Regarding Murloc Holmes, if your opponent has only 2 cards in their hand/deck, you'll need to solve 2 clues instead of 3.
"You still have to get all available clues correct to get the cards, but in that case it would just be 1 or 2 clues rather than 3."
I think it should be:
Regarding Murloc Holmes, if your opponent has no cards in their hand/deck, you'll need to solve 2 or 1 cluesinstead of 3.You do not solve a "hand" clue if there are no cards in opponents hand and no "deck" clue if opponents deck is empty.
"You still have to get all available clues correct to get the cards, but in that case it would just be 1 or 2 clues rather than 3."
What do you predict will be the most problematic card out of the “Prime Suspects”?
Rogue suspect is spicy
That's what I like to hear, especially after she counted the rogue suspect as one of her favourites, and doubly so as I think she has previously said rogue is usually her least favourite class (I hope I remember that right, don't quote me on it). So whatever the rogue suspect is doing, it should be interesting.
I assume it will be Draka, so maybe so serious stealth shenanigans if she applies the skills we saw in the Maldraxxus cinematic, or maybe a shadow spell school theme since they bothered to give it to a door? Given how hard it is to identify a DH suspect, I suppose rogue could also get the broker Xymox if they wanted to go down a burgle/shopping route instead. Dammit DH, if your class aesthetic was broader than "glowing, angry elf with glaives," we wouldn't be so stumped whenever that's not an option :P
We always aim to make a new card back article within the first days of a month (plus what else to expect), so that gets its time in the spotlight. And we document them ahead of time here (in the navigation menu at the top of the page, you can see "Card Backs" both under "Cards" and "Guides"). Looking at the rest down the line could be a worthy consideration, even though it might not always be simple to tell with the achievements.
You can also always filter for new skins by the patch here ("Hero Skins" under the "Cards" on the navigation menu), but it's probably not common knowledge.
To be fair it shouldn't take long for you to aquire a full collection if you play regularly and therefore i think it won't be necessary to sync with the website.
Well this week i have only weak ideas. "Random" is something i always try to avoid on my cards and i feel it's kinda limited in scope. Majority of the cards will be "deal damage randomly" or "generate random cards (most likely spells)" i bet. Anyway, this is what i managed to come up with:
Cascade is simple in concept but not sure how to make it less wordy. I followed the text format of Rolling Fireball.
Feedback:
Demonxz95
cool idea, seems balanced enough. Not sure how good the effect might be in practice but it's certainly novel.
linkblade91
It's balanced and kinda cool. The shrinking/weakening aspect of shurikens is a bit forced in flavor, but it's a decent card.
Wailor
Bit of a Gazlowe powercreep, but it's better than the witness.
AeroJulwin
Honestly best card here, 5 stars from me and already a winner in my book.
R
Marin is a cool callback and works great for this comp. Lady Sarevess is a bit too complicated and weird.
Demonxz95
Location, bold move. We can't quite tell how strong or bad they will be, but this seems alright, on the weaker side. 5 mana for a random Sap and Shadowstep is kinda costly but it can't be too cheap either. In the end the random part kinda makes this unplayable imo but it's a good concept otherwise.
Alright, the mini-set has been fully implemented! Some of the cards I posted time ago have been changed (kudos to Aflag from the chs discord, really helped me with the changes)
If nothing else has to be changed, I think this is finito, took a while to finish this but it was well worth it, I think...
Yeah, I think this was worth it.
EDIT: Aaaand I just realized I forgot some schools for a few of them, man.
I can't see how anybody would think Team 5 would create an entire new card type, then only use it for one expansion. Keywords, sure. I think every expansion adds a keyword or two that is never seen again afterwards.
Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts? I'd imagine in many cases the best choice will be obvious, so this is probably not good.
Evolve and Devolve in one card for the combined mana cost of both. Main problem I see is that there probably aren't a ton of cases where both are useful at the same time.
Regis said it best. They are more like alternative hero powers that can be used x amount of times. I remember in one of the developer discussions someone asked if they would ever consider replacing hero powers with a spell that was cast during the game. I think it was Iskar who responded that they thought about it but didn't think it would be fun if mage could keep casting Devolving Missiles every turn. Well it looks like they may have found their workaround.
I really hope they make a card that allows players to swap the basic hero power effect with a location effect for the rest of the game. For example, Warrior could tap into armor 3 times but use the Cruel Taskmaster -1 effect for the rest of the game. That could lead to a bunch of different ways to play your deck. The shaman one is also in the game already via [Hearthstone Card (Deathseeker Thrall) Not Found]'s hero power in wild.
Damn, this is just insane. Only decks I could imagine not wanting this are combo decks. And it would be a bad top deck, but 39 cards and 40 health for your hero can't not be good in almost all situations.
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
Just FYI -- you say,
I think you're mistaken. Primordial Wave is the Necrolord Shaman ability, and they've already revealed Baroness Vashj (necrolord shaman) and Primordial Wave (her covenant spell).
Suspicious Usher
This is so awesome. The mindgames and the possibilities are great. I will play this til it rotates.
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
You have this wrong. My edits are in red.
I think it should be:
New Neutral Minion - Murloc Holmes
I hope this video helps explain, how this card works:
https://www.youtube.com/watch?v=fj_q7RR4cmg
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
That's what I like to hear, especially after she counted the rogue suspect as one of her favourites, and doubly so as I think she has previously said rogue is usually her least favourite class (I hope I remember that right, don't quote me on it). So whatever the rogue suspect is doing, it should be interesting.
I assume it will be Draka, so maybe so serious stealth shenanigans if she applies the skills we saw in the Maldraxxus cinematic, or maybe a shadow spell school theme since they bothered to give it to a door? Given how hard it is to identify a DH suspect, I suppose rogue could also get the broker Xymox if they wanted to go down a burgle/shopping route instead. Dammit DH, if your class aesthetic was broader than "glowing, angry elf with glaives," we wouldn't be so stumped whenever that's not an option :P
Make an article about the new skins, card backs and achievements every time there's a new patch
We always aim to make a new card back article within the first days of a month (plus what else to expect), so that gets its time in the spotlight. And we document them ahead of time here (in the navigation menu at the top of the page, you can see "Card Backs" both under "Cards" and "Guides"). Looking at the rest down the line could be a worthy consideration, even though it might not always be simple to tell with the achievements.
You can also always filter for new skins by the patch here ("Hero Skins" under the "Cards" on the navigation menu), but it's probably not common knowledge.
Hearthstone Designer Cora Georgiou Shares Insights on the Murder at Castle Nathria Expansion - Locations, Infuse, Flavor & More
Damn lol.
That brode rap and what people did to that rap was really something.
Hearthstone's Patch 23.6 Expands Recently Played List, In-Game Reporting Coming
Reporting someone doesn't necessarily mean banning someone.
Сброс лок (мета - мини сет города)
I think Tamsin Roame is meant to synergyze with Curse of Agony for some lethality in the early matches.
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets
Hopefully we won't have to wait too long to find out
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets
I wonder how legendary location cards will look with the dragon on top.
Collection Sync
To be fair it shouldn't take long for you to aquire a full collection if you play regularly and therefore i think it won't be necessary to sync with the website.
That's So Random - Card Design Competition Discussion Thread
Well this week i have only weak ideas. "Random" is something i always try to avoid on my cards and i feel it's kinda limited in scope. Majority of the cards will be "deal damage randomly" or "generate random cards (most likely spells)" i bet. Anyway, this is what i managed to come up with:
Cascade is simple in concept but not sure how to make it less wordy. I followed the text format of Rolling Fireball.
Feedback:
cool idea, seems balanced enough. Not sure how good the effect might be in practice but it's certainly novel.
It's balanced and kinda cool. The shrinking/weakening aspect of shurikens is a bit forced in flavor, but it's a decent card.
Bit of a Gazlowe powercreep, but it's better than the witness.
Honestly best card here, 5 stars from me and already a winner in my book.
Marin is a cool callback and works great for this comp. Lady Sarevess is a bit too complicated and weird.
Location, bold move. We can't quite tell how strong or bad they will be, but this seems alright, on the weaker side. 5 mana for a random Sap and Shadowstep is kinda costly but it can't be too cheap either. In the end the random part kinda makes this unplayable imo but it's a good concept otherwise.
Collection Sync
Thank you very much for the reply :)
have a great day!
The Dawning Cataclysms - A Custom Hearthstone Expansion (FINISHED)
Alright, the mini-set has been fully implemented!
Some of the cards I posted time ago have been changed (kudos to Aflag from the chs discord, really helped me with the changes)
If nothing else has to be changed, I think this is finito, took a while to finish this but it was well worth it, I think...
Yeah, I think this was worth it.
EDIT: Aaaand I just realized I forgot some schools for a few of them, man.
Сброс лок (мета - мини сет города)
oops, I did'nt see that the tamsin isn't the good one, you meant the hero one?
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets
I can't see how anybody would think Team 5 would create an entire new card type, then only use it for one expansion. Keywords, sure. I think every expansion adds a keyword or two that is never seen again afterwards.
New Neutral Minion - Priest of the Deceased
Fairly sure a 2 mana 4/5 taunt is good. Even if you need to wait until turn 4 probably for enough minions to die to upgrade it.
New Priest Minion - Suspicious Usher
Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts? I'd imagine in many cases the best choice will be obvious, so this is probably not good.
New Rogue Spell - Door of Shadows
Temporary meaning you have to play it that turn? Meh, probably still fine. I believe Rogue is known for cheap spells.
New Shaman Spell - Primordial Wave
Evolve and Devolve in one card for the combined mana cost of both. Main problem I see is that there probably aren't a ton of cases where both are useful at the same time.
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets
Regis said it best. They are more like alternative hero powers that can be used x amount of times. I remember in one of the developer discussions someone asked if they would ever consider replacing hero powers with a spell that was cast during the game. I think it was Iskar who responded that they thought about it but didn't think it would be fun if mage could keep casting Devolving Missiles every turn. Well it looks like they may have found their workaround.
I really hope they make a card that allows players to swap the basic hero power effect with a location effect for the rest of the game. For example, Warrior could tap into armor 3 times but use the Cruel Taskmaster -1 effect for the rest of the game. That could lead to a bunch of different ways to play your deck. The shaman one is also in the game already via [Hearthstone Card (Deathseeker Thrall) Not Found]'s hero power in wild.
Murder at Castle Nathria
Yeah, and wassup with that useless Reno Jackson? That wastoid doesn't even change your starting health. Why would anyone want *that* in your deck?
New Neutral Minion - Prince Renathal
Damn, this is just insane. Only decks I could imagine not wanting this are combo decks. And it would be a bad top deck, but 39 cards and 40 health for your hero can't not be good in almost all situations.
New Neutral Minion - Murloc Holmes
I'm going to guess that you have to get all three clues right to get any cards, that may not be helpful to you. Pass. Maybe if it stole the cards.