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I'll assume we'll be seeing more totems and totem synergy, since right now there's basically nothing, and this card is worthless otherwise. Could be good though.
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Look, the point of my argument that you seemed to have missed is that if you play infuse cards, you prioritise quantity over quality; that means more minions that are small rather than few minions that are big.
Of course that is unless you build your deck around this card to force it to be big. Which is of course is gonna be a terrible deck.
Its yet more disruption for a class that doesn't really need it. But this card has potential simply because the conditions is fairly simple and it has aggressive stats.
Unless secret rogue comes back to standard, I wont be too surprised if this card never sees play. Because removing one card from your opponent's hand is one thing, but how about actually winning the game as well?
Its just bad, but not because of its power level but because it forces you to play a bad archetype with bad cards like Psychic Conjurer.
The only way this card is even remotely viable is through ridiculous rng allowing you to actually get a copy of your opponent's win con and somehow being able to play it along with this on board, and your opponent have not yet played that card before you do.
Layers and layers of stuff that needs to happen, and all on rng. I guess its fine if you like memes, but is this the sort of thing we waste one good legendary slot for, team5? I guess it follows the usual precedent - priest legendaries have to either be completely god tier or completely waste basket material.
The amount of stuff that needs to happen for this card to be good, Im just not feeling it.
Basically we're asking if the card is good solely as a 3 mana 4/4 and my answer is no. Is there any reason to believe that silverhand recruits can actually last beyond the turn their played, my answer is also no. Can paladin swarm board with dudes? Unfortunately no, outside of sous chef and biggun, and only two each.
But will it see play? If dude pally is tier 2, then perhaps. Maybe there's some crazy card left unrevealed that will make it worthwhile, but for the time being, this card to me is too weak for constructed.
Upgraded once this card is a decent removal, better than most others on that mana cost range.
But that's the problem isn't it. All the relics are useless unupgraded so you're probably not playing this for this power level, but as a stepping stone towards better relics effects in future. And honestly, its not so shit that playing it is an active detriment.
Relic of Dimensions alone makes this card viable. Being able to draw 4 with discount is pre-nerf Skull of Gul'dan levels of power so there's no doubt in my mind this card would see play.
Its downside is of course that you need to skip a turn, but probably worth it if the effect is powerful enough. Might be the one card that makes the otherwise useless Demolition Renovator part of the meta.
A poor card unupgraded, but you'd probably play it anyway because its a relic
Once upgraded, this card can do things, but probably not game-winning because it'll never realistically summon anything bigger than 6/6, and in the late game that's hardly doing anything.
Its main purpose here is to upgrade other relics. That's about it
I have faith in the developers that if this card is ever broken, they will address it immediately because it's just unhealthy for the game environment. Not that it excuses the card being broken to begin with but you know, some people play Hearthstone because it's fun.
Its probably not too hard to get this infused by turn 8, and honestly even uninfused this card isn't really all that bad.
The main challenge is whether dhunters can actually even support a relic-heavy deck and what the end game actually is. In my opinion, its probably supporting control dhunter, probably with Sire Denathrius end game. Whatever the case, where even two relics are included this card would probably be in that deck.
With the relics, dhunters are only one cheap AoE away from being truly tier 1-2
Its probably mini-Skull of Gul'dan, and at 5 mana its not really too bad but it does need at least one upgrade in order to be viable.
The fact that you dont need to outcast this, and that upgrading this at least once before turn 5 is highly likely, I don't think there's any trouble for me to call this a fairly power card that will see play. Depending on how many relics there will ultimately be, it might be arguable that this card might actually feature outside of a relic heavy deck as well.
And double value with Relic Vault? That's just illegal
Team 5 will print broken mana acceleration that everyone hates that only gets nerfed 2 years later when it finally breaks Wild. Team 5 will print fuck-you hand-stealing effects that, as you point out, either don't work at all or are the worst thing in a card game to experience and are countered only by intense aggro decks that even aggro players get sick of.
Meanwhile, members of the design team will go on Twitter and agree that board-centric play is desired and missing, all while refusing to print mid-tier cards that make it possible.
I understand why flashy-cheaty cards get printed, but why garbage corner-case cards make it in is jarring, because the designers will admit that they can print something more playable.
I am excited to try this in wild with Illucia, Mindrender. Won't be good cuz you'll only have 4 mana but It might be good enough because it can stop combo.
The first one has to be Ghost-Spider (a.k.a. Spider-Gwen), which is not available in Marvel Snap currently. The other two are obviously Deadpool and Doctor Strange. 🤔
New Neutral Minion - Sketchy Stranger
A new Common Neutral Minion, Sketchy Stranger, has been revealed!
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New Shaman Minion - The Stonewright
I'll assume we'll be seeing more totems and totem synergy, since right now there's basically nothing, and this card is worthless otherwise. Could be good though.
New Neutral Minion - Forensic Duster
A new Common Neutral Minion, Forensic Duster, has been revealed!
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New Druid Spell - Natural Causes
A new Common Druid Spell, Natural Causes, has been revealed!
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New Paladin Minion - Muckborn Servant
A new Common Paladin Minion, Muckborn Servant, has been revealed!
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New Neutral Minion - Maze Guide
A new Common Neutral Minion, Maze Guide, has been revealed!
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New Neutral Minion - Bog Beast
A new Common Neutral Minion, Bog Beast, has been revealed!
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New Hunter Minion - Batty Guest
A new Common Hunter Minion, Batty Guest, has been revealed!
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Sinfueled Golem is a New Epic Card Revealed for Castle Nathria by Trollstone
Look, the point of my argument that you seemed to have missed is that if you play infuse cards, you prioritise quantity over quality; that means more minions that are small rather than few minions that are big.
Of course that is unless you build your deck around this card to force it to be big. Which is of course is gonna be a terrible deck.
14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC
90% of these cards suck.
Forensic Duster might see play in Tempo/Aggro decks as it can potentially skip the opponents turn giving you some good tempo.
The Harvester of Envy is a New Legendary Priest Card Revealed by RPP for Castle Nathria
Absolute Garbage.
New Rogue Minion - Ghastly Gravedigger
Its yet more disruption for a class that doesn't really need it. But this card has potential simply because the conditions is fairly simple and it has aggressive stats.
Unless secret rogue comes back to standard, I wont be too surprised if this card never sees play. Because removing one card from your opponent's hand is one thing, but how about actually winning the game as well?
New Priest Minion - The Harvester of Envy
Its just bad, but not because of its power level but because it forces you to play a bad archetype with bad cards like Psychic Conjurer.
The only way this card is even remotely viable is through ridiculous rng allowing you to actually get a copy of your opponent's win con and somehow being able to play it along with this on board, and your opponent have not yet played that card before you do.
Layers and layers of stuff that needs to happen, and all on rng. I guess its fine if you like memes, but is this the sort of thing we waste one good legendary slot for, team5? I guess it follows the usual precedent - priest legendaries have to either be completely god tier or completely waste basket material.
New Paladin Spell - Promotion
The amount of stuff that needs to happen for this card to be good, Im just not feeling it.
Basically we're asking if the card is good solely as a 3 mana 4/4 and my answer is no. Is there any reason to believe that silverhand recruits can actually last beyond the turn their played, my answer is also no. Can paladin swarm board with dudes? Unfortunately no, outside of sous chef and biggun, and only two each.
But will it see play? If dude pally is tier 2, then perhaps. Maybe there's some crazy card left unrevealed that will make it worthwhile, but for the time being, this card to me is too weak for constructed.
New Demon Hunter Spell - Relic of Extinction
Upgraded once this card is a decent removal, better than most others on that mana cost range.
But that's the problem isn't it. All the relics are useless unupgraded so you're probably not playing this for this power level, but as a stepping stone towards better relics effects in future. And honestly, its not so shit that playing it is an active detriment.
It'll see play simply because its a relic.
New Demon Hunter Location - Relic Vault
Relic of Dimensions alone makes this card viable. Being able to draw 4 with discount is pre-nerf Skull of Gul'dan levels of power so there's no doubt in my mind this card would see play.
Its downside is of course that you need to skip a turn, but probably worth it if the effect is powerful enough. Might be the one card that makes the otherwise useless Demolition Renovator part of the meta.
New Demon Hunter Spell - Relic of Phantasms
A poor card unupgraded, but you'd probably play it anyway because its a relic
Once upgraded, this card can do things, but probably not game-winning because it'll never realistically summon anything bigger than 6/6, and in the late game that's hardly doing anything.
Its main purpose here is to upgrade other relics. That's about it
The Harvester of Envy is a New Legendary Priest Card Revealed by RPP for Castle Nathria
They print it most likely because of memes.
I have faith in the developers that if this card is ever broken, they will address it immediately because it's just unhealthy for the game environment. Not that it excuses the card being broken to begin with but you know, some people play Hearthstone because it's fun.
New Demon Hunter Minion - Artificer Xy'mox
Its probably not too hard to get this infused by turn 8, and honestly even uninfused this card isn't really all that bad.
The main challenge is whether dhunters can actually even support a relic-heavy deck and what the end game actually is. In my opinion, its probably supporting control dhunter, probably with Sire Denathrius end game. Whatever the case, where even two relics are included this card would probably be in that deck.
With the relics, dhunters are only one cheap AoE away from being truly tier 1-2
The Harvester of Envy is a New Legendary Priest Card Revealed by RPP for Castle Nathria
Why Blizzard?
Still trying to make Illucia works by toning down the steal ability? You can design all things for legendary cards, yet you chose this?
New Demon Hunter Spell - Relic of Dimensions
Its probably mini-Skull of Gul'dan, and at 5 mana its not really too bad but it does need at least one upgrade in order to be viable.
The fact that you dont need to outcast this, and that upgrading this at least once before turn 5 is highly likely, I don't think there's any trouble for me to call this a fairly power card that will see play. Depending on how many relics there will ultimately be, it might be arguable that this card might actually feature outside of a relic heavy deck as well.
And double value with Relic Vault? That's just illegal
The Harvester of Envy is a New Legendary Priest Card Revealed by RPP for Castle Nathria
Team 5 will print broken mana acceleration that everyone hates that only gets nerfed 2 years later when it finally breaks Wild. Team 5 will print fuck-you hand-stealing effects that, as you point out, either don't work at all or are the worst thing in a card game to experience and are countered only by intense aggro decks that even aggro players get sick of.
Meanwhile, members of the design team will go on Twitter and agree that board-centric play is desired and missing, all while refusing to print mid-tier cards that make it possible.
I understand why flashy-cheaty cards get printed, but why garbage corner-case cards make it in is jarring, because the designers will admit that they can print something more playable.
New Priest Minion - The Harvester of Envy
I am excited to try this in wild with Illucia, Mindrender. Won't be good cuz you'll only have 4 mana but It might be good enough because it can stop combo.
Penny Arcade's Gabe is Working on Variant Art for Marvel Snap
The first one has to be Ghost-Spider (a.k.a. Spider-Gwen), which is not available in Marvel Snap currently. The other two are obviously Deadpool and Doctor Strange. 🤔
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Great, now I HAVE TO make a deck that shuffles my opponent's entire hand.