The Mini is great, the base not so much. Not transforming/remembering the Corrupted activation is also a big ding against this, as it significantly limits Rogue's ability to bounce and replay this over and over.
While there's a good number of 3 or 4-cost 4 health minions in the game, Honorable Kill has proven to be a bit of an awkward activator. Sure the Rush helps, but this is just another filler
Much more effective soft "remove a minion" than Frog, and much better than Dragon because of the cost. I can see this making appearances here and there in slower decks.
There's potential with Hunter's Master Call and Fetch! of tutoring this over and over, but that seems much slower than Pogo Hoppers and Astral Automatons
AH AH AH AAAAAAAAAAAAAAAAAAAHHH!!! *five minutes of breathing into a paper bag to calm down from a Boomsday PTSD nightmare*
Okay, so knee-jerk aside, Deathrattle might be the thing that absolutely kills this card, but then again it's on a 2/1, it's going to get triggered. The question is getting the next turn is too slow for Inventor to see standard play again.
I'm interested in this, as cheating out certain High cost High Value cards a turn or two early has proven to be game winning before. It's a rather small discount, and there is a slight challenge in building enough spells to get discounted but not too many that the targets you want are missed completely.
So... This needs a spell played before it to be... a Tracking on a stick? Not even getting a copy of a card (which would be a major boon for Highlander decks) but just picking a single draw? Excuse me for being overly negative, but this card grader is merely filler.
A baby Altruis doesn't strike me as doing enough damage to build anything around. Neat result out of the numerous random 3-cost rolls, but not going to be hard run anywhere.
Certainly an interesting card, but not necessarily a good card. If it weren't for the Spell Damage package, I'd say that Druid would be the best candidate to use this Karaoke machine with the Festival of Legends package from last year.
I also stopped playing in Jan coz I hit a brick wall with the Heroic missions and the amount of XP I was getting to level up my minis was abysmal. I was quite active in the guild but just sent them a message to say I was dropping out then quick uninstalled and never looked back.
As for the HS Rumble cards, they're cute but the Rumble to Hearthstone translation is a bit lost on me. Out of all of them Gnomelia, S.A.F.E. Pilot's effect seems appropriate coz she's an AoE mini
The Good: Achievements carry over to the next expansion is a big win and definitely incentivizes players to continue their achievement hunting. Just an assumption though but does the XP go away next year after Showdown in the Badlands rotates to Wild?
The Bad: Less achievements in the Whizzbang expansion, less overall XP as well so it won't equate to 16 000XP anymore. While the good does make up for the bad, I do wonder why Blizzard decided to go this route. To cut costs maybe?
The Ugly: Instead of a Diamond Legendary with awesome animations we get...a common and rare signature card...eeww. I guess those Diamond animations took too much time as well?
This looks like a ton of fun. I haven't played Rimworld in a while but it's definitely up there in my top games of all time and an expansion seems like a great reason to go mess around with some colonies.
I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except Rogue will like this.
Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it will work out that way in practice.
New Neutral Minion - Nostalgic Clown
The Mini is great, the base not so much. Not transforming/remembering the Corrupted activation is also a big ding against this, as it significantly limits Rogue's ability to bounce and replay this over and over.
New Neutral Minion - Nostalgic Gnome
While there's a good number of 3 or 4-cost 4 health minions in the game, Honorable Kill has proven to be a bit of an awkward activator. Sure the Rush helps, but this is just another filler
New Neutral Minion - Origami Crane
Much more effective soft "remove a minion" than Frog, and much better than Dragon because of the cost. I can see this making appearances here and there in slower decks.
New Neutral Minion - Floppy Hydra
There's potential with Hunter's Master Call and Fetch! of tutoring this over and over, but that seems much slower than Pogo Hoppers and Astral Automatons
New Neutral Minion - Origami Frog
Cute card, don't think the Origami cycle of cards are actually that powerful enough to see much play.
New Neutral Minion - Forgotten Animatronic
Freddy, I don't wanna play your game, I don't wanna know.
New Neutral Minion - Giggling Toymaker
AH AH AH AAAAAAAAAAAAAAAAAAAHHH!!!
*five minutes of breathing into a paper bag to calm down from a Boomsday PTSD nightmare*
Okay, so knee-jerk aside, Deathrattle might be the thing that absolutely kills this card, but then again it's on a 2/1, it's going to get triggered. The question is getting the next turn is too slow for Inventor to see standard play again.
New Neutral Minion - Clearance Promoter
I'm interested in this, as cheating out certain High cost High Value cards a turn or two early has proven to be game winning before. It's a rather small discount, and there is a slight challenge in building enough spells to get discounted but not too many that the targets you want are missed completely.
New Neutral Minion - Card Grader
So... This needs a spell played before it to be... a Tracking on a stick? Not even getting a copy of a card (which would be a major boon for Highlander decks) but just picking a single draw? Excuse me for being overly negative, but this card grader is merely filler.
New Neutral Minion - Nostalgic Initiate
I'll echo everyone else and say that the base form doesn't interest me, but getting effectively a 1 mana 3/3 isn't a bad deal
New Neutral Minion - Rumble Enthusiast
A baby Altruis doesn't strike me as doing enough damage to build anything around. Neat result out of the numerous random 3-cost rolls, but not going to be hard run anywhere.
New Neutral Minion - Sing-Along Buddy
Certainly an interesting card, but not necessarily a good card. If it weren't for the Spell Damage package, I'd say that Druid would be the best candidate to use this Karaoke machine with the Festival of Legends package from last year.
New Neutral Minion - Treasure Distributor
Incredibly strong for pirates, don't underestimate extra +1 attack on traditionally aggressive minions.
Giveaway Winners for Whizbang's Workshop Bundles
Thank you very much for the giveaway! I am really filled with Joy :D
Had a pretty rough day ahead but now it does not feel as bad
EDIT: Lol I wrote that comment on mobile. It was supposed to say Fun insted of Found xD Just fixed it in Boface's Page
Four New Warcraft Rumble Inspired Cards Join Hearthstone's Standard Format Today
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I also stopped playing in Jan coz I hit a brick wall with the Heroic missions and the amount of XP I was getting to level up my minis was abysmal. I was quite active in the guild but just sent them a message to say I was dropping out then quick uninstalled and never looked back.
As for the HS Rumble cards, they're cute but the Rumble to Hearthstone translation is a bit lost on me. Out of all of them Gnomelia, S.A.F.E. Pilot's effect seems appropriate coz she's an AoE mini
Badlands Achievements Will Still Reward XP During Whizbang's Workshop
The Good, the Bad and the Ugly:
Win a Whizbang's Workshop Pre-order Bundle With Out of Games
Thanks, that's very kind of you!
Win a Whizbang's Workshop Pre-order Bundle With Out of Games
Yay, that's so awesome! Congrats to lemushki and sule as well!
I'll see what I can do about an interesting Wild spotlight Flux :-)
Rimworld Announces its New Expansion Anomaly
This looks like a ton of fun. I haven't played Rimworld in a while but it's definitely up there in my top games of all time and an expansion seems like a great reason to go mess around with some colonies.
New Neutral Minion - Treasure Distributor
I guess if any class is running pirates this expansion, it will be Rogue. If pirates are good, this is good.
New Neutral Minion - Sing-Along Buddy
I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except Rogue will like this.
New Neutral Minion - Rumble Enthusiast
Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it will work out that way in practice.
New Neutral Minion - Nostalgic Initiate
This is Spellburst, right? Well, spending 3 Mana for 4/5, then 1 Mana for 2/2 shouldn't be too bad.
New Neutral Minion - Card Grader
Seems pretty nice. Easy to activate in the right deck, and you can probably get a card that will help you. If not that turn, maybe soon.
New Neutral Minion - Clearance Promoter
Discounting two spells. That should be pretty good in most spell-heavy decks.