This info was datamined. It's probably more likely that this was originally meant to be War Machine's effect but they decided to give the effect to Kazar in the end but did not change War Machine's effect. War Machine will most likely be released with a different ability.
Off of feedback, Flame Enchantment has its mana cost increased by 1, and Deep Burn has its cost decreased by 1 (they started 2 mana apart and now they're 0 mana apart, and it's weird how that worked out), now Warlock only and its art is now centered on the burning character and doesn't have the caster. Tame the Flame is of course, still another option.
As for extra stuff.
BloodMefist
I love Burn Bright. Simple, yet elegant.
Other people have already said that Magic Candle isn't allowed since it's a Mage card, and… well, that. Pretty cool card though (although the textbox looks really weird), so at least you've got that going for it.
I like Tea Time, but I agree with other people in that the art doesn't fit Hearthstone style and Warrior isn't the most appropriate class (because they'd rather gain Armor than heal). As an alternate class, I suggest either Paladin or Priest. Priest fits more I'd say, but I've found this art that would fit Paladin very well.
BasilAnguis
I don't like Blazing Speed, but the other two are fine.
Cauterize is fine as it is, but I'd change the wording of Icy Hell to "Cards can't be played the same turn they're drawn".
linkblade91
I like this version more than the previous one. According to WoW lore, I think they're right not being Elementals. Not sure, though.
BloodMefist
Magic Candle can't participate because it's a Mage card, and I don't see it fitting another class.
Burn Bright is cool, but a bit too similar to Backfire for my taste. It gives you control over what you discard, though, which is cool.
Usually they're available for one month, at which point the next month's offer replaces them. I don't expect the next set before August, so this promotion has probably ended before then.
By the way, they give a Standard legendary, so while you're more likely to get one from the latest set (assuming you have fewer legendaries of that set), it's not guaranteed.
Pretty sweet. Got Kotori Lightblade, allowing me to collect my Diamond Commander Sivara as well as completing 100% of my Sunken City gameplay achievements.
In Marvel SNAP, you are competing for the Cosmic Cubes of the multiverse: the more Cubes you have, the higher your Rank (like stars in Hearthstone). To start each game, only one Cube is at stake: if you conceded immediately, you would only lose a single Cube. The payout doubles to 2 if the game plays out completely and turn 6 ends.
When someone Snaps mid-game, they're telling their opponent "I'm raising the stakes of this game"; if they don't back out, the Cubes in play will double. It's like poker, in a sense that you are putting more chips in the pile. If both players Snap, the potential earnings will max out at 8 Cubes.
So cubes are basically your ranked points. Each match has a base of 1 cube to win/lose. However, each player can raise the stakes once by snapping which is doubling the cubes won/lost. Staying until afterthe last turn also doubles the cubes as well.
BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.
BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.
I don't mind the use of a character that already exists in another fictional universe. Art is art. But I do think the art should show some actual fire. I do like its effect, most certainly for this comp. Although the draw 2 feels a little cheap, even if you can only use them next turn.
Overheat is hard to balance. Perhaps making use of the term 'twice' prevents stacking multiple Overheats on the same character, but it still feels abusable at 2 Mana.
BasilAnguis
Cauterize is decent, but doesn't appeal to me personally. I like Icy Hell's effect, but it should really belong to FiAV. Blazing Speed would probably work better as a battlecry and is obviously intended for a different class.
linkblade91
Although the different art for Jade Golems was really cool, those cards were focused around growing your Golems. Tumbling Snowball is more like Miracle Growth and [Hearthstone Card (Arcane Overload) Not Found], so I think it should stick to one token.
BloodMefist
I think Burn Bright could be a 1-Cost, since the draw is equal to the amount of cards played/discarded. Magic Candle is a Mage card and thus disqualified. It also seems weird to use Rakanishu as a random magic candle.
So the nerf to Caria Felsoul didn't really do much, the card is still used in Fel DH which is a Tier 2 deck atm. Least the meta feels more diverse now and less oppressive as I still grind out gameplay achievements.
Although there's no guarantee that what I am saying will be true, I suggest you to start leveling up some of your Naga: the next event is very likely to have something to do with them.
In this day and age where game choice are plentiful, and MMOs scattered everywhere, I really can't see where a subscription + upfront fee model would work. But of course, we're talking about WoW, which practically popularize MMOs so its always going sell even if its shit, as we have seen with diablo immortal.
But on first glance, it really shows that blizz cornered themselves with shadowlands, because that genuinely looked like WoW's ending to me. So this expansion looks less like a story progression than a magical fun tour somewhere else in Azeroth, assuming its even in there. Whatever it is, after the rollercoster blizz has gone through this year, they really need this one to hit home.
The news just dropped, and once again I am curious as how players (especially those who migrated to FF14) will take this from the last few expansions, which is honestly, quite bad in a lot of things. I would already list some of them, but the comment section already did that.
A bit late to the party, but here are some initial ideas. Burn Bright is meant as a some much needed Disco-lock support with a new way to control what you discard. It also has a little pun, with 'Burn Bright' when you burn the right-most card in your hand. Magic Candle seeks to bridge the gap between the Big Spell and Elemental archetypes in Mage that were both somewhat present in Kobolds in Catacombs.
This cannot be correct. Its stats, cost, and effect are all identical to Kazar, who already exists in game.
You are right, there is no card called war machine in the game. (in filters there is an unowned filter, turning it on shows you all cards, war machine is not one of them).
Maybe they changed the name after releasing some info on the beta?
New Card - War Machine
This info was datamined. It's probably more likely that this was originally meant to be War Machine's effect but they decided to give the effect to Kazar in the end but did not change War Machine's effect. War Machine will most likely be released with a different ability.
Get a Free Legendary Hearthstone Card & 7 Battlegrounds Skins Through Prime Gaming as the Promotion Returns for June
Awesome, I bought ONE skin bundle in Battlegrounds, among the 1030949 released so far, and exactly this is free with Twitch Prime... pfff
A Comp Of Frost And Flame - Card Design Competition Discussion Thread
Off of feedback, Flame Enchantment has its mana cost increased by 1, and Deep Burn has its cost decreased by 1 (they started 2 mana apart and now they're 0 mana apart, and it's weird how that worked out), now Warlock only and its art is now centered on the burning character and doesn't have the caster. Tame the Flame is of course, still another option.
As for extra stuff.
I love Burn Bright. Simple, yet elegant.
Other people have already said that Magic Candle isn't allowed since it's a Mage card, and… well, that. Pretty cool card though (although the textbox looks really weird), so at least you've got that going for it.
A Comp Of Frost And Flame - Card Design Competition Discussion Thread
I'm glad to see more people around this week :)
More feedback:
Cauterize is fine as it is, but I'd change the wording of Icy Hell to "Cards can't be played the same turn they're drawn".
Burn Bright is cool, but a bit too similar to Backfire for my taste. It gives you control over what you discard, though, which is cool.
Get a Free Legendary Hearthstone Card & 7 Battlegrounds Skins Through Prime Gaming as the Promotion Returns for June
Usually they're available for one month, at which point the next month's offer replaces them. I don't expect the next set before August, so this promotion has probably ended before then.
By the way, they give a Standard legendary, so while you're more likely to get one from the latest set (assuming you have fewer legendaries of that set), it's not guaranteed.
Rewards Track: Current progress 5.0
Lvl 152 with Tavern Pass.
Arena+BG+ Merc afk ( only good thing that came out of mercanaries )
Get a Free Legendary Hearthstone Card & 7 Battlegrounds Skins Through Prime Gaming as the Promotion Returns for June
Pretty sweet. Got Kotori Lightblade, allowing me to collect my Diamond Commander Sivara as well as completing 100% of my Sunken City gameplay achievements.
Good day.
I'm in the Open Beta - AMA
In Marvel SNAP, you are competing for the Cosmic Cubes of the multiverse: the more Cubes you have, the higher your Rank (like stars in Hearthstone). To start each game, only one Cube is at stake: if you conceded immediately, you would only lose a single Cube. The payout doubles to 2 if the game plays out completely and turn 6 ends.
When someone Snaps mid-game, they're telling their opponent "I'm raising the stakes of this game"; if they don't back out, the Cubes in play will double. It's like poker, in a sense that you are putting more chips in the pile. If both players Snap, the potential earnings will max out at 8 Cubes.
I'm in the Open Beta - AMA
So cubes are basically your ranked points. Each match has a base of 1 cube to win/lose. However, each player can raise the stakes once by snapping which is doubling the cubes won/lost. Staying until afterthe last turn also doubles the cubes as well.
A Comp Of Frost And Flame - Card Design Competition Discussion Thread
Redid the card according to feedback.
Feedback:
Wailor: Ok, I can see the flavor. Balance seems good too, especially when compared to Grumble, Worldshaker.
R: Love Tea Time. Not crazy about Overheat.
BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.
linkblade91: Looks good.
BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.
Get a Free Legendary Hearthstone Card & 7 Battlegrounds Skins Through Prime Gaming as the Promotion Returns for June
Do we have any idea when these will expire? I'd like to save my free legendary for the new expansion if possible.
Get a Free Legendary Hearthstone Card & 7 Battlegrounds Skins Through Prime Gaming as the Promotion Returns for June
Cool, but I still haven't received 3 packs for a May loot((
I'm in the Open Beta - AMA
so what are Snaps? for those unitiated?
Special Y’Shaarj Event for Hearthstone Mercenaries Is Coming to an End - Last Chance To Complete Some Tasks!
It's just a hunch of mine. Moreover, we're destined to receive more Naga.
12 Wins S'theno Fel Otk Demonhunter
OMG, Wither the Weak and Corrupted Felstone with buffed Lady S'theno combo is broken =)
thanks for this awesome idea!
I use for this run Infernal Strike and Binding Chains, very efficient vs taunt/big minions
Special Y’Shaarj Event for Hearthstone Mercenaries Is Coming to an End - Last Chance To Complete Some Tasks!
Is this confirmed? Because at the moment, I think naga builds aren't all that attractive.
The passives they gain seem to be bugged, without which they are just bang on average, maybe even worst than murlocs or pirates.
A Comp Of Frost And Flame - Card Design Competition Discussion Thread
Overheat is hard to balance. Perhaps making use of the term 'twice' prevents stacking multiple Overheats on the same character, but it still feels abusable at 2 Mana.
Herald Naga achievement
I can confirm Herald of Shadows is bugged and won't progress Harold Who?.
Here's the deck I used to complete the achievement.
Wild · Unknown Priest · by Avalon · 4 years, 3 months ago
Our Thoughts on Hearthstone's Recent Balance Changes - Control Warrior and Fel DH Hit, Big Shaman Bites the Dust
So the nerf to Caria Felsoul didn't really do much, the card is still used in Fel DH which is a Tier 2 deck atm. Least the meta feels more diverse now and less oppressive as I still grind out gameplay achievements.
Curse Warlock - Wild Hearthstone Full Deck & Guide on the Wildest of Tuesdays
Actually the curses do keep increasing in damage even if the enemy hand is full. But yes, in 99% of the time it's wasteful to throw away a curse.
Special Y’Shaarj Event for Hearthstone Mercenaries Is Coming to an End - Last Chance To Complete Some Tasks!
Thanks to you for checking out the guides!
Although there's no guarantee that what I am saying will be true, I suggest you to start leveling up some of your Naga: the next event is very likely to have something to do with them.
Will Upcoming WoW: Dragonflight brings back migrated FF14 players?
In this day and age where game choice are plentiful, and MMOs scattered everywhere, I really can't see where a subscription + upfront fee model would work. But of course, we're talking about WoW, which practically popularize MMOs so its always going sell even if its shit, as we have seen with diablo immortal.
But on first glance, it really shows that blizz cornered themselves with shadowlands, because that genuinely looked like WoW's ending to me. So this expansion looks less like a story progression than a magical fun tour somewhere else in Azeroth, assuming its even in there. Whatever it is, after the rollercoster blizz has gone through this year, they really need this one to hit home.
Will Upcoming WoW: Dragonflight brings back migrated FF14 players?
The news just dropped, and once again I am curious as how players (especially those who migrated to FF14) will take this from the last few expansions, which is honestly, quite bad in a lot of things. I would already list some of them, but the comment section already did that.
https://www.polygon.com/23177186/world-of-warcraft-dragonflight-release-date-pre-order
What do you guys think? Any of you still believe this will turn everything good again?
Me personally doubting that. Especially later when facing the first obstacle which has always been massive bugs.
A Comp Of Frost And Flame - Card Design Competition Discussion Thread
A bit late to the party, but here are some initial ideas. Burn Bright is meant as a some much needed Disco-lock support with a new way to control what you discard. It also has a little pun, with 'Burn Bright' when you burn the right-most card in your hand. Magic Candle seeks to bridge the gap between the Big Spell and Elemental archetypes in Mage that were both somewhat present in Kobolds in Catacombs.
New Card - War Machine
You are right, there is no card called war machine in the game. (in filters there is an unowned filter, turning it on shows you all cards, war machine is not one of them).
Maybe they changed the name after releasing some info on the beta?