+3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
Imagine if we showed this card to someone back when they were all arguing over Piloted Shredder, and then said "this is mid actually, only like, one deck plays it."
While I think this is weaker than Testing Dummy, I don't think that means that this is a bad card, Boom bots should not be underestimated in wrestling over the board or getting in some burn.
While there's a number of strong minis (Rogue's Sandbox Scoundrel immediately comes to mind), I'm very doubtful that they're powerful enough to justify spending 9 mana playing this guy. Especially when even within the same class, 8+ mana cards tend to need to be game winning/ending to see play.
I like that it targets the highest cost in hand and not totally random. Instead, the building challenge is working around minions that benefit from being damaged or even dying. Amusingly, could even make a case for Crimson Expanse to copy something like a Grommash, but I'm not holding my breath for that deck.
I think even if Testing Dummy is the only real target, this is a really good activator for it, almost pushes it to Owl Warlock from Alterac Valley territory.
The problem with Patrons is that they exist in a world without a Warsong Commander to really push them and Frothing Beserker back into relevancy. Sure the extra tempo is tempting for Odyn decks, but probably loses out to more control oriented builds.
In tandem with Boom Wrench, this will put out a stupid amount of damage very quickly, either clearing boards or whittling down the opposing hero's life to finish off with Odyn or other endgame finishers.
There's a lot of good applications for having any armor potentially costing 0, such as being able to play Stoneskin Armorer for the draw on curve, amping up Sanitize when you're under pressure from an aggro deck.
New Paladin Weapon - Painter's Virtue
+3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?
New Paladin Minion - Trinket Artist
Tutors two different kinds of cards. I wonder how this will be abused.
New Paladin Minion - Wind-Up Enforcer
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
New Paladin Spell - Crafter's Aura
Well, no Battlecries, but should still be good when it summons a 6-Cost minion for five turns.
New Paladin Spell - Flash Sale
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
New Paladin Minion - Cardboard Golem
I don't think Paladin has a bad Aura, so extending them for a turn is probably going to be really good.
New Paladin Minion - Pipsi Painthoof
I can't see this being bad. Sure, it's weak to silence, and maybe could use a little more Attack, but the low Health is an asset here.
New Neutral Minion - Zilliax Deluxe 3000
My brain is melting from the possibilities, but so far Sea Giant board buffer and 4 mana 10 5/7 is going to be the most common configurations.
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I thought it would be more effort based than luck.
New Neutral Minion - Nesting Golem
Imagine if we showed this card to someone back when they were all arguing over Piloted Shredder, and then said "this is mid actually, only like, one deck plays it."
New Neutral Minion - Sweetened Snowflurry
Just an okay value card, especially with the second roll with the mini
New Warrior Minion - Fireworker
While I think this is weaker than Testing Dummy, I don't think that means that this is a bad card, Boom bots should not be underestimated in wrestling over the board or getting in some burn.
New Warrior Minion - Botface
While there's a number of strong minis (Rogue's Sandbox Scoundrel immediately comes to mind), I'm very doubtful that they're powerful enough to justify spending 9 mana playing this guy. Especially when even within the same class, 8+ mana cards tend to need to be game winning/ending to see play.
New Warrior Spell - Chemical Spill
I like that it targets the highest cost in hand and not totally random. Instead, the building challenge is working around minions that benefit from being damaged or even dying. Amusingly, could even make a case for Crimson Expanse to copy something like a Grommash, but I'm not holding my breath for that deck.
New Warrior Spell - Wreck'em and Deck'em
Really makes leaving cards like Zilliax or Testing Dummy or even Fireworker up really dangerous.
New Warrior Weapon - Boom Wrench
I think even if Testing Dummy is the only real target, this is a really good activator for it, almost pushes it to Owl Warlock from Alterac Valley territory.
New Warrior Minion - Lab Patron
The problem with Patrons is that they exist in a world without a Warsong Commander to really push them and Frothing Beserker back into relevancy. Sure the extra tempo is tempting for Odyn decks, but probably loses out to more control oriented builds.
New Warrior Minion - Testing Dummy
In tandem with Boom Wrench, this will put out a stupid amount of damage very quickly, either clearing boards or whittling down the opposing hero's life to finish off with Odyn or other endgame finishers.
New Warrior Spell - Safety Goggles
There's a lot of good applications for having any armor potentially costing 0, such as being able to play Stoneskin Armorer for the draw on curve, amping up Sanitize when you're under pressure from an aggro deck.
New Warrior Spell - Quality Assurance
Probably more worthwhile as a 2 mana Draw 2 specific minions like Testing Dummy than a 2 mana Draw 2 in a Taunt Warrior deck.
Top 10 3-Mana 1/4s in Hearthstone - Pi Day Countdown Special
Beautiful work, and a delightful read! Love the treatment for good ol' Silverback Patriarch.
How Standard Rotations Work in Hearthstone - Year of the Scarab
Such a walk down memory lane - just reading names from old sets sparked so much nostalgia - loved it!
New Warrior Spell - Quality Assurance
Warrior still has a pretty decent number of good Taunt minions, so paying 2 Mana to draw 2 of them seems pretty damn good.
New Warrior Spell - Safety Goggles
Is gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.
New Warrior Minion - Testing Dummy
Pretty much any time you play a card that triggers an early Deathrattle, this should be the target.