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  • New Mage Minion - Commander Sivara

    If you get even one Wildfire, or one Rune of the Archmage off this card it's already worth it. Its not about the powerlevel of this card, because it has that in spades. The problem is one of consistency. If you happen to have this card in your mulligan chances are good it'll just give you a coin, and two other cheap spells. May be good, but definitely may not be what you're looking for.

    There are ways to control it. Like playing Youthful Brewmaster so the selections are reset. But that's pouring it a bit too thick.

    Still think it'll see play, though not rage inducing, unlike most other mage cards for the last 1 year.

  • New Druid Spell - Aquatic Form

    Quote From Yusuke

    So this dredge card works like joust? If you have the mana you get the effect (draw), otherwise you just see your last card, but don't get it.

    Dredge discovers the last three cards from your deck and puts your choice on top of your deck. Deck is not shuffled after this effect.

    This card allows you to dredge, and if you have the mana to play that card of your choice, you draw it instantly.

  • New Druid Spell - Azsharan Gardens

    Wow, I fucking love Aggro Druid, I just fucking love it as much as Pirate Warrior!

  • Priestess Valishj is a New Priest Legendary Card Revealed by Brian Kibler for Voyage to the Sunken City

    Why is there no Male Naga? All I've seen is female naga.

    Back in Warcraft 3 FT, there's plenty of the muscular Royal Naga around.

  • New Paladin Spell - Immortalized in Stone

    Well, the 1/2 will die immediately for sure, and maybe the 2/4 as well. Still, that might prevent up to 6 damage to your face, in addition to what it takes to kill the 4/8. That will probably let you win a few games.

  • Blizzard Has Revealed 8 New Cards for Hearthstone's New Voyage to the Sunken City Expansion

    Im honestly skeptical if you can get more than 2 3/3s by turn 5. And then theres the fact that shaman will be losing key cards like Primordial Studies and Serpentshrine Portal, two spell type that actually generates board. Which means while you're loading this card for a turn 5 play, you're not doing anything on board, while attempting to dodge overloads too. Fairly nasty in my opinion.

  • New Druid Spell - Aquatic Form

    Its a zero mana cycle card. Nowhere near as absurd as Refreshing Spring Water, but if you can draw a card for nothing you'd be playing that card in all your decks.

    Such is this card's fate. it'll be in every druid deck bar none. Because even at its worst, its a 0 mana choose your next card.

  • New Druid Spell - Azsharan Gardens

    Aggro dredge druid. Let's go.

    All we need now is a way to fill the hand with stuff. And chances are good that druid will get one of those cards. And if they dont, even a mere Ram Commander does pretty good in both letting you come back from the tempo loss, and take advantage of the first half of this card.

    I have no doubt this will see play. Maybe successful enough to get a nerf even.

  • [Game] Card Treasure Hunt (Hearthstone Riddles)

    I think that for finding an answer you don't need any tips.

  • New Mage Spell - Gifts of Azshara

    2 mana draw 2 cards is pretty good, I believe. I'm not sure if drawing only 1 is that terrible if for some reason you didn't have a Naga to play while you were holding this. Like if your opening hand is garbage.

  • New Shaman Spell - Bioluminescence

    This card can legit be one of the best card for shaman, or turn out to be one of the most useless.

    The main problem is first developing a board larger than 2, and then having a spell to destroy the opponent from 20-30.

    Daunting, but good payoff cards will always have someone to make it happen. And there's a small chance that it might turn out to be a meta breaker.

  • New Shaman Spell - Schooling

    The only reason why this card will ever be played at all is because of its obvious synergy with Bioluminescence, and the fact that it fills your hand space.

    As a clear option it kinda sucks. And unless we're seeing the return of evolve cards, there's just no way this card will ever be more than a smaller Scale of Onyxia for shaman that deals less than half of that card's worth.

  • New Shaman Minion - Coral Keeper

    Im honestly lukewarm on this card. The payoff is good, but unlike Multicaster, which can be played off curve, this card loses its luster for every turn after turn 5. And without Lightning Bloom or evolve cards, it can't even cheese a win.

    Not to mention that playing anything more than 2 different spell schools by turn 5 is fairly difficult. There's no more Primordial Studies, so your main would be nature, fire and frost. Good luck getting those out by turn 5, dodging overload and having no board to speak of.

  • New Priest Minion - Handmaiden

    Draw 3 for 3 will always be good. No matter what, people will make this work, even if its priest.

    The only downside is that its a bad topdeck. But if you're topdecking as priest you might as well concede anyway.

  • New Druid Spell - Flipper Friends

    Mostly guessing here, but I imagine you'd almost always choose the taunt. I think they made it 6 rush minions to make room for those get both choices effects though. The only time you'd probably want the otters is if your board is empty, and you need a thing or two to die right now.

  • New Warrior Spell - The Fires of Zin-Azshari

    Its just for the memes. Though its likely to do well in arena.

    The problem with this card is simple: no card draw, and you're practically forced to play a card a turn anyway. One swing turn from your opponent is all it takes to completely ruin you day, and you have absolutely no consistent come back plan.

     

    Funny, but for your opponent.

  • New Rogue Minion - Crabatoa

    Its just a decent colossal minion that removes 8 health from the field, and gives you an additional 4 damage. At the 6 mana range, this is likely one of the most common colossal minion we shall see.

     

    But its kinda expected that rogue's colossal minion would turn out to be something like this. Mundane, but in rogue where battlecries are routinely abused, that's hardly surprising. Not that this card has anything to worry about, because I dont see any rogue deck not playing this card.

  • New Neutral Minion - Excavation Specialist

    Looks like most "sunken" cards aren't very expensive, so maybe this won't be all that helpful.  Maybe most useful with Ambassador Faelin, since colossals are so far all pretty expensive.

  • Priestess Valishj is a New Priest Legendary Card Revealed by Brian Kibler for Voyage to the Sunken City

    Mom, can we have Priestess Valishj?

    We have Priestess Valishj at home.

    Priestess Valishj at home.

  • New Priest Minion - Priestess Valishj

    In wild, where there's plenty of ways to get more of her, or bounce her back to your hand, its just completely broken. I wouldn't be too surprised if team5 bans this thing from wild within a month of release.

    However, in standard, this card is middling, almost a footnote. Not that its not good, but with the rotation of Raise Dead, Palm Reading, and the infamous nazmani priest's main tools, there's really not alot of ways you can take advantage of the additional mana in priest, never mind finding fuel for this card.

    The most I can see is this slots neatly into boar priest. Sort of a way to cheat out more mana to stabilize or get more boars out quickly. But priest itself is facing some sort of existential crisis (again), with most of their best cards rotating out.

    Of course, as more are revealed (including the core set, which will pretty much define the broken-ness of this card) there's still yet hope that this reaches its full potential. Not that Im particularly keen on this ever being good, because this card being good is cancerous at its very core.

  • New Rogue Minion - Cutlass Courier

    I don't remember Pirate Rogue being a thing for a long time. Is it making a comeback? This could help fill your hand with pirates if there are enough that you would want in your deck, since it has enough health to stick for a turn or two.

  • New Neutral Minion - Crushclaw Enforcer

    Tutors are usually good. No idea currently what you'd want to draw with this until all cards are revealed of course.

  • New Mechanics Overview of Hearthstone's Newest Expansion, Voyage to the Sunken City

    I'm going to go out on a 'limb'  and say for neutral,  N'Zoth will be the only Colassal legendary and comes with Colossal +6.   

    I like your idea for paladin.  I am envisioning multiple seahorses as the appendages pulling around a huge mech.  Or maybe an Elemental since that tribe hasn't been seen yet.  Colossal +4 

    Shaman will probably get the hydra/medussa one with piranhas for appendages that unfortunately have the freeze mechanic.  It would be funny if the head was actually a totem.  Colossal +5

    I have no idea what hunter will get, but I wouldn't rule out a flying creature with multiple beaks or an extra wing.  Something like a menacing Seahawk that could be associated with the water theme.  Colossal +3 

  • New Warrior Minion - Blackscale Brute

    Definitely Pirate Warrior won't have any problems having a weapon to activate this, and maybe most other Warrior archetypes as well. I think because of that, this will be pretty nice.

  • Anyone excited about Voyage to the Sunken City?

    From my perspective; I mostly skipped Alterac and Stormwind, aside from getting the login freebies.

    The theme doesn't appeal to me because of the serious tone, but I'm a Timmy player so colossal units have increased my excitement some. Anything big I can play before conceding is always a plus.

    I'm more so excited for the rotation instead. Everyone scrambling to find out what they can build with the new core set is always fun.