I mean, I'm happy DH is being given something new to do, given how limited the class has been so far (especially in Wild). I just wish it was something that has a future. I very much doubt they're gonna be printing relics after this, this feels more like a Jade situation. And in that case, this whole package is going to live and die with this expansion, and DH is gonna be back to square one.
It's got a lot of health, and as long as it's on the board, nothing else can be targeted. Not sure how helpful it will be, but maybe it keeps some stuff alive long enough to do some damage.
Blizz seems to have a bad habit this expansion with releasing cards before any other info about the topic. Relics, Secrets, Totems. It’s not a great look, makes them seem like they’re releasing cards at random
Extending what Demonxz95 said below, rogue is probably the most diverse class thematically (covering spies, assassins, thugs, thieves, con-men, alchemists, pirates, ninjas and anything vaguely sneaky or dishonest), while paladin sits alongside DH as the most narrow (they're all righteous humanoids fighting in heavy armour and using holy magic). Since that diversity of theme translates to diversity of class mechanics, it's not surprising some mechanics had to be passed around to balance out the diversity in-game.
Besides, I think people latch onto the word 'secret' a bit too much. Like most evergreen keywords, there are times when they apply mechanically but they are thematically off. Not all lifesteal effects should really be viewed as draining the target's life, for example. In this case paladin 'secrets' are often like reactions in D&D, but since that does the same thing mechanically as a hunter's secretly placed trap, they use the same keyword.
Actually, is this random or targeted? First thought is targeted, but I'm not certain if repeat mean the same minion will get +1/+1 over and over, or if the buffs will be spread out. Maybe spread out is better, but giving something +7/+7 and hitting face with it can never be bad.
I would argue for Secrets in paladin being flavorful. Calling them secrets is not for sure. But a desperate prayer or heroic final act, things like that feel Paladin. Game wise they had to be secrets to proc on the opponents turn. So secret is a misnomer due to conforming to game play. Still I think they fit the theme of heroic timing/action for Paladin.
Also as Demon said they kind of got switched last minute. If they had more time perhaps they would have a different name or template to convey their more holy warrior flavor.
To be fair, the flavour is pretty good here: he's digging the grave for/burying someone who's been secretly murdered. He's not digging up a previous corpse like Shallow Gravedigger was.
That said, as a rogue main I do acknowledge the the pain of the ever-absent rogue deathrattles, especially when presented with secret synergy shortly after all of rogue's secrets rotated out.
This gives me hives. Hand disruption has always been a key factor in CCGs. The fact that this is a Battlecry and not a Combo makes late game Brann Bronzebeard double whammy stripping Infused cards back into their deck, then Shadowstepping to do it again really annoying
No and yes, you can only activate Stelina if you get her into Outcast position by the time you need her. All you need for this is another card that your deck is likely built around.
Kai'Sa: New Shurima Champion Reveal - New Evolve Keyword and 13 New Cards Revealed
Viktor: Friendship with Aphelios ended, Kai'sa is my best friend
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
I mean, I'm happy DH is being given something new to do, given how limited the class has been so far (especially in Wild). I just wish it was something that has a future. I very much doubt they're gonna be printing relics after this, this feels more like a Jade situation. And in that case, this whole package is going to live and die with this expansion, and DH is gonna be back to square one.
New Warlock Minion - Imp King Rafaam
I guess even the base version is alright, so of course the infused version is awesome.
Kai'Sa: New Shurima Champion Reveal - New Evolve Keyword and 13 New Cards Revealed
I really don't want more Pantheon synergy, that being said, I love the Evolve mechanic, especially with Viktor!
New Neutral Minion - Red Herring
It's got a lot of health, and as long as it's on the board, nothing else can be targeted. Not sure how helpful it will be, but maybe it keeps some stuff alive long enough to do some damage.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Blizz seems to have a bad habit this expansion with releasing cards before any other info about the topic. Relics, Secrets, Totems. It’s not a great look, makes them seem like they’re releasing cards at random
New Mage Spell - Solid Alibi
Well, this will probably save your ass often.
Sinfueled Golem is a New Epic Card Revealed for Castle Nathria by Trollstone
Who tf is going to hold a 7 drop in their opening hand? Makes no sense
And who tf is going to play this card in a deck with 1/1s?
Realistically this is going to be a vanilla 9/10 or so. Still mediocre but a 6/6 is never gonna happen.
New Warlock Minion - Flustered Librarian
1 mana 1/3 is always good. This could be 7/3, but I'm guessing in most cases it will get killed before you can get that many imps on your board.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Extending what Demonxz95 said below, rogue is probably the most diverse class thematically (covering spies, assassins, thugs, thieves, con-men, alchemists, pirates, ninjas and anything vaguely sneaky or dishonest), while paladin sits alongside DH as the most narrow (they're all righteous humanoids fighting in heavy armour and using holy magic). Since that diversity of theme translates to diversity of class mechanics, it's not surprising some mechanics had to be passed around to balance out the diversity in-game.
Besides, I think people latch onto the word 'secret' a bit too much. Like most evergreen keywords, there are times when they apply mechanically but they are thematically off. Not all lifesteal effects should really be viewed as draining the target's life, for example. In this case paladin 'secrets' are often like reactions in D&D, but since that does the same thing mechanically as a hunter's secretly placed trap, they use the same keyword.
New Warlock Spell - Impending Catastrophe
Damn, you're going to need to be careful with this. If you have a board full of imps, you're liable to burn a lot of cards.
New Warlock Location - Vile Library
Actually, is this random or targeted? First thought is targeted, but I'm not certain if repeat mean the same minion will get +1/+1 over and over, or if the buffs will be spread out. Maybe spread out is better, but giving something +7/+7 and hitting face with it can never be bad.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
I would argue for Secrets in paladin being flavorful. Calling them secrets is not for sure. But a desperate prayer or heroic final act, things like that feel Paladin. Game wise they had to be secrets to proc on the opponents turn. So secret is a misnomer due to conforming to game play. Still I think they fit the theme of heroic timing/action for Paladin.
Also as Demon said they kind of got switched last minute. If they had more time perhaps they would have a different name or template to convey their more holy warrior flavor.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
To be fair, the flavour is pretty good here: he's digging the grave for/burying someone who's been secretly murdered. He's not digging up a previous corpse like Shallow Gravedigger was.
That said, as a rogue main I do acknowledge the the pain of the ever-absent rogue deathrattles, especially when presented with secret synergy shortly after all of rogue's secrets rotated out.
New Rogue Minion - Ghastly Gravedigger
This gives me hives. Hand disruption has always been a key factor in CCGs. The fact that this is a Battlecry and not a Combo makes late game Brann Bronzebeard double whammy stripping Infused cards back into their deck, then Shadowstepping to do it again really annoying
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
No and yes, you can only activate Stelina if you get her into Outcast position by the time you need her. All you need for this is another card that your deck is likely built around.
New Targon Card - Starhound Pack
A new Common Targon Unit, Starhound Pack, has been revealed!
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New Ionia Landmark - Windswept Hillock
A new Epic Ionia Landmark, Windswept Hillock, has been revealed!
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New Demacia Card - Lord Eldred, Mageseeker Leader
A new Epic Demacia Unit, Lord Eldred, Mageseeker Leader, has been revealed!
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New Noxus Landmark - Trifarian Training Pits
A new Epic Noxus Landmark, Trifarian Training Pits, has been revealed!
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New Freljord Spell - Wildclaw's Ferocity
A new Rare Freljord Spell, Wildclaw's Ferocity, has been revealed!
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New Shurima Spell - Void Seeker
A new Rare Shurima Spell, Void Seeker, has been revealed!
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New Shurima Card - Hive Herald
A new Rare Shurima Unit, Hive Herald, has been revealed!
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New Shurima Card - Belvethi Elder
A new Common Shurima Unit, Belvethi Elder, has been revealed!
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New Shurima Card - Void Abomination
A new Epic Shurima Unit, Void Abomination, has been revealed!
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