Spell Damage Update Idea

Submitted 4 years, 8 months ago by

These are my example minions that I think could create a Spell Damage strategy in Battlegrounds. Even though Spell Damage by itself does not do anything in Battlegrounds, by creating Spell Damage payoff minions, Spell Damage becomes a valuable keyword. I also included some dragons and Divine Shield minions in these cards in order to make them more flexible and able to fit into multiple different gameplans. Cards like Tarecgosa and Dark Summoner, for example, are playable without additional Spell Damage.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    These are my example minions that I think could create a Spell Damage strategy in Battlegrounds. Even though Spell Damage by itself does not do anything in Battlegrounds, by creating Spell Damage payoff minions, Spell Damage becomes a valuable keyword. I also included some dragons and Divine Shield minions in these cards in order to make them more flexible and able to fit into multiple different gameplans. Cards like Tarecgosa and Dark Summoner, for example, are playable without additional Spell Damage.

    6
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I realized I didn't make a Tier 6 Minion so here's one:

    Netherspite basically serves as a way to make your low statted Spell damage minions bigger. Combined with Keeper of Secrets it can be pretty good.

    1
  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 4 years, 8 months ago

    But, There is no spells you know :)

    Unpopular Opinion Incarnate

    4
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Well there doesn’t need to be, since I made cards that benefit off of Spell Damage. I know it might seem confusing to players at first, since the Keyword by itself doesn’t do anything, but I thought it could be cool to have Spell Damage be a sort of extra Tribe that a minion can have

    1
  • gusty24's Avatar
    Partygoer 675 85 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    really f***** interesting concept!

    2
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Thanks!

    0
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Also with this update I would add Archmage Kalec as another Hero. I think that I made his Hero Power really interesting because it enables the player to make either a Spell Damage or a Dragon comp (or a mix of both). Plus, given minions like Dark Summoner and Tarecgosa, Spell Damage can be really powerful even if you don't build for it.

    2
  • Lemushki's Avatar
    Squirtle 1120 1063 Posts Joined 03/22/2019
    Posted 4 years, 8 months ago

    Great concept! Would love to see something this original being implemented

    Lemushki - The one and only since the 2006 rebranding.

    1
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago

    Theoretically we could introduce spells that have a 1-time use before combat and effect the next round, such as

    0-mana Immolate: Deal 2-damage to all opposing minions on the next round

    they could be generated by specific battlecry minions (similar to Murozond) or new Heroes, and you can balance them around their effect for different tavern tiers

    I tried having fun once.

    It was awful.

    0
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    That’s actually a pretty cool idea!Maybe it could even be that some minions generate the spell at the start of each round so you can save them up. Or there could be a card that Discovers a Spell, so that you have the added strategy of deciding which spell to cast.

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Here's what I made based on YourPrivateNightmare's Idea:

    There are 3 Spells

    And various ways to generate Spells:

    And some cards that gets buffs from casting Spells:

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago
    Quote From CursedParrot

    Here's what I made based on YourPrivateNightmare's Idea:

    There are 3 Spells

    And various ways to generate Spells:

    And some cards that gets buffs from casting Spells:

    just to add to this, we could also make spells cost gold (at least some of them) to give them more powerful effects.

    For instance, your crushing wall could easily just be the regular version of destroying two minions if it cost 7-gold for instance (and was only a one time use anyways)

    I tried having fun once.

    It was awful.

    1
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Interesting. Yeah I probably should give them Gold costs, it would allow me to balance them more. I feel like if crushing walls destroyed it would feel too unfair to play against. Maybe it could set the minions’ health to 1

    0
  • Live4vrRdieTryn's Avatar
    505 931 Posts Joined 07/14/2019
    Posted 4 years, 6 months ago

    I think spells are inevitably going to be introduced to BG but will come in the form of a hero that gets to have them similar to the Great Whateverhisnameisidontusehim. It would be very awesome to be able to invest in one time spells (Flamestrike, Force of Nature, etc) to help float you by a difficult matchup. Ideally it would be awesome to see one per class in the game or perhaps five dual class heroes which would help them balance it a little easier.

    trust me, the demand for it is high so it will indeed happen someday!!

    ievery time you level up Bobs Tavern you get a random spell from that levels pool? Example 1st level spell would be Breath of Sindragosa but a level 5 might be Power of Creation summoning two units when you had room yet it could only be used once per game..

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