He's saying that depending on the RNG of the distribution, some people might be playing very little games to complete their quests and therefore have a surplus of credits while not having too much boosters.
...Which is utter bullshit btw, if you do your quests at any pace you WILL have boosters. Once you hit a certain point, credit becomes the limiting factor even if you have the most absurd RNG he's stating some people has.
This is just his way of saying, we're not gonna do anything about the amount of credits you're getting but on a slightly less aggressive tone.
Also on a related side note, Ben Brode did talk a bit more extensively about the issue of surplus boosters that people are getting (contradictory to his statement here) and boosters being in the reward track. He's saying that he is/was planning to add a daily cap to how many boosters you can get so the booster rewards feel better.
I love the guy and I love the game so far but god what the fuck.
I've nowhere near the coins to care about the excess coins system, but I'm really enjoying these limited-time tasks while they last. It's the same brand of enjoyment as the ole Dungeon Runs, but more and more replayable. A grand ole time.
Omg how do you fuck up the Caverns of Time AGAIN. You had one year to improve, but instead of fixing things they just ended up BUFFING Cavern Dreamer from a 1/3 to a 1/4… AND WHY IS THE ROTATION STILL THE SAME? Just change the sets a bit. God, if these are the only “big changes” that the Arena lead can think of then the mode is going to remain doomed
The timeline between expansions is roughly 4 months. Sunken city started on 12th April, this expansion will start 26th July.
Barrens started on 30th Mar, stormwind started 3rd Aug
In other words, we're starting the party about 2 weeks early. May not matter much to some, but to others its potentially about 1000+ gold. That's 10 packs minimum we will be able to afford at the start of the expansion.
Edit: turns out that the expansion is coming out on 2nd Aug. Oh well, guess I made an error.
Absolutely thrilled to hear we’ll be able to put our excess coins to use on our non-maxed mercs! I was worried after the only talk before was buffs for the maxed mercs. Curious how it’ll work for mercs people don’t want to max out, like Cookie.
Also, they really dialed things up to 11 with that Diamond Yogg portrait. Awesome job art department!
I like packs. But since this expansion has been cut short for whatever reason you'd think they be using this event to either give us more gold or at least more packs of the next expansion.
Guess I'll keep dreaming then.
Uh my guy wdym cut short? Expansion release is always April/August/December and has been since the game started, with the exception of the first two sets in Year 1
Brode: some folks aren't credit starved - depends on how much you're playing after completing your daily missions and how your boosters are distributed (Source)
I'm so confused on what he means. I'm not recieving any credits after completing missions, is he saying matches are suppopsed to be rewarding credits and it's bugged? Or does it mean some people who just do missions every day aren't getting the boosters they need to upgrade cards - so they can't spend credits at all?
a way to use excess coins to add power and personalized traits to your Maxed Mercs
I hope there is a relatively low cap on the amount of power you can add, otherwise balance might go into pay2win territory. It sounds like this extra power only applies to the new end-game content, but I don't know how much mid-game content they'll keep making when the whales are playing end-game content. I'm a bit nervous ever since Diablo Immor(t)al.
There is a world where this card is good. Shadow priest is already a good aggro archetype, and if you manage to swarm boards this card may get to a 4/5 by turn 3 perhaps. Even if it only gets there on turn 4, you can ping for 2 and play a 4/5 taunt
Besides, even if all fails, you can play this on 2 for a 2/3 croc. For an aggro deck that's still not the end.
Edit: Just discovered that this is in fact a neutral card. Well, that makes this card all the better because decks like aggro druid swarm boards anyway. While its fairly impossible to get a 4/5 on turn 2, its still possible by turn 3, and for that reason this card will likely see play.
Getting legendary minions are options all classes would want. So this card is good.
But giving your opponent stuff rarely ever is, so this card is bad.
One good thing is that you get the card first, and your opponent can fk up. But let's be honest here, unless all three legendaries are good, your opponent will almost always know what you've picked. The card has potential, but I wouldn't be surprised if no one plays this card. Just not really in sync with what priest wants to do.
Envoy of Lazul saw no play so I dont expect this to either.
The problem is justification. Why even bother? The cards you get are random, the conditions are not easy, and even if you managed to guess all three correctly you're being given cards that may not necessarily help your gameplan, unless the gameplan itself is to meme about.
The only reason why Im even giving this 3 stars is because its a murloc with 3/4 stats and an upside. Otherwise, its only inclusion might just be in thief rogue, where all the memes are at. If you want to win, however, you'd probably not play this card.
Probably bad, unless your opponent's board is particularly full of minions or there's a cheap way to do a whirlwind, like Iceblood Garrison. The problem is that no fool will ever let you setup your turn in such a way that this ever gets massive and clears the board. And without those setup, this card is just a weaker samuro, perhaps worse.
As a removal itself, you're better off with Brawl or Shield Shatter, because at very least those things don't need a setup.
I guess we know now why she lost her last fight.
Edit: It does hit face, so its has inherent charge attached. I'd still rather just go with galvangar, that's just easier to setup
This one has potential but only because muck pool is available. Without Muck Pools you're really just hoping it survives a turn so you can do your insane moves, otherwise you'd have to wait until about turn 7 realistically.
The one thing this card has going for it is the fact that it has 6 health, which means your opponent will likely need to throw everything at it to kill. And that alone might be worth inclusion in a deck, whether it actually does those insane turns or not.
After reading the desc again, you might be right in that you get copies of the card you guessed correctly. So you can get 2 out of 3 right and get 2 cards.
But looking at how Envoy of Lazul turned out, I still think this is a card for either aggro or murlocs. Its not necessarily telling you much your opponent has in their hand, because only one choice is correct, so at most you get a peek at 2 cards, one of which is a card that started in their hand, not currently in.
Besides, I think people tend to overvalue hand info. Hearthstone today is faster paced than it has ever been, so having hand info can help but rarely ever does anything significant. Most good players tend to play around them by default anyway, taking risks only where necessary.
Ben Brode Answers Marvel Snap Questions - Balance Patch, Matchmaking, Leaks, & More!
He's saying that depending on the RNG of the distribution, some people might be playing very little games to complete their quests and therefore have a surplus of credits while not having too much boosters.
...Which is utter bullshit btw, if you do your quests at any pace you WILL have boosters. Once you hit a certain point, credit becomes the limiting factor even if you have the most absurd RNG he's stating some people has.
This is just his way of saying, we're not gonna do anything about the amount of credits you're getting but on a slightly less aggressive tone.
Also on a related side note, Ben Brode did talk a bit more extensively about the issue of surplus boosters that people are getting (contradictory to his statement here) and boosters being in the reward track. He's saying that he is/was planning to add a daily cap to how many boosters you can get so the booster rewards feel better.
I love the guy and I love the game so far but god what the fuck.
This is the screenshot to his comment btw: https://www.reddit.com/r/MarvelSnap/comments/ve7ho9/not_only_are_boosters_going_to_stay_in_the/
Hearthstone Mercenaries in Patch 23.6 - New Special Event, Free Portraits, Excess Coins Exchange System To Be Added Later This Year
C'thun is . . . cute? Huh. I'm here for it!
I've nowhere near the coins to care about the excess coins system, but I'm really enjoying these limited-time tasks while they last. It's the same brand of enjoyment as the ole Dungeon Runs, but more and more replayable. A grand ole time.
New Arena Season Begins With a Special Twist - Enter Taverns of Time Once More!
do i get a free tavern ticket if i would leave my run open at two losses? anyone knows?
Hearthstone's Next Expansion is Murder at Castle Nathria - Location Cards, New Cards, Mechanics, and Details Overview
Shaman is transforming again!!! I AM HYPED! PREPARE TO BE TINYFIN'D, FOOLS.
Hearthstone's Next Expansion is Murder at Castle Nathria - Location Cards, New Cards, Mechanics, and Details Overview
Dark and Gritty Karazhan it is!
Hearthstone's Next Expansion is Murder at Castle Nathria - Location Cards, New Cards, Mechanics, and Details Overview
He's probably in mage, so let's be real, there will be a diamond version of him :P
I think the rewards track always has the neutral diamond card though.
New Arena Season Begins With a Special Twist - Enter Taverns of Time Once More!
Omg how do you fuck up the Caverns of Time AGAIN. You had one year to improve, but instead of fixing things they just ended up BUFFING Cavern Dreamer from a 1/3 to a 1/4… AND WHY IS THE ROTATION STILL THE SAME? Just change the sets a bit. God, if these are the only “big changes” that the Arena lead can think of then the mode is going to remain doomed
How to Complete Throne of the Tides' Achievements for Rewards Track Experience - Great Deck Lists!
You're welcome!
Hearthstone's Fire Festival Returns This Week! Datamined Details on the Questline Including a Free Summer Warrior Hero
The timeline between expansions is roughly 4 months. Sunken city started on 12th April, this expansion will start 26th July.
Barrens started on 30th Mar, stormwind started 3rd Aug
In other words, we're starting the party about 2 weeks early. May not matter much to some, but to others its potentially about 1000+ gold. That's 10 packs minimum we will be able to afford at the start of the expansion.
Edit: turns out that the expansion is coming out on 2nd Aug. Oh well, guess I made an error.
Hearthstone Mercenaries in Patch 23.6 - New Special Event, Free Portraits, Excess Coins Exchange System To Be Added Later This Year
Absolutely thrilled to hear we’ll be able to put our excess coins to use on our non-maxed mercs! I was worried after the only talk before was buffs for the maxed mercs. Curious how it’ll work for mercs people don’t want to max out, like Cookie.
Also, they really dialed things up to 11 with that Diamond Yogg portrait. Awesome job art department!
A Comp Of Frost And Flame - Card Design Competition Discussion Thread
Congrats BloodMefist! Nice card :)
Hearthstone's Fire Festival Returns This Week! Datamined Details on the Questline Including a Free Summer Warrior Hero
Uh my guy wdym cut short? Expansion release is always April/August/December and has been since the game started, with the exception of the first two sets in Year 1
Ben Brode Answers Marvel Snap Questions - Balance Patch, Matchmaking, Leaks, & More!
I'm so confused on what he means. I'm not recieving any credits after completing missions, is he saying matches are suppopsed to be rewarding credits and it's bugged? Or does it mean some people who just do missions every day aren't getting the boosters they need to upgrade cards - so they can't spend credits at all?
New Arena Season Begins With a Special Twist - Enter Taverns of Time Once More!
Can we just remove Alterac/Stormwind from rotation? I swear those cards have been here for way too long and most of them are very broke
Hearthstone Mercenaries in Patch 23.6 - New Special Event, Free Portraits, Excess Coins Exchange System To Be Added Later This Year
I hope there is a relatively low cap on the amount of power you can add, otherwise balance might go into pay2win territory. It sounds like this extra power only applies to the new end-game content, but I don't know how much mid-game content they'll keep making when the whales are playing end-game content. I'm a bit nervous ever since Diablo Immor(t)al.
Prince Renathal
So... The Demon Seed is back?
How to Complete Throne of the Tides' Achievements for Rewards Track Experience - Great Deck Lists!
Excellent work!!!! Thanks!
New Neutral Minion - Priest of the Deceased
Infuse procts with each friendly minion death. So in essence, if this is in your hand while three friendlies dies, then this gets +2+2
New Neutral Minion - Priest of the Deceased
There is a world where this card is good. Shadow priest is already a good aggro archetype, and if you manage to swarm boards this card may get to a 4/5 by turn 3 perhaps. Even if it only gets there on turn 4, you can ping for 2 and play a 4/5 taunt
Besides, even if all fails, you can play this on 2 for a 2/3 croc. For an aggro deck that's still not the end.
Edit: Just discovered that this is in fact a neutral card. Well, that makes this card all the better because decks like aggro druid swarm boards anyway. While its fairly impossible to get a 4/5 on turn 2, its still possible by turn 3, and for that reason this card will likely see play.
New Priest Minion - Suspicious Usher
Getting legendary minions are options all classes would want. So this card is good.
But giving your opponent stuff rarely ever is, so this card is bad.
One good thing is that you get the card first, and your opponent can fk up. But let's be honest here, unless all three legendaries are good, your opponent will almost always know what you've picked. The card has potential, but I wouldn't be surprised if no one plays this card. Just not really in sync with what priest wants to do.
New Rogue Spell - Door of Shadows
If rogue can fill the board this one card can potentially draw you 4 cards for 4 mana.
But unfortunately, rogue rarely ever swarm boards so you're probably just drawing 2 for 2. Still good though, given how bad rogue draws nowadays.
Will see play unless better draw options exists. But this card is certainly teetering on the edge of viability.
New Neutral Minion - Murloc Holmes
Envoy of Lazul saw no play so I dont expect this to either.
The problem is justification. Why even bother? The cards you get are random, the conditions are not easy, and even if you managed to guess all three correctly you're being given cards that may not necessarily help your gameplan, unless the gameplan itself is to meme about.
The only reason why Im even giving this 3 stars is because its a murloc with 3/4 stats and an upside. Otherwise, its only inclusion might just be in thief rogue, where all the memes are at. If you want to win, however, you'd probably not play this card.
New Warrior Minion - Decimator Olgra
Probably bad, unless your opponent's board is particularly full of minions or there's a cheap way to do a whirlwind, like Iceblood Garrison. The problem is that no fool will ever let you setup your turn in such a way that this ever gets massive and clears the board. And without those setup, this card is just a weaker samuro, perhaps worse.
As a removal itself, you're better off with Brawl or Shield Shatter, because at very least those things don't need a setup.
I guess we know now why she lost her last fight.
Edit: It does hit face, so its has inherent charge attached. I'd still rather just go with galvangar, that's just easier to setup
New Shaman Minion - Baroness Vashj
This one has potential but only because muck pool is available. Without Muck Pools you're really just hoping it survives a turn so you can do your insane moves, otherwise you'd have to wait until about turn 7 realistically.
The one thing this card has going for it is the fact that it has 6 health, which means your opponent will likely need to throw everything at it to kill. And that alone might be worth inclusion in a deck, whether it actually does those insane turns or not.
Certainly a card with a competitive edge.
Hearthstone's Next Expansion is Murder at Castle Nathria - Location Cards, New Cards, Mechanics, and Details Overview
After reading the desc again, you might be right in that you get copies of the card you guessed correctly. So you can get 2 out of 3 right and get 2 cards.
But looking at how Envoy of Lazul turned out, I still think this is a card for either aggro or murlocs. Its not necessarily telling you much your opponent has in their hand, because only one choice is correct, so at most you get a peek at 2 cards, one of which is a card that started in their hand, not currently in.
Besides, I think people tend to overvalue hand info. Hearthstone today is faster paced than it has ever been, so having hand info can help but rarely ever does anything significant. Most good players tend to play around them by default anyway, taking risks only where necessary.