The game has slowed down to the point that just card advantage plus playing scary stuff is more important then turbo leveling, or high synergy decks.
Option 2 just control things out.
Like for me I'll start believing Lor is heading in a good direction again when Swim starts playing and he hasn't touched the game since sundisc the last fun shakeup.
Because playing decks that do things quickly is more fun then playing decks that do things slowly. Kinda obvious when you put it that way.
Its why MTG always had things like mono blue tempo, as an alternative to mono red aggro, and 3 color control. Sometimes I don't want every match to be 15 minuite slug fest, sometimes I just want to flip and swing.
But I'm in the minority burst spells have been nerfed across the board, removal buffed, slow plays prioritized, and there's nothing that can be done about it.
Off of AeroJulwin's feedback, here's a 1-mana version.
Extra feedback
Linkblade91
You've already submitted, so I can't assist you any further, but the card looks quite solid.
Wailor
Not gonna lie, I feel like Gazlowe could've had this exact text and it would've worked perfectly fine. I think the card is fine, and it could be pretty fun.
BasilAnguis
Both of these are strange cards.
In practice, Cascade seems to work best when it's just a 5 mana "restore 20 Health to your hero". It's bad at healing a full board since Divine Hymn or even just Neferset Ritualist does that job for much cheaper. I feel like this is not exactly what you had in mind with the card.
I don't really like Roll the Wheel. I think the range of RNG it has is not fun for either player, and it's also quite easy to game the system by just not having minions.
I did consider the token issue on my card, but since it requires far more than you can submit I figured people would get the general idea.
I really like both effects, but agree Stringpulleris the safer option. It could make some mediocre cards more considerable and even see some interesting combos. I do think it needs to be a 1-Cost to be worth it. Also, rigging a Brawl is sacrilege.
I do expect location cards to be very popular right now and Clock Tower is also interesting, but I think it provides a bit too much control at its current durability. Good job on nailing the effect, though. It doesn't seem like it would work as well as a single cast spell effect, which is exactly what we want to see on location cards. I'd probably keep this one for the inevitable location comp.
linkblade91
Saw you already submitted. Still a big fan of that card.
Wailor
I agree with what Demon said about the weapon pool.
I am honestly very biased since I've never played Wild and GvG had already rotated out when I started playing Hearthstone, so I simply can't seem to get excited over Agus MechGyver's effect. I like Unreliable Witness's effect better (which I deem more important), although Agus does have better flavor.
R
I think Power Rings would perform just fine in Thief Rogue, since Rogue mainly has Shadow spells, so you could just pick a different option.
Marin Noggenfogger is more in line with the spirit of this comp, which might prove profitable. And Lady Sarevessdoes seem a little dangerous.
BasilAnguis
I like Cascade. It gives minion healing some well deserved attention without sacrificing face healing. I do think Priest already has a lot of the latter one, so I think the cost and healing could be reduced. Roll the Wheelis solid and fits the idea behind the comp well, but is not as interesting. Also, I'm assuming the wheel is fixed in place, so shouldn't it spin?
Not me, fortunately (and ouch, this still awaits me some day). Sometimes taking it slow pays off. I've heard from many folks who pretty much speed rush through all the tasks as much as they can.
When I got this minion, I immediately went to Warlock. Being able to toss in every delay card on top of my kill conditions was hilarious. I won out 3/1 games against aggro because of the increased health as well. By the time control-lock was established, my aggro opponent was gassed and gave up.
I think that this will continue to see a lot of play with mid-range and control decks. I'm still on the fence as to whether or not Highlander decks will try this due to the fact that you only run 1 copy of a card and often times you need a way to get to it. Although the idea of being able to Reno back to 40 life in classes other than Priest is pretty awesome.
The one deck I've yet to try with this minion is High Priest Thekal Paladin. Getting 40 armor, playing Giants really early, and then being able to restore your health as you draw into your deck makes that kinda hilarious
Edited Taran Zhu to say "poison darts" instead of shurikens, to maximize flavor and intention. Probably should have made him a Rogue card while I was at it, but I like the idea of him being available to everyone.
Feedback:
Show Spoiler
BasilAnguis - Chain healing is neat, but I don't think anyone really needs it in their deck. How often will Cascade just be "Restore 20 Health to a minion; excess goes back to your face"? As in, a Greater Healing Potion with more steps. Roll the Wheel might win flavor-votes but I don't think it's a good idea for the game, personally.
Wailor - Spare Parts were interesting, to me at least, so this has my vote :) I like it more than either Unreliable Witness, mostly because I don't like the idea of messing with new mechanics before we've had a chance to experience them ourselves and get a good idea of balance.
Demonxz95 - It's hard to evaluate Clock Tower when we have zero experience with Locations right now. I would personally avoid them. Stringpuller is a fine card; I'd stick with that one.
R - The tiny text of Lady Sarevess implies to me that the card is too complicated, trying to make sure that everything fits on there that is "appropriate". I also think she's just dangerous in general, as a cheap late-game refill. Marin is more amusing; just change his first name to avoid conflict with Marin the Fox.
AeroJulwin - I like it; don't have much to add. I will say that it is rather similar to Clever Disguise, though.
From the set's art we know there are a couple more familiar faces (Kel'thuzad and Rafaam), but of the rest I think it is only Thrall's mother Draka that we knew anything about outside the Shadowlands.
Yeah, that’s a fair point. I’ve watched a few youtubers play with him, and I usually forget he’s in the deck. Once your hero takes damage, you don’t even register the higher-than-normal health. The only exception is if the hero goes below 10 Health, I think “You’d/I’d be dead right now if it wasn’t for Ren”.
I find Renathal quite, err, interesting on the interesting-scale because he is simultaneously super interesting and not interesting at all. Because everything he does occurs before you start playing, and while you're playing it feels a lot like any other game (albeit with some extra health), he doesn't actually excite me much. I guess that's just my inner rogue itching for shenanigans and being quite disinterested with predictable effects I'm not actively involved in.
I kind of wish a compass was used instead of the durability symbol that is used on weapons. I guess it is fine for new players because once they learn how weapons work they will instantly understand how locations work too.
And they're all class legendaries (10 total), from across the Shadowlands, i.e. the World of Warcraft afterlife -- so, very likely to be characters we've seen before who are dead in Warcraft lore (like Vashj and Olgra).
If I am right, this may mean we'll see a strong synergy between the class legendary "suspect" and their covenant ability -- like Wave triggering Vashj's "don't transform, summon" mechanic.
So This Patch Doesn't Do Anything?
Well there's only 4 champ changes.
Heckarim, Irelia, Kalista, shen
None of the vanilla card changes are impactful.
Like out of the bunch heckarim is the scariest.
The game has slowed down to the point that just card advantage plus playing scary stuff is more important then turbo leveling, or high synergy decks.
Option 2 just control things out.
Like for me I'll start believing Lor is heading in a good direction again when Swim starts playing and he hasn't touched the game since sundisc the last fun shakeup.
Because playing decks that do things quickly is more fun then playing decks that do things slowly. Kinda obvious when you put it that way.
Its why MTG always had things like mono blue tempo, as an alternative to mono red aggro, and 3 color control. Sometimes I don't want every match to be 15 minuite slug fest, sometimes I just want to flip and swing.
But I'm in the minority burst spells have been nerfed across the board, removal buffed, slow plays prioritized, and there's nothing that can be done about it.
How to Complete Yogg-Saron Mercenaries Event Task 1 "No Halftime" - Tips & Parties Inside
Dang, they moved the free merc to the third task.
Reminder: Dust Refund Window for Hearthstone’s June Card Balance Changes Closes Soon - Tips & Tricks
I dusted everything. Tomorrow there will be a few free packs ... and after opening them I will craft back the ones I don't find :)
That's So Random - Card Design Competition Discussion Thread
Off of AeroJulwin's feedback, here's a 1-mana version.
Extra feedback
Both of these are strange cards.
In practice, Cascade seems to work best when it's just a 5 mana "restore 20 Health to your hero". It's bad at healing a full board since Divine Hymn or even just Neferset Ritualist does that job for much cheaper. I feel like this is not exactly what you had in mind with the card.
I don't really like Roll the Wheel. I think the range of RNG it has is not fun for either player, and it's also quite easy to game the system by just not having minions.
Make an article about the new skins, card backs and achievements every time there's a new patch
Thank you, i will save these links.
New Neutral Minion - Murloc Holmes
Kinda Curious Glimmerroot, but with the potential of getting more value (and information) out of it.
Seems like a perfect fit in Highlander decks (assuming we'll receive some support for them this expansion).
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
This is a damn great suggestion
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
Maybe her dad can do it instead.
That's So Random - Card Design Competition Discussion Thread
I really like both effects, but agree Stringpuller is the safer option. It could make some mediocre cards more considerable and even see some interesting combos. I do think it needs to be a 1-Cost to be worth it. Also, rigging a Brawl is sacrilege.
I do expect location cards to be very popular right now and Clock Tower is also interesting, but I think it provides a bit too much control at its current durability. Good job on nailing the effect, though. It doesn't seem like it would work as well as a single cast spell effect, which is exactly what we want to see on location cards. I'd probably keep this one for the inevitable location comp.
I am honestly very biased since I've never played Wild and GvG had already rotated out when I started playing Hearthstone, so I simply can't seem to get excited over Agus MechGyver's effect. I like Unreliable Witness's effect better (which I deem more important), although Agus does have better flavor.
Marin Noggenfogger is more in line with the spirit of this comp, which might prove profitable. And Lady Sarevess does seem a little dangerous.
Hearthstone Patch 23.4.3 Arrives With Sweeping Balance Changes for Standard, Wild, Battlegrounds, and Mercenaries
Not me, fortunately (and ouch, this still awaits me some day). Sometimes taking it slow pays off. I've heard from many folks who pretty much speed rush through all the tasks as much as they can.
A Quick Look at Prince Renathal - Lore, Balance, and What He Means to Hearthstone
When I got this minion, I immediately went to Warlock. Being able to toss in every delay card on top of my kill conditions was hilarious. I won out 3/1 games against aggro because of the increased health as well. By the time control-lock was established, my aggro opponent was gassed and gave up.
I think that this will continue to see a lot of play with mid-range and control decks. I'm still on the fence as to whether or not Highlander decks will try this due to the fact that you only run 1 copy of a card and often times you need a way to get to it. Although the idea of being able to Reno back to 40 life in classes other than Priest is pretty awesome.
The one deck I've yet to try with this minion is High Priest Thekal Paladin. Getting 40 armor, playing Giants really early, and then being able to restore your health as you draw into your deck makes that kinda hilarious
That's So Random - Card Design Competition Discussion Thread
Edited Taran Zhu to say "poison darts" instead of shurikens, to maximize flavor and intention. Probably should have made him a Rogue card while I was at it, but I like the idea of him being available to everyone.
Feedback:
BasilAnguis - Chain healing is neat, but I don't think anyone really needs it in their deck. How often will Cascade just be "Restore 20 Health to a minion; excess goes back to your face"? As in, a Greater Healing Potion with more steps. Roll the Wheel might win flavor-votes but I don't think it's a good idea for the game, personally.
Wailor - Spare Parts were interesting, to me at least, so this has my vote :) I like it more than either Unreliable Witness, mostly because I don't like the idea of messing with new mechanics before we've had a chance to experience them ourselves and get a good idea of balance.
Demonxz95 - It's hard to evaluate Clock Tower when we have zero experience with Locations right now. I would personally avoid them. Stringpuller is a fine card; I'd stick with that one.
R - The tiny text of Lady Sarevess implies to me that the card is too complicated, trying to make sure that everything fits on there that is "appropriate". I also think she's just dangerous in general, as a cheap late-game refill. Marin is more amusing; just change his first name to avoid conflict with Marin the Fox.
AeroJulwin - I like it; don't have much to add. I will say that it is rather similar to Clever Disguise, though.
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
From the set's art we know there are a couple more familiar faces (Kel'thuzad and Rafaam), but of the rest I think it is only Thrall's mother Draka that we knew anything about outside the Shadowlands.
A Quick Look at Prince Renathal - Lore, Balance, and What He Means to Hearthstone
Yeah, that’s a fair point. I’ve watched a few youtubers play with him, and I usually forget he’s in the deck. Once your hero takes damage, you don’t even register the higher-than-normal health. The only exception is if the hero goes below 10 Health, I think “You’d/I’d be dead right now if it wasn’t for Ren”.
A Quick Look at Prince Renathal - Lore, Balance, and What He Means to Hearthstone
I find Renathal quite, err, interesting on the interesting-scale because he is simultaneously super interesting and not interesting at all. Because everything he does occurs before you start playing, and while you're playing it feels a lot like any other game (albeit with some extra health), he doesn't actually excite me much. I guess that's just my inner rogue itching for shenanigans and being quite disinterested with predictable effects I'm not actively involved in.
Path of Champions Shard system desperately needs change
Yes and no: I got 13 wild fragments for the like 80 fragments that were voided... that's not a good rate imo
A Quick Look at Prince Renathal - Lore, Balance, and What He Means to Hearthstone
Well, you start with a large quantity of arcane dust, about 1600 units...
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets
I think that while compasses may be more esthetically pleasing, Durability hits are easier to understand as a concept.
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets
I kind of wish a compass was used instead of the durability symbol that is used on weapons. I guess it is fine for new players because once they learn how weapons work they will instantly understand how locations work too.
Path of Champions Shard system desperately needs change
Looks like you got your wish :
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
And they're all class legendaries (10 total), from across the Shadowlands, i.e. the World of Warcraft afterlife -- so, very likely to be characters we've seen before who are dead in Warcraft lore (like Vashj and Olgra).
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
If I am right, this may mean we'll see a strong synergy between the class legendary "suspect" and their covenant ability -- like Wave triggering Vashj's "don't transform, summon" mechanic.
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
They are characters who are suspected for Prince Renathal's murder
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
I honestly wrote that because we don't really know anything about such card cycle.
You may be right thought - good catch!
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
what is a "suspect"?