thank the gods that the librams are leaving the meta. This with Lady Liadrin and Co would be just another reason to NOT want to play against Paladin. All it's missing is lifesteal
Ngl, I thought about Cookie when writing that line.
I feel like it's considered as a Murloc because of gameplay implications (Murloc Shaman is way more fitting to the class than Pirate Shaman) rather than tribal consistency.
Murlocs or mechs may actually like this guy depending how big their standard pool gets. Heck may even be good to discover extra colossals if the pool is small enough. Seems fun to mess around with. To bad Ey'sor rotates or their could of been some fun with totem shaman!
I like the idea. I either want a way to trigger that eot effect multiple timed or somehow make the behemoth immune/shielded for that hit. Otherwise rag is better if it hits a minion as it doesn't get hurt. Healing can be real hit or miss.
I do appreciate that it poisons your respool with the lure though or else it could get annoying in a resurrection focused deck.
I gotta say that I like it because the spawned card has Charge. Charge is something that has gone away for the most part in favor of Rush. The fact that DH is getting a Charge card is awesome
Interesting. Not sure what I'm doing with it much like the wailing caverns adventurers call or whatever. However it is holy so it's discountable and discoverable. That is a lot of taunt. With enough discounts this could come down early enough to matter but that's if decks don't just go over the top with their questline rewards.
I'm curious how bugged will be interaction with Sylvanas.
Looking at the trailer, the ampendeges are summoned before the rest of the Battlecry happens. So the Maw can be taken. If I'm not wrong, a minion doesn't count as summoned until it's Battlecry finishes, so Sylvanas can ONLY take the Maw if you have nothing else on board.
Next, it all comes down to what counts as being on the board first, the main Colossal or its ampendeges. If the latter, and you take the Maw and trade it when your turn comes, your minions go puff, since the Maw triggers first. If the former, you get your minions back.
If you can get Gigafin, and it counts as being summoned first, your opponent has your board.
New Priest Spell - Switcheroo
This is such a gamble... but could be worth it
New Priest Minion - Blackwater Behemoth
If this awful thing had taunt it would be a really scary thing
New Paladin Spell - Immortalized in Stone
The fact that it's Holy makes it somewhat playable
New Paladin Minion - Seafloor Savior
and handbuff with legs... not a bad card
New Paladin Spell - The Garden's Grace
thank the gods that the librams are leaving the meta. This with Lady Liadrin and Co would be just another reason to NOT want to play against Paladin. All it's missing is lifesteal
New Warrior Minion - Nellie, the Great Thresher
Seems interesting. Not sure how much play it will get while Raid the Docks exists, that's still a better finisher.
Still math says Mr. Smite is reliable might make this still an inclusion. We'll see if that holds post rotation with the core changes too.
New Mechanics Overview of Hearthstone's Newest Expansion, Voyage to the Sunken City
Aight, bet.
New Mechanics Overview of Hearthstone's Newest Expansion, Voyage to the Sunken City
Ngl, I thought about Cookie when writing that line.
I feel like it's considered as a Murloc because of gameplay implications (Murloc Shaman is way more fitting to the class than Pirate Shaman) rather than tribal consistency.
New Neutral Minion - Amalgam of the Deep
Murlocs or mechs may actually like this guy depending how big their standard pool gets. Heck may even be good to discover extra colossals if the pool is small enough. Seems fun to mess around with. To bad Ey'sor rotates or their could of been some fun with totem shaman!
New Hunter Minion - Twinbow Terrorcoil
Ugh... this makes me hurt so badly. The idea of getting 2 Rapid Fire with this in Wild is nerve wracking
New Hunter Minion - Fluffy Hunter Naga
This is TOO powerful. Questline Hunter support, as if it was needed.
New Druid Spell - Flipper Friends
I like the token support, but I am unsure of the cost. With cards like Jerry Rig Carpenter this could show a lot of fun
New Druid Spell - Miracle Growth
Lots of 7 cost cards lately... but with Overgrowth rotating out, what other options will be there? Are we going to be stuck with Wild Growth?
New Priest Minion - Blackwater Behemoth
I like the idea. I either want a way to trigger that eot effect multiple timed or somehow make the behemoth immune/shielded for that hit. Otherwise rag is better if it hits a minion as it doesn't get hurt. Healing can be real hit or miss.
I do appreciate that it poisons your respool with the lure though or else it could get annoying in a resurrection focused deck.
New Druid Minion - Hedra the Heretic
Unless we can see some good ramp coming up, I'm not sure of the viability in the rotation environment..
New Demon Hunter Spell - Multi-Strike
Windfury in DH is extremely strong, even if it is only for a minion on swing 2
New Demon Hunter Minion - Fluffy Assassin
I gotta say that I like it because the spawned card has Charge. Charge is something that has gone away for the most part in favor of Rush. The fact that DH is getting a Charge card is awesome
New Priest Spell - Switcheroo
Good card. Also adorable art. Win win.
Can't wait tonsee the highlights of some crazy swaps with this card.
New Mage Minion - Mecha-Shark
Looks like a solid card to make mechmage in standard.
In wild this will probably get turned into an otk on day 1. Can't wait.
New Paladin Spell - Immortalized in Stone
Interesting. Not sure what I'm doing with it much like the wailing caverns adventurers call or whatever. However it is holy so it's discountable and discoverable. That is a lot of taunt. With enough discounts this could come down early enough to matter but that's if decks don't just go over the top with their questline rewards.
New Hunter Minion - Twinbow Terrorcoil
This is nuts and I love it. Even has some versatility to double up something like Tracking in a slower deck.
New Hunter Minion - Twinbow Terrorcoil
Doss Shaman know yet that Hunter is taking their cards?
New Demon Hunter Minion - Fluffy Assassin
This guy doesnt look very fluffy. Or good
New Mechanics Overview of Hearthstone's Newest Expansion, Voyage to the Sunken City
Looking at the trailer, the ampendeges are summoned before the rest of the Battlecry happens. So the Maw can be taken. If I'm not wrong, a minion doesn't count as summoned until it's Battlecry finishes, so Sylvanas can ONLY take the Maw if you have nothing else on board.
Next, it all comes down to what counts as being on the board first, the main Colossal or its ampendeges. If the latter, and you take the Maw and trade it when your turn comes, your minions go puff, since the Maw triggers first. If the former, you get your minions back.
If you can get Gigafin, and it counts as being summoned first, your opponent has your board.
New Warrior Minion - Blackscale Brute
Seems strong if we get some good weapon. Maybe needs that sidekick from wailing caverns to come down before it? Definitely has potential.