That's a good point, and definitely a relevant consideration for burgle rogue who will generate it (or have the option to discover it) reasonably frequently. In Standard, I guess rogues will have to read the card text of both Azsharan and Sunken parts as "Add a random poison to your hand." In Wild it becomes: "Discover a nature spell, Brain Freeze or Candle Breath."
Obviously that's pretty bad in Standard, but I could see there being times you'd like that very controlled choice in Wild.
Quest lines have warped the game almost to Baku/Genn levels. Every new card has to be considered in light of quests and does it make them more broken. Best move would be to remove them from standard like Baku/Genn.
We've seen this card before. Its called Unsleeping Soul, and that card came out in an expansion focusing on silence priest. And that card still saw a total of zero plays.
The sunken variant is good. But the base variant is so unbelievably slow that I cant see it happening. The only way it'll even have a shot at all is that team5 have printed some crazy 3 cost 7/7 minion that can't attack. But I doubt it.
Outside of a hypothetical silence priest, I expect this card to simply not exist anywhere else.
This card is practically doing what paladin wants: sticky minions, mechs, and putting more mechs down your deck for radar detector to bring up.
There's not much else to say except that this card will see play, and its sunken variant will likely be one of the most common sunken card to be seen in the next meta. Assuming mech pally is even a thing.
Honestly, if Radar Detector didn't exist, I'd only be lukewarm about a card like this. Thankfully it does exist.
This card is just insane. For a murloc deck anyway. The fact that this base card has good vanilla stats and the effect is a battlecry means you can play this on 3, curve into Bloodscent Vilefin on 4, and then play a free 3/4 kaleseth on turn 5 along with another murloc.
So far the legendary murlock deck is coming round good. All it needs now is decent card draw and a good win con outside of tempo. Then we've got a real winner.
The best sunken card so far. Only Sunken Gardens can top it, and even then Im still all hyped for murlocs to make it.
A good card, with an excellent pay off. Basically you can play this and get the sunken scroll with Scalding Geyser easily and reload the next turn. A good all round card that offers something decent even in its base form.
Fact is that the base and sunken card is cheap so its not even that difficult to accomplish. I can see plenty of shaman decks playing with this, especially if there are better fire spells down the line.
I really want to like this card. But I have to admit that its not very good. The stats are subpar, and the sunken beast stats is also subpar. The only saving grace is that the sunken beast will summon any beast, not limited by anything, which means you can literally get King Krush out on turn 6 at the earliest.
But of course...this card being a beast itself means you're likely to 50-50 yourself into summoning the same 4 mana 3/3 from your deck as well. So rather than king krush it is entirely possible that both the setup and payoff suck, which makes this card unplayable. Playing this card also means you're not playing vanndar, the best card of the archetype we have now. So Im not optimistic to say the least.
The one niche it has is that its a deathrattle, which means your Stormpike Battle Ram does cheapen it and the sunken beast. And you can put a bunch of Sunken Sabers down, use finley and use them all immediately the next turn.
Edit: Thinking about this for some time. You can actually chain summon both the second copy and sunken copy all in the same turn. So there's some hope for this card after all. Deal somewhere around 6-9 damage and summon a big boy out. Why not? Even if you have to give vanndar up for it. Perhaps Im underestimating this card.
The first half is practically just a vanilla 3/2 weapon for 3, which does nothing whatsoever special. The 2nd part does an 2 damage AoE to enemy minions, assuming you're able to dredge it up. The problem is twofold;
- The sunken weapon is unavailable until you pop this weapon. Which may or may not be possible on the following turn after this is equipped
- You have to dredge that sunken weapon and then pay 3 mana for it.
So the conditions of getting the sunken weapon is hard enough. The payoff is ludicrously weak even when it is dredged up. We're talking about a turn 5 play, with 2 mana left over to build up your own board.
The only way this card sees play is that theres literally no other weapon left and this card is the cheapest of the bunch. As Whetstone Hatchet has proven; even a useless but cheap weapon is better than no weapon at all, especially in quest pirate.
Make a copy of and Fill in this chart Each turn (I skip turn 1), the column number will glow red if in danger of reaching 0
I finished the first puzzle on my first try super fast using this chart You will see I mark a column yellow for 5 spaces AFTER I ping (grace period) I put 4 danger numbers in red in the bottom right that won't show up red during inputs
Erase A2-22 & G2-22 to start your recording Also set the background back to white Youll have to fill in your yellow grace periods yourself
I think its more about the emotions rather than any real concrete reason. Dean was being diplomatic by pointing out some facts, rather than address the emotions people tend to feel about the subject. Hence why he thought it was an 'unpopular' opinion.
If the idea is that theorycrafting streams ruins hype and solves the meta for a certain group of people, then surely the best solution for them is to simply not watch it.
I don't understand how people come to the conclusion that the meta becomes solved from the theorycrafting stream alone. Hearthstone has millions of players that play matches all day, and it still takes weeks for the meta to settle. The theorycrafting stream is (I think) 20 streamers who can play for a total of (I think) 6 hours.
Not to mention, streamers are going to play "cool" decks with new mechanics, not whatever they think is going to be meta. On top of that, they are forced to run at least 10 cards from the new expansion.
Even moreso, I don't get how theorycrafting streams kill the hype of the expansion. Seeing all the new cards in action just makes me want to play them even more. I honestly can't empathise with this argument.
The only way I would support four expansions per year is if they gave us the option to buy them as full sets, the way mini-expansions work now. I'd even be fine if the full-set option were cash-only, no gold.
I like Beasts with Rush and meaningful Deathrattles, so I know I'm going to give this a go. Hunter doesn't yet have their Dredge card, but I imagine they've got to have one. How good (and/or cheap) it is might change how well this card plays, but right now I'm dreaming up all the ways to get big Beasts into play thanks to the Sunken Saber.
So, this is probably going to work best in Buff decks that run at least Seafloor Savior, if not also Radar Detector. It's good if you just want some large beat sticks to threaten your opponent or force out removal, but the lack of an ability to effect the board state when they're played might make this best as part of an aggressive curve, and not something you want in a slower deck.
I don't know, it feels like Abominable Lieutenant is just better, especially against big minions. The best thing this minion has going for it is that it "eats" (but not really) an enemy minion and heals for 8 the turn it comes down. 8 is a lot, but if you're depending on this to stabilize you against aggressive decks you should just keep wishing. I like it, I'm just not sure it's going to have the impact the Colossal keyword implies.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
That's a good point, and definitely a relevant consideration for burgle rogue who will generate it (or have the option to discover it) reasonably frequently. In Standard, I guess rogues will have to read the card text of both Azsharan and Sunken parts as "Add a random poison to your hand." In Wild it becomes: "Discover a nature spell, Brain Freeze or Candle Breath."
Obviously that's pretty bad in Standard, but I could see there being times you'd like that very controlled choice in Wild.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Quest lines have warped the game almost to Baku/Genn levels. Every new card has to be considered in light of quests and does it make them more broken. Best move would be to remove them from standard like Baku/Genn.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
Sure, but until now we saw only 2 neutral Dredge cards and no hunter Dredge card. This is why I wrote it needs support.
Hearthstone Reveals 6 New Sunken Treasures from Voyage to the Sunken City
The sunken paladin card is gonna promote some hand buffing again :)
New Priest Spell - Azsharan Ritual
We've seen this card before. Its called Unsleeping Soul, and that card came out in an expansion focusing on silence priest. And that card still saw a total of zero plays.
The sunken variant is good. But the base variant is so unbelievably slow that I cant see it happening. The only way it'll even have a shot at all is that team5 have printed some crazy 3 cost 7/7 minion that can't attack. But I doubt it.
Outside of a hypothetical silence priest, I expect this card to simply not exist anywhere else.
New Paladin Minion - Azsharan Mooncatcher
This card is practically doing what paladin wants: sticky minions, mechs, and putting more mechs down your deck for radar detector to bring up.
There's not much else to say except that this card will see play, and its sunken variant will likely be one of the most common sunken card to be seen in the next meta. Assuming mech pally is even a thing.
Honestly, if Radar Detector didn't exist, I'd only be lukewarm about a card like this. Thankfully it does exist.
New Warlock Minion - Azsharan Scavenger
This card is just insane. For a murloc deck anyway. The fact that this base card has good vanilla stats and the effect is a battlecry means you can play this on 3, curve into Bloodscent Vilefin on 4, and then play a free 3/4 kaleseth on turn 5 along with another murloc.
So far the legendary murlock deck is coming round good. All it needs now is decent card draw and a good win con outside of tempo. Then we've got a real winner.
The best sunken card so far. Only Sunken Gardens can top it, and even then Im still all hyped for murlocs to make it.
New Shaman Spell - Azsharan Scroll
A good card, with an excellent pay off. Basically you can play this and get the sunken scroll with Scalding Geyser easily and reload the next turn. A good all round card that offers something decent even in its base form.
Fact is that the base and sunken card is cheap so its not even that difficult to accomplish. I can see plenty of shaman decks playing with this, especially if there are better fire spells down the line.
New Hunter Minion - Azsharan Saber
I really want to like this card. But I have to admit that its not very good. The stats are subpar, and the sunken beast stats is also subpar. The only saving grace is that the sunken beast will summon any beast, not limited by anything, which means you can literally get King Krush out on turn 6 at the earliest.
But of course...this card being a beast itself means you're likely to 50-50 yourself into summoning the same 4 mana 3/3 from your deck as well. So rather than king krush it is entirely possible that both the setup and payoff suck, which makes this card unplayable. Playing this card also means you're not playing vanndar, the best card of the archetype we have now. So Im not optimistic to say the least.
The one niche it has is that its a deathrattle, which means your Stormpike Battle Ram does cheapen it and the sunken beast. And you can put a bunch of Sunken Sabers down, use finley and use them all immediately the next turn.
Edit: Thinking about this for some time. You can actually chain summon both the second copy and sunken copy all in the same turn. So there's some hope for this card after all. Deal somewhere around 6-9 damage and summon a big boy out. Why not? Even if you have to give vanndar up for it. Perhaps Im underestimating this card.
New Warrior Weapon - Azsharan Trident
This weapon is honestly not good.
The first half is practically just a vanilla 3/2 weapon for 3, which does nothing whatsoever special. The 2nd part does an 2 damage AoE to enemy minions, assuming you're able to dredge it up. The problem is twofold;
- The sunken weapon is unavailable until you pop this weapon. Which may or may not be possible on the following turn after this is equipped
- You have to dredge that sunken weapon and then pay 3 mana for it.
So the conditions of getting the sunken weapon is hard enough. The payoff is ludicrously weak even when it is dredged up. We're talking about a turn 5 play, with 2 mana left over to build up your own board.
The only way this card sees play is that theres literally no other weapon left and this card is the cheapest of the bunch. As Whetstone Hatchet has proven; even a useless but cheap weapon is better than no weapon at all, especially in quest pirate.
Solving the "???" Shimmering Snowflake Card Back Achievement in Hearthstone - Solve the Alterac Valley Mysteries
Make a copy of and Fill in this chart
Each turn (I skip turn 1), the column number will glow red if in danger of reaching 0
I finished the first puzzle on my first try super fast using this chart
You will see I mark a column yellow for 5 spaces AFTER I ping (grace period)
I put 4 danger numbers in red in the bottom right that won't show up red during inputs
Erase A2-22 & G2-22 to start your recording
Also set the background back to white
Youll have to fill in your yellow grace periods yourself
Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins
We recently had a bit of a deluge, skin-wise, so I'd personally welcome fewer, higher quality cosmetics.
Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins
Forget Ring and Borderlands... get the new Sim City super dooper 1992‐2022 gala package!!
Naaaah, get Borderlands.
Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins
I think its more about the emotions rather than any real concrete reason. Dean was being diplomatic by pointing out some facts, rather than address the emotions people tend to feel about the subject. Hence why he thought it was an 'unpopular' opinion.
If the idea is that theorycrafting streams ruins hype and solves the meta for a certain group of people, then surely the best solution for them is to simply not watch it.
New Priest Spell - Azsharan Ritual
Works great on your own frozen minions!
Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins
I don't understand how people come to the conclusion that the meta becomes solved from the theorycrafting stream alone. Hearthstone has millions of players that play matches all day, and it still takes weeks for the meta to settle. The theorycrafting stream is (I think) 20 streamers who can play for a total of (I think) 6 hours.
Not to mention, streamers are going to play "cool" decks with new mechanics, not whatever they think is going to be meta. On top of that, they are forced to run at least 10 cards from the new expansion.
Even moreso, I don't get how theorycrafting streams kill the hype of the expansion. Seeing all the new cards in action just makes me want to play them even more. I honestly can't empathise with this argument.
Wrathspine Enchanter is a New Shaman Card Revealed by Tansoku for Voyage to the Sunken City
Makes it awkward to play a lot of spells you wouldn't want to cast with random targets.
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
Works great on poisonous minions!
Unstable Evolution Will Be Changed to Have Echo When Voyage to the Sunken City Goes Live
I am honestly shocked that they are being proactive about this.
Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins
The only way I would support four expansions per year is if they gave us the option to buy them as full sets, the way mini-expansions work now. I'd even be fine if the full-set option were cash-only, no gold.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
So you honestly believe they would print this card while adding no new weapons to replace the ones rotating out?
New Priest Spell - Azsharan Ritual
Hello Silence my old friend
New Hunter Minion - Azsharan Saber
I like Beasts with Rush and meaningful Deathrattles, so I know I'm going to give this a go. Hunter doesn't yet have their Dredge card, but I imagine they've got to have one. How good (and/or cheap) it is might change how well this card plays, but right now I'm dreaming up all the ways to get big Beasts into play thanks to the Sunken Saber.
New Paladin Minion - Azsharan Mooncatcher
So, this is probably going to work best in Buff decks that run at least Seafloor Savior, if not also Radar Detector. It's good if you just want some large beat sticks to threaten your opponent or force out removal, but the lack of an ability to effect the board state when they're played might make this best as part of an aggressive curve, and not something you want in a slower deck.
New Priest Minion - Blackwater Behemoth
I don't know, it feels like Abominable Lieutenant is just better, especially against big minions. The best thing this minion has going for it is that it "eats" (but not really) an enemy minion and heals for 8 the turn it comes down. 8 is a lot, but if you're depending on this to stabilize you against aggressive decks you should just keep wishing. I like it, I'm just not sure it's going to have the impact the Colossal keyword implies.