I think the fairer assessment is actually that this expansion may follow barrens rather than rastakhan's. RR had a lot more problems because it was the last entry of the year and is generally one of the weakest expansions because it was followed up a tough act, being designed to be weak as a counter to the more powerful ungoro-kobolds expansions.
As it stands, you might be right that the power level of Sunken city might will not last past its expansion cycle, but isn't that kinda the point? Team5 specifically wanted to design expansions to shine in their cycle, because that's how they get players to buy more packs and generally spend money in the game. If I get to play dredge throughout the next meta because the power level is weaker, and then subsequently in the next expansion dredge gets completely forgotten, is that really so much of a big issue?
As for your assessment of the current crop of mechanics;
- Dredge doesn't draw you a card but allow you to choose what you get next turn based on the bottom three cards of your deck. That's significant. Your assessment that it doesn't revolutionize your draws because you only put good cards in your deck is a rather moot point because even Kazakusan drawn on turn 2 can be significantly worse than any vanilla 2 mana 2/3 depending on matchups. If I could play a card that allows me to choose from three cards what to topdeck, that's not an insignificant resource to have.
The only thing now is to assess the dredge cards themselves. And we've got a few good ones so far. Aquatic Form, Scalding Geyser, Bloodscent Vilefin are all good on their own. You dont need to wait for the sunken cards before playing these things, you can just play it and prepare accordingly for the next turn when you draw the dredged card.
As for the sunken cards themselves. Well, Ive seen some good ones like azsharan gardens, scavenger and possibly vessel. At least they're nowhere near as random as the prime cards was in AoO. Whether they will be worth the trouble keeping a dredge card in hand, that'll depend on what payoff we're looking at.
- I would agree with your assessment for the naga cards. But in my opinion, it all depends on payoff. Queen Azshara offers a payoff good enough that I'll climb some mountains to get the reward it offers. Cards like Coilskar Commander, maybe not so much. There's not many naga cards that feature these conditions though, and if every one of them dont see any play, that's not a mark against the entire expansion.
- Colossal minions are probably the one thing Im sure will last over this expansion. Im not sure what you mean by bombast vs good/interesting. Crabatoa is a good minion, its not bombastic or interesting, but its good. Nellie, the Great Thresher is interesting, is likely good, and is 'bombastic'. They have high costs because they tend to do very powerful things, not because its to make the cards look better.
And also, let's not forget that team5 have a tendency to save the best cards for last. So chances are good our assessment of the the sunken city expansion is premature. I'd see the entire set and the core set first before forming opinions of my own.
I think you're being unfair. SNIP-SNAP is a Boomsday Project card that was printed in a special event during Rise of Shadows. It was okay to have Echo because it rotated to Wild alongside the other Echo cards, which would have left Witch's Brew as the only card in all of Standard to use that keyword. I fully understand Blizzard's reasoning.
However, now that they're all Wild and they're going against that logic, there's no harm in fixing it for consistency.
I will never get over how they print Witch's Brew, a callback card to Wtichwood specifically and don't give it Echo because "nuh-uh, that's expansion specific keyword" only to print Snip-Snap in the very next expansion with fucking Echo. Unironically comical.
I won quite a few Solo-Adventure Runs thanks to 0-mana Unstable Evolution generating me a massive board. R.I.P. wacky evolution shenanigans, you will be missed ;-;
Initial reaction is that it's a really beat up Arcane Giant. But looking at the cost of so many spells in the current meta and it will still be a mean board presence mid-late game
This is enough to give you hives. That Sunken Trident when dredged will be insanely irritating to aggro decks in the mid range if they cannot dominate outright
Silence Priest hasn't worked better than a tier 2 in the past and I don't see this doing much more than that. The only real potential it has is if the copies are not silenced and you can steal your opponent's minions
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
I think when you say "Doomguard," people hear "Carnivorous Cube and Bloodreaver Gul'dan"... and all the trauma comes rushing back haha.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
i was hyped about this expansion super flavourfull with creative mechanics
until i read your thesis on it, and honestly i think you are right. i hope not, but my hype has been sunken
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
I think the fairer assessment is actually that this expansion may follow barrens rather than rastakhan's. RR had a lot more problems because it was the last entry of the year and is generally one of the weakest expansions because it was followed up a tough act, being designed to be weak as a counter to the more powerful ungoro-kobolds expansions.
As it stands, you might be right that the power level of Sunken city might will not last past its expansion cycle, but isn't that kinda the point? Team5 specifically wanted to design expansions to shine in their cycle, because that's how they get players to buy more packs and generally spend money in the game. If I get to play dredge throughout the next meta because the power level is weaker, and then subsequently in the next expansion dredge gets completely forgotten, is that really so much of a big issue?
As for your assessment of the current crop of mechanics;
- Dredge doesn't draw you a card but allow you to choose what you get next turn based on the bottom three cards of your deck. That's significant. Your assessment that it doesn't revolutionize your draws because you only put good cards in your deck is a rather moot point because even Kazakusan drawn on turn 2 can be significantly worse than any vanilla 2 mana 2/3 depending on matchups. If I could play a card that allows me to choose from three cards what to topdeck, that's not an insignificant resource to have.
The only thing now is to assess the dredge cards themselves. And we've got a few good ones so far. Aquatic Form, Scalding Geyser, Bloodscent Vilefin are all good on their own. You dont need to wait for the sunken cards before playing these things, you can just play it and prepare accordingly for the next turn when you draw the dredged card.
As for the sunken cards themselves. Well, Ive seen some good ones like azsharan gardens, scavenger and possibly vessel. At least they're nowhere near as random as the prime cards was in AoO. Whether they will be worth the trouble keeping a dredge card in hand, that'll depend on what payoff we're looking at.
- I would agree with your assessment for the naga cards. But in my opinion, it all depends on payoff. Queen Azshara offers a payoff good enough that I'll climb some mountains to get the reward it offers. Cards like Coilskar Commander, maybe not so much. There's not many naga cards that feature these conditions though, and if every one of them dont see any play, that's not a mark against the entire expansion.
- Colossal minions are probably the one thing Im sure will last over this expansion. Im not sure what you mean by bombast vs good/interesting. Crabatoa is a good minion, its not bombastic or interesting, but its good. Nellie, the Great Thresher is interesting, is likely good, and is 'bombastic'. They have high costs because they tend to do very powerful things, not because its to make the cards look better.
And also, let's not forget that team5 have a tendency to save the best cards for last. So chances are good our assessment of the the sunken city expansion is premature. I'd see the entire set and the core set first before forming opinions of my own.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
Ah I messed up the order of expansions there, I don't know why that happened.
Collection page not working again
I can't seem to get the page to load at all, either on mobile with Opera beta or on desktop with Microsoft Edge.
It's frustrating, because this site is the only convenient one for me to use to see deck-crafting costs.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
I think you're being unfair. SNIP-SNAP is a Boomsday Project card that was printed in a special event during Rise of Shadows. It was okay to have Echo because it rotated to Wild alongside the other Echo cards, which would have left Witch's Brew as the only card in all of Standard to use that keyword. I fully understand Blizzard's reasoning.
However, now that they're all Wild and they're going against that logic, there's no harm in fixing it for consistency.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
I will never get over how they print Witch's Brew, a callback card to Wtichwood specifically and don't give it Echo because "nuh-uh, that's expansion specific keyword" only to print Snip-Snap in the very next expansion with fucking Echo. Unironically comical.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
I'm going to lose my mind if they just leave Witch's Brew now. I understand that that's not a problem card, but the inconsistency is going to kill me.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
Ah yes, Echo, the famous expansion-exclusive keyword.
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
I won quite a few Solo-Adventure Runs thanks to 0-mana Unstable Evolution generating me a massive board. R.I.P. wacky evolution shenanigans, you will be missed ;-;
New Neutral Minion - Naga Giant
Initial reaction is that it's a really beat up Arcane Giant. But looking at the cost of so many spells in the current meta and it will still be a mean board presence mid-late game
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
I knew this was coming
New Warrior Weapon - Azsharan Trident
This is enough to give you hives. That Sunken Trident when dredged will be insanely irritating to aggro decks in the mid range if they cannot dominate outright
Azsharan Trident
Sunken Trident
New Warlock Minion - Azsharan Scavenger
I really like that a lot. The gives the "where ever they are" buff
Azsharan Scavenger
Sunken Scavenger
New Shaman Spell - Azsharan Scroll
NOt a bad way to "discover" a spell
Azsharan Scroll
Sunken Scroll
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
That was unusually fast if Im honest. Id had thought they allow this mess to come out before eventually patching it out.
Credits where credits due. Well done
New Shaman Minion - Wrathspine Enchanter
Super pricey... But WHOA!!!!!1 What a pay off!
New Priest Spell - Azsharan Ritual
Silence Priest hasn't worked better than a tier 2 in the past and I don't see this doing much more than that. The only real potential it has is if the copies are not silenced and you can steal your opponent's minions
Azsharan Ritual
Sunken Ritual
New Paladin Minion - Azsharan Mooncatcher
If you're able to dredge quickly, that is one hell of a board presence.
Azsharan Mooncatcher
Sunken Mooncatcher
New Hunter Minion - Azsharan Saber
Great deck thinning and beast summons