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  • New Hunter Spell - Naga's Pride

    Staff

    A new Rare Hunter Spell, Naga's Pride, has been revealed!

    Naga's Pride Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Voyage to the Sunken City

    Head on over to our dedicated guide for Voyage to the Sunken City!


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  • New Neutral Minion - Naga Giant

    So now we have a giant for mana spent on spells. A bit like Arcane Giant, except that one counted the number of individual spells casted. I'm sure this will nearly always be played for free.

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    It got solved a couple days ago, but it's probably the hardest one to execute as you can't just follow straight instructions and the starting point is randomized for each player for each of the 3 puzzles(8 Maze different mazes with Items, Rubix qube and Math). I'm sure a full guide will be covered here eventually.

  • Beat That Bounty Boss!

    Pro
    Quote From AngryShuckie
    Quote From Pezman

    I've posted here before about using Cookie to grind out onerous tasks like "destroy X minions with Devilsaur (or other summoned minion)". Just want to add to that: if it's not too late, DO NOT upgrade Cookie's Fishing ability to level 4. If you do, the swordfish does 15 damage instead of 12, which will kill any other summoned fish. This means you cannot grind out kills endlessly. 

    I held off upgrading Cookie's Fishing to level 5 for a while because of this, and when I finally maxed it out I expected to have shot myself in the foot. But tbh I wasn't very bothered by it in the end. A lot of the tasks cookie helps with are still about as easy, since you can just not attack the Swordfish. It only really messes with tasks involving uncontrolled attacks that don't end up killing everything anyway, but even then I found it no more tedious grinding them across multiple fights than picking on fish within one.

    So I guess my point is it may be optimal to stay at level 4, but it's not as big a deal as it first looks. Certainly the added effectiveness when not grinding can be argued to win out on balance, even if it's primarily just for the extra +1/+5 stats for maxing Cookie out.

    Right, I said level 4 and meant level 5. I think you're correct entirely. The task I was working on was Kurtrus' "kill 75 minions with Aimless Assault" so I had no control over which target he hit.

    It's also frustrating how unbalanced the tasks are. For example, I think everyone's final task is "deal 450 damage to heroic bosses." As the final task, it should be harder, but that's a piece of cake. On the other hand, the Kurtrus one was PAINFUL. You have to use an ability with cooldown and you can't choose the target. It took SO MUCH grinding. Same is true for any task you need to use summoned minions like Krush's devilsaur or Mukla's brother.

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    Its been done, so Ive read in reddit at least.

    You can complete it anytime you want. The only reward here is a cardback after all.

  • [Updated] New Limited Time Leeroy Jenkins Event Is Live - Hearthstone Mercenaries, Get Ready To Charge Ahead!

    #Update

    Added some smaller updates here and there, plus a section with Task Guides and their associated links. All tasks are now available as well. If you don't look at your Mercenaries Mailbox at all, it's worth noting they've decided to showcase Leeroy's Diamond Portrait animation there. 

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    So has the ??? Alterac puzzle been solved and I missed it? 

    What will happen to the puzzle when the new expansion drops? 

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    Odds are a full set of an expansion will cost $50 or more. Thats $200 or more a year. Thats insane.

  • Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City

    Purify had to target own minions. This can target enemy ones, too.

  • Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City

    Except this time it works on enemy minions, too.

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    If they went to 4 expansions in a year, it would cut the time between expansions from four to three months. That would shrink the available gold to buy packs by 1/4th. I usually buy the mini sets with cash, to enable me to use the gold to get main expansion packs. The problem is shifting from having $15 three times a year, which is easy, to $50 once a year for a pre purchase, which isnt as easy.

    There is also the fact that when you pay for a mini set, you get all the cards for that set. Expansions are a different animal and it takes lots and lots of cash/gold to get even close to a complete set. Since they are lowering the amount of time, and in so doing the amount of gold possible,  you will have less cards from each expansion.

  • Beat That Bounty Boss!

    Quote From Pezman

    I've posted here before about using Cookie to grind out onerous tasks like "destroy X minions with Devilsaur (or other summoned minion)". Just want to add to that: if it's not too late, DO NOT upgrade Cookie's Fishing ability to level 4. If you do, the swordfish does 15 damage instead of 12, which will kill any other summoned fish. This means you cannot grind out kills endlessly. 

    I held off upgrading Cookie's Fishing to level 5 for a while because of this, and when I finally maxed it out I expected to have shot myself in the foot. But tbh I wasn't very bothered by it in the end. A lot of the tasks cookie helps with are still about as easy, since you can just not attack the Swordfish. It only really messes with tasks involving uncontrolled attacks that don't end up killing everything anyway, but even then I found it no more tedious grinding them across multiple fights than picking on fish within one.

    So I guess my point is it may be optimal to stay at level 4, but it's not as big a deal as it first looks. Certainly the added effectiveness when not grinding can be argued to win out on balance, even if it's primarily just for the extra +1/+5 stats for maxing Cookie out.

  • Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion

    Staff

    I guess we will have to see, Dean said in the latest AMA that Colossus cards are considered a new card type, so there could be a new interaction. But until we can test it out, i am convinced that the tokens are just that, token minions and will have all the interaction that we already know.

  • Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live

    The other reason using Echo is compelling for SN1P-SN4P is that it's not a spell. "Repeatable this turn" is clear and succinct for a spell, but meaningless for a minion. To make it really consistent with other cards without Echo, they'd have to change "Echo" to something like "Battlecry: Add a 2/3 SN1P-SN4P to your hand. Discard it at the end of your turn." It's just way too much text.

  • Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City

    I think there has been a mistake: why is this card for mages and not for shamans? What does a mage have to do with a volcano? I think this card should be Living Bomb

  • Beat That Bounty Boss!

    Pro

    I've posted here before about using Cookie to grind out onerous tasks like "destroy X minions with Devilsaur (or other summoned minion)". Just want to add to that: if it's not too late, DO NOT upgrade Cookie's Fishing ability to level 4. If you do, the swordfish does 15 damage instead of 12, which will kill any other summoned fish. This means you cannot grind out kills endlessly. 

  • Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live

    I would've prefered if they had changed 'Repeteable this turn' to work like Echo.

    Besides Witch's Brew, there are a ton of Recruit-like and Inspire-like effects outside their respective expansion, but I doubt they'll be changed to use the actual keyword.

    I don't know, doing this for just one keyword feels very wrong to me xD

  • New Warrior Weapon - Azsharan Trident

    Cheaper Quel'Delar that only attacks minions but you have to first trigger a deathrattle AND dredge it up. I'm not sure about this card.

    The only decks i can see running these weapons are: Control warrior and Control Raid the Docks warrior. But even then, you dont want to break the weapon with The Juggernaut so it has counter-synergy in Control questline warrior. Yeah i think only control warrior might use this. Also if this is supposed to make Lady Ashvane and Blackscale Brute worth it, than wow they failed at that... I still think we might see 1 more weapon, but it will need to be a lot better than this one.... Also we haven't seen the dredge card yet for warrior, but it would need to be INSANE in order to make this card look decent.

  • New Hunter Minion - Azsharan Saber

    Good for BIG Hunter and a potential Deathrattle hunter deck. It also has a deathrattle itself, so you can mana cheat a bit thanks to Stormpike Battle Ram. It looks like both deathrattle and BIG hunter are really getting pushed thanks to Altarac/Altarac mini-set and now they continue pushing it in Voyage, which i like! I would LOVE to see a different hunter deck than SMOrc hunters for once. (With SMOrc hunters i mean both FACE Hunter and Quesltine Hunter, cuz both only go face.)

    Also we haven't seen the Hunter Collosal minion yet, but i feel like it might be some kind of deathrattle hunter/BIG Hunter support. Also we haven't seen the Hunter Dredge card yet.

     

  • New Warlock Minion - Azsharan Scavenger

    Murloc version of Prince Keleseth and the Sunken Scavenger can get tutorred out and mana cheated with Bloodscent Vilefin. Murlock is really getting brought back! Oh and how could i almost forget, Sir Finley, Sea Guide can also fetch it, so that's good as well.

    I think Murlock might be a decent deck, depending on what other support it gets. But considering we only know 3/12 warlock cards right now, i think we will see a lot more murlock support soon. And murlock right now seems more like a midrange deck than an aggro deck, considering they currently have normal/premium statted murlocs. Which is VERY rare, after all most of the time murlocs are understatted.

  • New Shaman Spell - Azsharan Scroll

    Hmm this seems actually very strong.

    In questline shaman decks/burn shaman this just discovers more burn and potential additional Charged Calls which sounds scary already. And the sunken version is easy to fetch, because of Scalding Geyser.

    Actually you can just play Azsharan Scroll and sometimes it generates a Scalding Geyser, allowing you to fish the Sunken Scroll right up. This seems like a very good value card.

  • New Paladin Minion - Azsharan Mooncatcher

    Amazing Minion! It replaces Goody Two-Shields in most paladin decks, and it has mech synergy. Not only that but it shuffles Sunken Mooncatcher into your deck.

    Sunken Mooncatcher is NUTS. Radar Detector can fish it out, but that's just a worse option. Seafloor Savior is a WAY better option for dredging it out, because that gives you +4/+4 IGNORING any handbuffs Seafloor Savior got. If Seafloor Savior got any buffs, you double those buffs creating a very high threat for your oppponent.

    Azsharan Mooncatcher will see play in Mech paladin and Handbuff Paladin! And any new paladin archetypes in the future might run it as well.

  • New Priest Spell - Azsharan Ritual

    Silence priest hasn't seen play in forever, and this alone wont be enough support. Silence priest has always needed card draw, which it does have now thanks to Handmaiden, but the other problem was that they never found their silence cards. Sure you can Dredge the other silence card out easely, but it's 4 mana while silence priest is generally a aggro deck.

    I don't see silence priest returning without more support and maybe a few core set cards. However i do think that if they keep supporting silence priest in future expansions the deck might have a tiny chance.... by the time this expansion rotates. 

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    Staff

    We dont exactly know how would it look like. Could be the same amount of cards per year in total, but slightly faster distribution, which wouldnt change anything in the end, except possibly not getting the mini-set cards for gold.

  • Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City

    Shouldn't big effect like this cost 3 mana? With 2 mana, the effect is too overwhelming, even with Dormant 1 turn .More over, even the Dormant can be considered not a side effect since we can't do anything to stop the copy in the same turn even if we can.

    And even the Shadow Clone secret from Rogue has a higher requirement, it needs to hit face.