Should be easy, Just stack all the SI:7 cards, card draw and bounces and eventually you're gonna get a 10-drop legendary. Probably easier in Wild considering there's only like 3(?) 10-drop legendaries in Standard.
Actually, there are ten 10 mana minions in standard out of which 6 are legendary (so 60% chance to do that) - 3 old gods, Deathwing, new Onyxia and Lokholar
I forgot Onyxia, but there's only 2 Old Gods. C'thun is not in the pool.
I agree with Demon's criticism about my card being a bit too weak, so I tried to improve it a little bit by reducing its Cost (and thus making it easier to combo)
Also not a fan of reusing the art of Wildfire Elemental, tho art from uncollectible cards isnt strictly forbidden, it has been used by Blizz as well on occasion.
My bad, I didn't remember that card existed. I guess it could still be argued it wouldn't work with that card, just like Spirit of the Dragonhawk. I mean, both the Spirit and my card work by casting the HP again after it is used on a minion (the only thing that changes is the new target), so it makes sense that this is what prevents both of them from working with Reckless Apprentice.
Totally agree about the artwork, I'll use a different one if I still go with this.
Just here to share my very limited experience so far: 5 games as Druid, won 4 of them. I started with my previous build where my only minions were Ivus, C'Thun and Yogg. Took out Ivus and Yogg, added Kazakusan and the new spell that summons whelps with Rush. Lost to weapon rogue (it was close though). Realized C'Thun was bad here and swapped him for another whelp spell. Won the next 4 games. Worth noting: I managed to draw both Guff and Kazakusan in a timely fashion, and that's for sure why I won.
I still have to start grind achievements but yeah, they are not fun like the past.
I prefer hard one that involves luck and you never get it , instead of do shit x1000 times while ruining other player experience.
I created a Mi'da deck and wtf the copies dont count so you have to revive 7 times the same, ended having midas in game and not killing enemys like bm becouse i need them to survive forever and kill my midas.
Should be easy, Just stack all the SI:7 cards, card draw and bounces and eventually you're gonna get a 10-drop legendary. Probably easier in Wild considering there's only like 3(?) 10-drop legendaries in Standard.
Actually, there are ten 10 mana minions in standard out of which 6 are legendary (so 60% chance to do that) - 3 old gods, Deathwing, new Onyxia and Lokholar
I would actually like to watch some of it but due to the schedule I will pass. Certainly not going to stay awake in the middle of the night for a video game. Not a surprise though, this is not the first time. Guess we have to pay the pretty much highest prices for HS but are still not a priority :)
So I was playing a murloc synergistic party list with 1 or 2 level 1 pirates to level them up, Voone wasn't in my party. I was mainly playing Cookie, Murk-eye and Mutanus and after 2 PVE matches I got the tasks completed for both Murk-eye and Voone
Usually I get myself working only on achievements that gives out 500xp and anything else I can get along the way, because the sheer dedication required to actually complete it all is beyond me.
Some of these are just pure annoyances, like attacking with Frantic Hippogryph 80 times. Better off skipping these than wasting time I could have spent on better games. Which brings us to how these achievements are designed. The whole point of these, at least I thought, was to encourage us to play cards that would otherwise never see any play. Haleh is a good example of this. So theory goes that we'd try to make a deck that work with the card, but inevitably no one would bother doing it. Instead, we'd just pivot to the best deck around that can accomplish this task the fastest, not a deck that'll actually win games with.
Increase engagement? Some achievements have only managed tempting me into opening google play just to drop a nasty review on this bs. And to think that at one point the xp gain from achievements were actually being totaled up as part of the total xp that can be reasonably gained in the old rewards track.
How about removing the 4 month cap and let us complete these achievements naturally, or anytime we can be arsed? that'll solve most of the issues, not least for the fact that we couldn't budge one of pally's because of a bug that apparently took 2 months to fix.
Are other folks seeing the DH and Rogue ones as totally missing? I see no new achievements for those in the game client when I open up FiAV achievements.
Currently not in the game, will be added later, see latest post about known issues
Updated with: all Quest issuesshould be resolved by now!
I've reworded that section slightly to be up to date now that the issues have been dealt with, but keeping the "what, when, and why" for posterity. Best check if everything is working properly on your end!
I just tried out an Untapped Potential Druid in Wild to get Boomkin progress, and didn't get any progress at all despite dealing damage. Notably, that damage was dealt after I got the "Choose One cards do both" effect from my quest, so there may be a bug there.
Edit: After another game (in which I dealt 8 damage with Boomkins) I saw a jump of 15. So now I'm thinking maybe the progress display is what's bugged, not the Untapped Potential synergy.
Are other folks seeing the DH and Rogue ones as totally missing? I see no new achievements for those in the game client when I open up FiAV achievements.
Yu-Gi-Oh Master Duel Increases the Amount of Medals You Earn During the Xyz Festival to Combat Self-TK Decks
All according to keikaku*!
*translator's note: keikaku means plan
HIDDEN Interaction!
Nice one!
Yu-Gi-Oh Master Duel Increases the Amount of Medals You Earn During the Xyz Festival to Combat Self-TK Decks
Just_as_planned.jpg
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
I forgot Onyxia, but there's only 2 Old Gods. C'thun is not in the pool.
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
After some trys i done Mi'da with this deck
Weasel Tunneler Excavated Evil Augmented Elekk , are there to slow game, or antifatigue if opponent helps ( dont use elekk with mi'da )
Tradable cards are there to find Mi'da Fragment when in the deck ( don't use Amulet of Undying for Mida , you want a single fragment )
Horn of Wrathion and Insight are to rush draw for minions
Baleful Banker is a backup plan for devolve/revolve/silence of mida , if all goes wrong amulet can find other copies if silenced
Hysteria is very good for healing and making mida die
Spirit Guide is very good , helps draw spells holy and shadow , and mida fragment is holy
Other cards are there for no reason , i put Nozdormu just becouse i was winning alot of games and still have to farm 500 wins.
Hearthstone Masters Tour Onyxia's Lair Is This Weekend! Here's Everything You Need To Know - YouTube Drops Return!
There isn't a schedule that's good for everyone across the globe though. Rotating the times like they do is the fairest solution.
A Less Friendly Game of Chess
I did a quick check before posting that, but too quick, since I didn't see there was a page 2 of comments.
The Perfect Match - Card Design Competition Discussion Thread
My bad, I didn't remember that card existed. I guess it could still be argued it wouldn't work with that card, just like Spirit of the Dragonhawk. I mean, both the Spirit and my card work by casting the HP again after it is used on a minion (the only thing that changes is the new target), so it makes sense that this is what prevents both of them from working with Reckless Apprentice.
Totally agree about the artwork, I'll use a different one if I still go with this.
New Neutral Minion - Kazakusan
Just here to share my very limited experience so far: 5 games as Druid, won 4 of them. I started with my previous build where my only minions were Ivus, C'Thun and Yogg. Took out Ivus and Yogg, added Kazakusan and the new spell that summons whelps with Rush. Lost to weapon rogue (it was close though). Realized C'Thun was bad here and swapped him for another whelp spell. Won the next 4 games. Worth noting: I managed to draw both Guff and Kazakusan in a timely fashion, and that's for sure why I won.
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
I still have to start grind achievements but yeah, they are not fun like the past.
I prefer hard one that involves luck and you never get it , instead of do shit x1000 times while ruining other player experience.
I created a Mi'da deck and wtf the copies dont count so you have to revive 7 times the same, ended having midas in game and not killing enemys like bm becouse i need them to survive forever and kill my midas.
The Perfect Match - Card Design Competition Discussion Thread
@linkblade91: I would remove the Rush. Otherwise this card is just way too powerful with Unstable Evolution.
Apart from that I like the idea a lot. Would love to see transformation synergy cards for shaman and druid. I find that a very flavorful theme.
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
Actually, there are ten 10 mana minions in standard out of which 6 are legendary (so 60% chance to do that) - 3 old gods, Deathwing, new Onyxia and Lokholar
Hearthstone Masters Tour Onyxia's Lair Is This Weekend! Here's Everything You Need To Know - YouTube Drops Return!
I would actually like to watch some of it but due to the schedule I will pass. Certainly not going to stay awake in the middle of the night for a video game. Not a surprise though, this is not the first time. Guess we have to pay the pretty much highest prices for HS but are still not a priority :)
Hearthstone Masters Tour Onyxia's Lair Is This Weekend! Here's Everything You Need To Know - YouTube Drops Return!
Yeah, it sucks. I woke up, got excited to see the news, only to learn that the stream already ended :/
Alterac Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks for February Week 3
It feels like you can play Drek’thar in so many ways. Having draw + cost reduction on your hero power is so good, and opens the way for so many decks!
All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More
So I was playing a murloc synergistic party list with 1 or 2 level 1 pirates to level them up, Voone wasn't in my party. I was mainly playing Cookie, Murk-eye and Mutanus and after 2 PVE matches I got the tasks completed for both Murk-eye and Voone
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
Usually I get myself working only on achievements that gives out 500xp and anything else I can get along the way, because the sheer dedication required to actually complete it all is beyond me.
Some of these are just pure annoyances, like attacking with Frantic Hippogryph 80 times. Better off skipping these than wasting time I could have spent on better games. Which brings us to how these achievements are designed. The whole point of these, at least I thought, was to encourage us to play cards that would otherwise never see any play. Haleh is a good example of this. So theory goes that we'd try to make a deck that work with the card, but inevitably no one would bother doing it. Instead, we'd just pivot to the best deck around that can accomplish this task the fastest, not a deck that'll actually win games with.
Increase engagement? Some achievements have only managed tempting me into opening google play just to drop a nasty review on this bs. And to think that at one point the xp gain from achievements were actually being totaled up as part of the total xp that can be reasonably gained in the old rewards track.
How about removing the 4 month cap and let us complete these achievements naturally, or anytime we can be arsed? that'll solve most of the issues, not least for the fact that we couldn't budge one of pally's because of a bug that apparently took 2 months to fix.
Hearthstone Masters Tour Onyxia's Lair Is This Weekend! Here's Everything You Need To Know - YouTube Drops Return!
So, night-time only in Europe? Bummer.
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
Currently not in the game, will be added later, see latest post about known issues
New Inventive Decklists for Hearthstone Masters Tour Onyxia’s Lair - Card and Deck Choices From Pro Players
Said it before and will continue to say so:
Aesan, your write-ups are sublime.
You cut to the chase with thoughtfulness straight to the core of the article be it a wild deck or a new 'pro' meta.
Thank you!
All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More
Updated with: all Quest issues should be resolved by now!
I've reworded that section slightly to be up to date now that the issues have been dealt with, but keeping the "what, when, and why" for posterity. Best check if everything is working properly on your end!
Meta evolution
current - gold 5 platinum 5
highest - legend
i play for fun mostly. the times i hit legend wasn't an accident, but was because i actually tried to climb.
edit: this is a response to the above question, please don't downvote it for no reason.
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
I just tried out an Untapped Potential Druid in Wild to get Boomkin progress, and didn't get any progress at all despite dealing damage. Notably, that damage was dealt after I got the "Choose One cards do both" effect from my quest, so there may be a bug there.
Edit: After another game (in which I dealt 8 damage with Boomkins) I saw a jump of 15. So now I'm thinking maybe the progress display is what's bugged, not the Untapped Potential synergy.
Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)
Are other folks seeing the DH and Rogue ones as totally missing? I see no new achievements for those in the game client when I open up FiAV achievements.
Meta evolution
Is it okay if I ask what rank you are? and the highest you have been to?