Could work in druid with the new location card. I mean you could set up the location, drop this and activate it to get 5/10 in stats for 6. Not sure if this will fit in any other class but i think Deathrattle Druid could become a nice deck.
Decent disruptive tool against minion based meta! Stats are ok too. If the meta will be aggro/minion based this could be a decent tech card, otherwise i do not see this working out.
Decent card. Could be very good depending on how many new secrets we get. Also there was a new Rogue Card that would interact with secrets so i guess we will get at least 1 new rogue secret. Maybe this could find it`s place in rogue ... otherwise so far im not sure this will be good enough to see play in mage for example.
Spirit Poacher is just near OP levels in my opinion. I thought it was obvious so I didn't bother commenting on it here. I mean, its clearly good, but very standalone.
Basically the best 2 drop in standard, and certainly the best hunter card so far. The only downside is consistency, but that's about it.
Edit: Some basic changes. Just wanted to make things clearer with my english
I see two main uses for this card: All-in overwhelm decks could want it, and transform decks could want it. Because it's a transform effect, it benefits from Chief Nakotak. 3/5
Perhaps it'll see play, because secrets do tend to disrupt even if its entirely innocent. I remember the days where one of Ice Block's most infuriating effect was forcing your opponent to waste their turn testing for Counterspell or Mirror Entity
But you might argue that its not worth it in standard. Unless your deck is specifically build around secrets, spending mana to play both this and the secret means your not playing out your gameplan, and there's always the chance that the secret is shit.
Likely going to be played in rogue, priest or paladin. In most other classes, you're better off playing your cards that win you games instead.
If it was a 2/3 for 2, it'll be quite a challenge to not put it in your deck.
But as a 3 drop, its too slow even with vanilla stats. Assuming youre not facing an aggro deck, what exactly is this card aiming to accomplish? Most good decks tend to play plenty of spells, and those that dont tend to develop board, have weapons, or generally aiming at burning you down quick. And this card's power level diminishes over time, because while we'll happily play plenty of cheap spells, none of us would do the same for minions.
Very meta dependent. But even then Im not optimistic. If Cult Neophyte was a 3/4 for 3, it probably wouldn't last as long as it did during its standard run.
I like it because its a deathrattle, and its big, beefy and has taunt, both sides
It'll see play because of the deathrattle, and some decks simply needs better deathrattle minions. Its also almost certainly been designed to accommodate to druid's new identity this time round, because it ticks all the boxes, and is significantly more reliable than something like Burning Blade Acolyte
Being able to draw 3 cards is nice, but four things need to die before you can do that and this is one very horrible top deck, meaning aggro decks might steer clear of it for consistency reasons.
If you need to draw three cards, just build your deck around Gorloc Ravager instead. At very least that card will always do what it needs to do, rather than subject yourself to card draw rng.
Had this been designed 2 years back it would be the most broken card ever made.
But in hearthstone nowadays, it suffers from redundancy. Backstab, once a card that never once been dropped, has indeed been dropped, so will a slightly better backstab see play? I'd much rather play Tooth of Nefarian because it can at very least hit face.
However, that said, this card might* make inclusion simply because it functions somewhat similar to Foxy Fraud, in that you're playing it just to add to the 'total cards played' pool for the turn. And since that's rogue's identity now, I guess for that reason this will see play. But the minute there's better ways to do that, this card would be quietly dropped.
Probably the best pally card so far, and that's saying a lot seeing how Sinful Sous Chef and Elitist Snob are both excellent cards in their own right.
Just play it because why not? You get a paladin card, a 2/4 taunt for 3 mana. It'll only ever be dropped because you're playing aggro and/or paladin sucks.
Traditionally cards that give opponent stuff tend to be shit, and that's what this is: quite trash honestly.
Its not really difficult to guess what your opponent has taken, unless he's really cheeky and picks a useless card, in which case he now has a useless spell so all's fair I guess.
I just dont see mage ever playing this card. They're rarely running out of stuff to do, so what niche does this serve other than taking up space?
Likely you'll still play it, because for what its worth its still two minions for 1 mana that can potentially infuse other cards. But in no way remarkable.
The wildseed generator for hunter seems really cool for a 2 drop. The secret guy has been made for rogue. But the First thing that come up in my mind Is this one. We saw: 1) a 4/4 for 2 mana that can be considered thrash, 2) a spell that create a 6/6 for 2 mana that Is considered hm and 3) the second card for the secondary paladin archetipe (the pure One) have been designed ad waaaaaaay stronger than any other dude pally card we have seen until now (as well as the elitist, obviously). If team5 would have wanted the dude paladin to be a thing, they should have designed its cards to have the Power of those two ones, and they could do it but they didn't. We are "happy" or scary to see steward and promotion but those cards are not that strong compared to other cards that are not considered that strong.
Despite its random nature, its still probably one of hunter's best cards revealed so far, and if available right now in standard I'd be playing it in all my hunter decks.
The key here is the fact that its a 2 drop. So you can just play it on 2, and whatever it spawns you'll likely not go behind on tempo too much and can recover easily on turn 3. Besides, all three choices are quite good, not to mention that one of the random wildseeds literally grants you 8 damage over 2 turns, cannot be interrupted, develops a 5/4 and all you really need to do is wait 3 turns for it.
If hunters are tier 1, I wouldn't be too surprised this card would be in it, and in contention for a nerf.
Its a good card because it covers where druids tend to be weak at, and that's early game removal and early game tempo.
The problem is whether druids can offer enough deck slots to fit this in and still go ahead with their game plan and then there's also the issue with most ramp decks not even bothering to mulligan for this card unless Irondeep Trogg becomes meta again.
Its a meta dependent card for druid, in my opinion. Because sometimes druids just ignore early game for ramp and play to win. But sometimes there's just cards you cant ignore without dying.
It’s definitely a meta depending card. But i just can’t see this not getting played in a probably minion based meta, because of stuff like infused being pushed. Even in the current meta right now, this card would do so much. Stuff like prestor druid, naga priest would completly skip their turn. And sure Mutanus in many instances is better, but that card is still 7 mana. And Snowfall is a good card and also 6 mana, but its not that good playing it on a small board. So Forensic Duster has the potential to win certain matchups and it isn’t a bad card at all just playing on curve.
New Neutral Minion - Bog Beast
Could work in druid with the new location card. I mean you could set up the location, drop this and activate it to get 5/10 in stats for 6. Not sure if this will fit in any other class but i think Deathrattle Druid could become a nice deck.
New Neutral Minion - Sinrunner
Meh ... i mean we saw the druid location and that it interacts with deathrattle so maybe this could work but right now i think this is terrible ...
New Neutral Minion - Forensic Duster
Decent disruptive tool against minion based meta! Stats are ok too. If the meta will be aggro/minion based this could be a decent tech card, otherwise i do not see this working out.
New Neutral Minion - Sketchy Stranger
Decent card. Could be very good depending on how many new secrets we get. Also there was a new Rogue Card that would interact with secrets so i guess we will get at least 1 new rogue secret. Maybe this could find it`s place in rogue ... otherwise so far im not sure this will be good enough to see play in mage for example.
New Druid Spell - Natural Causes
Nice early removal for druid ! Good card!
New Hunter Minion - Batty Guest
Good card for the Infuse Mechanic! I like it!
14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC
Spirit Poacher is just near OP levels in my opinion. I thought it was obvious so I didn't bother commenting on it here. I mean, its clearly good, but very standalone.
Basically the best 2 drop in standard, and certainly the best hunter card so far. The only downside is consistency, but that's about it.
Edit: Some basic changes. Just wanted to make things clearer with my english
Penny Arcade's Gabe is Working on Variant Art for Marvel Snap
Obviously...
14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC
You don't think Spirit Poacher is interesting? To me, it's probably the most interesting of all the cards here.
New Freljord Spell - Wildclaw's Ferocity
I see two main uses for this card: All-in overwhelm decks could want it, and transform decks could want it. Because it's a transform effect, it benefits from Chief Nakotak. 3/5
New Hunter Minion - Batty Guest
Powercrept Possessed Villager, really good for establishing the board for an on curve Doggie Biscuit or coined Ramming Mount.
New Druid Spell - Natural Causes
Freebooter without a conditional effect, this is just a solid card in both aggressive and ramping decks. Very significant as an early game roadblock.
New Neutral Minion - Sketchy Stranger
Perhaps it'll see play, because secrets do tend to disrupt even if its entirely innocent. I remember the days where one of Ice Block's most infuriating effect was forcing your opponent to waste their turn testing for Counterspell or Mirror Entity
But you might argue that its not worth it in standard. Unless your deck is specifically build around secrets, spending mana to play both this and the secret means your not playing out your gameplan, and there's always the chance that the secret is shit.
Likely going to be played in rogue, priest or paladin. In most other classes, you're better off playing your cards that win you games instead.
New Neutral Minion - Forensic Duster
If it was a 2/3 for 2, it'll be quite a challenge to not put it in your deck.
But as a 3 drop, its too slow even with vanilla stats. Assuming youre not facing an aggro deck, what exactly is this card aiming to accomplish? Most good decks tend to play plenty of spells, and those that dont tend to develop board, have weapons, or generally aiming at burning you down quick. And this card's power level diminishes over time, because while we'll happily play plenty of cheap spells, none of us would do the same for minions.
Very meta dependent. But even then Im not optimistic. If Cult Neophyte was a 3/4 for 3, it probably wouldn't last as long as it did during its standard run.
New Neutral Minion - Sinrunner
Arena card. Nuff said
Too bad. If it had taunt it'll be the most hated card in standard. Turns out that without it, its just trash tier for the very desperate.
New Neutral Minion - Bog Beast
I like it because its a deathrattle, and its big, beefy and has taunt, both sides
It'll see play because of the deathrattle, and some decks simply needs better deathrattle minions. Its also almost certainly been designed to accommodate to druid's new identity this time round, because it ticks all the boxes, and is significantly more reliable than something like Burning Blade Acolyte
New Neutral Minion - Famished Fool
I honestly dont like it.
Being able to draw 3 cards is nice, but four things need to die before you can do that and this is one very horrible top deck, meaning aggro decks might steer clear of it for consistency reasons.
If you need to draw three cards, just build your deck around Gorloc Ravager instead. At very least that card will always do what it needs to do, rather than subject yourself to card draw rng.
New Rogue Spell - Serrated Bone Spike
Had this been designed 2 years back it would be the most broken card ever made.
But in hearthstone nowadays, it suffers from redundancy. Backstab, once a card that never once been dropped, has indeed been dropped, so will a slightly better backstab see play? I'd much rather play Tooth of Nefarian because it can at very least hit face.
However, that said, this card might* make inclusion simply because it functions somewhat similar to Foxy Fraud, in that you're playing it just to add to the 'total cards played' pool for the turn. And since that's rogue's identity now, I guess for that reason this will see play. But the minute there's better ways to do that, this card would be quietly dropped.
New Paladin Minion - Muckborn Servant
Probably the best pally card so far, and that's saying a lot seeing how Sinful Sous Chef and Elitist Snob are both excellent cards in their own right.
Just play it because why not? You get a paladin card, a 2/4 taunt for 3 mana. It'll only ever be dropped because you're playing aggro and/or paladin sucks.
New Mage Minion - Suspicious Alchemist
Traditionally cards that give opponent stuff tend to be shit, and that's what this is: quite trash honestly.
Its not really difficult to guess what your opponent has taken, unless he's really cheeky and picks a useless card, in which case he now has a useless spell so all's fair I guess.
I just dont see mage ever playing this card. They're rarely running out of stuff to do, so what niche does this serve other than taking up space?
New Hunter Minion - Batty Guest
Just decent, I guess. Could be a lot worse.
Likely you'll still play it, because for what its worth its still two minions for 1 mana that can potentially infuse other cards. But in no way remarkable.
14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC
The wildseed generator for hunter seems really cool for a 2 drop. The secret guy has been made for rogue. But the First thing that come up in my mind Is this one. We saw: 1) a 4/4 for 2 mana that can be considered thrash, 2) a spell that create a 6/6 for 2 mana that Is considered hm and 3) the second card for the secondary paladin archetipe (the pure One) have been designed ad waaaaaaay stronger than any other dude pally card we have seen until now (as well as the elitist, obviously). If team5 would have wanted the dude paladin to be a thing, they should have designed its cards to have the Power of those two ones, and they could do it but they didn't. We are "happy" or scary to see steward and promotion but those cards are not that strong compared to other cards that are not considered that strong.
New Hunter Minion - Spirit Poacher
Despite its random nature, its still probably one of hunter's best cards revealed so far, and if available right now in standard I'd be playing it in all my hunter decks.
The key here is the fact that its a 2 drop. So you can just play it on 2, and whatever it spawns you'll likely not go behind on tempo too much and can recover easily on turn 3. Besides, all three choices are quite good, not to mention that one of the random wildseeds literally grants you 8 damage over 2 turns, cannot be interrupted, develops a 5/4 and all you really need to do is wait 3 turns for it.
If hunters are tier 1, I wouldn't be too surprised this card would be in it, and in contention for a nerf.
New Druid Spell - Natural Causes
Its a good card because it covers where druids tend to be weak at, and that's early game removal and early game tempo.
The problem is whether druids can offer enough deck slots to fit this in and still go ahead with their game plan and then there's also the issue with most ramp decks not even bothering to mulligan for this card unless Irondeep Trogg becomes meta again.
Its a meta dependent card for druid, in my opinion. Because sometimes druids just ignore early game for ramp and play to win. But sometimes there's just cards you cant ignore without dying.
14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC
It’s definitely a meta depending card. But i just can’t see this not getting played in a probably minion based meta, because of stuff like infused being pushed. Even in the current meta right now, this card would do so much. Stuff like prestor druid, naga priest would completly skip their turn. And sure Mutanus in many instances is better, but that card is still 7 mana. And Snowfall is a good card and also 6 mana, but its not that good playing it on a small board. So Forensic Duster has the potential to win certain matchups and it isn’t a bad card at all just playing on curve.