I'm not sure, but this might be the first evolve card to jump more than 1 mana cost when transforming. I'm not even sure 1 mana transform a single minion into one that costs 2 more is bad, so the infused version is just almost broken.
Infused version looks like it could be pretty good, though I don't know how much it will kill on turn 4 with 3 attack. Base version is meh, but that's true with every upgradeable card.
Stellina was good off Illidari studies. This has a much easier activation condition (as long as all Secrets in this set are playable), meaning you can play a vanilla 4/3 on curve that can derail your opponent's gameplan. Considering how many decks right now rely on playing specific cards on curve, this could be really good.
It's also a neat counter to Infuse stuff since you can shuffle it back in the deck and prevent your opponent from upgrading them.
The reason Paladin actually has Secrets and Rogue originally didn't was because during initial development, they found that Rogue already had a strong identity and found Paladin to be lacking in one, so they added Secrets to Paladin.
I'm much less enthusiastic about the Relics package, because the floor is very low -- you're basically paying 1 extra mana over what you would expect for the base effect to slightly improve further cards. And with only 7 cards that care about Relics in your deck, the ceiling is also fairly limited; realistically, you'll cast your seventh Relic on turn 9 or 10, and at that point, summoning two 10/10 or dealing 10 damage to two minions is not very impressive.
Edit: I forgot that the demon hunter Location doubles the effect of Relics played that turn. That makes 9 cards in the Relics package, which improves its effectiveness slightly, but still feels underwhelming to me.
You need to start somewhere with upgrading Relics, and this seems like the best place. Mostly because it's the cheapest Relic, and might be the least bad of the base Relics. From what I can see, Relic Vault is probably vital if Relics actually work.
Yeah. The funny thing is that flavor-wise Secrets fit rogue better than they do Paladin, yet the former only sporadically has secrets and the latter has them as a core mechanic.
At this point, they should just make Rogue Secrets a core mechanic so they don't have to keep printing sets of 3 Secrets every time they want to revisit them. Limits possibly Rogue design in sets that have them.
I don't know how many times you would need to upgrade your Relics for this to be good, but a couple of 5/5s for 3 mana is probably not a bad deal. Base is just crap.
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New Shurima Card - Void Blaster
A new Common Shurima Unit, Void Blaster, has been revealed!
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New Shurima Card - Voidling
A new Common Shurima Unit, Voidling, has been revealed!
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New Shurima Spell - Supercharge
A new Common Shurima Spell, Supercharge, has been revealed!
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New Shurima Champion - Kai'Sa
A new Champion Shurima Unit, Kai'Sa, has been revealed!
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New Shaman Spell - Convincing Disguise
I'm not sure, but this might be the first evolve card to jump more than 1 mana cost when transforming. I'm not even sure 1 mana transform a single minion into one that costs 2 more is bad, so the infused version is just almost broken.
New Rogue Minion - Ghastly Gravedigger
Rogue Secrets are coming! YAY!
New Hunter Minion - Stonebound Gargon
Infused version looks like it could be pretty good, though I don't know how much it will kill on turn 4 with 3 attack. Base version is meh, but that's true with every upgradeable card.
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New Rogue Minion - Ghastly Gravedigger
Stellina was good off Illidari studies. This has a much easier activation condition (as long as all Secrets in this set are playable), meaning you can play a vanilla 4/3 on curve that can derail your opponent's gameplan. Considering how many decks right now rely on playing specific cards on curve, this could be really good.
It's also a neat counter to Infuse stuff since you can shuffle it back in the deck and prevent your opponent from upgrading them.
New Warlock Minion - Mischievous Imp
Summon a copy or 2 if you have fulfilled a condition has been done a lot. Still, this could be decent, and not too hard to have infused by turn 4.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
I would just delete Secrets from the game, much better design choice <3
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Yes and no, you can activate Stelina in any deck, you cannot do that with Gravedigger.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
The reason Paladin actually has Secrets and Rogue originally didn't was because during initial development, they found that Rogue already had a strong identity and found Paladin to be lacking in one, so they added Secrets to Paladin.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Ghastly Gravedigger
Shadowlands expansion
still no deathrattle
Support for Secrets that we haven't even seen.
Are you testing me Satan?
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
I'm much less enthusiastic about the Relics package, because the floor is very low -- you're basically paying 1 extra mana over what you would expect for the base effect to slightly improve further cards. And with only 7 cards that care about Relics in your deck, the ceiling is also fairly limited; realistically, you'll cast your seventh Relic on turn 9 or 10, and at that point, summoning two 10/10 or dealing 10 damage to two minions is not very impressive.
Edit: I forgot that the demon hunter Location doubles the effect of Relics played that turn. That makes 9 cards in the Relics package, which improves its effectiveness slightly, but still feels underwhelming to me.
New Demon Hunter Spell - Relic of Extinction
You need to start somewhere with upgrading Relics, and this seems like the best place. Mostly because it's the cheapest Relic, and might be the least bad of the base Relics. From what I can see, Relic Vault is probably vital if Relics actually work.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Yeah. The funny thing is that flavor-wise Secrets fit rogue better than they do Paladin, yet the former only sporadically has secrets and the latter has them as a core mechanic.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Well, I guess we know what some of the unrevealed rogue cards are going to be.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Star Student Stelina Powercreep
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
At this point, they should just make Rogue Secrets a core mechanic so they don't have to keep printing sets of 3 Secrets every time they want to revisit them. Limits possibly Rogue design in sets that have them.
Ghastly Gravedigger is a New Rogue Card Revealed by Gamespot for Murder at Castle Nathria
Considering at this point Rogue does not have any secrets in the standard rotation, we will probably see another set of 3 this expansion...
New Demon Hunter Spell - Relic of Phantasms
I don't know how many times you would need to upgrade your Relics for this to be good, but a couple of 5/5s for 3 mana is probably not a bad deal. Base is just crap.
New Rogue Minion - Ghastly Gravedigger
A new Epic Rogue Minion, Ghastly Gravedigger, has been revealed!
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New Demon Hunter Spell - Relic of Dimensions
Tough to say, but this might be the best of the Relics. Drawing cards is usually nice, and cost reduction is even nicer.
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Ah, true: didn't think of it like that.