This could be good, but so far this is a 9-card shell (3 relics, Xy'mox + the location) meaning that you need something around this whole package to make it work, and it doesn't exactly synergize with Fel.
On paper this sounds somewhat weak, but when you actually play it late enough this will draw you two cards and basically rduce them to (0), kill a random minion and summon to beefy boys (which would probably range between 6/6 and 8/8).
The main problem is how awkward the relics are to play before that, even though the location might help in that regard since you can use it to get some serious discounts or a solid board.
At the end of the day this lives and dies by the control tools DH gets with this expansion, because right now they can't really play the long game all that well.
This is actually really strong. think of it as a consistent 3-mana 4/4 (which would be really good right now due to all the 3/4s around) or in some cases even a 2-mana 4/4 if you get your Chef on turn 1 and get the 1-mana Recruits in hand on 2.
COuld be a neat Arena pick up at best. It's not good, but in some cases you just get a really beefy 7-drop and that's worth something. Horrid topdeck though.
Ugh... the 7 mana cost really kills this card. If it had 1/1 or even 0/1 for 3 it would be better. But 2/2 for 7 and who knows what will be available on the board to fuel it... that is just garbage.
The only way I can see this being at all good is if you happen to have it in your hand in Ramp Druid and you drop a few beatsies to die for it. Even then, 1 Hex and it's for nothing.
Even Shaman is going to be getting an overhaul with this card.
I agree with a lot of the other posters about this, there need to be some totem support in Standard for this to not be another Inara Stormcrash or Vessina. A great card with little to no support.
The Relics really seem to be lackluster. They look alright, but nothing too game changing. That being said, dropping a minion that will get you a few 1/1's, draw a few discounted cards, and shoot at an enemy minion doesn't seem to be a bad thing in the slightest. If you have cast at least a couple(2) of Relics, you're looking at paying 8 mana for:
1) An 8/8 fatty,
2) Draw two cards discounted by (2) each,
3) Shooting an enemy minion for 4 damage
That really seems like a pretty good deal honestly. The more I look at it, if you are able to bring a good support package to the table Relic DH could be a pain in the ass to play against.
Seeing the rest of the epic signature spells set (primordial wave, impending catastrofe) this one seems the weaker one: what's the point in giving +3+3 to a 1/1? Is it enough to be added in a deck of 30 cards? Ok, it's not a dead card if you draw It and you are not cariel, you can always make a 4/4 with One card and 3 mana, but is it enough, for example, ok turn 5 or 6? It is a very busted champ pump spell, but it's very limited in use and does "not that much" against a board of Monsters. I think dude paladin should have bad something more useful than this, like strong token generators (the blue guy is not enough I think), a strong draw engine (Quest paladin has lost First day of school, for example), proactivity on board (last year we had broomstick that helped questline as well as making the empowered dudes efficient on board immediately) and/or strong area buff (stuff like level up or lightfused stegodon). Single Minion buff spells must be overwhelmingly strong to be efficient (Power Word authority or dinosize, for example). I'm not trusting this direction they want to give dude paladin because It seems like they want you focus on less minions and buff just few of them and for a short amount of time instead of Forever that would be certainly better (such as totems for the stonewright, or Lothraxion for dudes last year).
Are there really so few PS5 games on Amazon that the first page has peripherals/accessories on it, and the following pages have just more and more non-game stuff? I have a PS5, and my collection is fairly small, but it seems it'll stay that way for the time being.
Well we no 3 Relics so far if i remember correctly - they are ok but so far i personaly am not a fan of the Relic theme for demon hunter. Nonetheless, this seems decent tough!
Relic of Dimensions shouldn’t get worse unless you reach fatigue. I think you’re assuming that it draws more and more cards, but it will never draw more than two. It’s the cost reduction that improves over time.
I'm betting the mana cost makes this card early-meta aggro bait, but that it ends up getting revisited halfway between patches in slower lists. Tbh it really looked like trash to me at first, but then I thought of Blessing of Kings and how that's had use cases as both a finisher and a means of value trading. I don't think Promotion gets run outside a Dude Pally deck, but I do think in a more ecalue-oriented version of that deck it gets better the longer the game goes on--+3/+3 in the early game does nothing against the current interactions of more controlly Warrior/Paladin/Priest/Warlock decks, and decks like Fel DH and Rogue would likely just ignore an early 4/4 and kill your face (or kill it while still killing your face using cards like Fel Barrage or Multi-Strike). In the late game, though, you've got a potential 30-damage Silver Hand combo costing as little as 6 mana if the opponent leaves up a single Stewart the Steward recruit and you've a Great Hall charge ready to go (Great Hall + quest aura + Stewart buff + 2x Promotion + 2x The Garden's Grace + 2x Conviction (Rank 1) = base 3/3 + 2/2 + 3/3 + 2 x 3/3 + 2 x 5/5 + 2 x 3/0 = one 30/24 Silver Hand Recruit). (More as a general remark on Dude Pally, I also see potential shenanigans to be had post-Cariel with Red Herring + a super-buffed Silver Hand Recruit.) It's also not bad in allowing a 1/1 recruit to value-trade almost any early-game minion. Idk if it's quite good enough to run in a Control Pally list, but I do think it has enough mid-/late-game utility that it merits consideration.
the 3 mana 4/4 would be at worst. At best a SHR survives a turn and you get a cheap buff for value trading or just going face. Meta breaking? No. Could it be good in a board-based meta? Yeah. Depending on the meta this could still see play outside of just straight up Dude decks. As someone who plays Wild I'm curious to see if it would make the cut in Odd Paladin. But most likely it'll be like you said, if they are a Renathal Odd Paladin maybe. Too many other cards to include in that deck to slot this in, unless you're talking extra card slots in general.
Marvel Snap Streamer Tobimaro Finds Tournament Mode Hints in Game Files
do the game files say anything about PC release? no?
Marvel Snap's Featured Location This Week is Nidavellir - Boost Your Cards!
still no PC release, no party
Prime Day 2022 Hub - Recommended Deals for Gaming, PC Hardware, Peripherals, & More
Some of this is deals starting to dry up unfortunately since the page is prime day specific =(
New Demon Hunter Minion - Artificer Xy'mox
This could be good, but so far this is a 9-card shell (3 relics, Xy'mox + the location) meaning that you need something around this whole package to make it work, and it doesn't exactly synergize with Fel.
On paper this sounds somewhat weak, but when you actually play it late enough this will draw you two cards and basically rduce them to (0), kill a random minion and summon to beefy boys (which would probably range between 6/6 and 8/8).
The main problem is how awkward the relics are to play before that, even though the location might help in that regard since you can use it to get some serious discounts or a solid board.
At the end of the day this lives and dies by the control tools DH gets with this expansion, because right now they can't really play the long game all that well.
Maybe it wouuld make for a decent renathal deck
New Paladin Spell - Promotion
This is actually really strong. think of it as a consistent 3-mana 4/4 (which would be really good right now due to all the 3/4s around) or in some cases even a 2-mana 4/4 if you get your Chef on turn 1 and get the 1-mana Recruits in hand on 2.
New Neutral Minion - Sinfueled Golem
COuld be a neat Arena pick up at best. It's not good, but in some cases you just get a really beefy 7-drop and that's worth something. Horrid topdeck though.
Sinfueled Golem is a New Epic Card Revealed for Castle Nathria by Trollstone
Conspiracy theory: this was printed solely because Tiny Toys + the new Evolve spell would be too broken if there was no chance for a low-roll.
New Shaman Minion - The Stonewright
I feel like this could be good if there was a way to tutor it, which there doesn't seem to be as of now.
Also, with Bolner or Brann you could do some really funny stuff and make some massive totems. 11/1 Searing totems anyone?
The Stonewright is a New Legendary Shaman Card Revealed by PCGamer for Castle Nathria
Ey'Sor was good. The complete absence of totems after Darkmoon Faire was not. That's what I'm referring to.
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
I've learned yesterday that only change the numbers, no the text, so deal 2 damage, reduce 2, sumon two 2/2...
New Neutral Minion - Sinfueled Golem
Ugh... the 7 mana cost really kills this card. If it had 1/1 or even 0/1 for 3 it would be better. But 2/2 for 7 and who knows what will be available on the board to fuel it... that is just garbage.
The only way I can see this being at all good is if you happen to have it in your hand in Ramp Druid and you drop a few beatsies to die for it. Even then, 1 Hex and it's for nothing.
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
In WoW, this artificer is a thief. This species is used as a broker or thief of valuable things
New Shaman Minion - The Stonewright
Even Shaman is going to be getting an overhaul with this card.
I agree with a lot of the other posters about this, there need to be some totem support in Standard for this to not be another Inara Stormcrash or Vessina. A great card with little to no support.
New Paladin Spell - Promotion
For 1 mana... giving your Hero Power Dude a day at the gym is not bad.
New Demon Hunter Minion - Artificer Xy'mox
The Relics really seem to be lackluster. They look alright, but nothing too game changing. That being said, dropping a minion that will get you a few 1/1's, draw a few discounted cards, and shoot at an enemy minion doesn't seem to be a bad thing in the slightest. If you have cast at least a couple(2) of Relics, you're looking at paying 8 mana for:
1) An 8/8 fatty,
2) Draw two cards discounted by (2) each,
3) Shooting an enemy minion for 4 damage
That really seems like a pretty good deal honestly. The more I look at it, if you are able to bring a good support package to the table Relic DH could be a pain in the ass to play against.
Promotion is a New Paladin Card Revealed by Online-station for Castle Nathria
Seeing the rest of the epic signature spells set (primordial wave, impending catastrofe) this one seems the weaker one: what's the point in giving +3+3 to a 1/1? Is it enough to be added in a deck of 30 cards? Ok, it's not a dead card if you draw It and you are not cariel, you can always make a 4/4 with One card and 3 mana, but is it enough, for example, ok turn 5 or 6? It is a very busted champ pump spell, but it's very limited in use and does "not that much" against a board of Monsters. I think dude paladin should have bad something more useful than this, like strong token generators (the blue guy is not enough I think), a strong draw engine (Quest paladin has lost First day of school, for example), proactivity on board (last year we had broomstick that helped questline as well as making the empowered dudes efficient on board immediately) and/or strong area buff (stuff like level up or lightfused stegodon). Single Minion buff spells must be overwhelmingly strong to be efficient (Power Word authority or dinosize, for example). I'm not trusting this direction they want to give dude paladin because It seems like they want you focus on less minions and buff just few of them and for a short amount of time instead of Forever that would be certainly better (such as totems for the stonewright, or Lothraxion for dudes last year).
Prime Day 2022 Hub - Recommended Deals for Gaming, PC Hardware, Peripherals, & More
Are there really so few PS5 games on Amazon that the first page has peripherals/accessories on it, and the following pages have just more and more non-game stuff? I have a PS5, and my collection is fairly small, but it seems it'll stay that way for the time being.
New Demon Hunter Minion - Artificer Xy'mox
Well we no 3 Relics so far if i remember correctly - they are ok but so far i personaly am not a fan of the Relic theme for demon hunter. Nonetheless, this seems decent tough!
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
Relic of Dimensions shouldn’t get worse unless you reach fatigue. I think you’re assuming that it draws more and more cards, but it will never draw more than two. It’s the cost reduction that improves over time.
Promotion is a New Paladin Card Revealed by Online-station for Castle Nathria
I'm betting the mana cost makes this card early-meta aggro bait, but that it ends up getting revisited halfway between patches in slower lists. Tbh it really looked like trash to me at first, but then I thought of Blessing of Kings and how that's had use cases as both a finisher and a means of value trading. I don't think Promotion gets run outside a Dude Pally deck, but I do think in a more ecalue-oriented version of that deck it gets better the longer the game goes on--+3/+3 in the early game does nothing against the current interactions of more controlly Warrior/Paladin/Priest/Warlock decks, and decks like Fel DH and Rogue would likely just ignore an early 4/4 and kill your face (or kill it while still killing your face using cards like Fel Barrage or Multi-Strike). In the late game, though, you've got a potential 30-damage Silver Hand combo costing as little as 6 mana if the opponent leaves up a single Stewart the Steward recruit and you've a Great Hall charge ready to go (Great Hall + quest aura + Stewart buff + 2x Promotion + 2x The Garden's Grace + 2x Conviction (Rank 1) = base 3/3 + 2/2 + 3/3 + 2 x 3/3 + 2 x 5/5 + 2 x 3/0 = one 30/24 Silver Hand Recruit). (More as a general remark on Dude Pally, I also see potential shenanigans to be had post-Cariel with Red Herring + a super-buffed Silver Hand Recruit.) It's also not bad in allowing a 1/1 recruit to value-trade almost any early-game minion. Idk if it's quite good enough to run in a Control Pally list, but I do think it has enough mid-/late-game utility that it merits consideration.
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
Latter, two 2/2s. The literal numbers in the card texts get bigger, everything else stays the same.
Promotion is a New Paladin Card Revealed by Online-station for Castle Nathria
It also advances the quest
Promotion is a New Paladin Card Revealed by Online-station for Castle Nathria
the 3 mana 4/4 would be at worst. At best a SHR survives a turn and you get a cheap buff for value trading or just going face. Meta breaking? No. Could it be good in a board-based meta? Yeah. Depending on the meta this could still see play outside of just straight up Dude decks. As someone who plays Wild I'm curious to see if it would make the cut in Odd Paladin. But most likely it'll be like you said, if they are a Renathal Odd Paladin maybe. Too many other cards to include in that deck to slot this in, unless you're talking extra card slots in general.
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
Job. Artificer - a skilled or artistic worker or craftsman
https://www.merriam-webster.com/dictionary/artificer
Artificer Xy'mox is a New Legendary Demon Hunter Card Revealed by Feno for Castle Nathria
What does the empowering do?
Summon 4 1/1 spirits or summon 2 2/2?