Radiance of Azshara's textbox is already quite full. There's almost no space to add anything else, so there definitely isn't enough space to add a clause that it can't reduce the Cost of cards below 1.
It's only on the bottom until you use another shuffle mechanic right? If they include/introduce any other shuffle/insert card into your deck mechanics than the whole deck gets reshuffled and your dredge cards could in theory be anywhere at that point. Just pointing that out as a way to get around the "dredge" mechanic since it does seem rather lackluster.
Probably an unpopular opinion (what am I saying probably, I'm going against the hype culture after all), but I think this expansion is going to have a Rastakhan's Rumble level of lasting impact. It may change things some for Standard (and do almost nothing in Wild) by virtue of there being very few sets in Standard on release, but its impact is not going to last past the second expansion. At least not from what I've seen so far.
Outside of the Colossal mechanic, which appeals to the Timmy players with its high costs and bombastic effects (bombastic, not necessarily that good or interesting), this expansion feels like it forces you to take a whole bunch of extra steps to get something kiiiinda ok.
The cards that put shit on the bottom of your deck are weak without Dredge. Dredge cards on their own are mostly weak without the bottom deck placement cards, cause they just adjust your draw. They don't draw you cards. They don't revolutionise your draws either, because you only put good cards in your deck in the first place. Being able to adjust which good card you draw is neat but neat doesn't cut it in constructed. There's a distinct difference between Dredge in Hearthstone and Scry in MtG, to address that comparison. We don't run lands in our decks, the outcomes of the filtration mechanics are not nearly as spiky. So only if there's something really strong at the bottom do you actually get a decent pay off with dredge. But then you're investing two cards into actually making your deck do something somewhat interesting. And things go very bad when you get one half of the pair and not the other.
The naga cards are mostly duds. They're absolutely horrifying as topdecks. Imagine you're running a spells+Nagas deck. You're one or two spells from activating a bunch of naga in your hand but you're out of spells. You proceed to topdeck useless, inactive naga for the next 2 turns. So now the shit you're drawing is useless until you activate it like 2-3 spells later (which you still haven't drawn) and the shit you're holding isn't getting activated either. Sure you can use dredge effects to put spells on top of your deck to save yourself. But then you're really just spending cards and mana to fix a mechanic. Remember the Spirit cards from Rastakhan Rumble? The cards that gave you a payoff or boost on something you didn't want to do in the first place? Naga + Dredge is kinda like that. With the spirits there were at least two outliers that did eventually start breaking stuff (in Wild) like a year or so later. I don't see that happening with Dredge (which essentially lives and dies with this expansion, bottom of deck shenanigans are not an evergreen thing cause they do nothing without Dredging) or with Naga (who really are just a minions+spells gimmick entering the world of Questlines).
Overall about the only thing coming out of this that's kiiinda interesting to me personally has been the Murloc Warlock stuff, cause that's something I've wanted to make happen ever since Seadevil Stinger came out.
Thank yogg they actually fixed this problem before the expansion launched instead of just ignoring this for like a month like they usually do. Great to see them addres this!
Yeah considered it but it makes your Turbo less consistent. You can try it instead of the one copy of Demonwrath if you’re facing a lot of burst damage decks.
Yeah this looks kinda weak. The plain copy is really awkward because against a buffed target you're essentially just paying extra for a silence, while against a big minion you need extra removal to take care of it.
Actually insane if you pull it off with the Dredge mech or any handbuffs. Double 6/4 with Divine Shield just ends games. Might be nerfed if it's consistent enough.
Amazing in Quest SHaman but I'm not sure if that deck will be able to survive the rotation. NOt sure if it's good enough in any other deck, might be too random
I love this for its potential in Vanndar Beast hunter, but I'm not sure if it isn't too awkward. If the Hunter Dredge card is good this could be nuts, but if it isn't...
Azsharan Saber
Sunken Saber
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
Text space.
Radiance of Azshara's textbox is already quite full. There's almost no space to add anything else, so there definitely isn't enough space to add a clause that it can't reduce the Cost of cards below 1.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
but then this buff doesn't work on Lightning bolt which is like, the central Shaman burst spell right now
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
It's only on the bottom until you use another shuffle mechanic right? If they include/introduce any other shuffle/insert card into your deck mechanics than the whole deck gets reshuffled and your dredge cards could in theory be anywhere at that point. Just pointing that out as a way to get around the "dredge" mechanic since it does seem rather lackluster.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Probably an unpopular opinion (what am I saying probably, I'm going against the hype culture after all), but I think this expansion is going to have a Rastakhan's Rumble level of lasting impact. It may change things some for Standard (and do almost nothing in Wild) by virtue of there being very few sets in Standard on release, but its impact is not going to last past the second expansion. At least not from what I've seen so far.
Outside of the Colossal mechanic, which appeals to the Timmy players with its high costs and bombastic effects (bombastic, not necessarily that good or interesting), this expansion feels like it forces you to take a whole bunch of extra steps to get something kiiiinda ok.
The cards that put shit on the bottom of your deck are weak without Dredge. Dredge cards on their own are mostly weak without the bottom deck placement cards, cause they just adjust your draw. They don't draw you cards. They don't revolutionise your draws either, because you only put good cards in your deck in the first place. Being able to adjust which good card you draw is neat but neat doesn't cut it in constructed. There's a distinct difference between Dredge in Hearthstone and Scry in MtG, to address that comparison. We don't run lands in our decks, the outcomes of the filtration mechanics are not nearly as spiky. So only if there's something really strong at the bottom do you actually get a decent pay off with dredge. But then you're investing two cards into actually making your deck do something somewhat interesting. And things go very bad when you get one half of the pair and not the other.
The naga cards are mostly duds. They're absolutely horrifying as topdecks. Imagine you're running a spells+Nagas deck. You're one or two spells from activating a bunch of naga in your hand but you're out of spells. You proceed to topdeck useless, inactive naga for the next 2 turns. So now the shit you're drawing is useless until you activate it like 2-3 spells later (which you still haven't drawn) and the shit you're holding isn't getting activated either. Sure you can use dredge effects to put spells on top of your deck to save yourself. But then you're really just spending cards and mana to fix a mechanic. Remember the Spirit cards from Rastakhan Rumble? The cards that gave you a payoff or boost on something you didn't want to do in the first place? Naga + Dredge is kinda like that. With the spirits there were at least two outliers that did eventually start breaking stuff (in Wild) like a year or so later. I don't see that happening with Dredge (which essentially lives and dies with this expansion, bottom of deck shenanigans are not an evergreen thing cause they do nothing without Dredging) or with Naga (who really are just a minions+spells gimmick entering the world of Questlines).
Overall about the only thing coming out of this that's kiiinda interesting to me personally has been the Murloc Warlock stuff, cause that's something I've wanted to make happen ever since Seadevil Stinger came out.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
Great change. The problem was when it cost 0. Otherwise it's a very interesting card.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
Why didn't they make it so the new card can't get the cost of spells below 1 instead ? this solves the problem without killing the other card
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
Thank yogg they actually fixed this problem before the expansion launched instead of just ignoring this for like a month like they usually do. Great to see them addres this!
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
No love for doomy guard :(
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Yeah like it's gonna be kinda hard to fit dredge cards in your deck sometimes.
Paladin seems easier to fit it, Shaman has a good dredge card. Then you also have to draw your dredge card and sunken card.
Some of them have potential but I don't think most will see play. Dredge is a great keyword though so maybe.
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
Great use of Dormant. Feels powerful, but fair.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Purify priest back on the menu boys PogChamp
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Or, any card that says Dredge
Turbo Neeru Warlock - Wild Hearthstone Full Deck and Guide on the Wildest of Fridays
Yeah, after playing a few more games, I realize there is already enough healing.
Turbo Neeru Warlock - Wild Hearthstone Full Deck and Guide on the Wildest of Fridays
Yeah considered it but it makes your Turbo less consistent. You can try it instead of the one copy of Demonwrath if you’re facing a lot of burst damage decks.
New Priest Spell - Azsharan Ritual
Yeah this looks kinda weak. The plain copy is really awkward because against a buffed target you're essentially just paying extra for a silence, while against a big minion you need extra removal to take care of it.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Literally the bottom card of your d3ck with deathrattle cast a card from your deck needs a LOT of tools to make it good
New Paladin Minion - Azsharan Mooncatcher
Actually insane if you pull it off with the Dredge mech or any handbuffs. Double 6/4 with Divine Shield just ends games. Might be nerfed if it's consistent enough.
New Warlock Minion - Azsharan Scavenger
Murloc Keleseth. Now this is a good payoff. The 3-4 mana curve could be nuts but it all depends on the available Core set murlocs.
New Shaman Spell - Azsharan Scroll
Amazing in Quest SHaman but I'm not sure if that deck will be able to survive the rotation. NOt sure if it's good enough in any other deck, might be too random
New Hunter Minion - Azsharan Saber
I love this for its potential in Vanndar Beast hunter, but I'm not sure if it isn't too awkward. If the Hunter Dredge card is good this could be nuts, but if it isn't...
New Warrior Weapon - Azsharan Trident
Warrior can tutor weapons and dredge with Pirates. This is really good in a tempo matchup. Quest Pirate Warrior might just not be trash in Standard.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Murlock was a thing waaayyy back in the early days of Hearthstone, but iirc it was more "fun" than "good"...
Turbo Neeru Warlock - Wild Hearthstone Full Deck and Guide on the Wildest of Fridays
Having fun with this deck. Have ya ever tried to tech in Reno?
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Honestly they need to just bring back Doomguard in the new coreset