Amalgam cards are already basically glue cards to help fill in the gaps in standard tribal synergies, or trying to marry two separate tribes. This is by far the best of those we've seen yet, Pirates, Murlocs, Mechs, and most likely Nagas are really going to like this card in particular to keep up the pace. If it's not on the Rewards Track, this is an easy Day 1 craft just because of how flexible it is to help fill out decks.
This sees play in Pirate Warrior, and Pirate Warrior alone, and that's because it's a cheap pirate, hardly because of the Dredge. If any deck wanted to Dredge cards, they're more than likely going to play the class specific or cards that do things besides Dredge, because as Sightless Watcher demonstrated, being able to pick your draws is nice, it's just not as good as simply drawing a card.
Yep, this will be going in Questline Hunter. If I remember correctly, this kind of thing is always based on the base cost. I'm never certain about that.
Well, the lure looks really easy to kill. My first thought was Hysteria, but actually thinking about it, I'm struggling to find anything it has in common. If you can protect the lure, on the other hand...
This could be interesting. Do these kind of effects always hit the same target both times? Does it hit another target if the first cast killed its target? You could get a lot of damage off Piercing Shot if it does pick a new target.
Quite a quick response. That patch bgs balance patch was excellent but friend of a friend ruined it. Now that he's gone, bgs will surely be more enjoyable.
I suppose dropping two of these in your deck could give a couple more to the ones you get from Piranha Poacher. Still, I don't know if this should go in a deck unless copy effects aren't too hard to pull off.
Do they usually just leave out stuff like "with rush" when the minion it summons is also a collectable card? This looks like it could be very strong, based on how Piranha Swarmer grows when there are more of them.
I'm guessing from the wording that you get to attack any enemy once, then you get a second attack, but it has to be a minion. Still, that's 4 damage for 1 mana, and it has a Fel tag. That will probably be useful.
I guess they are trying to make Mech Mage an archetype. Often when they start printing support for an archetype, it takes another expansion or so for it to get fleshed out enough, but we'll have to see what the core set offers as well.
Okay that is probably my favorite reveal so far. That kid is funny.
Card itself seems interesting. Bit slow but the body is a decent threat. Might give decks that lack aoe a good tool but without a Vanndar like discount not sure it's good enough.
Just a poor card. AoE thats respectable but too late most of the time, bulk without rush or taunt, and costs 7 for godsake. Can't even topdeck or discover it for a clear, it has to have been in your hand for a good deal of time, because it needs 3 spells to power up.
Unless the meta shifts towards token decks this card is just not going to do anything.
Its funny, because this cards seems to tick plenty of boxes for an amazing 7 drop card, but somehow it still seems weak.
The core of the problem is the cost. An AoE on turn 7 have to clear everything, and 3 damage just isn't going to do much and its too costly to allow anyone but druid to make an additional move to clear up what's left after this deals the AoE damage.
The bulk is respectable, but also quite useless because its turn 7 and if you have no rush or taunt you might as well be skipping your turn. If the AoE doesn't clear then this card is just not doing anything.
And lastly the condition. Its a poor topdeck, you (likely) cannot bounce it for another AoE unless you somehow had 3 coins handy, and then the deck has to reliably be playing a good deal of spells otherwise this card just doesn't do anything useful.
I can see Shaman somewhat using this with Bolner and Brilliant Macaw if they want to make a more control tempo variant of Freeze Shaman.
Edit: It does help this card a bit that it can also deal face damage through the battlecry effect too. Doubling up the effect could wipe the board while dealing a fireball to face. I think Shaman still has enough stalls to make this happen, but we will find out if this card will matter at all.
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Priestess Valishj is a New Priest Legendary Card Revealed by Brian Kibler for Voyage to the Sunken City
Blackscale Brute?
New Neutral Minion - Amalgam of the Deep
Amalgam cards are already basically glue cards to help fill in the gaps in standard tribal synergies, or trying to marry two separate tribes. This is by far the best of those we've seen yet, Pirates, Murlocs, Mechs, and most likely Nagas are really going to like this card in particular to keep up the pace. If it's not on the Rewards Track, this is an easy Day 1 craft just because of how flexible it is to help fill out decks.
New Neutral Minion - Tuskarrrr Trawler
This sees play in Pirate Warrior, and Pirate Warrior alone, and that's because it's a cheap pirate, hardly because of the Dredge. If any deck wanted to Dredge cards, they're more than likely going to play the class specific or cards that do things besides Dredge, because as Sightless Watcher demonstrated, being able to pick your draws is nice, it's just not as good as simply drawing a card.
Priestess Valishj is a New Priest Legendary Card Revealed by Brian Kibler for Voyage to the Sunken City
400 dust for me
New Hunter Minion - Fluffy Hunter Naga
Yep, this will be going in Questline Hunter. If I remember correctly, this kind of thing is always based on the base cost. I'm never certain about that.
New Priest Minion - Blackwater Behemoth
Well, the lure looks really easy to kill. My first thought was Hysteria, but actually thinking about it, I'm struggling to find anything it has in common. If you can protect the lure, on the other hand...
New Hunter Minion - Twinbow Terrorcoil
This could be interesting. Do these kind of effects always hit the same target both times? Does it hit another target if the first cast killed its target? You could get a lot of damage off Piercing Shot if it does pick a new target.
New Priest Spell - Switcheroo
So do we just ignore the stat switch and treat this as Arcane Intellect for Priest? Does Priest need an Arcane Intellect?
New Paladin Minion - Seafloor Savior
I'll guess that Paladin will remain the king of stat buffs, so this looks good.
New Shaman Spell - Scalding Geyser
A better Arcane Shot. Nice. Does Arcane Shot ever see play?
Hearthstone Battlegrounds’ Friend of a Friend Is Being Removed From the Game
Quite a quick response. That patch bgs balance patch was excellent but friend of a friend ruined it. Now that he's gone, bgs will surely be more enjoyable.
New Neutral Minion - Piranha Swarmer
I suppose dropping two of these in your deck could give a couple more to the ones you get from Piranha Poacher. Still, I don't know if this should go in a deck unless copy effects aren't too hard to pull off.
New Shaman Minion - Piranha Poacher
Do they usually just leave out stuff like "with rush" when the minion it summons is also a collectable card? This looks like it could be very strong, based on how Piranha Swarmer grows when there are more of them.
New Demon Hunter Spell - Multi-Strike
I'm guessing from the wording that you get to attack any enemy once, then you get a second attack, but it has to be a minion. Still, that's 4 damage for 1 mana, and it has a Fel tag. That will probably be useful.
Slithering Deathscale is a New Card Revealed by Blisterguy for Voyage to the Sunken City
As with all things, this is going to depend on the meta. So this expansion + whatever the core set brings or gets rid of.
New Mage Minion - Mecha-Shark
I guess they are trying to make Mech Mage an archetype. Often when they start printing support for an archetype, it takes another expansion or so for it to get fleshed out enough, but we'll have to see what the core set offers as well.
Slithering Deathscale is a New Card Revealed by Blisterguy for Voyage to the Sunken City
It took me a minute to realize this goes face too.
Arcane's Vengence
Band also works with beasts
Slithering Deathscale is a New Card Revealed by Blisterguy for Voyage to the Sunken City
Okay that is probably my favorite reveal so far. That kid is funny.
Card itself seems interesting. Bit slow but the body is a decent threat. Might give decks that lack aoe a good tool but without a Vanndar like discount not sure it's good enough.
New Neutral Minion - Slithering Deathscale
Just a poor card. AoE thats respectable but too late most of the time, bulk without rush or taunt, and costs 7 for godsake. Can't even topdeck or discover it for a clear, it has to have been in your hand for a good deal of time, because it needs 3 spells to power up.
Unless the meta shifts towards token decks this card is just not going to do anything.
Slithering Deathscale is a New Card Revealed by Blisterguy for Voyage to the Sunken City
Its funny, because this cards seems to tick plenty of boxes for an amazing 7 drop card, but somehow it still seems weak.
The core of the problem is the cost. An AoE on turn 7 have to clear everything, and 3 damage just isn't going to do much and its too costly to allow anyone but druid to make an additional move to clear up what's left after this deals the AoE damage.
The bulk is respectable, but also quite useless because its turn 7 and if you have no rush or taunt you might as well be skipping your turn. If the AoE doesn't clear then this card is just not doing anything.
And lastly the condition. Its a poor topdeck, you (likely) cannot bounce it for another AoE unless you somehow had 3 coins handy, and then the deck has to reliably be playing a good deal of spells otherwise this card just doesn't do anything useful.
Such a shame really.
Slithering Deathscale is a New Card Revealed by Blisterguy for Voyage to the Sunken City
I can see Shaman somewhat using this with Bolner and Brilliant Macaw if they want to make a more control tempo variant of Freeze Shaman.
Edit: It does help this card a bit that it can also deal face damage through the battlecry effect too. Doubling up the effect could wipe the board while dealing a fireball to face. I think Shaman still has enough stalls to make this happen, but we will find out if this card will matter at all.
Slithering Deathscale is a New Card Revealed by Blisterguy for Voyage to the Sunken City
Hmmm... Control rogue? Could easily activate it and distinctly lacks board clears.
Unfortunately, control rogue has always struggled to be a thing. I imagine these naga need to be reactivated if they are bounced.
3 damage is too little too late for turn 7. If Tunnel Blaster wasn't even close to good enough I don't see this making the cut.
New Neutral Minion - Slithering Deathscale
A new Epic Neutral Minion, Slithering Deathscale, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
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Azsharan Defector is a New Demon Hunter Card Revealed by ZhengMao for Voyage to the Sunken City
Looks meh for my Death DH.
There'd better be some cheap class Dredge to fish up what I need.