Two Quests Are Better Than One - Card Design Competition Discussion Thread
Submitted 4 years, 5 months ago by
ShadowsOfSense
Competition Theme: Two Quests Are Better Than One
We're going on a quest this week!
- You must create a class card
- Your card should synergise with both of your class's quests
- For example, Darkshire Librarian synergises with both Lakkari Sacrifice and Supreme Archaeology
We're specifically looking for synergy with the Quests, not the Sidequests.
DestroyerR has a quest for us this week; to improve the options for both Quests a class has access to!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, May 11 17:00 EDT (GMT -0400). Runs until Sat, May 16 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, May 16 17:00 EDT (GMT -0400). Runs until Sun, May 17 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, May 17 17:00 EDT (GMT -0400). Runs until Mon, May 18 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Two Quests Are Better Than One
We're going on a quest this week!
We're specifically looking for synergy with the Quests, not the Sidequests.
DestroyerR has a quest for us this week; to improve the options for both Quests a class has access to!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Kudos to whomever thought this theme up - it makes for an interesting puzzle. Should make for a lot of creative submissions!
I will try to be more lenient with watermark scoring this time around. Although your card logically should come from Saviors of Uldum or later as it's supposed to support a Quest there, I will try not to penalize you for this as long as the card still makes context within the set.
Also, the easiest classes to do this for would be Hunter or Mage. Any card that works for Open the Waygate also works with Raid the Sky Temple, as the requirement for the latter is simply just a less restrictive version of the former. The Marsh Queen and Unseal the Vault are in the same camp, as any card that works for the former also works for the latter. This is an easy way to go about this competition, although choosing the other classes will force you to get more creative.
Here are my two ideas; the Warrior cards are basically the same thing, just a question of balance and/or how you prefer the description to play out:
Carlos has always been a cool character that's never been put into Hearthstone. I've always tried giving him ideas of stealing stuff from your opponent so I tried something else, play a card that can either give you a great card or a ton of value. This card is also flexible because you can choose to play this first so you don't overdraw in the early game, and instead get 1 legendary to finish the quest after a Clever Disguise and Pilfer, while the combo makes the entire cavern quest much easier with all the legendaries you want to take for it.
Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
So, do you guys think its a good idea to submit my Loatheb concept from the last competition? It has (5) attack and has a choose one effect, good for both Untapped Potential and Jungle Giants. Or maybe i should think in another card?
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
I personally wouldn't ever recommend repeating a card submission, but it's not against the rules to submit an old idea so it's up to you. As long as it didn't win, of course; repeating a winner would be against the rules lol
Incoming!
Its synergy with The Last Kaleidosaur is obvious. Making Mummies is less direct, but it's still there, as targeting a Reborn minion would summon a new minion and give you another Reborn minion in hand with its Reborn effect refreshed, and even some bonus enchantments.
And of course, notice that it specifies "other", meaning that it will not infinitely return itself to the hand with the bonus enchantments.
Thanks for feedback ,but i did'nt submitted it, i just throwed the idea in here to see if people would like it, and they did, but Medivh was the favorite so i, and now i got a good opportunity to give it a try.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Feedback on cards I've seen
@linkblade91 - Here's my thoughts of the cards to favorite to least favorite.
Baine Bloodhoof - I think this card has amazing flavor and works really well with both quests. I see the problem with new players not understanding what Tauren Warriors are but most ppl who have played HS and looked heavily through the classic set will recognize the name. As for the quest supports, Baine is a 4 Mana 4/4, gives a weapon (This already blows Arathi Weaponsmith out of the water) and add a card to your hand after attacking (which you will most definitely do) it's a great card by itself that synergizes with both quests easily, so I will say it's too good atm. If you'd wanna make a good turn for it, keep the Baine stats the same as original (4/5) and make him 5 mana, giving him some slowness for his value.
Wraith Knight - I find this card intriguing because in a sense it could be a balanced card except for a few minor problems, mainly the new Librams and Stegosaur. Libram of Hope already breaks this card sadly because you easily can get the libram down to 6 mana, cast it on this, then start chaining endless spell onto it while your opponent triesto get the get the guardian down. And not only that, they have to deal with the same dude once they destroy the wraith, and it basically become "Deathrattle: Summon an 8/8 with Taunt and Divive Shield and resummon this minion" if you get enough buffs on the wraith. It just makes it annoying for the opponent to have to throw in a ton of work only for them to have to repeat everything seeing Silence isn't as widespread anymore.
Tauren Horncaller - It's a good design, but it's misleading. I've seen cards that say one thing, but leave out another. First off, if a new player sees this, they either A: Try to kill it before you get another minion or B: Leave it up because they don't care about Taunt. What they don't see is the enrage factor, which if you've seen how quickly enrage can spin out of control, you know should be easily seen. The card not telling the new player about the enrage effect is very misleading and could change the opponent's entire aspect of killing the caller or not.
@MrRhapsody - I personally would've brought back my Fire Plume Smelter for this competition I'll show it here:
However, I personally would recommend you to make more things to broaden your ideas on cards instead of getting stuck on the same idea. Another reason that I chose not to submit it was because that I had a different mindset for the card and wanted to create another card with the current mindset to make a better one. Final reason, I also learned that double quest for Warrior is awful seeing you have to give up one of the hero powers you worked for.
@Demonxz95 - I really think this card is terrifying. Just cause of how much this it putting Immortal Prelate into a spell that you can put onto almost anything thanks to it's cheap cost. Immortal Prelate also makes this a broken card cause it's almost a 1 mana sathrovarr, shuffling a copy into your deck and adding another to your hand. I wouyld say make it 2 mana at least, maybe even 3 mana to be safer.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Holy shit, this is an insane prompt! This is gonna take some time for me to figure out...
:)
I kind of disagree with your reasoning. There is no reason why the card couldn't have been released before the quests were printed. In fact, Darkshire Librarian, the card used as an example in the rules, was made 1 year before quests were even a thing. This is because Quests already tap into class identity so that they have some support when they're released. Mage had spell generation before Un'Goro, paladin had buffs, shaman had murlocs, etc.
To go even further, it doesn't even make much sense to design a card that works with 2 quests at once outside of doing it for fun or for a challenge (which is why I really like this theme) since you would never put both quests in your deck. It's more about making your card versatile to the point where you could imagine it being used in 2 different decks that both manifest class identity in distinct ways.
Coming soon from a HyperTree near you!
Darkshire Librarian was made without any Quest in mind as simply a generic card, as it existed before Quests were made (as you had mentioned) and therefore was nothing to design around. The fact that it happens to work with both Quests is merely a coincidence. Darkshire Librarian is merely an example of why I won't be penalizing cards that existed before the Quests as long as they make context within the set (as it does).
Since these cards here ARE designed with Quests in mind, it would make the most sense for them to be from a set where the Quest existed. Otherwise, you're designing a card around a specific card that didn't exist yet, which doesn't make sense in terms of the game's continuity.
Thanks for the feedback! I think you're absolutely right about it being too strong, and I also agree with making him a 5/4/5 to better match the original iteration of Baine. Here's the updated version:
As for your card, I think the Combo's ability to instantly proc Bazaar Burglary is a concern. You wouldn't need any-other burgle card; you could just run this and a way to tutor it. I like the card, don't get me wrong, I just think the ability to finish a Quest in one card/Battlecry is a problem (Cataclysm can do it, too, I guess, but I hate that card and that Quest so whatever).
I just decided to stitch something simple together for now maybe make something for shaman though since I much prefer those quests.
Self proclaimed good at battlegrounds
I’ll try to think of something more interesting. Shaman have it easy this comp
I make bad custom Hearthstone cards sometimes.
Well, isn't the point of making a card from a previous expansion to imagine that the card has existed in the game ever since, getting to live through all subsequent expansions and its various metas and such? In that case the idea is that the quests were designed around your card, so your card can't break them or else they wouldn't have been made in their current form. Since your card isn't actually in the game and the developers haven't taken it into consideration when making the quests, it's your job to make it look like they did. In fact, as I said earlier, I think it makes more sense to make an older card, since no card designed now would try to synergize with two different quests on purpose, but an older one will live through the release of both of them, and therefore could potentially influence their design.
Coming soon from a HyperTree near you!
This part right here sounds like something that I would be telling you and not the other way around.
In any case, it appears that we both agreed on something, so I think we can drop this.
I had way too much fun with this prompt, so I made 9 cards! Is it overkill? Definitely! Do I care? Not really.
Please excuse my lack of art for some cards. (Couldn't find anything for the Rogue one so I just slapped Korekiyo in there for now).
If you guys could let me know your favourites and how I could refine it, that would be great!
I'll try and do some feedback later today.
:)
Three ideas so far:
English is not my first language. Is the phrase "Recurring Criminal" the most common when referring to people that go back to doing crimes after going out of jail? In Spanish we say "Criminal Reincidente".
Edit: Just realised how OP Chumsayer is lol Nothing that cannot be fixed, though.
I can't give feedback right now. Tomorrow, I promise.
I'm pretty sure Recurring Criminal is actually more accurate, at least from my experience. As for the cards, my favourite is probably the Warrior card. The Murloc card just doesn't jump out at me personally and the Rogue card is just a little bit plain and maybe even detrimental depending on your luck.
:)
Some quick feedback:
MenacingBagel - I like it, although the Taunt feels really tacked on. The Battlecry is unique, though, so there's that.
Conduit - My favorite is the Shaman card. The flavor and the gameplay match up very well.
Wailor - I think naming it "Recurring Thief" or "Recurring Criminal" is fine. That said I like Darkspear Survivor the most.
Here are my two ideas. Leaning toward Trans-Mrrgl-Fier, but let me know what you think (I also didn't set it to Uldum because Murlocs with Battlecry are pretty universal).
Feedback below the drop:
linkblade91: I would go with Horncaller out of the three, but Wraith Knight is pretty interesting too.
Pokeniner: I don't know, Carlos's combo would make the Uldum quest pathetically easy.
MrRhapsody: It's a good card for Jungle Giants, but doesn't really help for Untapped Potential.
Demonxz95: I like the design, although the reborn synergy isn't very obvious so that could affect your scores.
MenacingBagel: I like it, but capitalize Your and get rid of "this turn".
thepowrofcheese: It's functional, but not nearly interesting enough to get votes.
Conduit: I'd go with New Plan! or Murloc General (although switch 3 to 'three'.
Wailor: I like Darkspear Survivor the most out of the three. Chumsayer is way too powerful as a guaranteed 2-Mana board clear, and Recurring Thief is really wordy and not very clear ( "repeat offender" is probably the phrase you're looking for).
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Darn you wailor you stole the name for the card i designed but i had a few more ideahs anyways
TOTAL CORRUPTION
TOTAL POWAAAAAAA
First few ideas:
Fiery Warbringer: The theme/fantasy of the card is a tank that's building up rage before unleashing an attack. I didn't want to do +1/+1 for a weapon because that just seemed like too much for an Epic card, and getting bonus attacks is a big part of what you want with Hack the System.
Hakuna Matata: Similar to Oasis Surger - doesn't have rush, but it goes wider, which plays a bit better into the wide buffs that Untapped Potential Druid usually has to end games. Would put together some Druid tokens to match the art in the main card before submitting.
Better Part of Valor: Lets you pick up a valuable reborn minion to replay and build up on your Making Mummies quest
heres what my contribution to this competition is
feedback coming soon
TOTAL CORRUPTION
TOTAL POWAAAAAAA
I reckon it's a tad too strong. Compare this to Murloc Tastyfin, and it's a lot more card draw. I'd probably make it a 5-mana 4/2 or something like that. Also make sure you put a colon after battlecry and a period after deck. Otherwise, I already see a great improvement grammar-wise, so good job!
:)
Here are my first ideas:
You want at least 3 enemy minions for this to be worth it. Zul'Drak Ritualist says hello!
Turns all your minions into the last minion you played Shifter Zerus style, until you play one.
Feedback:
Pokeniner - It's probably a bit too easy to finish the Quest…
MrRhapsody - Even though I really like the card, I feel like Choose One is not gonna cut it this time. People will probably look for a "If you have unspent mana…" card.
Demonxz95 - Very nice card. So good in fact that i won#t bother posting my Paladin card xD I also tried finding some Mummy artwork for a buff-spell… Let's say you suceeded where I failed.
linkblade91 - The effect doesn't feel Legendary to me. Also Baine Bloodhoof art generally doesn't fit nicely on a hearthstone card imo (I tried…). Here is some badass Tauren art in case you want to make this a Rare => https://www.artstation.com/artwork/XaE8n
MenacingBagel - I had a hard time thinking about something interesting for Warrior, but this definetly hits the spot. "your" needs to be capitalized and guarantee the card will look A LOT better if you put "Taunt" into an extra line on top (without the dot) ;)
thepowrofcheese - I'm sure you will come up with something more interesting then this =)
Conduit - I can't possibly respond to all of this, but here are my 2 Cents: Shaman seems OP. Compare to BEEEES!!! and consider Murloc synergies… Paladin card does not synergize with Reborn Quest. For Warlock I had a similar idea, but eventually scrapped it because well… Plot Twist is better and doesn't get played… New Plan will just empty your deck a lot faster, then your new Hero Power becomes useless. Mage just feels like you made it extra wordy so it fits the restrictions of this competition. In any other competition this would be: Cast 3 random spells.
Wailor - Chumsayer is great, but I'd up its mana cost by one.
Does this count, it doesn't directly help with the weapon quest, but it does have synergy with weapons in general:
Feedback:
meisterz39: Fiery Warbringer seems a bit too strong. A 6 health Taunt that buffs your weapon's durability by 1 every time it takes damage? That will usually mean at least 2 if not 3 more durability for your weapon, which is massive. Maybe make sure it can only do it once (Deathrattle for example) or up the cost or lower the health.
Hakuna Matata seems a bit weak compared to existing Druid cards. Oasis Surger which you mentioned will give you two 3/3 Rush minions, which easily beats your 3/3 and 2/2 with no rush and it still beats it when the Quest is completed.
Better Part of Valor: Maybe it should be a bit more directed towards Reborn minions? Seems a bit too broad at the moment but I like the overall idea.
Hordaki: Anubisath Guardian feels a bit late for the Choose One Quest. Generally if you're doing that Quest, you're looking to have it completed by turn 5. And generally, you only leave one mana unspent, so it only heals you for one. Given the more aggressive nature of Jungle Giants, maybe a more aggressive statline with a different unspent mana effect is an option?
Trans-mrrgl-fier: I like this card, seems solid. My only gripe (a small one) is that it doesn't synergize with the Battlecry Quest if it's already completed since you'll replace the Murloc from the first Battlecry with another random Murloc. That does help the other Quest though I suppose.
Thanks for the feedback though, I'll wait a bit and see what people like best before I make any edits though.
As for your cards, I reckon Nether Tempest is the better of the 2. Though I'd consider making it an Outlands card, as we actually got legendary spells in that expansion. Masquerade seems funky, but I'm already imagining a bunch of dumb OTKs with that card.
:)
Made a few quick adjustments to my cards
TOTAL CORRUPTION
TOTAL POWAAAAAAA
I am a huge fan of both Paladin Quests, so I jumped straight to them when I saw this prompt. I spent a good while thinking about my idea before coming here, only to see it was basically the same as Link's first idea! I was coming to ask which of these two wordings sound best to all of you, but I think this makes my decision for me. The second version now seems the best as it would actually work subtly differently to Link's idea in a couple of key instances. Namely, it avoids the issues of recasting things like Libram of Hope. What do you guys think?
Feedback:
Wailor: Chumsayer - I love the thematics, and of course the callback. However, considering there is no way to stop the effect, it seems very strong compared to Doomsayer. I'd say make it 3 mana at least. Recurring Thief - The name is fine, but you could also say Serial Thief or Re-offending Thief. Darkspear Survivor - A really cool idea. Taunt basically guarantees at least +1/+1, but Warrior damaging mechanics could lead to some awesome combos. Definitely my fav of the three as they are, but Chumsayer could trump it if the balance is sorted.
Hordaki: Anubisath Guardian - This is such a cool concept because it basically balances itself. It's almost like a recurring "Forbidden" card from Old Gods. I love how elegantly it supports both quests. Trans-Mrrgl-Fier - Amazing art choice and fantastic themeing. I am honestly not sure if a transform effect counts as a summon, but even if it doesn't it's a murloc itself anyway. I honestly don't know which I prefer more!
Meisterz39: Fiery Warbringer - Unfortunately very similar to Wailor's Darkspear Survivor, but understandable you both went down that route as it's a cool idea. Your version is on the weaker side, but it doesn't support aggro enrage decks as well, so maybe it would be more fun to play against haha. Hakuna Matata - Glorious. I love the idea, I love the art, I love all of it. I just wish Disney weren't litigious bastards, because I want it in the game! Better Part of Valor - A neat little counterpart to Desperate Stand. I could see this being printed, but I definitely think Hakuna Matata is a better option for standing out in the competition.
DescentOfDragonsOp: Murloc Elder - I definitely agree with Conduit on the draw being way too powerful for this cost/statline. An alternative option to just increasing the cost/dropping the stats would be to add a drawback. Perhaps destroying a friendly murloc, or overloading by a significant amount.
TheHoax91: Nether Tempest - This is a really cool idea, but I don't think it is powerful enough to be legendary. I think it would be fine as an epic with everything else the same. Masquerade - I love this card a lot as an idea and as support for The Caverns Below, but… I don't see how it supports Bazaar Burglary. Am I missing something? Even if the last minion you played was from another class, this would be transforming cards in your hand, not adding them, and I don't believe permanent transformation counts as adding, let alone temporary.
Thez: Frontline Vanguard -I'd argue that if the other entries with simple weapon buffs count, then this should too. However, I think it is a bit strong. If you compare to Ruststeed Raider (a good card being played in several decks right now), Frontline Vanguard has the same stat total for one less mana, and a permanent attack buff instead of temporary. I'd say make it one more mana, or reduce the stats to something like 1/6
~ An expertly disguised dinosaur
Here are a couple of cards I brewed up.
*edit* added Morgl. I realized that he had been in Hearthstone as a skin for so long, maybe he deserved to be a card as well.
After making these cards I realize that I am missing a period at the end of all of the cards except for Zealous Priest. If there are any other grammer mistakes let me know.
Which card do you like best?
Feedback:
@Pokeniner, I like the flavor of the card, but the mechanics feel a bit weird. I don't really like that it fills your hand. If it only gave you 2 or 3 copies it would probably be a lot better so that it doesn't complete both quests all by itself and also so that you can play it without the combo and it feels a bit better.
@MrRhapsody, The card is fine but you already submitted it and it didn't win. I don't think it will do too much better with a different prompt.
@Demonxz95, I don't like this card because it doesn't really have synergy with Making Mummies. You say it does because you can play it on a reborn minion to play again, but that feels like a bit of a stretch to me. Any argument you could make to say that this has synergy with the Making Mummies quest could also be used to say that this has synergy with Murlocs because it can copy Murlocs.
@MenacingBagel, This card looks just like a card Blizzard would print for an archetype that is actually really bad in the game. I really like where this card is going, but I just don't think it would actually see any play if it were real.
@thepowerofcheese, This card is exactly Alleycat but murlocs. I would try and think of something a bit more unique.
@Conduiut, Wow, that is a lot of cards. My favorites are New Plan!, and Clumsy Alchemist. I like New Plan! because it looks fun and interesting, and I like Clumsy Alchemist because it creates interesting board states and trades. Some grammer nit-picks; New Plan! should say "and" instead of the period. And "Health" should be capitalized on Clumsy Alchemist.
@Wailor, My favorite card is Recurring Thief. Mainly because Darkspear Survivor looks pretty under-powered and (as you mentioned) Chumsayer is way over-powered. However, I do really like the idea of Chumsayer, but it is just way too OP as it is now. The wording on Recurring Thief is a bit weird though. I am not 100% sure how to fix it, but it is a bit clunky to read as it is.
@Hordakai, I really like Trans-Mrrgl-Fier a lot. It gives puts your Basic Totems to good use and it can also be used to upgrade your smaller fishy-men.
@meisterz39, Hakuna Matata is funny, but a bit weak. Fiery Warbringer also is a bit weak just because you have to put so much work into getting a lot of value out of it. And Better Part of Valor doesn't really have direct synergy with Making Mummies. I would stick with Hakuna Matata just because I think it is the most unique, but I would up the power-level of the card.
@DecentOfDragonsOP, Drawing that many Murlocs on just one card without any kind of set-up is a bit scary. I would make it a 2/2 or maybe increase the cost to 6 mana.
@inconspicousuarus (I think I spelled that right), I like the second version the best. The first one feels a bit forced with the Reborn. I don't really have anything to criticize. The card looks fine in every way.
@Shaveyou, I like Mummified Monkey. It is just humorous enough to be a Hearthstone card, but it is also very practical with how flexible and versatile it is. One thing I would change, I would make it 4 mana and give you 2 bananas when it dies. With the cost/stats and number of bananas it gives you, it is virtually the same as Banana Buffoon.
Carrion, my wayward grub.
Love this theme! My favourite so far by some way. I think the real challenge here is not making cards feel forced.
I'll post mine first, then edit in feedback, so check back in 20 mins or so for that.
As for mine:
Both fairly simple, I wanted them to feel like "real" cards, so I thought I'd start off fairly safe, and test the waters.
Feedback
Linkblade91 - Congrats on last week! I'd personally say Tauren Horncaller here. The ability doesn't feel enough to make a stand out legendary, but reasonable enough on a rare. My one issue with Wraith Knight is the 0.000001% chance you manage to get Embalming Ritual as a Paladin, or Wraith Knight as a Priest. It's not gamebreaking, but it's the kind of interaction that worries me.
Pokeniner - This looks like a card that would be instantly overrated if it was released, with everyone clamouring about how much value it generates, forgetting that Rogue isn't exactly a class that thrives on that. That's not a criticism of the card, but just something that came to mind. I feel like Rogue cards this week might feel like their trying a little to hard to meet the criteria, and that is my main issue with this. A 1 mana spell on a 3 mana stick is fine, but the combo could win or lose games the minute you see the options. I'm also unsure on the wording, Tolin's Goblet would suggest it should read "it", rather than "them".
Mr Rhapsody - I would make a new card. If it didn't come close to winning last time, I wouldn't expect it to do any better this time out.
Demonxz95 - I like it. The issue with Paladin has often been how to make high cost buffs playable, and this could go a long way to making cards like Dinosize see regular play.
MenacingBagel - Drop the Battlecry down onto the next line, and capitalise "Your". That aside, this would be a potent finisher with Arcanite Reaper, or Gorehowl + Upgrade. I wonder if you have considered switching this to a TGT card and making it an Inspire effect? It would limit the worst of the burst potential (While perhaps adding an Otk, I haven't run the numbers), but it feels like an effect that can stand alone without either quest, while enhancing both, which is really difficult to do for Warrior this week. Nice job.
thepowrofcheese - Murloc Tidehunter says hello.
Conduit - Of all of them, I like Clumsy Alchemist the best. Several feel like they're being forced to fit in with one or both quests, while Clumsy Alchemist could work in different ways, with or without the quests. Only suggestion is maybe look at MSoG as being a home for it, as the flavour fits quite well.
Wailor - Darkspear Survivor for me. It's just a good card, and feels like something that could exist.
Unsure how I feel about this week's theme. But, we'll see how it turns out!
Here's my first idea so far. I want to come up with more, specifically see what I can come up with for some of the classes that are a bit more challenging to make a card that synergizes with both quests. But for now, I'll place this here for feedback.
I'll get some feedback up for everyone who has posted so far later tonight when I have some time.
To give some feedback back to the people who gave me some feedback.
Your other two cards are okay, although Baine Bloodhoof would need a name change, and still feels a bit OP with the 3/3 weapon.
As for your own cards, Satyr Spelleater and Morgl the Oracle are my favorite of the 5. The other 3 rub me the wrong way in some way (though, Morgl does also rub me the wrong way by using a hero as a card, but it's fully accepted by the game now, so I can't really feel negatively towards it).
Have narrowed it down to three ideas, one for Druid, Paladin and Shaman. Thoughts?
Blessed Templar and Mrglstorm Caller are the best of the two in my opinion.
Druid of Patience doesn't make sense in The Witchwood as the mechanic of not spending Mana did not exist yet.
Alright - I'm gonna drop some feedback. Keep in mind it's probably gonna suck, but I'll try my best here.
@Linkblade91 - Baine is pretty solid, a nice clean card that could fit in many places. Wraith Knight is more flashy and the one I personally like more. But both are very solid, so either one could go well.
@Pokeniner - Cool idea, but the near-instant completion of both quests is pretty damn scary. The Battlecry could be reworked into a more fair card, it's a good base but rough around the edges.
@MrRhapsody - I'd try making a fresh card, but if you had to submit that one, it's not terrible. It more synergises with the reward of the Uldum quest than the requirement, but I don't think that's a problem (please correct me if I'm wrong)!
@Demonxz95 - I have no problems with this card at all. It suits both quests well and is a simple, flavourful card. Nicely done!
@MenacingBagel - I think the card is little too strong. I feel like a 2/3 is a better stat-line because it enables a lot of stuff - namely the Uldum hero power.
@thepowrofcheese - No offence, this is extremely boring. It's safe and would do OK, but there's definitely something better to come up with.
@Wailor - As I already mentioned, Darkspear Survivor is my favourite of the three. I think the wording for Recurring Criminal is a little bit wordy and the effect is a little plain. Chumsayer is pretty ludicrous, but I think if you balanced it out it could be a pretty good card.
@Hordaki - I like Anubisath better personally, mainly cause I feel like Blizzard should have explored the Uldum quest requirement more. (Crystal Merchant was a really cool card imo). Transmrgglfier is very solid too, but it has slight anti-synergy with the Uldum reward.
@meisterz39 - Fiery Warbringer is my favourite of the 3. Hakuna Matuta only really synergises with the Quest reward rather than either of the requirements and Better Part of Valor does not excite me at all. Plus, Warbringer only boosting durability makes more sense with the quest and is also more balanced.
@DescentOfDragonsOP - Already mentioned my ideas, but the changes make it a lot nicer in my opinion. Maybe get some more feedback from the others before you submit it though.
@TheHoax91 - Again, I already gave some, but stick with Nether Tempest.
@Thez - I'm not quite sure if it counts, but if it does, it needs to be toned-down. It's a bit too strong even without the battlecry, so maybe like a 2/4 or 3/4 might work better.
@Inconspicuosaurus - The second card has better wording and I really like the effect. Could be terrifying in some decks, but Paladin needs some love anyway, so it should be fine.
@KANSAS - Morgl is my favourite by far. Zealous Priest is a bit over-the-top, Racing Minecart is just pretty plain, Satyr Spelleater seems really strong in a deck with minimal/discard-centric spells (targetted discard is always scary) and Ogre Defender is… actually pretty solid. That would be my second pick if you don't like Morgl.
@shaveyou - I honestly cannot choose between these cards. Both are well-flavoured, well-balanced and fit the theme well. I'm a little biased towards Determined Devotee as I main Priest, but both are really really good!
@Xarkkal - I really like this one too! No complaints from me for the moment, though I'm excited to see what else you come up with!
@Cg8889 - Blessed Templar is my favourite. Druid Of Patience seems pretty plain (and the watermark does not fit at all). Mrgglstrom Caller is decent as well, but I think Blessed Templar is more flavourful and well-made.
I might do more later in the week once more people drop their ideas, I'm already in love with this theme!
:)
Ideas so far:
Edit: Feedback
I'm trying to give better feedback, so I'm dividing each into three parts: grammar, balance, and design.
Grammar: Are there any misspellings, missing punctuation, or improper capitalization? Does the effect of the card match the way that similar type of effects are printed in-game? Basically, does it match how Team 5 would print the card if it was made.
Balance: Do I feel that the card is appropriately costed? Are there any potential issues that could make the card broken in a certain context?
Design: Does the card fit the class it's in, or if it makes sense as a neutral? Also, if the flavor and art of the card makes sense.
Cg8889
Grammar:
Druid of Patience:
1. It should say: "Battlecry: If your last turn ended with any unspent mana, gain …" because the way it is written now means that the battlecry will always activate. You start every turn with unspent mana.
2. Missing period after lifesteal.
Blessed Templar:
1. Taunt should come before reborn.
2. Should say name instead of title. I know it sounds picky, but the game refers to names.
Mrgrlstrom Caller: Missing period after +1/+1.
Balance: all good
Design: I like the Blessed Templar the best, and it does something unique to work with the paladin quests. The other two are fine but don't blow me away.
Xarkkal
Grammar: all good
Balance: all good
Design: I like it. No complaints here.
shaveyou
Grammar:
Mummified Monkey: all good
Determined Devotee: Should add minion after "resummon this".
Balance: all good
Design: I like them both. The monkey is a creative way to get the original quest going and the and priest card is also a creative way to reward the healing quest deck.
KANSAS
Grammar (besides the periods):
Satyr Spelleater: Is the discard random? It should say so if it is.
Zealous Priest: I think this works better as a triggered effect; "Whenever this minion's health is restored, give it that much health."
Ogre Defender:
1. Ogre Warmaul should be in single quotes.
2. Ogre Warmaul should not be in bold.
Morgl the Oracle:
1. Missing the word random after summon.
2. "you have" should be made into a contraction.
Balance:
Racing Minecart: I think the dwarf should be a 1/1. The card has too many stats.
Satyr Spellcater: This card is too powerful is you don't have any spells in your hand. It becomes Battlecry: draw 3 cards.
Zealous Priest: I would remove 1 or 2 points from the health.
Ogre Defender: Is too strong. I would make it cost 6 or make it a 3/5.
Design:
Racing Minecart only contributes to The Marsh Queen once, if you were looking for it to contribute two. It says to play, not summon seven 1-cost minions.
I like Ogre Defender the best. Its a nice, solid card that captures the flavor of ogres well in a new way.
Inconspicuosaurus
Grammar: The first version should say: "Recast all spells you've cast on this minion this game", like Elistra the Immortal.
Balance: It's a little weak if you're running the reborn quest, since you're not likely to be running that many buff spells, but it has the potential to snowball in the other quest.
Design: I like the second version better too. I like it.
DescentofDragonsOp
Grammar: all good, but they recently changed these types of effects to remove the words "from your deck", like Starscryer. Some people find that weird to read, so either way is fine.
Balance: Some people might find this a little too strong, but I think this statline is fine. Unless they print some big murlocs in the future, this shouldn't really be an issue.
Design: This works a lot better in the murloc deck than the battlecry deck. The battlecry quest can't make much use out of this unless they're running a lot of murlocs.
Thez
Grammar: all good
Balance: Too strong. I would make it cost 5 or a 1/6.
Design: Looks good to me.
TheHoax91
Grammar: all good
Balance: Nether Tempest scares me a little, but it might be okay.
Design: I don't think Masqurade works with [Hearthstone Card (Bazzar Burglary) Not Found]. The minion doesn't change until it hits the battlefield. I like this more, but it might not work for this challenge.
meisterz39
Grammar:
Hakuna Matata:
1. Choose one should be followed by a dash, not a colon.
2. The semicolon should come right after the word Lion, before the word or.
Balance: all good
Design: I like Fiery Warbringer the best. It's the most innovative of the three.
Hordaki
Grammar: all good
Balance: all good
Design: My only issue with Anubisath Guardian is that by the time you're leaving enough mana behind to get the benefit, you're already finished with the quest. For the shaman card, I don't believe that transforming counts as summoning for the murloc, and there isn't much of a benefit to doubling the Battlecry. I'm not sure if either quest deck would really want to run this.
Wailor
Grammar:
Chumsayer: "for" should be put in between "except" and "Murlocs".
Balance: all good except for Chumsayer. That card is too good.
Design: I don't get why recurring thief only gets minions. Rogues already have a limited selection of burgle cards Restricting it only to minions makes it harder to it to help with the The Caverns Below. I don't like that it also doesn't work in that deck unless it rules burgle cards, which those decks don't want to run because it reduces consistency. I like the warrior card the best, even those it is similar to meisterz39's Fiery Warbringer.
Conduit
It look likes the mage and paladin ones are out, so I'm not going to comment on them.
Grammar:
Make sure articles (the) and conjucntions (by, of) are not capitialized in the card names. I put examples of the ones that were capitialized in your cards.
Honorable Samurai: "Give you hero" should be changed to "Equip".
Murloc General:
1. Should be "three" instead of "3".
2. Should be "that attack it" instead of "to attack it".
Twin Ancients:
1. Dash instead of colon after Choose one.
2. Semicolon instead of comma after +2/+2.
3. Reduce should be capitialized.
4. Missing parenthesis around the final "2".
Balance: all good
Design: The warrior card is too slow. Scale is down a bit so that it can be played before the quest is complete. I like Murloc General and the Man of Many Faces, but I'm sure how Man of Many Faces would be able to be implemented. I'm not sure changing the class but keeping the same name is a rule that Team 5 would break. Possessed Boar only counts once for the The Marsh Queen since it say to play, not summon. The druid, warlock, and priest card are okay, but don't excite me that much. I like the shaman and rogue cards the most.
MenacingBagel
Grammar: 'your' should be capitalized.
Balance: all good
Design: I like it, but it may scary in some aggressive decks.
Demonxz95
Grammar: all good
Balance: Too strong, I think one else had a 2 mana version that was worse.
Design: I like it.
Pokeniner
Grammar: all good
Balance: I don't like the combo ability. It plays the quest itself for you.
Design: It seems okay to me.
linkblade91
Grammar: all good
Balance: I still find Baine Bloodhoof to be too strong. Arathi Weaponsmith isn't the strongest card, but this just seems leaps and bounds ahead of it.
Design: I like them both well enough. I like the warrior card more.
Amber Rager is probably the fairest... but Tricks Of The Trade is just so damn cool. Murloc Sandrunner is just kinda boring compared to those two
:)
I’m glad people liked the theme! As for my card:
What do you think? It synergises with both rewards: 7 damage instead of 8 for a 1-cost DIE, INSECT! or a 1-cost that summons 3/2s, which is probably better in some aspects considering the whole refresh thing. As an added bonus, it’s also a nice, high-Durability weapon for completing the Uldum Quest! Feedback will come later.
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
Make The Cow King an alternate Warrior skin plz
If someone is caught deliberately manipulating the vote in such a way, their entry will be disqualified.
We're more lenient for the finals, since far more people will be voting than just those in the final (even though I think you should still assess each card fairly, rather than trying to game the system), but deliberately rating every other card a 1 in the initial phase will get you a DQ.
Any ratings system will inherently allow people to try and game it in their favour - the best we can do is DQ people who try.
Welcome to the site!
@Pokeniner
@MrRhapsody
@Demonxz
@linkblade91
@MenacingBagel
@thepowrofcheese
@Conduit
@Wailor
Make The Cow King an alternate Warrior skin plz
Alright, good. I was just curious since it seems to be “allowed” (so to speak) in the finals, but I’m glad it’s not just a “who rigs the system better” fiesta
Make The Cow King an alternate Warrior skin plz
Thinking about this one, I decided Paladin might be a fun one. Found this art with what could be interpreted as the remains or beginnings of a portal around this Blood Elf and thought this would be great.
For the flavor: While most reborn minions are more undead, ethereal, or mechs, this tricky minion's "reborn" is her using a portal jump to narrowly avoid fatal damage. And I always like the idea of potentially bringing some old cards back to standard through card generation as well, smilar to how Giggling Inventor or Jan'alai, the Dragonhawk summoned Wild minions while they were in Standard. So she shares her portal magic with you when you play her by giving you a Silvermoon Portal.
Reborn for Mummies, the generated spell for Kaleidosaur, 3 mana seemed like a good place for her since played on curve she gives you a 4 mana play for the following turn. Kept stats at 2/3 because of spell generation and Reborn. Watermark from Uldum because of Reborn as well.
Quick! Someone give me something clever to write here.
Wow. Just... wow. This effect is really unique and I have fallen in love with it. I"d give this an instant 5 stars, absolutely amazing.
As for the voting system, pardon my bluntness, but voting everything else 1 stars flat-out makes you a dick. I personally evaluate each card separately on a 1-5 scale for voting. For finals, I typically pick my 1 or 2 favourite cards and give them 5, while giving the rest 1. It is the finals after all and I prefer to be decisive when I choose my winners.
:)
I like it, but I feel like there is a case for making it a random portal. Sadly, that goes against the themes of the rules, but I feel like that would be an overall better card in a different contest. As it is now though, it's pretty solid. It's a tad-bit strong if you get the buff off on tempo, but otherwise it's fairly well done.
:)
What a cool prompt! The idea of multiple quests in a single deck is one I was obsessed with after Uldum released. At that time, I noted that warrior had the hardest time getting their quests to synergize, since they both replace your hero power- completing the second one erases the benefit from the first! I decided to make an anti-anti-synergy card to fix that:
It’s Outland because the wide open plains of Nagrand felt right for such an open ended effect, moreso than anything in Descent or Uldum. But even though Outland might be Standard, this card was made for Wild, to enable a new kind of “jack-of-all-trades” warrior that feels frustratingly out of reach today. Having played the Two-Quests-Three-Heroes warrior, I think a card like this might elevate such a deck to meme-viability.
Wow already on 3 pages! Going to repost my first idea since it hasn't gotten feedback yet, and throw up my second idea. Feedback for others will be below.
FEEDBACK:
@linkblade91 - Congrats again to the 3 time champion! Out of those 3, Baine Bloodhoof is my preferred. Definitely is better as a 5/4/5. You'll get a 5th star from me if you submit a Token for the 3/3 Hammer.
@Pokeniner - I agree with linkblade when it comes to concerns about completing the quest in 1 turn. Even though Cataclysm exists, that comes at the cost of discarding your entire hand at least. This has no downside. I think at 4 mana, you might want to limit the number of copies instead of filling your hand. Even with the combo requirement. Look at Halazzi, the Lynx for 5 mana, you're filling your hand with just a bunch of 1/1's.
@Demonxz95 - Mummy Sigil is terrifying at 1 mana. This honestly would be really powerful at 3 mana. And at 3 mana, I could see it getting nerfed to 4 mana.
@MenacingBagel - I like it. Make sure to capitalize "Your". Maybe make it "Your hero can attack twice this turn." instead?
@thepowrofcheese - Umm… Murloc Tidehunter…
@Conduit - I like Murloc General the best out of them all. It's just good flavor and effect. I think you'd be safe bumping it to four 1/1 Murlocs. Couple grammar things: type out the number "three", so it says "three 1/1 Murlocs" (or four if you choose to go up to four). Used "that" instead of "to", that way the wording matches BEEEES!!!
@Wailor - I like Chumsayer and Darkspear Survivor the best. I have concerns about the later being at 6 health. With cards like Bladestorm in the game, this could make a ridiculously large weapon. I think tone down the health and mana cost.
@Hordaki - I actually like Anubisath Guardian more, but I don't think the flavor is completely fitting. The other Anubisath minions were 5/3/5. I know you bumped it to 5 attack so it would fit the quest, but I think that means Anubisath is the wrong choice in art/name for the text. Trans-Mrrgl-Fier doesn't do it for me. There are so many bad Murlocs, so you don't have a good chance for stats, and even transforming a 1/1 could just get you another 1/1.
@meisterz39 - You and Wailor have very similar ideas when it comes to your Fiery Warbringer. Hakuna Matata is amazing, but way too loud of a Lion King reference. Are we playing Hearthstone or The Lion King CCG? Better Part of Valor is solid all around.
@DescentOfDragonsOp - Balance wise, it's fine at 5 mana. The effect is a little underwhelming to me.
@Inconspicuosaurus - I like the 2nd one best. Would be a nice powerful target for either quest.
@KANSAS - I like Morgl, but I don't agree with using the same art as his portrait. I also really like Ogre Defender. You don't need "Ogre Warmaul" bolded though.
@shaveyou - I like Mummified Monkey the best, but I can't get over the fact that the card says "Monkey" but the picture is of a Gorilla.
@Cg8889 - Mrgrlstrom is the best. Make sure you have a period at the end of the text.
@grumpymonk - I like the idea of Tricks of the Trade, but have some balance concerns. I think that's Rogue as a whole, and not just your card though. I think you should go big or go home. It really opens up some crazy possibilities.
@DestroyerR - very interesting and unique effect that opens up some new possibilities. No complaints here!
@Thonson - I like it, but the Reborn feels tacked on and doesn't serve any purpose. Maybe drop it down to 1 health and add Divine Shield?
In the finals, it is technically allowed to vote your own card 5 stars and everyone else 1 star to advance your own chances of winning. If every finalist did this, they would theoretically cancel the entire thing out, but it's unlikely to have everyone do that.
My suggestion was to simply make it so that finalists wouldn't be allowed to vote in the finals at all.
Wow. Every time I get to bed before 11 pm on a Monday, I wake up to find 3 sites of ideas for the new competition. You guys are quick and it seems to be a slight disadvantage to live in Europe in this case.
I'm not sure when I'll find the time to contribute to this as I'm tending a sick cat and have lots of work stuff to do. Great theme, though!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
From what I’ve seen so far, non-finalists do this as well to the card they want to see winning. I’d suggest to change the finalist voting system to one where you simply have 1 vote to give to the card you like most, the one with most votes wins
Make The Cow King an alternate Warrior skin plz
Here's my idea:
It's a card that helps both quests, even if one is more conditional, and the RNG is more controlled than normal. Not sure about the cost, I feel it's a bit expensive at 1, but I think it'd be OP at 0.
Feedback:
DestroyerR: First of all, thanks for the theme! Really cool concept that really puts the creative part of your brain to work. Nice job!
As for your card: The design is great, but I think it's a little broke with Baku. 1 mana gain 3 Armor is pretty darn strong. Also, the fact that you can just keep it in hand indefinitely is also pretty busted. Yes, it has anti-synergy with the Uldum quest, but with Un'goro, it's just broken. I'd say a 2 mana 1/4 or 4 mana 1/6 that also looses durability when you use your hero power.
Also not sure this is eligible, since it synergises with the rewards more than the quests themselves.
Thonson: I like it. No one will play it because no one wants to play a 4 mana spell that gives +2/+2 and summons a Doomsayer, but I really like it :p
For real, the card is balanced, helps your curve and has a really unique effect. It's great!
CapnMunch: Is the even cost intentional? Because this would have a really interesting interaction with Baku.
A little expensive and requires a lot of set-up to get the benefits. That said, it's an auto-include in any Dr. Boom, Mad Genius deck, since, if you avoid using the 3 damage, you get an AoE of 1, 3 1/1s with rush, 7 Armor and a Mech for 4 mana. And as with DestroyerR's card, not sure it's eligible.
Xarkkal: Marshfin Spellcaster is ok, if a little bland. Nature's Wrath is probably a little broken, espically after you complete your first quest (which, let's be real, will be most of the time at that mana cost). Not super fond of either, but the murloc is probably better.
I would like to see a top 3 voting system. So you have to pick your favorite, and then the next 2 best. Then we could have a 1st, 2nd and 3rd place winner every week. Add additional site avatar borders/forum titles for each place.
Hey guys!
After following the competitions for like three years now, I've finally had a shareable idea for a card.
I thought of a card that benefits from holding other class cards and directly helps the Caverns Below. (can be also used after completing the quest to flood the board with cheap 4/4s)
Here it is:
Flavour-wise I was going for kobolds as they are known to spread like rabbits and flood opponents. Also, thanks to Togwaggle, they were the Rogue's class identity last year. I'm not quite sure about the name though. First I thought of "One Man Army" (as this kobold could become an army in quite some time) but of course this one's not a man, it's a kobold ^^
So, what do you think yhould be improved?
Thanks for your help <3
Thank you for your feedback. I realized my Mage card would only make sense against certain type of opponents (token decks mainly), so I scrapped the idea. I feel like I'm gonna stick to Mage though for this competition. This is waht I came up with so far:
The first version felt too weak so I added some damage. Unfortunately the text now is 4 lines long, but I think the flavor is there anyways =)
Edit: Third version added for flavor-overkill... Seems too weak though -.-
More Feedback:
Thez - Nice effect. Could see play in any 1-Quest Warrior, which is good because nobody in the right mind would play both quests in the same deck.
DescentOfDragonsOp - Still feels strong, but not OP anymore. Other than that the effect seems pretty boring…
Inconspicuosaurus - Definetley the second version! The minion might die in your opponents turn and usually you don't get to cast anything during that time. No need to change that.
KANSAS - Racing Minecart is simple, but I like it a lot. Just needs a Token =) Morgl the Oracle has a nice effect, but please do NOT use the same exact art as the hero… Zealous Priest is insanely OP. Those are better than vanilla stats with potentially POSITIVE card text!?
shaveyou - I very much prefer the Priest card. Excellent design. Makes Priest Hero Power useful. Sorry, but why is there a Monkey in Paladin? I hate it, but that is just personal preference, not bad design or anything^^
Cg8889 - The Paladin is the most interesting of your cards imo. For the wording I'd prefer "Deathrattle: Add a random Blessing to your hand."
grumpymonk - I love the art of your cards. Especially the Murlocs, because it can be really hard for the card and the Token to fit together so well. That being said Amber Rager technically is missing two Tokens, and Tricks of the Trade seems dangerous to me, especially when the majority of your hand is discounted to (0).
DestroyerR - Very unique effect. Also good thinking to make this an aura =) Seems balanced to me.
Thonson - First of all the flavor of this is off the charts. People will struggle to understand why this has Reborn without your explanation though…
CapnMunch - Good thinking. Looks like it would be fun with Dr. Booms Hero Powers…which is the main issue here. You would play this with Dr. Boom, Mad Genius and not with any quest.
Xarkkal - There's a general problem with Choose One cards where theoratically you need to make at least 2 tokens (in your case 3) for the card to be complete. The effect is really nice though. The Murloc as well. I don't know if one would ever play Battlecry-Murloc-Shaman, but it sounds a lot of fun!
Nirast - Too much text. Also that has to be the most generic card name I've ever seen…
bananenparty - Very nice. I especially like how you use one Quest as a requirement instead of trying to complete both Quests. If you look to improve the card I'd search for some better art. The current one kind of vanishes in the Rogue-black frame.
This is my idea so far. Is made to be a direct support for all the res effects priest has but isn't particularly oppressive like the infiltrator. It both heals (support for the obelisk quest) and is a deathrattle minion (support for awaken the makers). Works well with the uldum set i put it in as well.
I'll boop you
I made a card for each class that has 2 quests. I can fix potential grammar issues by myself, but I want to hear your feedback on balance and which card of these would be the most cool one to submit.
Fel Drainer serves as a carddraw-engine for Discard-Warlock and of course the carddraw makes it compatible with the other quest. For example, when you play a Succubus Felstalker and you discard any other card than Fel Drainer, you get to draw another. If you discard Fel Drainer, he is gone and you do not get to draw anything.
Awakened Anubisath Colossus is a big dumb guy legendary. I feel like I should explain one of his options. When you choose the additional 5 mana, you have 15 mana next turn.
I am a bit concerned about the strength of Sandwater Chargeleader but on the other hand Murloc-Shaman needs some strong cards.
Mummified Crusader serves as a value-machine for buffbased Paladins and of course it also has reborn.
Bribe is a 3 in 1-deal. Simple yet fitting. By the power of money you convince the enemy and a few of their friends to follow you.
Dalaran Battlemage wants to encourage Mages to go towards a more minion-centric deck and rewards them with random spells. He works for both quests.
Cleric of the Arena would slot naturally into a minion-based Priest since his heal does not go face. If he hits a high-health minion with the DR, the quest is on a good way to completion. And note that sneaky Deathrattle.
Stalwart Axe provides a good tool for taunt warrior. If you play it on T2 and you follow up on T3 with a taunt, it becomes a Fiery Waraxe and so on.
A worse Masters Call, but in the right deck it could accomplish things. You get to draw a lot of cheap minions and both hunter quests like that.
I will give some feedback later.
Revised the name to better fit the art. I was hoping to go with a smaller monkey, but I can't find art for it anywhere. With regards to it not fitting Paladin, I'd agree, but also point out that SoU was a weird set for Paladin. If anything, a mummified Gorilla fits better than wasps or lions.
Feedback!
bananenparty - Nice idea. It's feels like it stretching a bit to fit in with the criteria, but not the worst offender. It's a solid enough card, and I can't think of suggestions for improvement.
Nirast - Shadow Pilfer - Full stop should follow the brackets, not precede it. (Although this is inconsistent, even within Blizz) Friendly is misspelled. Aside from that, this is really stretching to fit into the weeks theme. It's a significantly worse Shadowstep, with a weird unrelated combo effect. I suppose it could be used to try an extend a some kind of tempo/thief blend, but it's a weird card.
Xarkkal - I prefer Marshfin Spiritcaller by a long way. It feels like a card that could exist, and happen to fit criteria for the competition, rather than a card designed especially to fit. Murloc Decks love ways of keeping a board, and this card helps with that.
CapnMunch - Really Memey card. It feels like a custom card, rather than a real one, but there isn't a lot you can do to change that and keep the idea. All I would say is drop the cost. If it weren't for Dr Boom, this could easily be 1 cost. As it is, I'd say 2 mana would be fine.
Grumpymonk - I prefer Amber Rager personally. While Rager cards can veer into Meme territory, this one feels somewhat playable, in a similar vein as Cursed Disciple.
Hello all!
I've been away for some time, sorry for that.
My idea:
One issue I have is that the battlecry doesn't double up very well, so maybe I should attack it from a different angle?
This post is discussing the wild format.
Ok, here is my entry so now. Thoughts?
Alright, I've taken all the feedback given, but messed up the watermark.
Self proclaimed good at battlegrounds
Great theme! here are my first ideas:
Here are my ideas for this week:
I admit this is a bit boring, but the art just yelled for a choose one druid spell and I think it might be useful. Wasn't sure at all about which watermark to put on this.
A refuel for Discolock. I'm not sure about the wording and if this shouldn't be a spell. The flavor is meant to suggest that you've lost your way in the tunnels (discarded your cards) and the kobold helps you back on track (draw).
My favorite out of the three, Sylendra is a flexible minion that helps you build a board in a wide variety of situations. Note that it's up to you if you proceed to spend that unspent mana or not. I also did my lore homework: She's the Head of the Druids of the Antler who revere Malorne, father of Cenarius, which is why I made her summon a treant. With all the treant cards in that expansion, I figured she would be placed best in DoD. I'm not sure about the cost and the stats, but I wanted the card to be cheap to be as flexible as possible and a little overstated, so that she still gives some value if you make her summon a 1/1 token.
Please tell me what you think of those! I will start writing up your feedback right now.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Hi, first post here, got several ideas, let me know what y'all think.
I'm a little iffy if Candleseer/Leyline Contriver might be overly stronk or not so lemme know if there's any way to improve on either of these cards.
I make stuff! Go check em out down below here!
More to come soon, maybe?
Huy Dag, Beatdoof.
On your cards:
Boarmaster: I like this card a lot, potentially combo-able but not too strong. Very nice.
Leyline Contriver: I think this one is not as dangerous as it looks. The strongest possible case is in a non-reno quest mage style deck, where it would discover maybe 3-5 cards? Not too strong compared to evocation, and the cast trigger is slower than flamewalker.
Candleseer: I think this one is very dangerous, in a way that would make a burgle rogue deck dependant on drawing it to win. If you somehow dulled the snowball potential, z.B. the tokens cost 1, I think it would be a lot better.
This post is discussing the wild format.
Feedback!
Elfensilver:
MenacingBagel:
Shivershine:
economicaooc:
shaveyou:
Feuerrabe:
BasilAnguis:
TheHoax91:
bananenparty:
Nirast:
Xarkkal:
CapnMunch:
Thonson:
Destroyer:
grumpymonk:
Cg8889:
KANSAS:
Inconspicuosaurus:
DescentOfDragonsOP:
Thez:
meisterz39:
Hordaki:
Wailor:
thepowrofcheese:
linkblade91:
Demonxz95:
MrRhapsody:
Pokeniner:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thank you for your comment anchorm4n. Sorry for not filling in watermark/rarity. The card was a draft, and I usually think of rarity/set once I'm sure about the card's mechanic.
On your analysis of the ability: I think that I agree with the power being too high. I think removing the rush just makes the card into a worse Grumble though, so I'm going back to the drawing board.
This post is discussing the wild format.
It's a Tauren Druid in Cat Form if I'm not mistaken, but yeah I've actually been looking for different art to use for the token. I'm not sure about balancing though. I'm thinking either Rush needs to be dropped, or mana cost needs to be increased.
The art came like this.
Thanks for the backfeed, dood. I do like me Boarmaster yeah. Leyline Contriver not being stronk to you is a little surprising but I guess it makes sense. I agree with Candleseer kinda. I'll see if I can change it later.
I make stuff! Go check em out down below here!
More to come soon, maybe?
I have adjusted some of the cards based on feedback. I dropped Zealous Priest because it seems to be the least-popular. I can't find any other art for Morgl except for the one on the Hero portrait.
More feedback:
@Demonxz95, Sorry if I have been overly critical about your cards. I guess we just have different styles. I think the main reason I tend to dislike your cards is because you are usually trying to push the limits for card design, I usually prefer cards to be simpler and more down-to-earth. Taking a second look at your card I guess it is fine. When I first saw it I didn't realized that it copied the minion, I thought it just returned the enchantments to your hand. After I had re-read the card I was still in the mindset of it not working with Making Mummies.
@Cg8889, I am not 100& sure if Druid of Patience would trigger Jungle Giants, but I would need someone else to confirm that for me. That aside, I like Blessed Templar the best, though I am not sure about the wording. Saying "a card with 'Blessing' in its title" feels a bit weird, but I don't know of any better way to word it. I think if it just added any buff spell to your hand you could find some way to word it that would read smoother.
@grumpymonk, I like Murloc Sandrunner the best because the other two look a bit too janky. That being said I do think it is a bit too powerful because of the flexibility and raw stats it gives you. I think if it was a 3 mana 2/2 (or maybe a 2/3) and it gave you 2 mana 2/2s it would be better.
@DestroyerR, I am pretty sure Impetuous Hellblade has no synergy with Fire Plume's Heart. I mean yes, it effects the Hero Power, but I don't think that counts.
@Thonson, This looks pretty cool. It has good balance and flavor. I can't really find anything to criticize, I would vote 5 stars if you submitted the card as it is now.
@CapnMunch, I would argue that having synergy with your hero power doesn't count. I am under the impression that the card has to help progress both of the quests. But that aside the card is very weak. Before you complete your quest it is just 4 mana gain 2 armor, but after you have completed both of your quests it is 4 mana 4/3 deal 8 damage to a random enemy which, while powerful, is still barely worth putting both quests in your deck. By the time you get this card fully pumped, it is so late in the game that it hardly matters if you get an above-average 4 mana card.
@Nirast, Cool card, I do have some nit-picks though. For one, making it an epic is probably too much. This card is basically a slightly worse Shadowstep combined with a slightly worse Pilfer. You could easily make this a rare and it would be fine. Also, you have 5 lines of text which is too much. If you made it say "Return a friendly minion to your hand. Combo: add a random spell from another class to your hand." it would fit. Other than that, looks great!
@bananenparty, The only two things I would change about this card is adjust the stats, and fix the wording. 2 mana 2/2 add 2 cards to your hand feels a bit too good, even if they are random cards. Also, what would happen if you are holding two different cards from another class? Would it pick one at random or would you be able to pick it? I would fix the wording to make that a bit more clear.
@TheHoax91, I don't like this card a whole lot, but that it just my own personal taste. One thing I would change, I would remove the "if you play it" from the text as it seems a bit pointless. I guess it is there to prevent any combo from becoming too consistent, but it makes the card read kind of weird. Really though I would just listen to other peoples feedback because I really don't know what to think about this card.
@BasilAnguis, This card is fine in a vacuum, but I don't think it would do too well in the competition. People hate Big Priest an awful lot. This card promotes a big priest style deck. I think most people are going to give this a low rating either because they don't want any cards directly supporting res priest, or give it a low rating because it is slow and underwhelming.
@Feuerrabe, Fel Drainer is a really weird mechanic and probably OP. Awakened Anubusiath Colossus is really dangerous because of OTKs. Sandwater Chargeleader is pretty good, but I would make it target a friendly minion, not random, and also add the word "random" between "a" and "murloc". Mummified Crusader needs new art because of [Hearthstone Card (bodywrapper) Not Found], and also is a bit dangerous because it effectively gives your buff spells permanent echo. Bribe costs way too much for what it does. Dalran Battlemage is basically Dune Sculptor but a 2 mana 2/2. Cleric of the Arena is fine I guess, but a little plain. Stalwart Axe is a bit dangerous because you can rack up huge amounts of damage with cards like Infested Goblin, nothing is stopping you from hoarding the axe until the end of the game to deal huge amounts of damage. Cub Training is probably my favorite. Though I would reduce the cost and only make it draw 2 minions because draw is supposed to be a weakness in hunter, so drawing three cards at once seems like a lot.
@economicaooc, This card is too weak. Compare it to Grumble, Worldshaker, that card was never used except with Shudderwock. There is simply no point in playing this minion. Why bother going through all the trouble of spending 5 mana, then 1 more mana to play the murloc when you could just leave it on the field? Also you forgot to put a rarity gem.
@Shuvershine, Does this work on your opponents turn to so that when a minion punches your face they take damage? If so then the card is pretty cool. Otherwise I would say the card is too weak.
@Elfensilver, Geode Elemental is insanely OP when compared to Ice Rager, I have no idea how you can justify power-creeping a card so much. Just kidding, though I do think Old Mentor is the better card. I do think it should be a battlecry instead of a Deathrattle. It doesn't make sense that he would teach you a cool move after he died.
@anchorm4n, I like Force of Will the best. Tunnel Guide is super dangerous and would probably bring to to fatigue in an aggro discard warlock. And Sylendra Gladesong is pretty weak because by the time you have enough mana to summon a treant of significant size, you have probably already completed your quest and have better threats to play.
@Beatdoof, I really like Boarmaster. The other two look a bit dangerous because of infinite value shenanigans. I would give Boarmaster 5 stars as it is now, but that is just because I am a sucker for cool looking Hunter cards.
Carrion, my wayward grub.
Ok, I improved it. Thanks @KANSAS
Thoughts?
After the feedback i added taunt:
I know people hate a lot big priest but the card is made specifically to not be for that archetype. It is only a 2/5 taunt, it's not that oppressive. Bone Wraith has the same stat line and is arguably more annoying, so i really don't see this as being that powerful when summoned over and over. And since you want to make a lot of copies of this specific card you'd see less Impostors or Khartut Defenders being brought back.
Now some feedback on your cards:
Ogre Defender is a neat concept but having played Taunt Quest Warrior i can tell you the 5 mana slot is filled to the brim with good taunts. Perhaps try to make it cheaper and smaller.
Racing Minecart has great flavor and balance, it's probably the best of the three.
Morgl doesn't seem that good. Murcloc decks don't pack a lot of spells, in fact they barely have more than 5 or 6. I don't see how you could get full value out of this. I suppose a spell heavy deck would be better but random murlocs is not that good for such a playstyle.
I'll boop you
Thanks everyone for the feedback! I ended up submitting Darkspear Survivor, since she received pretty good feedback although I wonder which responses I would've gotten for Chumsayer if I presented a more balanced version of him.
Now it's my turn to give some feedback:
@linkblade91
The main with all of them is the artwork: Wraith Knight art isn't very clear and does not fit Hearthstone, while Baine's art (and name) are already in use. If you decide to go with Wraith Knight, I leave a better art below (even if it's still not very Hearthstone-y):
@Pokeniner
@MrRhapsody
@Demonxz95
@MenacingBagel
@Conduit
@Hordaki
Trans-Mrrgl-Fier is also good because of how fitting the artwork is, but he could easily be a bit stronger (a 3/3, at least)
@meisterz39
@DescentOfDragonsOP
@TheHoax91
Nether Tempest is also fine, but both Mage Quests are too similar that it might hinder your card. If you decide to stick with Mage cards, the second Rule of Threes would be the best IMO.
@Thez
@Inconspicuosaurus
@KANSAS
@shaveyou
@C8889
Blessed Templar is also fine, but Reborn cards are usually mummies, so you may want to change the flavor.
@grumpymonk
@DestroyerR
@CapnMunch
@Xarkkal
@Nirast
@bananenparty
@Feuerrabe
@Shivershine
@ElfenSilver
@anchorm4n
@Beatdoof
Fixed It here
To anyone saying they’re not sure if synergy with the reward counts, I definitely meant for it to count when I came up with the theme. I don’t really see why it should be otherwise, and this opens up a lot of design space
Make The Cow King an alternate Warrior skin plz
New Idea for Carlos:
Carlos will discover a Legendary minion. Then he will make a seperate pool for random and discovery cards that implement the legendary. If the legendary minion fits the bill of a spell or burgle card (like Pilfer) it will always be generated. This can make things like Pilfer much more reliable in game. You also make it so that this card will always be discovered if it fits the prompt (Dragon's Hoard). So you could bounce this multiple times to get the same legendary if you wish or widen the pool of legendaries you pocket. If more than 1 card is pocketed, the game would designate if a card or not in the pool would be viable if there are more than 1, then a choice will be randomly between the choices.
Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
As a concept, pocketing cards seems interesting, but there's so much information underlying that one little sentence that I think the mechanic would need to be introduced as a set-wide keyword mechanic rather than a random one-off legendary mechanic.
Here are some of my ideas so far
Had a new idea that I thought I'd share for some feedback. As a Hunter main, I wanted to make a card that works for the Hunter Quests, but that wouldn't be just another 1-cost minion. One of the big struggles and failures of The Marsh Queen was actually card draw. Even with the card draw on those 15 Carnassa's Brood. With all the 1-cost minions needed in your deck to finish the Quest quickly, you end up with small hand sizes and lots of unused mana. Runaway Hatchlings is meant to be played after Queen Carnassa is played, making use of all those Carnassa's Brood in your deck, so you can make progress on Unseal the Vault and refill your hand for the late game.
Any additional feedback on my other 2 ideas, (located in the spoiler above) would also be appreciated. I'll get some more feedback up for ones I haven't gotten to yet during my lunch break.
Edit: made some changes to Runaway Hatchlings
A new design.
Maybe this is too strong? I think that powercreeping novice engineer in a class card is okay. Maybe this should cost 1 more and discount by 1 more?
EDIT: I realise that I somehow capitalised 'it'. Sorry.
This post is discussing the wild format.
I'd really like to make Sylendra work. How do you like this version:
More Cenarius flavor and more impact from the Treants. The 5/5 threshold could be reached by turn 8 (without ramping). At worst (assuming you don't play it on curve) this is a 4 mana 3/2 that summons two 1/1s with taunt, at best it's a 10 mana 3/2 that summons two 7/7s with taunt. Still not strong enough?
(Edit: I changed the Battlecry to an end of turn effect because this version would be really OP otherwise and it feels just wrong to combine it with the unspent mana condition.)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedbacktime for all the cards I have seen, when I started.
@Pokeniner
@Shivershine
@BasilAnguis
@MurderFaece
@KANSAS
@beatdoof
@anchorm4n
@Elfensilver
@MenacingBagel
@shaveyou
@TheHoax91
@bananenparty
@Nirast
@Xarkkal
@CapnMunch
@grumpymonk
@Cg8889
@Inconspicuosaurus
@DescentOfDragonsOP
@Thez
@meisterz39
@Conduit
1. New Plan (Great Flavor, nothing to add!)
2. Man of Many Faces (It is weak, but has infinite value that is not so scary and it gets its job done. Can this also revert to being a Rogue-card later?)
3. Chosen by the Scourge (Does the "it dies. Horribly" vanish, when the reborn activates? If so, this card is in my Top 3, else it would get placed much lower.
4. Murloc General (Could be scary with Warleader)
5. Twin Ancients (A note though, ancients are tree-giants, so if you want to keep the artwork, change the name)
6. Honorable Samurai
7. Possessed Boar
8. Clumsy Alchemist
9. Essence of Yogg-Saron (The add spells to your hand-part feels forced. Also what if it goes off into a Puzzlebox on T3?
@thepowrofcheese
@Demonxz95
Hello Xarkkal,
Feedback:
Marshfin Spiritcaller: I think that this is a little weak, but fits the bill of a double quest deck very well. If it were a more aggressive card that ancestral spirit-ed a murloc that could be fun, but maybe less on-theme.
Nature's Wrath: This one feels like a deck that has use for one mode would never use the other to me. Plenty of real cards already have that problem though. I think the power level is good overall and could be a good bit of removal in a class that struggles with it.
Runaway Hatchlings: I really like this card. The potential for combos is interesting, even if I can't see any right now, and could be a great addition to a midrange-ier hunter strategy, pulling out glacial shards and similar.
This post is discussing the wild format.
Some Feedback
economicaooc - You forgot the Legendary tag other than that i like it.
Shivershine - I really like it could bring back control warrior because of the attack during your opponents turn.
MenacingBagel - I like it.
Elfensilver - I like them both. But Geode Elemental more. Also no need to bold Heroic Strike
anchorm4n - I like tunnel guide the most. Force of the wild is to weak and Sylendra feels to good because you also get to spend the mana so you just get a free minion and am also not sure if it fits the rules of the competition.
Beatdoof - My favourite is Candleseer is decently powerfull and seems quite fun. Leyline Contriver seems to similiar to Apexis Smuggler and Boarmaster is just meh.
KANSAS - Racing minecart is very boring, Ogre defender also seems quite boring. My favourite is Morgl
MurderFaece - Seems good
BasilAnguis - cool mechanic not sure about the card tho.
Pokeniner - Probably the most fun card i've seen in this competion
Xarkkal - I love all the cards tho favourite has to be Runaway Hatchlings
Tossing around the idea of making Mummy Sigil cost 2 (instead of 1) off of DestroyerR's feedback.
Hello Demonxz95,
I think Mummy Sigil is a very interesting card that opens up an interesting direction for paladin. The ability to put this effect onto minions that copy themselves or that you copy with emperor wraps could be a good value tool in a class that lacks powerful value tools. I would wonder if Primalfin Champion + Spikeridged Steed/similar + This every turn could be a problem, but it would probably be too slow to be oppressive.
This post is discussing the wild format.
Ok so I made this card a while back but I think this works really well for the theme:
I really want to know what you guys think so please hit me up with criticism.
It seems Morgl is the most popular. I found some new art and gave him a new name to fit.
I am not 100% satisfied with the art, but it was all I could find. If anybody else has anything better I would be very grateful. What do you think?
More Feedback:
@MurderFaece, I really like this card. Using Echo is a creative way to make it fit both quests. The only thing I would change would be to make it a Battlecry instead of Combo.
@BasilAnguis, You are right and the card probably wouldn't be very oppressive in res priest. I was just worried that your opponent would be able to get 8 of these in a game and you would have to deal an extra 76 damage to kill the opponent. I just think that because of the 'big priest' vibe of the card, it might be a bit too easy to dislike.
@Pokeniner, I agree with meisterz39 that pocket as a mechanic is cool, but it doesn't work on a stand-alone card because it is so complicated. I would save that idea for a custom expansion or class or something and try and come up with something else.
@RenoLord, I don't like Onyxia's Whelp because if I were making a deck that has two quests that change your Hero Power, I wouldn't also want a Hero card that changes my Hero Power. I also don't like Twin Bloodstabers a whole lot because the enrage doesn't do anything on your opponent's turn. Murloc Gravedigger is pretty cool and so is Hatred Warlock. I would change Hatred Warlock so that it doesn't replace the card it discards. It should draw 1 with the risk of discarding it, not draw 1 with the option to replace it if you don't like it.
@Xarkkal, Your card kind of reminds me of Ball of Spiders. It is a lot of mana to summon small minions. I think you could reduce it's cost to 4 or 5 and be okay.
@economicaooc, This card is pretty OP. It is basically a 2/1 [Hearthstone Card (farsight) Not Found] for murloc decks, or an upgraded Novice Engineer for any other deck. I would make it say "Battlecry: If you control another Murloc, draw a Murloc and it costs (2) less" and maybe make it cost 3. This way it only works in Murloc decks.
@anchorm4n, The main issue I have with the card is that it looks really clunky to play. The card is fine, it just isn't for me. I would vote it 3 stars as it is now, not too good, not too bad. Has potential, but doesn't appeal to me specifically.
Carrion, my wayward grub.
I based this effect on cards already in the game, Academic Espionage, Swashburglar and Blink Fox all grant you cards from your opponent's class.
I was affraid of making it too similar to Blink Fox, but you might be right on this one.
Only older Burgle support cards do this. As of Rise of Shadows, Burgle cards now add cards from just any random class that isn't what you're currently playing.
Although, as it is a Witchwood card, it does make sense for it to specifically be the opponent's class.
I had originally put it at 5-mana comparing it to Call to Arms, but then had concerns about the very likely highroll of pulling 3 Carnassa's Broods. Which would be the same as draw 3 cards and summon three 3/2's, which is pretty strong even for 6 mana.
I also ideally wanted this to cost 6-mana so it would fit in on-curve with [Hearthstone Card (Queen Carnassas) Not Found].
Definitely struggling to find the ideal balance on this one.
As for your card, much better with some different art. My only complaint is how small he is, depending on resolution and how you can get it to fit in the oval, you might want to play with zooming in on the photo at least a little bit.
Edit: Found the answer thanks
EU
My first template. I would really appreciate any positive and negative feedback on this.
EU
I like the effect, although I see one problem.
The art is already taken. Cryomancer.
Thanks, I'll change it up tomorrow. :)
EU
A thank you, I left just before Boomsday and came back about a month ago so I didn't know they changed it. But yeah it does fit according to Witchwood
Okay, thank y'all so much for your amazing feedback!
Here is the new draft of my card:
Let's explain the changes I made:
First of all I changed the art, as someone pointed out it wasn't rogue-ish enough. This led to me changing the whole flavour and putting it into the RoS-expansion. I really like that change though. A thief that calls their friends after finding out where the loot is seems extremely logical.
Also I changed the 2/2 to a 2/1 to make it a bit weaker. I was thinking about doing that from the start, but I didn't want it to be bad as a standalone card without synergy.
About the 'infinite value': I totally agree. I'm thinking about turning it into three copies, to make hand size an even more limiting cap, but that sounds extremely op for the cost (as hand size is defo not a problem that early in the game). What do you think?
I'm extremely happy with the design now though, thank you so much again for your help :)
I go to bed with three pages and wake up to six... WOW.
I'm still gonna wait a but longer but I think the favourite so far seems to be New Plan! Thanks for all the feedback! :)
:)
Based on feedback, I'm going to go keep these two. I really like Tricks of the Trade but I'm afraid it might be too strong.
Edit: Made tweaks, added Warlock card. I'm not doing myself any favors by adding more cards, but I love this theme and I keep getting carried away :)
Edit: Added Priest card
Here's more ideas i came up with.
Which one should I go with?
Edit: More feedback
Zeratia
Grammar: Should say "equal to your unspent mana".
Balance: all good
Design: My only issue is that this seems slow in the Jungle Giants deck. I'm not sure to fix this without changing the card.
KANSAS
Is this better?
https://www.artstation.com/artwork/1gEDK
It doesn't take place in the water, so you might want to change the name, but I this is the best I could find.
bigcums
Grammar: Murloc should be capitalized.
Balance: all good
Design: I like it. Seems solid to me.
anchorm4n
I feel like this card is strong now, maybe a little too strong. It's only bad on turn 3 and on later turns, you could just play this by itself and build a large board. It's above the curve at 5 or more mana. On turn 7, it's 11/10 worth of stats.
economicaooc
The cost reduction can make this essentially a 0-mana 2/1 draw a card. I would make it a 3-mana 2/2.
Xarkkal
Grammar: all good
Balance: I feel like Runaway Hatchlings cost be costed at 5 and it would be good but not game-breaking. Maybe I'm underestimating the value of the battlecries but it seems a little weak to me.
Design: The whole summon and trigger their battlecries thing seems kind of awkward and inelegant to me. I would make it draw 3 from your deck and reduce their cost to 0. It wouldn't change the function of the card and would even make it a little stronger, as you can hold off on playing the minions.
RenoLord
Grammar:
Hatred Warlock: missing 'in' between 'still' and 'your'.
Twin Bloodsabers: missing 'minion' between 'this' and 'takes'.
Balance: all good
Design: Not a fan of Oxynia's Whelp. You wouldn't want to run galakrond if you're running either quest. The other warrior card is too hard to set up. The warlock is nice because the discard is not totally random and there's room for the player to maneuver on later turns. The shaman card is okay, but I don't know if that resurrection-like effect fits in shaman.
BasilAnguis
Grammar: Shade needs to be capitalized in the text box.
Balance: all good
Design: If the card is not for big priest, I'm not sure why the deathrattle scales up. You're probably not going to play more than two of these per game outside of discover effects.
MurderFaece
Grammar: all good
Balance: This seems quite a bit weaker than Face Collector imo, needing combo to activate and getting worse minions usually in place of 1 attack, and that card wasn't very strong.
Design: It reminds me of Face Collector, but I like the idea of echo the help with the rogue quest.
Beatdoof
Grammar: all good
Balance: all good
Design: Boarmaster and Leyline Contriver are fine, but they don't excite me that much. I think Candleseer has the most potential if balanced right.
Elfensilver
Grammar:
Old Mentor: Heroic strike should be in single quotes, not bolded.
Geode Elemental:
1. Should be "give this minion +2 Health" instead of "gain two health"
2. Mana and crystal should be capitalized.
Balance: all good
Design: Old Mentor is solid, but I like Geode Elemental more. It's well balanced and does something unique.
I narrowed my selection down to these cards. Some are also changed based on feedback.
I also want you to give feedback on which version of Stalwart Axe you like better. I created the 2nd one from anchorm4n's feedback. Personally I lean towards the first one since playing taunt minions is not very difficult and would basically give this weapon infinite durability. Yes, you could punch for a lot of damage with the other version but it has only 2 durability and requires setup.
Making Saltscale tutor for spells makes it able to tutor for Bloodlusts or Everyfin is Awesomes. Doubling the battlecry in a deck with cheap damage spells could also enable burst damage.
As for Feuerrabe, some feedback:
Fel Drainer: I assume that this would only work for random discard effects, otherwise this is very dangerous. Assuming that, this is probably fine, but a bit unreliable to actually go into discardlock. A nice idea, but I think it is either way too strong or does nothing, never in between.
Cub Training: This one I like, largely because it lets you run a small suite of minions in the classic yogg'n'load shell. In terms of serious usage, I would imagine that this only works if you need to tutor something, even though it is one of the only draw effects in hunter. I know Small-Time Recruits already exists, but maybe a similar effect could be good?
Sandwater Chargeleader: Not a huge fan of this. As with any random from a tribe effect, it can be too random to be fun sometimes, where the difference between getting a Murk-eye or Warleader and getting a Tinyfin is so massive.
Stalwart Axe: I think that I prefer the +durability, just because sitting on a weapon waiting for it to get to high attack feels a bit slower. The pressure given by an immortal weapon, as shown by Stormhammer, is not too strong, and the constant source of attacks also works very well with hack the system.
This post is discussing the wild format.
After further brain storm, decided to design an alternative legendary to my initial Lady Anacondra. Feedback much appreciated!
EU
Zeratia, the text should probably say "with stats equal to" like Spirit of the Tiger
Thank you to all the feedback provided. Looks like my Shaman and Paladin ideas were the choices. Over concern for the strength of my first Shaman Murloc, I changed it up to the below to match up with Maelstrom Portal
I also changed the order and wording on my Paladin card to be a little more concise:
Might think of other ideas but pretty sure it will be one of these two depending on overall reactions.
So a random minion with stats equal to the unspent mana left? Or more like a token beast?
EU
Made a second one today, though I already submitted Portal Jumper. This one is a Warrior card, and despite using a mechanic that Team 5 is mostly staying away from these days, I think it's a pretty fair card because of the condition in the Battlecry.
Quick! Someone give me something clever to write here.
Feruerrabe
I like the weapon the best. The second version fits the quest better because the first version doesn't have any special synergies with Hack the System. If you're worried about the infinite durability, as economicaooc said, you can make it like Stormhammer except for taunt minions.
Zeratia
FYI, if you go with the equal stat route for Lilliandra, anchorm4n made a card in this thread the falls into the same lines.
I like Lady Anacondra's effect and I think is very unique, but it reminds of a Kun the Forgotten King that's much harder to set up for slightly better stats.
Cg8889
I prefer the Blessed Templar, mostly because it does something new. The Shaman card is solid, but it doesn't appeal to me as much because it's combining rather commonly used effects.
Thonson
I don't know, this seems really strong in face warrior. My gut says that it would be absolutely OP if unnerfed Fiery War Axe still existed.
Thanks for the feedback! I agree 5 mana is the better cost, and I ended up submitting it at that. The battlecries at first glance may seem weak, but this is designed to be played after you have 15 Carnassa's Brood in your deck. That turns this card into a good chance of being "summon three 3/2's and draw 3 cards" for 5 mana.
As for summoning vs. drawing and changing the cost to 0, I have to disagree. The card is named Runaway Hatchlings. It goes against the flavor of the card to have control over when you play the minion. The entire flavor is based off of losing control over baby raptors.
As for your cards, Tricks of the Trade still does it for me. I think it's the most interesting. It's both equally terrifying, yet a card I want to play with.
Shiiiiiiit I choose the wrong version of my card in the gallery and submitted the wrong card. I guess that can't be helped, can it?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I don’t think so, no. Was it a big change?
Make The Cow King an alternate Warrior skin plz
Yeah, it was the first iteration versus the last one. The description is also completely written with the second card in mind. I submitted on mobile and only saw the top part of the card with the art and the cost. The one I wanted to submit somehow ended up in another folder.... Im really angry with myself now.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Ok, new idea:
I think it's balanced. Hand of the A'dal offers the same buff and draws a card, and the Deathrattle on this is around the same value and is situational.
Feedback for this page:
bananenparty: Uhm, you can go infinite with this. Yes, it's gonna clog up your hand, but if you keep a card from another class in hand, it's going to be stupid easy to complete Caverns, and from there it's 4/4s ad infinitum. Card is busted. Sorry.
grumpymonk: I don't think Tricks of the Trade is that op, but I prefer Amber Ranger and Fungal Giant the most. Caretaker and Soul Conduit are also interesting (The latter works really well with Magma Rager, lol). Ready for Battle is kinda meh.
Feuerrabe: Fel drainer is kinda weired, and will tell your opponent you have it in hand. Cut Training is ok. The murloc seems a little too powerful. The weapon that gains durability is probably the best, since with the other you could just keep it equiped until you you gain a stupid ammount of attack and it't be overpowered. I preffer the weapon the most.
economicaooc: The card is ok, But I'd change the wording to "Reduce it's cost bu (2)".
Zeratia: Arch Druid is pretty good, I like her. Isn't Anacondra just a more situational Battlecry Kun with ore Health and Taunt?
Cg8889: The murloc is good. Basically a Maelstrom Portal on a stick that's limited to Murlocs. The Templar is also ok, the Deathrattle pretty much guarantees a targeted spell. I prefer the Templar of the two.
CurseOfMech: Cards that generate class cards are usually neutral, so it's kinda wired to see this one. I think you could put it on a neutral minion called "Apple Vendor" or something, since the rules don't specify the card must be class specific (for example, Khartut Defender would be eligible for Priest).
Fixed the fact that "murloc" should have been in capital letters. Any other thoughts ?
Thanks for the feedback, I tried to compare the card to Kun the Forgotten King carefully to make it as balanced as possible, though I think I underestimated the difficulty of gaining 10 mana from the battlecry. I might end up giving Lady Anacondra a bit further stat boost to make up for it.
EU
Feedback for the pages 4 to 6 (else it would be to much) for everyone who has not handed in their card yet.
economiacaooc
Shivershine:
MenancingBagel:
Beatdoof:
Leyline Contriver: Sorry, that's to strong. With mage's abundance of cheap spells, and then this hypothetical card during Cyclone Mage's best time, this could set of endless discovery chains, which is unfun for the opponent, and really strong. A card with similar stats exists, and it 'only' provides random minions, while still being playable.
Candleseer: "After you add a card from another class…" - this is not complete, and the text is to long. But this seems one of the few suggested rogue cards that might see play in a Questdeck, although both quests don't seem to mesh. Good idea, but the text is way to long.
KANSAS:
MurderFaece:
BasilAnguis:
Pokeniner:
RenoLord:
Murloc Gravedigger: tasty flavor, and most interessting- its basically - 4 mana: 3/4 + random 1 or 2 mana murloc. Great effect, but somewhat strong. Maybe lose a stat, and rise the rarity up to rare.
Onyxia's Whelp: Okayish, but boring. Small lore criticsm: in descent of dragons, there is no Onyxia. A whelp of her doesn't make much sense.
Twin Bloodstabers: mostly boring, and paired with galkrond, this is very dangerous.
Xarkkal:
Demonxz95:
bigcums:
Zeratia:
bananenparty
Grumpymonk:
Amber Rager: I love it. the perfect rager- still unplayable, but in the likeable almost-playabale-rager-sort of way.
Tricks of the Trade: Good idea, design and card. Only- it's way , way to strong. Copy a couple backstabs, lackeys and an edwin, and you cleared the board, generated value and a developed a card yourself. For one card. It would still be good as a dungeon run treasure.
Ready for battle: hard to evaluate, but opens some combo potential - or it's just unplayabe. Dunno,sorry.
Caretaker: Simple, good flavor, playable. I'd change the picture to also contain some critter.
Fungal Giant: Ugh, manacheating. Seems mostly fair, but I do not think this idea is popular? But I like how it synergieses well with both quests.
Soul Conduit: Weird. I don't play warlock, but I feel the friendly minion wouldn't survive this intact.
Feuerrabe:
Cub Training: worse Hunter's Call, but lovely art, great find! Try to buff it.
Sandwater Chargeleader: Sandwater sounds weird. Maybe use 'Beach' or 'Oasis'. And to fit both quests, the wording is to complicated. Maybe change the effect to : give a friendly murloc rush and +2 attack or something in a similar vein.
A stalwart axe with high durability seems better- just because of stalwart,
Cg8889:
CurseOfMech:
Nirast:
Changed the wording a little bit, should I submit it yet? While I liked my other suggestion,but since I'm really bad at finding art, so I'll scrap it.
Flavorwise (because someone suggested battlecry) he first protects you, and then you avenge him with what you've learned.
I was thinking to go with this design but would like to have some feedback first. Would it be better with 2 mana or would it then become too op. In a worst case it would then be just a 1 mana cheaper Silverback Patriarch that never saw any play. Could it be upped to be a 2/4 to be a class specific Squirming Tentacle with an upgrade? Thanks for the feedback!
May the waves ever lap at your feet
-Murloc Spirit
Ok, since someone has pointed out that the madam lazul connection is a bit strange in shaman I made another version with a different name. What name do you guys think it's better?
if you want to make This a hagatha reference, there’s already a murloc hagatha art you can use
Make The Cow King an alternate Warrior skin plz
I know I have no one to blame but myself for messing up my submission, but as I'm by far not the first to do so, I'd like to suggest the addition of a tool to prevent these mistakes. I imagine a preview button or a dedicated page where you can see your entry and have to confirm your submission would do the job and save two or three people from getting disqualified because of stupidity every week. I hope this wouldn't be too much of an effort and would be very grateful if it could be realized.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thank you for the feedback!
I've decided to make it a battlecry to keep it more in line with Blink Fox and Face Collector whilst not stealing their individual identities. I kept the stolen card as one from your opponent's class, but only to make it fitting with the Witchwood expansion. If I would have made the card from a more recent expansion, it would just be another classes' :)
I came up with a new card that fits the Hagatna theme better but I am not sure if I like it more than the old card. What do you guys think? What is the better version? Should I just change the artwork and keep the old effect or go with the new card I made?
I appreciate the feedback, but I've seen this a lot with feedback people have been giving this round, and not just for me, but for everyone. Do people not understand the premise of this competition?
"it needs a weak legendary to make it somewhat consistent and playable."
We are designing cards that have synergy with both Quests. Yeah, you're running a deck with The Marsh Queen, it is a weak legendary. The ENTIRE purpose of me picking The Marsh Queen and Journey to Ungoro to design my card off of, is because of how weak of a legendary it is. That card really needed another card in the set to help it be viable. This is how I envision adding support to The Marsh Queen. Countless cards exist that depend on each other for their power. There is nothing wrong with that, it is part of design in a card game. Just because a card relies on another card to be playable, doesn't mean that it's a bad card.
Looking at the feedback people have been giving, it really feels like people are looking at these cards in a vacuum, instead of looking at the bigger picture of how the cards interact with the quest or the quest rewards. I'm not saying my card is a perfect 5 star card. But I do feel like people are looking at these cards like they would look at new cards for an expansion, instead of having the restrictions of the competition in mind.
Also, just need to address this:
"you do not need the 'targets chosen randomly'"
Why would I not need "Targets chosen randomly"? Shudderwock has it. There are plenty of 1-drops that have targeted battlecries (Elven Archer, Glacial Shard and Faithful Lumi just to name a few) so why would I not put that on the card? What is the game going to do with any targeted battlecries if they are summoned? I'm sorry, but that's just really bad advice to give someone.
I have played the Marsh Queen a lot at the time since I pulled a golden copy from a pack and I must say that your card definitely hits its prime weakness spot on. I rated 4 stars for now, but I have to add that I usually dish out the 5 star ratings only after I've seen all the submissions and yours is definitely a candidate this week. Well done!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks anchorm4n! I played The Marsh Queen a lot too back in the day, because I crafted it thinking I could make it work. (ended up later DE it...) It has so much potential to be a cool, fun card. It's just missing the right support pieces. Plus, I thought it would be fun to try and create a Hunter card that wasn't just a simple 1-cost minion, but instead find another way to synergize with both of the Quests.
Okay, I see where you're coming from with the first point, but I think evaluating the card as if it was released in the expansion - as an additional card- is a possible way to look at submissions, and since I'm probably not the only one to do that, my critism still stands.
In the second point you are right, I was obviously confused since this would be a first for a recruit card where battlecries still trigger.
Thanks for the feedback everyone, I think I'm going to replace my earlier idea with this one:
Any thoughts?
Feedback:
bigcums: Murgatha is a cool idea, I like it. Do keep in mind that Overload might make certain spells very powerful to play via a minion. As for Murgul, I'd keep it a little more simple. Just the past is good enough I think. Maybe even Discover two Murlocs from the past.
MurderFaece: I like the idea, even if it is similar to Face Collector. For the Quest, the synergizes well with Shadowstep or playing it later without being too broken. Seems solid.
Sinth: The concept is really good. Might be crazy against early aggro and token. Think 2 attack would make it too strong though, especially since you could somewhat reliably buff this and have a new 1/4 Taunt spawn if your opponent doesn't kill it. Don't forget you might be able to attack with it and heal it, triggering the effect.
Thank you but what version do you think is better for the competition?
The idea behind this card is that you could use it in Jungle Giants Druid to draw a lot of Cards (which is especially good when you've completed the quest and your minions cost 0) or you could use it in Untapped Potential Druid as a 4 mana 5/4 that can potentially draw you a few cards (notably, it does not trigger off of itself, since it specifies "other minions", but it does trigger off of enemy minions)
Already submitted my Paladin card for this competition but its been a slow day of work so decided to create another one that I had an idea for.
I fill like it would be balanced since it could summon anything that has died including tokens. But also feel like it could be too swingy since it could summon a 1/1 token or something like a Sea Giant for free. Thoughts?
The main issue people had with my card was that you usually don't want that many spells in your Murloc deck. I made it work with spells because I have made other custom cards that work with a Murloc/Spell deck but I guess out of the context of those other cards it doesn't make sense. I made some adjustments to the card, what do you think?
Thanks grumpymonk for the art! It gave me the idea to change the ability from Spells to Overload, which I think is a lot better.
More feedback:
@feuerrabe, I still like Cub Training the best. I also like the 3 mana draw 2 a lot better than the 4 mana draw 3. I would give it 5 stars, I have nothing bad to say about it.
@Zeratia, I like Anacondra better. Also, there is already a card very similar to Lilliandra already submitted, so probably don't go with that. You should change the wording on Anacondra to say "Refill a Mana Crystal for each unspent Mana you've had this game" or something like that so that you don't need the italicized text in parentheses.
@Thonsons, I really like it. Make Charge great again! I would make it a 3/2 though to keep it in line with other Charge cards.
@CurseOfMech, I saw you already submitted your card, but I wanted to let you know you did it wrong. You don't put the art of your card where it says "Card Image", you put the actual card there. And you aren't supposed to put the card in the description box, that is where you write a little something about the card
@Nirast, I think the card is fine. It isn't unbalanced or useless in a Quest deck. In fact, this card could help make Making Mummies consistent enough to be actually viable.
@Elfensilver, The only thing I would change on your card is the watermark. I personally don't care a whole lot, but some people will dock a star or two if the card is placed in the wrong set. I think the card works fine as a classic card, but just be sure it is in an appropriate set. Other than that, the card looks great!
@Sinth, The card is a bit weak. I don't see you ever getting more than 2 copies of this minion is a lot of cases. And sadly, even double Silverback Patriarch is still weak. I would adjust the stats and cost a little bit to be more effecient.
@MurderFaece, I am worried that the card may be a bit too powerful. It has one less Health than Blinkfox to gain echo. Usually, Echo is worth 1 mana. I would make it a 3/1 or 2/2. Also, I don't think you need "From your opponent's class" in reminder text. I think it could just say "Add a random minion to your hand from your opponent's class" and it would be fine.
@Thez, "Renew" should be in single quotes. I also think 2 mana may be a bit too little, but I am not sure. Maybe a 3 mana 2/1 would be good?
@CursedParrot, this card looks perfectly balanced when compared to other "choose one" cards. The only issue I have with your card is that it is a bit bland. While there is nothing really wrong with the card, I don't think it will pique peoples interest enough to make it to the finals.
Carrion, my wayward grub.
Based on your suggestion I made this new version of the card. Now it can be used offensively to let your 5+ Attack minions rush down your opponent's board (but with the downside of potentially letting them hit back with 5+ Attack minions of their own) or it can be used defensively to give your big minions Taunt, with the downside that it might block you from attacking their face. Since it's an aura, you can choose when to kill it off to stop the effect, and your opponent can kill it with a spell to potentially get through your taunts.
Do you think it's too weak and should have 4 Health, or would that be too much?
This is my first card on my first competition. I hope it's good :).
Dragons of shadow rock, murlocs of the dead sea, beasts of black wood, unite!!!
Welcome to the website, and our side of things :D Always cool to see new people!
For your first card it looks pretty good. You're missing a few minor things:
None of those are deal-breakers, though. All-in-all, good work :)
While I'm here, an apology: I stopped handing out feedback 'cause I'm taking a little break from the competition this week. Wasn't feeling good on my cards, and it bugged me when someone chewed me out for not giving others a chance to win. Sorry I haven't been participating.
Ignore those people! You won because you made some great cards. You freaking deserve those wins.
Thats not cool. Guess whoever said that should make better cards then :)
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Yeah I apologize for that. It was meant to be just playful teasing, I didn't mean for you to take it personally.
Carrion, my wayward grub.
Thanks for the tips.I'm sure they'll come in handy.
Dragons of shadow rock, murlocs of the dead sea, beasts of black wood, unite!!!
More Feedback:
@Nirast
I could see this not needing the minion to have reborn to grant the deathrattle effect. Maybe it might make it a little too powerful, but I'm not sure. Just so you know, there's already a submission for a 2-mana paladin spell that has the same deathrattle effect.
@bigcums
I like the first one, personally. If you go with the second one, you could drop 'another' from the text box. The effect is already clear in what it does and it would get rid of the fourth line of text to make it read nicer.
@Sinth
I like the suggestion of making it a 2/4. A 1/4 isn't going to effect the board very much and your opponent can overrun it easily even if manage to resummon it several times. Having to heal requires some investment, either by using your hero power or running cheap healing effects in your deck. I remember Mana Geode being way overhyped when it came out.
@Thez
Grammar: It should say "Add a 'Renew' spell to your hand" to make it crystal clear.
Balance: This is a little cheap for the amount of value it gives. I would make it a 4 mana 3/3 if you want to keep the same cost-stat ratio.
Design: I like it. Seems pretty solid.
@Cg8889
@KANSAS
@CursedParrot
Hey, it’s OK!
Firstly, whoever said that was completely out of place. You winning 3 times only means that your card was the best that week, which means you are damn good at making cards!
Secondly, we all have off weeks, both in games and just in life. You don’t need to feel bad about taking a break in order to recentre and refuel.
I’m sorry this comp didn’t work out for you, but I hope all the next ones do
:)
I guess it's about the sentiment that Arthas looked like the winner of the last competition right from the start, which became a thing because it was your theme. If I remember correctly someone said something along the lines of Arthas not being made for the competition, but the competition themed to fit Arthas, which came up again when you indeed won in the end.
While I understand those feelings and have to admit the same thought crossed my mind, it clearly is absolutely legitimate to do so. Everybody who wins a competition at least benefits from knowing about the theme earlier than the rest of us (this argument being somewhat softened if they suggest multiple themes) and might actually build their suggestion around a cool card they created beforehand. But to be fair, everyone of us has a chance to reap these benefits, we just have to win a competition. The only alternative I can think of would be to ban the one who suggests the theme of the week from the respective competition, and that would be a poor reward for winning indeed. So we'll just have to live with the fact that the winners get a little headstart when their theme is due and compensate with a burst of creativity and brain power. It's also worth noting that there's a week's break between the win and the winner's themed competition, so there's no way to influence every week for any one competitor. And after all, you can't predict other people's creativity, I don't expect a lot of cases of people winning their own themes.
tl;dr: imho, there's a grain of truth in that criticism but it can't be helped. You didn't do anything wrong or unfair and shouldn't feel bad. Those wins were well deserved.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I agreed with your comment that it doesn't really help Untapped Potential decks, so I made this version that could act as a finisher with cards like Oasis Surger in Untapped Potential Druid, and maybe even motivate them to run more Choose One minions instead of mainly Spells. I kept this version as a 5/3 because it seems a lot better. Do you think I should change the design to fit with Untapped Potential, or is it okay if it mainly synergizes with just one quest?
i think you may want to change the text. choose one isn’t formatted that way, and the text is barging into the Attack box
Make The Cow King an alternate Warrior skin plz
I think it's fine if the card doesn't synergize directly with a quest as long as its a card that those decks would want to play with. Right now, the card is currently a 4-mana 7/5 with no drawback that has an additional option. I would try to tone it down a little.
To be honest it does sound kind of unfair to other competitors if the theme creator; not only had more time do design his card, But also had no card design restrictions. I’m a stranger to this debate but if what you said is true then maybe the previous week winners should not be allowed to participate in following week’s competition.
But of course I’m not blaming the person at all since this was never a rule. Did nothing against the rules
EU
I had another Idea for a Druid card that could help both quests:
For the old quest it would provide two 5 Attack minions, and for the new quest it would provide a lot of value, since it would essentially draw 3 cards.
That's not really a good way to go about it imo.
Denying the previous winners from entering the next competition also eliminates interactivity, which is counterproductive in these competitions. From what I can see, the extra time given doesn't really impact much, if at all. Having an extra day or so doesn't change the card you make since you didn't use all that time for your submission anyway. All of the staff know what the prompt is at least a few days in advance (to decide from multiple prompts given), and while Link has made it to the finals quite a few times, none of the rest of us has. It's not an advantage to us as much as it is just helping up run the competitions as they should. The upside people get for winning competitions is so minimal that it basically doesn't exist.
And you don't know how someone gets a prompt. Maybe someone was just making cards one day, and then got their prompt idea from one random card they made. Maybe they've had a prompt idea in mind for several weeks (or even months) and can now plan for it now that it's finally getting its chance.
Not allowing someone to partake in their own prompt also somewhat disincentivizes you from actually trying to win, which is obviously counterproductive.
Firstly, winners aren't asked for a single idea, but several, and the mods decide which one is best, so planning a card well in advance would necessitate planning multiple cards in advance, most of which won't be used.
Secondly, just because you think an idea is amazing, doesn't mean everyone else will. I've won twice, and they've come from off the top of my head ideas, when I've rushed an entry because I left it til the last minute to review feedback and post. Other weeks, including both of my competition picks, I've refined my design several times, and promptly failed to make the final.
I may be a little salty, just because I failed to make the final in either of my suggestions, but I don't think there is an unfair advantage to the previous winner.
/Edit - On a side note, make sure you vote BEFORE you submit. Just submitted mine, only to find 2 other entries that are extremely similar. Oh well, there's always next week.
Not very satisfied with Leyline Contriver so I decide to cut down my ideas to two here, what y'all think? Mostly rebalancing Candleseer and fixing Boarmaster's wording.
I make stuff! Go check em out down below here!
More to come soon, maybe?
Hey, I accidentally uploaded my card portrait instead of my card. Is it somehow possible to change the image?
This was the card I wanted to post:
Thanks in advance for the help
Sadly, there is currently no way to edit or revoke a submission and you will most likely be disqualified this round. Sorry man, I can't do much for you..
:)
Ok, thanks for the info. The good thing is, I don't have to worry that this card is unbalanced (I am not entirely sure) :)
24 hours left to go until submissions are closed. If you have not already submitted, you should consider doing so soon!
Thoughts / balancing ?
Compared to Fjola Lightbane, it might be too weak.
How about this?
Better
Good luck everyone! Lots of really good submissions this time around. I've been giving a lot more 4 and 5 stars than usual.
This is kind of unrelated, but does anybody else think of that one Yes song whenever they see the title of this competition?
Carrion, my wayward grub.
Good luck to everyone! I think this theme has the most 5-stars I've ever given, a lot of you did really good!
:)
I definetly agree with this! I found a lot of entries that instantly resonatetd with me or that i thought were really creative. That's probably because the theme (while on paper it has huge restrictions) is very open, since the quests are all VERY different. So basically if you have a cool idea, it might need some tweaks, but it's probably going to fit somewhere =)
There's to hope future themes are similarly open. Not in a 'do-whatever-you-want' way, but with creative restrictions!
Some really solid cards this round, GL to everyone! :)
EU
as were heading into the finalist phase i wish best of luck to everyone since there around 60 entries (based on the last time i checked) so the competition is fierce best of luck to everyone and best of luck to our soon to be finalists
now for my favorite card
its called New Plan! i dont know who made it but its a warlock spell which discards your entire hand then you draw that many cards
even though its a worse Plot Twist i love the meme factor of it and it fits the warlock quests well event though its very simple
TOTAL CORRUPTION
TOTAL POWAAAAAAA
best of luck to the finalists
anyways im bummed that my card didnt make the finale but as always each wcdc is a learning experience so as always i would like feedback on my card
TOTAL CORRUPTION
TOTAL POWAAAAAAA
Good luck to everyone!
Holy shit I finally made it into the finals let's goooooooooo!
:)
Well done to all finalists.
Not sure if power level relative to hearthstone as it actually exists today should be considered, but I would be very afraid of new plan if it were printed.
This post is discussing the wild format.
Finally a finalist! Turns out doing a basic design was much better than my over the top ones.
Good luck guys!
Self proclaimed good at battlegrounds
I wonder if I would've done better if I submitted my 1 mana version instead.
Honestly, I gave your card 5-stars. I don't think it was your fault that it didn't do well, it's just the competition this time around was really harsh. I really liked your card though, if that matters at all
:)
Congratulations Conduit :D
Honestly, I'm not surprised my card was the lowest of all the finals, but hey at least I made it!
Congrats Conduit wear your shiny border thingy with pride!
Self proclaimed good at battlegrounds
Congratulations, Conduit!
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Excited to see your theme, Conduit.
Nice job on the win as well.
Well, that was a fun surprise to wake up too! I did not expect that tbh, but thanks!
:)
Great job Conduit! Can't wait to see what is next.
Congrats Conduit!
Well done Conduit, congrats! It was my favorite card flavor-wise.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Ngl I kinda don't like New Plan being the winning card but hey, democracy at work lol
Congrats Conduit!
I make stuff! Go check em out down below here!
More to come soon, maybe?
gj conduit, your card was the one i voted for!
Make The Cow King an alternate Warrior skin plz