The logo and the car look amazing, Demon. Definitely showcasing Out of Games hard!
My plans for June are pretty simple. I've got Factorio scheduled to be played every Thursday night so that's going to continue on until we beat Space Age. It's funny to have to actually schedule playing games, what a sorta sad time it is.
Path of Exile 2 has been... fun? I've definitely enjoyed the 10 hours I've dumped into it so far, giving it a real shot after I was disappointed with it when it first came out. Boss fights feel engaging with the dodge mechanics, but at the same time some regular combat feels a little more punishing than before.
Finding skill gem drops and being able to choose what to make them has been a nice change of pace though. I do genuinely love the skill gem system now with it not being bound to your items so you don't have to worry about getting that 6-link. I know getting 6 support sockets is a helluva grind now, but at least once you do it once, you don't have to do it again assuming that skill gem is being kept in. I do think this might make it more difficult to change builds around quickly, but we'll see once we hit endgame.
Movement feels more fluid in general which is a nice change of pace. Having your character continue moving when you are using abilities after you've just been walking around is really nice. Speaking of abilities though, I feel so weak. I know I don't know the game as well as I know Path of Exile 1, so I'm not going to trash on it too hard, but I do feel like I'm just not as powerful. I'm playing a Lich (Witch) and I've gone hard into Chaos magic because my minions fantasy didn't really pay off after I hit the late teens; I just felt like there wasn't enough minions involved yet so I couldn't be the World Best Necromancer (TM). I do want to try something minion-heavy again in the late game, and may even go build scouting to see if that's even a viable option instead of a DIY approach. My first character in any ARPG is always going to be a DIY build so I can better learn the systems and look for things that might be broken. Other characters? More likely to look up top builds so I can worry more about collecting the gear, though in Path of Exile 1 I definitely switched between the two types of play.
Overall it's been a fun experience, it makes me want to play Path of Exile 1 more though.
Escape From Tarkov's Icebreaker patch needs to get played as well. I logged in briefly over the weekend to clean my inventory up because it is an absolute disaster and a half and I know there's going to be a lot of space needed before I dive back into gameplay so that's important to get done.
I don't really see myself playing anything else this month. Probably jump into Pokopia a few times to continue progression there, and maybe some Mario Kart to keep my skills up to date, but nothing too serious expected on the Switch. More of a focus on Out of Games this month than actually playing games :P
I know nothing about Hearthstone Esports nowadays, so I just chose WinBrownie because he has brownie in his username, and I want a brownie Hearthstone card.
Yeah, you are right. This was a first information when the event launched. But the second go around the event was introduced to a lot more servers. I still need to actually write the guide with the information I have gathered when I get a time to do so. But I will edit the part about the GEN12 since that is no longer true. Thanks for pointing that out.
I played a bit of Factorio this month, and this evening I hopped onto Path of Exile 2 to see what we might be able to do for guides on the website. Still to be determined on that second one, but the brief Factorio I played was enjoyable.
Oh yes, and I did grab Pokopia and it's very well made. I haven't gotten far enough to where I feel like I can write a proper review for it, but it's a very solid relaxing game and it has a lot of what I wish Animal Crossing would have even though it's a totally different kind of game. The simple fact that you can join a multiplayer game in like two button presses vs Animal Crossing's menu insanity is a huge improvement.
I haven't played many games over the past couple of months but the desire to play games has at least returned. FeelsGoodMan
OG Zoo Tycoon was awesome. I remember popping that CD into the drive and playing it on a machine that was not up to spec lol. It still ran though, and that was a beautiful thing.
The original game is currently on sale at a pretty big discount. No better time to get into the original game than while the hype train for the sequel is here.
Now if only they'd add the original Zoo Tycoon from 2001 to Steam.
Crazy how it has already been at least a couple years since Wotlk classic rolled thru. Fun little dungeon, curious if they'll use the various bosses for diff classes (Ichoron for shaman, etc) or putting a lot of their own flavor into it.
Might see portals return in some form with how that dungeon worked.
Forgot to mention WC3. I assume that is Intel only as well.
Also, I edited my last reply to correct a typo, and it isn't being reflected. Might want to look in to that.
The M-series supporting AArch32 would not do anything for the Rosetta situation as that is there for translating x86-64 code. As for MBR, it would be someone who upgraded an older PC and never converted their drive. Last I know, Microsoft doesn't provide an easy way to convert to GPT without wiping the drive. It can be done, but it requires a few steps I believe. I don't know why the Windows Installer couldn't just convert without data loss.
The legendary power efficiency on those chips has to come from somewhere. I thought simpler instruction decoding logic would be a big part. Maybe differences between TSMC's and Intel's fabrication process at the same time as well, but I know very little about that.
Yeah, I didn't remember any specific architectures that allowed unaligned memory access, just knew that some could. With a performance penalty, I'm sure, as it probably replaces the instructions behind the scenes and moves one or two bytes at a time depending on the address and the size of the data. I didn't want to assume anything in case clock alignment was a real thing and that was what you meant. I think actions happen on the leading or trailing edge of the clock pulse. Not sure which, but I bet it would take effort to misalign that.
Yeah the StarCraft and Diablo titles are probably the bigger pain, more so on the StarCraft side due to potential competitive issues if the ports don't go great... if Blizzard even cares at this point? Haha, everyone playing competitively is likely on Windows anyway.
I do believe you are correct, Rosetta's continued support is only for what is effectively abandonware, and that's a good call on their part because devs should be forced to make their stuff native if they want the audience!
AArch32 has not been supported on any of the Apple chips which is nice since it was only optional at that point in the v8 reference; M1, M2, and M3 were all based off various ARMv8 specs and M4+M5 moved up into ARMv9.2. Thanks to the folks at Asahi Linux for discovering there is zero native 32 in their exploration, which, makes sense because if Apple had included it, there'd have been no real need for Rosetta and if they included partial instructions.. why? haha. iOS dropped 32-bit apps back in 2017 as well so I suspect the phone chips dropped it the same year for new models.
You are correct though, UEFI does not require the 16-bit instructions. Purely a silly thing to keep on die for historical compatibility... I suppose someone out there is trying to run some archaic operating system on modern hardware and making it work which likely requires the aforementioned legacy boot option which all boards still support to my knowledge. Still though, who in their right mind is trying to run modern windows on MBR? It's cool that we have a lot of backwards compatibility stuff but it just feels so ick to me.
And yes, I'm no engineer either, just a bit of a nerd, so my assumptions in power reduction with a fixed-width set of instructions may or may not matter. I can't see a world where there wouldn't be some amount of power efficiency gains, because by nature of the CPU having to run additional logic, you're using more power, but is it really that much? Maybe AMD and Intel can shed some light on that... that would be an interesting question to field them but I'm not even sure where you'd even go for that. Public relations for a shot in the dark?
I totally misspoke on clock alignment though I meant to say memory alignment and yeah, looking into that, I had no idea modern ARM supported unaligned access just like x86. That was a pretty major difference in architectures between the two so my knowledge was ancient. ARMv6 introduced support for unaligned access which was disabled by default, and then in ARMv8 it was the default for most instructions but it is still controllable.
Oh yeah, Diablo II totally counts too. Holy hell hahaha. I totally blanked on the fact Blizzard did that, it was just out of nowhere too which made it even cooler.
It is nice that these games that weren't "live service" can still see updates now because they are still being played. Maybe I'm just being nostalgic but they are genuinely some of the best games ever made and so there's a reason they are still being played and are worthy of being updated.
It's funny to consider the corporate return on investment there though. Like D2 had been out forever and a half, they remastered it that cost money and of course they made back the cost because everyone bought it, but I can't imagine it was that expensive to make happen. So dropping an expansion for it as well? Giga brain move.
I mentioned the launcher. I wouldn't expect that to require much porting effort. Games like SC, SC2, D3, and HotS use a custom rendering engine that might come with architecture specific optimizations and shit and require a concerted effort to get running on Apple Silicon. So given how much time there is left, I hope they started awhile ago.
As for Rosetta supporting old games, I thought that was for games where the developer was no longer around or something. They shouldn't have to do that for Blizzard games since they could update their games if wanted to.
I'm not even sure if Apple Silicon chips have ditched all support for 32-bit instructions on the die. I'd guess so, since macOS hasn't supported 32-bit processes since Mojave, and iOS hasn't supported them for ages either. As for Intel still supporting 16-bit instructions, do you still need that for booting with modern UEFI? I'd guess there are still a lot of people that are using the CSM because, last I heard, Windows refuses to boot from an MBR drive unless you enable that.
Fixed-width would obviously simplify the decoding logic on the die, and while I'm not an engineer of any kind, I'd not be surprised if that translated to huge power efficiency wins. I have no idea what the hell clock-alignment is. I know about memory alignment, and some archs do allow unaligned access.
The prices are $629 USD and $759 USD respectively, a solid chunk of change to go towards games. More info on their refurb process can be found on that page, it's pretty neat!
Yeah it's an odd one for sure. WoW is indeed native, it was one day 1 of the Apple Silicon drop which was awesome to see such a major game come out with that support; Apple definitely worked with Blizzard on it to show the capabilities of the chip.
Blizzard doesn't just have to update Hearthstone though, the Battle.net Launcher is still not natively supported and runs through Rosetta, as seen below in a screenshot I just took.
Blizzard has had five years now to support it on the desktop app, what are they holding back for? Granted, the Hearthstone move I imagine will be pretty easy because they are currently using IL2CPP for the iPad and iOS versions of the game, so either just let us use the iPad version (please no) or change your build targets to make an IL2CPP MacOS with probably minimal problems. Though Mono has been supported on Apple Silicon natively for years now, shortly after the new chips dropped, so Blizzard really should be shipping a universal binary for Hearthstone as the transition period happens for the removal of Rosetta; Which is completely possible with Unity builds.
It would be super bullshit to see the removal of MacOS from Hearthstone. I feel like a move like that they'd have to get way ahead of that announcement and make it known soon because when MacOS 28 drops fall 2027, people need to know they should not update if their games aren't going to work... which is messy because I know Apple said they'd be shipping a stripped down Rosetta 2 in MacOS 28 to help with unsupported games, but who knows what qualifies for that and also how long they even plan to support it. It's not really in their best interest to keep supporting a translation layer as the population of users that is using it keeps declining.
The move to arm was the best move for them though, I'll always stand behind that (not that we're even arguing about that lol). I would love to see the death of the power hungry x86 architecture that is just as bad as Windows because its trying to stay compatible with too much stuff. I know Intel did announce X86S to remove 16 and 32 bit instruction sets on future CPUs, but they cancelled that not even a year later but formed some council with AMD which maybe will lead to similar things. I'm not even going to get into the whole clock alignment and instruction length thing, but that's a big important architectural difference too between the two.
I see no reason though why we need to have 16-bit support on modern processors (lol to boot the computer, absolutely insane), and although 32-bit support removal would hurt old games, if you really want to play old games, I don't think it's that crazy to think having an old gaming machine around would be a bad thing; Though emulation/translation would 100% be possible, and I'm sure Microsoft would be first in line to make it happen. I know we wouldn't see wild power reductions or even savings on how much of the die no longer needs to exist, but not having to test legacy stuff would be a win of sorts and any engineering simplicity would be nice. I'd 100% buy into a 64-bit only processor to run Windows and Linux on it, but I'm also a bit of a masochist because I'm willing to game on MacOS hah. The biggest wins would be that Windows could just ditch so much legacy bullshit if they truly wanted to say, hey Windows 12 is now 64-bit only. The bloat removal would be incredible, it would give them more space to add more garbage AI into the OS /s
I will also say, AMD has been pretty boss with their TDPs. That's one of my big cheers towards Apple with their silicon, they are just so damn power efficient. I've got a Mini PC running Ryzen and their own graphics and it runs stuff quite well. Not AAA 60 FPS well, but considering how power efficient it is, I'm very impressed.
Oh, yeah, that counts. My Titan Quest example is for the Anniversary Edition, and this Witcher 3 one is also kind of a new version of the game.
There's also the new Reign of Warlock expansion that dropped back in February for Diablo II Resurrected. That's 25 years between the original and the DLC.
It's funny how much easier it is to just use Hearthstone art for World of Warcraft. WoW just doesn't put out a ton of art like the card game does, I'm so glad they are the same universe.
What's messed up though is trying to find WoW-specific art for a thumbnail, all that pops up is AI created garbage. Some of it was alright, but it does not feel right to use that when other perfectly good art for a thumbnail exists in the WoW universe. This was the first time I had encountered that issue with Warcraft related art and it made me worry about how hard its going to be to find official art in the future.
It has a 13 year gap. Conquerers dropped in 2000 and then Age of Empires II HD released with The Forgotten in 2013.. it counts, right?
I think the craziest part about AoE2 though is the whole "let's drop the Definitive Edition in 2019 and then make a new expansion or two for it every year since" because that was not on my bingo card for the game lol. And that's with AoE 3 and AoE 4 both being things. AoE 2 is just unbeatable and for good reason.
It's like how Brood War is still played to this day. There's just something about those old RTS games, its probably a good thing that we won't see a true expansion for the original StarCraft, but it is nice it sees occasional adjustments with the remake.
Titan Quest. The first expansion, Immortal Throne, released in 2007, while the second, Ragnarök, was released in 2017. It got two more later, Atlantis in 2019 and Eternal Embers in 2021.
Better at least be the iPad version. They do already have a Mac native version, but only for Intel, so they just need to make an Apple Silicon build for it, the Battle.net launcher, and ever single other game that they support on Mac. I hear WoW is Apple Silicon native. Given the fact that Hearthstone uses Unity and runs on iOS/iPadOS, it probably wouldn't even be hard.
I mean, I play on my Windows PC, but I hate the idea that they would drop Mac support for games that have been supported since the beginning.
Tell Me Why Is Free to Keep For the Entire Month of June
... I donno, because the devs wanted to? /j
What Are You Playing? Jovial June 2026
The logo and the car look amazing, Demon. Definitely showcasing Out of Games hard!
My plans for June are pretty simple. I've got Factorio scheduled to be played every Thursday night so that's going to continue on until we beat Space Age. It's funny to have to actually schedule playing games, what a sorta sad time it is.
Path of Exile 2 has been... fun? I've definitely enjoyed the 10 hours I've dumped into it so far, giving it a real shot after I was disappointed with it when it first came out. Boss fights feel engaging with the dodge mechanics, but at the same time some regular combat feels a little more punishing than before.
Finding skill gem drops and being able to choose what to make them has been a nice change of pace though. I do genuinely love the skill gem system now with it not being bound to your items so you don't have to worry about getting that 6-link. I know getting 6 support sockets is a helluva grind now, but at least once you do it once, you don't have to do it again assuming that skill gem is being kept in. I do think this might make it more difficult to change builds around quickly, but we'll see once we hit endgame.
Movement feels more fluid in general which is a nice change of pace. Having your character continue moving when you are using abilities after you've just been walking around is really nice. Speaking of abilities though, I feel so weak. I know I don't know the game as well as I know Path of Exile 1, so I'm not going to trash on it too hard, but I do feel like I'm just not as powerful. I'm playing a Lich (Witch) and I've gone hard into Chaos magic because my minions fantasy didn't really pay off after I hit the late teens; I just felt like there wasn't enough minions involved yet so I couldn't be the World Best Necromancer (TM). I do want to try something minion-heavy again in the late game, and may even go build scouting to see if that's even a viable option instead of a DIY approach. My first character in any ARPG is always going to be a DIY build so I can better learn the systems and look for things that might be broken. Other characters? More likely to look up top builds so I can worry more about collecting the gear, though in Path of Exile 1 I definitely switched between the two types of play.
Overall it's been a fun experience, it makes me want to play Path of Exile 1 more though.
Escape From Tarkov's Icebreaker patch needs to get played as well. I logged in briefly over the weekend to clean my inventory up because it is an absolute disaster and a half and I know there's going to be a lot of space needed before I dive back into gameplay so that's important to get done.
I don't really see myself playing anything else this month. Probably jump into Pokopia a few times to continue progression there, and maybe some Mario Kart to keep my skills up to date, but nothing too serious expected on the Switch. More of a focus on Out of Games this month than actually playing games :P
Choose Your Champion Returns For the Hearthstone Spring Championship
I know nothing about Hearthstone Esports nowadays, so I just chose WinBrownie because he has brownie in his username, and I want a brownie Hearthstone card.
Icefire Warhymn League in Whiteout Survival
Yeah, you are right. This was a first information when the event launched. But the second go around the event was introduced to a lot more servers. I still need to actually write the guide with the information I have gathered when I get a time to do so. But I will edit the part about the GEN12 since that is no longer true. Thanks for pointing that out.
What Are You Playing? - Masterful May 2026
I played a bit of Factorio this month, and this evening I hopped onto Path of Exile 2 to see what we might be able to do for guides on the website. Still to be determined on that second one, but the brief Factorio I played was enjoyable.
Oh yes, and I did grab Pokopia and it's very well made. I haven't gotten far enough to where I feel like I can write a proper review for it, but it's a very solid relaxing game and it has a lot of what I wish Animal Crossing would have even though it's a totally different kind of game. The simple fact that you can join a multiplayer game in like two button presses vs Animal Crossing's menu insanity is a huge improvement.
I haven't played many games over the past couple of months but the desire to play games has at least returned. FeelsGoodMan
Factorio's Last Major Update 2.1 Arrives on Experimental in June
Hopefully this doesn't result in yet another price increase.
Planet Zoo 2 Releases October 13
OG Zoo Tycoon was awesome. I remember popping that CD into the drive and playing it on a machine that was not up to spec lol. It still ran though, and that was a beautiful thing.
Planet Zoo 2 Releases October 13
The original game is currently on sale at a pretty big discount. No better time to get into the original game than while the hype train for the sequel is here.
Now if only they'd add the original Zoo Tycoon from 2001 to Steam.
Blizzard Teases the Announcement of the Violet Hold Expansion
Crazy how it has already been at least a couple years since Wotlk classic rolled thru. Fun little dungeon, curious if they'll use the various bosses for diff classes (Ichoron for shaman, etc) or putting a lot of their own flavor into it.
Might see portals return in some form with how that dungeon worked.
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
Forgot to mention WC3. I assume that is Intel only as well.
Also, I edited my last reply to correct a typo, and it isn't being reflected. Might want to look in to that.
The M-series supporting AArch32 would not do anything for the Rosetta situation as that is there for translating x86-64 code. As for MBR, it would be someone who upgraded an older PC and never converted their drive. Last I know, Microsoft doesn't provide an easy way to convert to GPT without wiping the drive. It can be done, but it requires a few steps I believe. I don't know why the Windows Installer couldn't just convert without data loss.
The legendary power efficiency on those chips has to come from somewhere. I thought simpler instruction decoding logic would be a big part. Maybe differences between TSMC's and Intel's fabrication process at the same time as well, but I know very little about that.
Yeah, I didn't remember any specific architectures that allowed unaligned memory access, just knew that some could. With a performance penalty, I'm sure, as it probably replaces the instructions behind the scenes and moves one or two bytes at a time depending on the address and the size of the data. I didn't want to assume anything in case clock alignment was a real thing and that was what you meant. I think actions happen on the leading or trailing edge of the clock pulse. Not sure which, but I bet it would take effort to misalign that.
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
Yeah the StarCraft and Diablo titles are probably the bigger pain, more so on the StarCraft side due to potential competitive issues if the ports don't go great... if Blizzard even cares at this point? Haha, everyone playing competitively is likely on Windows anyway.
I do believe you are correct, Rosetta's continued support is only for what is effectively abandonware, and that's a good call on their part because devs should be forced to make their stuff native if they want the audience!
AArch32 has not been supported on any of the Apple chips which is nice since it was only optional at that point in the v8 reference; M1, M2, and M3 were all based off various ARMv8 specs and M4+M5 moved up into ARMv9.2. Thanks to the folks at Asahi Linux for discovering there is zero native 32 in their exploration, which, makes sense because if Apple had included it, there'd have been no real need for Rosetta and if they included partial instructions.. why? haha. iOS dropped 32-bit apps back in 2017 as well so I suspect the phone chips dropped it the same year for new models.
You are correct though, UEFI does not require the 16-bit instructions. Purely a silly thing to keep on die for historical compatibility... I suppose someone out there is trying to run some archaic operating system on modern hardware and making it work which likely requires the aforementioned legacy boot option which all boards still support to my knowledge. Still though, who in their right mind is trying to run modern windows on MBR? It's cool that we have a lot of backwards compatibility stuff but it just feels so ick to me.
And yes, I'm no engineer either, just a bit of a nerd, so my assumptions in power reduction with a fixed-width set of instructions may or may not matter. I can't see a world where there wouldn't be some amount of power efficiency gains, because by nature of the CPU having to run additional logic, you're using more power, but is it really that much? Maybe AMD and Intel can shed some light on that... that would be an interesting question to field them but I'm not even sure where you'd even go for that. Public relations for a shot in the dark?
I totally misspoke on clock alignment though I meant to say memory alignment and yeah, looking into that, I had no idea modern ARM supported unaligned access just like x86. That was a pretty major difference in architectures between the two so my knowledge was ancient. ARMv6 introduced support for unaligned access which was disabled by default, and then in ARMv8 it was the default for most instructions but it is still controllable.
https://developer.arm.com/documentation/ddi0338/g/Beieghbg
https://www.scs.stanford.edu/~zyedidia/docs/arm/armv6.pdf
"New hardware support for word and halfword unaligned accesses." (This took a while to load)
https://developer.arm.com/-/media/Arm%20Developer%20Community/PDF/Learn%20the%20Architecture/Armv8-A%20memory%20model%20guide.pdf
Now I've got a stupid itch to write assembly.
The Witcher 3: Wild Hunt Is Getting New Dlc - Songs of the Past Releases 2027
Oh yeah, Diablo II totally counts too. Holy hell hahaha. I totally blanked on the fact Blizzard did that, it was just out of nowhere too which made it even cooler.
It is nice that these games that weren't "live service" can still see updates now because they are still being played. Maybe I'm just being nostalgic but they are genuinely some of the best games ever made and so there's a reason they are still being played and are worthy of being updated.
It's funny to consider the corporate return on investment there though. Like D2 had been out forever and a half, they remastered it that cost money and of course they made back the cost because everyone bought it, but I can't imagine it was that expensive to make happen. So dropping an expansion for it as well? Giga brain move.
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
I mentioned the launcher. I wouldn't expect that to require much porting effort. Games like SC, SC2, D3, and HotS use a custom rendering engine that might come with architecture specific optimizations and shit and require a concerted effort to get running on Apple Silicon. So given how much time there is left, I hope they started awhile ago.
As for Rosetta supporting old games, I thought that was for games where the developer was no longer around or something. They shouldn't have to do that for Blizzard games since they could update their games if wanted to.
I'm not even sure if Apple Silicon chips have ditched all support for 32-bit instructions on the die. I'd guess so, since macOS hasn't supported 32-bit processes since Mojave, and iOS hasn't supported them for ages either. As for Intel still supporting 16-bit instructions, do you still need that for booting with modern UEFI? I'd guess there are still a lot of people that are using the CSM because, last I heard, Windows refuses to boot from an MBR drive unless you enable that.
Fixed-width would obviously simplify the decoding logic on the die, and while I'm not an engineer of any kind, I'd not be surprised if that translated to huge power efficiency wins. I have no idea what the hell clock-alignment is. I know about memory alignment, and some archs do allow unaligned access.
The Steam Deck Is Back in Stock... With a Massive Price Increase
For folks who want a Steam Deck without the big price increase, Valve also has refurbished systems available!
https://store.steampowered.com/sale/steamdeckrefurbished/
The prices are $629 USD and $759 USD respectively, a solid chunk of change to go towards games. More info on their refurb process can be found on that page, it's pretty neat!
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
Yeah it's an odd one for sure. WoW is indeed native, it was one day 1 of the Apple Silicon drop which was awesome to see such a major game come out with that support; Apple definitely worked with Blizzard on it to show the capabilities of the chip.
Blizzard doesn't just have to update Hearthstone though, the Battle.net Launcher is still not natively supported and runs through Rosetta, as seen below in a screenshot I just took.
Blizzard has had five years now to support it on the desktop app, what are they holding back for? Granted, the Hearthstone move I imagine will be pretty easy because they are currently using IL2CPP for the iPad and iOS versions of the game, so either just let us use the iPad version (please no) or change your build targets to make an IL2CPP MacOS with probably minimal problems. Though Mono has been supported on Apple Silicon natively for years now, shortly after the new chips dropped, so Blizzard really should be shipping a universal binary for Hearthstone as the transition period happens for the removal of Rosetta; Which is completely possible with Unity builds.
It would be super bullshit to see the removal of MacOS from Hearthstone. I feel like a move like that they'd have to get way ahead of that announcement and make it known soon because when MacOS 28 drops fall 2027, people need to know they should not update if their games aren't going to work... which is messy because I know Apple said they'd be shipping a stripped down Rosetta 2 in MacOS 28 to help with unsupported games, but who knows what qualifies for that and also how long they even plan to support it. It's not really in their best interest to keep supporting a translation layer as the population of users that is using it keeps declining.
The move to arm was the best move for them though, I'll always stand behind that (not that we're even arguing about that lol). I would love to see the death of the power hungry x86 architecture that is just as bad as Windows because its trying to stay compatible with too much stuff. I know Intel did announce X86S to remove 16 and 32 bit instruction sets on future CPUs, but they cancelled that not even a year later but formed some council with AMD which maybe will lead to similar things. I'm not even going to get into the whole clock alignment and instruction length thing, but that's a big important architectural difference too between the two.
I see no reason though why we need to have 16-bit support on modern processors (lol to boot the computer, absolutely insane), and although 32-bit support removal would hurt old games, if you really want to play old games, I don't think it's that crazy to think having an old gaming machine around would be a bad thing; Though emulation/translation would 100% be possible, and I'm sure Microsoft would be first in line to make it happen. I know we wouldn't see wild power reductions or even savings on how much of the die no longer needs to exist, but not having to test legacy stuff would be a win of sorts and any engineering simplicity would be nice. I'd 100% buy into a 64-bit only processor to run Windows and Linux on it, but I'm also a bit of a masochist because I'm willing to game on MacOS hah. The biggest wins would be that Windows could just ditch so much legacy bullshit if they truly wanted to say, hey Windows 12 is now 64-bit only. The bloat removal would be incredible, it would give them more space to add more garbage AI into the OS /s
I will also say, AMD has been pretty boss with their TDPs. That's one of my big cheers towards Apple with their silicon, they are just so damn power efficient. I've got a Mini PC running Ryzen and their own graphics and it runs stuff quite well. Not AAA 60 FPS well, but considering how power efficient it is, I'm very impressed.
The fuck did I just go on about?
The Witcher 3: Wild Hunt Is Getting New Dlc - Songs of the Past Releases 2027
Oh, yeah, that counts. My Titan Quest example is for the Anniversary Edition, and this Witcher 3 one is also kind of a new version of the game.
There's also the new Reign of Warlock expansion that dropped back in February for Diablo II Resurrected. That's 25 years between the original and the DLC.
Blizzard Accidentally Makes Arcane Mages Unplayable in Hotfixes
It's funny how much easier it is to just use Hearthstone art for World of Warcraft. WoW just doesn't put out a ton of art like the card game does, I'm so glad they are the same universe.
What's messed up though is trying to find WoW-specific art for a thumbnail, all that pops up is AI created garbage. Some of it was alright, but it does not feel right to use that when other perfectly good art for a thumbnail exists in the WoW universe. This was the first time I had encountered that issue with Warcraft related art and it made me worry about how hard its going to be to find official art in the future.
The Witcher 3: Wild Hunt Is Getting New Dlc - Songs of the Past Releases 2027
Age of Empires 2!
It has a 13 year gap. Conquerers dropped in 2000 and then Age of Empires II HD released with The Forgotten in 2013.. it counts, right?
I think the craziest part about AoE2 though is the whole "let's drop the Definitive Edition in 2019 and then make a new expansion or two for it every year since" because that was not on my bingo card for the game lol. And that's with AoE 3 and AoE 4 both being things. AoE 2 is just unbeatable and for good reason.
It's like how Brood War is still played to this day. There's just something about those old RTS games, its probably a good thing that we won't see a true expansion for the original StarCraft, but it is nice it sees occasional adjustments with the remake.
The Witcher 3: Wild Hunt Is Getting New Dlc - Songs of the Past Releases 2027
Titan Quest. The first expansion, Immortal Throne, released in 2007, while the second, Ragnarök, was released in 2017. It got two more later, Atlantis in 2019 and Eternal Embers in 2021.
The Witcher 3: Wild Hunt Is Getting New Dlc - Songs of the Past Releases 2027
The last expansion, Blood and Wine, released in 2016 and now we're getting a new one in 2027.
When else has a game had an 11-year gap in-between two major content releases?
Blizzard Accidentally Makes Arcane Mages Unplayable in Hotfixes
Me originally thinking this article would be about the Mage Leyline cards:
"Yep. I'd believe that."
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
Better at least be the iPad version. They do already have a Mac native version, but only for Intel, so they just need to make an Apple Silicon build for it, the Battle.net launcher, and ever single other game that they support on Mac. I hear WoW is Apple Silicon native. Given the fact that Hearthstone uses Unity and runs on iOS/iPadOS, it probably wouldn't even be hard.
I mean, I play on my Windows PC, but I hate the idea that they would drop Mac support for games that have been supported since the beginning.
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
Probably just allow those Macs to run the iOS version. I don't see them developing another version, I feel like there aren't many Mac players.
Icefire Warhymn League in Whiteout Survival
In your guide it says icefire warhymn is for Gen 12 and older but this isn't so it opened in my state that's just opened Gen 6
Hearthstone Will Stop Supporting 32-Bit Operating Systems When Patch 36.0 Launches
I wonder what their plans are regarding Apple removing support for Rosetta 2 next year.