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Deal 8 damage to minions and then 4 damage to any other target. With a 6/5 body and only for 6 mana. And in a class with access Shadowstep. How is that trash?
- Crabatoa feels underwhelming because its rogue, the only class around that has access to a 0 mana bounce card and generally abuses battlecry minions better than most other classes. But honestly, its a good card. Deal 8 damage with both the rush claws and then 4 damage with the weapon claws. You're pushing lots of defense and at least 4 damage offense with this one card.
- Handmaiden is broken. Fortunately, its in a class that has barely any burn spells. But draw three cards for 3 is so powerful Im sure there's some degenerate combo there somewhere at somepoint in the next 2 years.
- Coral Keeper looks good, but Im not convinced it will see much play. Shaman loses the only reliable arcane spell school next rotation, and I feel they can barely reliably cast more than 2 different spell schools by turn 5. There's also the fact that the tokens has neither rush or taunt you're really just praying that your opponent cant kill you the next turn
- Bioluminescence is bloodlust in another form and name for spells. Maybe there's some synergy with the piranhas you stack in hand, but it'll all depend on consistency at the end.
- Sunken Garden : Courtesy from reddit. They literally just reprinted Mark of the Lotus and then beefed it up with this shit.
Re. pirate nagas, for Mercenaries, they made it a rule that if a merc is tagged as "pirate" that overrides all other affiliations. So, "bonus to humans" buffs don't apply to Edwin or Vanessa Van Cleef, etc. (And since they tagged Cookie as "Murloc", he doesn't get pirate buffs.)
Doesn't guarantee they'll use the same rule for the main Hearthstone game, but anyway, there's precedent.
No they couldn't because that would make it unbalanced. The idea is that if Carbatoa is just played for tempo without attacking anything you can kill the body to weaken the remaining claws and the weapons. That's what keeps it balanced otherwise it would be nuts for the cost.
Sounds absolutely nuts. It's Holy Sermon for 1 as long as you can dredge and as we've seen the Druid Dredge card...that'S far from unlikely.
This has me both worried and excited. On one hand it's basically Keleseth without a real downside, but on the other hand it also promotes a minion-based Druid Playstyle that doesn't just snowball from turn 1 so I'm curious where it will go...although it's probably taunt Aggro....it always is.
This could break the game or just fall flat on its face. It all depends on how easy it is to build a board for this to hit.
You can try to discount it with Bracing Cold but overall I don't think it's consistent enough.
The only way I can see this being used is if Quest Shaman somehow survives the rotation (it probably won't). That way it could end up as a combo piece for an OTK by using it in combination with any token summoning spell (like Feral Spirits)
New Priest Minion - Priestess Valishj
A new Legendary Priest Minion, Priestess Valishj, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
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New Neutral Minion - Piranha Swarmer
meh. It's a fun idea, but I'd also be hesitant to blow it off. Irondeep Trogg looked awful at first as well
New Neutral Minion - Excavation Specialist
Meh... too costly
New Neutral Minion - Baba Naga
Should have been 3 mana
New Neutral Minion - Crushclaw Enforcer
3 for a draw a card and a 3/4 body to show for it... worth it
New Neutral Minion - Amalgam of the Deep
I really like the amagalm minions
New Warrior Spell - The Fires of Zin-Azshari
Won't be played. Funny idea, but just won't get played
New Shaman Spell - Schooling
lack luster
New Shaman Minion - Coral Keeper
Good for swing turns
New Shaman Spell - Bioluminescence
This is a great card.... provided that you can keep a few minions on the board for at least a turn
New Rogue Minion - Crabatoa
I cannot see the stats for the colossal minions so ... is this good?
New Priest Minion - Handmaiden
This is super amazing. Throw this into Shadow Priest and watch the good times roll
Blizzard Has Revealed 8 New Cards for Hearthstone's New Voyage to the Sunken City Expansion
Deal 8 damage to minions and then 4 damage to any other target. With a 6/5 body and only for 6 mana. And in a class with access Shadowstep. How is that trash?
New Mage Minion - Mecha-Shark
There just needs to be something that allows you to generate mechs in your hand for 1
New Mage Spell - Gifts of Azshara
I like this Naga synergy
New Mage Minion - Commander Sivara
I really like this. 4 to get 3 spells and has legs. Totally worth it. Too bad it isn't cumulative though :D
New Druid Spell - Azsharan Gardens
Uh... swarm support!
New Druid Spell - Aquatic Form
Not bad. Not great. Decent deck thinning though.
Blizzard Has Revealed 8 New Cards for Hearthstone's New Voyage to the Sunken City Expansion
Thoughts;
- Crabatoa feels underwhelming because its rogue, the only class around that has access to a 0 mana bounce card and generally abuses battlecry minions better than most other classes. But honestly, its a good card. Deal 8 damage with both the rush claws and then 4 damage with the weapon claws. You're pushing lots of defense and at least 4 damage offense with this one card.
- Handmaiden is broken. Fortunately, its in a class that has barely any burn spells. But draw three cards for 3 is so powerful Im sure there's some degenerate combo there somewhere at somepoint in the next 2 years.
- Coral Keeper looks good, but Im not convinced it will see much play. Shaman loses the only reliable arcane spell school next rotation, and I feel they can barely reliably cast more than 2 different spell schools by turn 5. There's also the fact that the tokens has neither rush or taunt you're really just praying that your opponent cant kill you the next turn
- Bioluminescence is bloodlust in another form and name for spells. Maybe there's some synergy with the piranhas you stack in hand, but it'll all depend on consistency at the end.
- Sunken Garden :
Courtesy from reddit. They literally just reprinted Mark of the Lotus and then beefed it up with this shit.
New Mechanics Overview of Hearthstone's Newest Expansion, Voyage to the Sunken City
Re. pirate nagas, for Mercenaries, they made it a rule that if a merc is tagged as "pirate" that overrides all other affiliations. So, "bonus to humans" buffs don't apply to Edwin or Vanessa Van Cleef, etc. (And since they tagged Cookie as "Murloc", he doesn't get pirate buffs.)
Doesn't guarantee they'll use the same rule for the main Hearthstone game, but anyway, there's precedent.
Blizzard Has Revealed 8 New Cards for Hearthstone's New Voyage to the Sunken City Expansion
Big
Meaty
Claws
Blizzard Has Revealed 8 New Cards for Hearthstone's New Voyage to the Sunken City Expansion
No they couldn't because that would make it unbalanced. The idea is that if Carbatoa is just played for tempo without attacking anything you can kill the body to weaken the remaining claws and the weapons. That's what keeps it balanced otherwise it would be nuts for the cost.
New Druid Spell - Aquatic Form
0-mana draw 1 lul
Honestly, as long as you build your deck around this (as in play a deck where you can reduce the odds of whiffing with this) it's immensly powerful.
New Druid Spell - Azsharan Gardens
Sounds absolutely nuts. It's Holy Sermon for 1 as long as you can dredge and as we've seen the Druid Dredge card...that'S far from unlikely.
This has me both worried and excited. On one hand it's basically Keleseth without a real downside, but on the other hand it also promotes a minion-based Druid Playstyle that doesn't just snowball from turn 1 so I'm curious where it will go...although it's probably taunt Aggro....it always is.
New Shaman Spell - Bioluminescence
This could break the game or just fall flat on its face. It all depends on how easy it is to build a board for this to hit.
You can try to discount it with Bracing Cold but overall I don't think it's consistent enough.
The only way I can see this being used is if Quest Shaman somehow survives the rotation (it probably won't). That way it could end up as a combo piece for an OTK by using it in combination with any token summoning spell (like Feral Spirits)
Other than that...sick artwork.