooc, I definitely think Chain Lightning is the better card, though it is way too OP, I would either reduce the damage, or increase the overload.
@DecentOfDragonsOP, I think Blast Shield is the best card partly because it is easiest to understand.
@LarryMoments, I like Hardenered Defender the best. Though I am a bit confused about the name, what exactly does "Hardenered" mean?
@Cocoduf, I really like the card, but it should say "Put a minion on top of your deck" and not "Shuffle a minion to the top of your deck". Also, I would increase the cost of the card because it is able to remove opponents minions. Look at Flik Skyshiv, she costs more than your card and is still the best single target removal card in the game.
@Demonxz95, I don't like it, it is complicated and the wording is all clunky. Plus it is way too highroll-y, you could get a 3/4 taunt on turn 1, or it could just be an okay-ish 4 drop. I would think of something else.
@Hordaki, The card looks great! The theme is very cool, and it seems well balanced. It has the potential to ruin one of your big guys, but in a token deck with 1/1 lackeys and imps this card would be great.
@Fedrion, I think the card is fine now as it is. I don't like it all too much, but that is just my personal opinion. I think the card looks balanced, and I am sure there are a lot of people who would like this card a lot.
@thepowerofcheese, I really like Diminutive Summoner, it isn't super OP because your opponent can see it coming and has time to prepare, but when played at the right time it can be very powerful. 5 stars
@h0lysatan, I like the design of the card, but I think it is too powerful. I don't think you should be able to make your opponent discard a card just like that. I would change it so that it shuffles the card back into their deck so that they actually have a chance of drawing it again before the game is over, or you could also make them draw a card to replace the one that they lost.
@MurlocAggroB, It is an interesting design but I think you should increase the stats so that you actually have a reason to play this card.
@Nirast, It seems a bit complicated, I don't like cards that care about the positioning of cards in your hand. Stargazer Luna is fine because she is pretty straight forward and tame, and her effect is only in place while on the field. If you change the effect so that it gains the deathrattles of adjacent minions on the field that would be a lot better.
@Arngrim Undying, I don't like it. You shouldn't be able to make your opponent just discard a card. All cards in Hearthstone that make your opponent 'discard' a card give them a chance to make some use of it (Dirty Rat and Unseen Saboteur put the card into play, and Chaos Gazer gives your opponent a turn to play the card before discarding it), but Sinister Sniper just kills it outright and your opponent has nothing they can do about it.
Carrion, my wayward grub.
My two cents here so far:
@Demonx95 – seems strong, but my minor quibble is that the name/art doesn’t seem to have anything to do with Dragons so not sure the effect “fits the card” if that makes sense? You could rename it idk “Draconic Judge” or try to find art that works? Again random thing but I always thought cards like Nightbane Templar were weird for not having any connection to their effects.
@Hordaki – I like that a lot – strong but not OP and definitely has good value. Would absolutely add to my Wild Quest Taunt Warrior deck.
@MurlocAggro – sorry but I think that card is bad. With the Treachery nonsense you have control over what you’re giving to activate specific combo – this as an end-of-turn effect would really only be useful as a Mill card when your opponent had 9 cards. I just can’t image a situation where it would be more useful than a different big Demon card for example.
@Linkblade91 – I like your handbuff idea better than the watchtower, but definitely the second one that just hits the right-most. Paladin has enough draw and big minions that hitting all of them on the right (which could be up to 5 minions) would be absolutely broken at even 10 mana, let alone 6 mana with a 5/4 body behind it.
@Nirast – I like the idea but think you need to tweak the wording to be more clear re: your clarification because as now it reads like ANY deathrattle minion that was next to it would count, not just those at the time of play.
@Thepowrofcheese – I like the first version with the shuffle more; I think the discard would get complicated for certain minions/cards.
@Fedrion – I would at least make it Legendary. To your exact point, you can already play 2 in a turn with Shadowstep on turn 10. Add to that some Daring Escape and the various shuffle cards? Overall Rogue has so many “bounce back to your hand” and “shuffle copies into your deck” cards even with that being legendary you’d still get a lot of use out of it.
@DescentOfDragonsOp – That card is just Shadowmourne but half the cost since you don’t have to play DK Garrosh AND you can have 2. Raise the cost (6 or 7) or maybe lower the stats to 3/2?
@KANSAS – I like the idea but I do worry about power level in classes that thrive on single big minions (like Priest) where there might not be adjacent minions to hit. I might suggest making it a Warrior (or other class-specific) card rather than Neutral? Also sorry to be a pedant, but you should have a hyphen in “Short-Tempered” since it’s a compound adjective.
Thanks for the feedback KANSAS & Anchorm4n - two revised ideas: one that's basically just a more controllable Deadly Shot on a Tribal stick and one that's got some big clearance potential with Stargazer Luna feeling. Which do people think is better?
I thought about this as well but I don't think it is an issue. If you haven't played any minions then getting a beefy 4-drop isn't the end of the world. I feel like you will either be playing a board centric strategy and the downside is relevant, or you aren't playing a board centric strategy and you aren't interested in a pile of stats.
Also, don't be sorry about being a pedant. I want my card to look professional, so I am glad that you pointed out that little mistake.
Carrion, my wayward grub.
That's a fair point I just saw the card and thought how perfectly it would fit for Priest, especially Silence Priest (with undercosted/overstated minions designed for friendly Silencing) which sadly never took off despite the new additions this year.
I'm a fan of simplicity, so I support the first. The stats don't look right yet, but I suck at balancing cards. My feeling says 4 or even 3 mana 3/2, but surely someone else is able to give solid advice on that matter.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks for the opinions. I'd be interested to hear others' thought on stats - I made it 4 mana 2/2 since Deadly Shot is 3 mana with no minion and untargetable - so I feel like 1 more mana for a 2/2 body and at least some control over target is fair, especial given it's a mech so if you play in later turns you could easily Magnetize a stronger minion to it for survival after the battlecry if you so choose.
Here's my idea for this week, Shirvallah's Chosen!
Standalone, a plain old Murloc with 2/1 stats to match. Give it something to swing that big sword at and WHAM it's a 6/5 rushing right at you. I know Murlocs don't necessarily have much of a place in Paladin decks anymore, hence this card was designed as a removal rather than synergy tool.
Curious to know everybody's thoughts. Feed me that sweet, sweet feedback.
As for what I think of some of the other ideas:
@linkblade91 - I think the (4)-cost version of Right Hand of Justice is strong enough. I can see it being played in classic handbuff Paladin decks. The (6)-cost version is good, but I worry about being able to run two of them in a deck. Perhaps this should be a Legendary?
@economicaooc - Both ideas are fairly simple. I think Excavation Leader is functionally okay, although decks run much more efficient draw, plus you’d need to have some board control already in order to play this AND need those minions to die. Chain Lightning is fine but not original.
@DescentOfDragonsOP- Refer to other cleave cards (eg. Cave Hydra, Magnataur Alpha) for wording. Otherwise, I think forked sword needs to be 7/8 mana, or have 1 durability to be balanced.
@KANSAS- an interesting tool for Priest decks, otherwise I think it's fairly well balanced. Perhaps (5) mana would be better to bring it into line with similarly statted cards. The only 4-mana card with 6 attack is Worgen Greaser which has no effect and a measly 3 health.
@ArngrimUndying - I prefer the first iteration of Sinister Sniper (destroy left-most minion), it makes more sense flavour-wise :) I think it's well-statted and at 4 mana would probably see play in a hunter deck here and there.
@Fedrion - Remember the 4-line effect text constraint, it's an unspoken rule. Whilst I think your card is interesting, deck disruption cards like this one aren't fun to play against. Combine that with Stealth AND 7 attack, it's too much.
@Cocoduf - I'm not sure how this card works. The effect text needs to be rewritten to specify a) where you get the minion and b) that you PUT the minion on top of your deck, not SHUFFLE.
@Demonxz95 - I really like this card. It's unique with a good effect to boot!
@Hordaki - Good with tokens, flavourful, heck even goes in a Galakrond Warlock deck. Thumbs up from me!
@h0lysatan - No need to review as you've submitted and seem confident with it!
@MurlocAggroB - Hmmm… I think this a very, very interesting card that I can't quite wrap my head around. It's both useful but not. I agree that this should be a Demon if it's a fiend though. I'm not sure what suggestions to give, all I know is that if this was published I'd definitely be trying it out somehow.
@Nirast - I think the text should read "while in your hand". Stats might need to be lowered to 3/3 or 2/2, since gaining up to two deathrattles is a strong ability in itself. Overall though, I really like this card and the art is… adorable :D
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
The Murloc seems super reactionary to me. It’s terrible in an empty board, and doesn’t synergies with Murloc cards like Anyfin Can Happen and Murloc Knight. Also, because it’s base stats are so low, the “requirement” is pretty easy to trigger unless the board is empty, so it’s almost always a (5) 6/5 Rush. It doesn’t even matter what is opposite it, since it doesn’t have to attack it
I’d consider reworking the requirement. IMO it could simply be “Battlecry: Attack the minion opposite this” but (1) that sounds more like a warrior card, and (2) how would it work against 2 opposite minions
I make bad custom Hearthstone cards sometimes.
Thank you everyone for your feedback, this is now what the card looks like:
I also had another idea for a similar card:
This card has a bit more flavor to it. He is a strong warrior who will protect your minions, but first they have to pay him.
what do you think?
Carrion, my wayward grub.
I like Hired Hand more just because Enrage Warrior is still a good/fun archetype that's getting some love with Bomb Wrangler so would be very "playable" in an existing deck. 2 notes on that one though:
1. I would however keep the Short-Tempered Brute name because it fits what the card actually does - hit its fellow minions. He's not really "getting paid" by punching people standing next to him (unless he's paid in blood? In which case it would make sense to make him a Vampire/Demon, but then he'd make more sense as a Warlock card but that wouldn't be good since Enrage Warlock isn't a thing. Don't go down that long and winding road...)
2. Again minor quibble but it should be "split among adjacent minions" not "to" to be consistent with past cards' wording (for example, Loose Specimen, Reno the Relicologist, Spreading Madness, etc.)
Thanks again for your feedback. Do you think the card is better when it is a Battlecry, Or when it is a continual effect like on the first rendition of the card? I think the continual effect fits the theme of the card better, but I think the Battlecry is easier to balance.
Carrion, my wayward grub.
No problem I have literally nothing to do today so lurking here while watching the new season of Castlevania lol.
I think it works much better as a battlecry - easier to balance and also more useful in a normal game scenario. i.e. say you played it between two Bomb Wranglers - as a battlecry you would get 4 bombs out of it and would likely kill one of the two Wranglers unless you rolled perfectly to do 2 dmg each. That seems fair. Or if you played it next to a Frothing Berserker, at 4 dmg you could either pump it up by 3 dmg or kill it if you low-roll. Again, seems fair.
Oh yeah. That's a typo. It's Hardened Defender and not Hardenered. My bad! also messeger instead of messager oog
"From break and ruin, the most beautiful performance begins"
Not sure I'll have time to participate this week as I am traveling for work. Best of luck to everyone and I'll try to find time to vote on everyone's entries.
with the forked sword im not planning for a Cave Hydra weapon card i just wanted a card that only hits the adjacent minions of the minion you chose to attack
TOTAL CORRUPTION
TOTAL POWAAAAAAA
What is supposed to happen if your opponent has only one minion on the board and you try to hit it?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
nothing becuase it only hits adjacent minions of the minion you target
TOTAL CORRUPTION
TOTAL POWAAAAAAA
That's what I feared... While it's a cool idea, this would be very awkward in actual play in said situation. Maybe going Shadowmourne would have been safer.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
After the review I received about Shirvallah's Chosen not being the best, I've decided to rework it into a Warrior minion that is perhaps more functional.
What do you all think? My main concern is the wording as I wanted it to make sense if it was played opposite two minions. My secondary concern is that this is perhaps underpowered. IMO the 6-cost 5/5 statline is standard for the effect, but perhaps it should have 6 health to target those chunkier minions.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
i get why you prefer Shadowmourne considering it can still hit the target. And this card might not see some playability if it was printed. But i wanted to do somthing that wasn't like Cave Hydra or Magnataur Alpha where it attacks a minion and and deals damage to the adjacent minions i just wanted to do somthing unique .Meanwhile my other designs would either be to op or too confusing
TOTAL CORRUPTION
TOTAL POWAAAAAAA
Are we able to submit tokens? I’m trying to press “add another card” to my submission but it’s not doing anything. I’m on mobile btw
I make bad custom Hearthstone cards sometimes.
I don't know if that was your submission, but man, that Putricide card is awesome! Shouldn't it be "minions" instead of "minion" though? Nevermind, 5 stars from me.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
So, what do you think? Mana cost and wording okay? (English is not my first language)
My idea for this competition (author of the image: George REDreev, found here):
Flavour: You're gonna pay or face my furry.
Vanilla stats for the cost since the card affects both players. This is a tech card useful against both:
Not mine, but yes that is an awesome card that got another 5 stars from me. And I guess tokens do work, I’ll have to play around with the submission to get it to work for me
I make bad custom Hearthstone cards sometimes.
these submissions are cool and i already have my favorites
TOTAL CORRUPTION
TOTAL POWAAAAAAA
My first idea. Strong minion that can't really go face that easily. You can use it to counter taunts too, giving taunt to untaunted minions, letting you bypass enemy taunts to kill dangerous stuff like Kel'Thuzad. Would be a neat Battlegrounds card too.
I'll boop you
Cool idea! Thanks for pointing out the bypass function, I would have missed that at first glance. I think it's a bit overstated, maybe make it 4 mana?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
No, you are not. It would be specifically stated and you would be allowed to submit another card. Bypassing it by submitting an image with two cards is certainly not the way to go.
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Thank you, I must have overlooked the no token rule. I’ll change up my card idea then.
Sadly this also means my favorite card submitted is also invalid.
I make bad custom Hearthstone cards sometimes.
I like it, although I'd agree with anchorm4n and maybe make it 4. Its ability to give the enemy hero Taunt can come in quite useful in certain situations.
First off, feedback! I've picked out any that I haven't seen submitted. If you feel like I missed you, let me know. (As always, take with a healthy pinch of salt. I'm a terrible judge)
Dermostatic - Akali's Chosen - I like it. Good removal versus token decks, but not great against decks playing big curve minions. Only suggestion would be to consider a low cost, and reduce stats accordingly, so it can fill that role better.
MurlocAggroB - Warp Fiend - Interesting, and I have no idea of how to rate it. I feel more often than not, it would result in a net negative effect, as it's big enough that if you swapped a negative minion, such as Keening Banshee over, they could just trade it and avoid the effect. It would work with something like Bomb Squad I guess? I think it's fine, but it's a really hard one to call.
As for mine, I've had a couple of ideas:
Seeping Rot, is probably the most basic form of effect for this comp, but I haven't seen anything like it. I balanced it against Crushing Walls, although it might be a little strong in a more control focused class.
Xavathras is a bit more interesting, essentially the flavour behind it is a trickster, who uses adjacent minions as human shields, disguising them as himself, allowing him to "reveal" himself once the disguise is killed. Not sure about balancing though...
I think Seeping Rot should just say "destroy adjacent minions" and not "all adjacent minions".
This is a very minor thing, but I feel like Xavathras should transform a minion instead of destroying it and resummoning himself. I don't know why, but I just feel like that would be more natural.
I think Xavathras is better because it is far more interesting and unique and far more likely to make it to the finals.
Carrion, my wayward grub.
Ok, new idea. Not too sure of the cost. Yes, this can turn your tokens into Ragnaroes, or enemy elementals into Totems.However it requires setup and could be a dead card some of the time.
@shaveyou - I agree with everything Kansas said. Xavathras is the more interesting card, but if it’s disgusting itself then a transform effect makes more sense
I make bad custom Hearthstone cards sometimes.
I don't like that it hits two minions because then it becomes way to efficient removal against classes like shaman or paladin that have token generating hero powers, or classes like rogue or warlock who have a lot of lackeys. I would make it only hit one minion. Or you could have it hit both adjacent minions but only friendly minions.
Also, shouldn't it say "adjacent" and not "next to"?
Carrion, my wayward grub.
Nicely done, my favourite for this competition so far. Not only would it work great on your valuable minion, but also on your opponent's small minion to make adjacent ones small as well. I'd argue that it should cost 6 mana instead, though, as the effect is pretty powerful and provides a potential powerful swing turn.
To complete the text critic: the last part is unnecessary in my opinion. You could make it "Choose a minion. Transform adjacent minions into copies of it."
Or would that be not specific enough? Cool design anyway, but I agree with Iskar about making it 6 mana.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks everyone for your feedback! I’ve reworded it and set it to cost 6. I really like the flexibility of being able to target your minions or your opponent’s. Also, targetting an enemy token isn’t a death sentence, it’s just a good way to weaken some enemies that don’t plan for such a card in the meta!
I make bad custom Hearthstone cards sometimes.
I've made the suggested change. I wanted it to reflect the adjacent minion dying, which would suit the flavour more, but I realised there's a very....iffy result if you target Xav with something like Shadows of Death, or play multiple copies followed by N'Zoth. Essentially you would have a chain reaction that would last for ages, while not really having much effect.
Blizzard would have to build in a hard stop on the chain reaction, like how Defile can only go fourteen times before it fizzles out. But even then...yeah. Probably for the best not to let it happen in the first place.
I think the flavor is still there to some degree, so you haven't lost everything in the process.
Finalist voting has begun; good luck to our finalists!
Good luck guys!
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Nice to see all my favorites made it to the finals this time. Good luck everyone!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com