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  • Hearthstone Masters Tour Onyxia's Lair Is This Weekend! Here's Everything You Need To Know - YouTube Drops Return!

    Cool 2 free packs for having youtube in a muted tab!

  • The Perfect Match - Card Design Competition Discussion Thread

    Oil Rig Ambusher Card Image

    Bit late to the party but here's my idea. It's a more powerful, but more tricky to use Shadowstep. Rogue has a lot of card draw so it is possible to pull it off in the same turn but that uses up the 2 mana you save using this over Shadowstep.

  • Meta evolution

    Today I have face a pretty wide variety of:
     

    * Questline Raza/Anduin Hunter

    * Questline Raza/Anduin Hunter

    * Questline Raza/Anduin Hunter

    * Questline Infinite Value For Free Pirate Warrior

    * Thief Rogue

    * Questline Rogue

    * Hero Power Mage

    * Freeze Shaman

    ft. "Zero New Cards".   I would shell out real world money to queue into nothing but Kazakstan Druids all day.

  • Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)

    I used MarkMcKz's togwaggle deck to get curse of agony way more consistently: YT link

  • Can't win in Standard anymorr

    Quote From FortyDust
    Quote From aposteljoe

    I played with no Legend Budget decks and had a better winrate  than any current vicious syndicate tier2 decks. And I sucked last season!

     

    edit: eg last deck. my opponents play cards nobody plays. I can't play around them. Like the Priest caravan. Opponent was dead, but he/she/it can expandable perforfancers out it 3 times, which was exactly one more than enough. Or some Druid whom I killed both 2/4 summon stuff agin which costs <2. He/she/it had a macigal 3rd one.... 

    This was not supposed to be a salt thread, but I'm getting more and more salty.l The only reason to explain this, that HS Mathematics a right and HS is dying and I'm just facing pros. Noobs are gone.

    I hate to tell you this, but it sounds like you are the kind of player who can only win when you know what you're up against. If the opponent runs weird cards or a completely off-meta deck, you don't know what to do. You're not alone -- there are plenty of players like you. But what this means is that you were 100% correct when you said you are not a good player.

    You need to improve on the fundamentals. I recommend watching some people play Arena or watching an educational Arena basics video. The knowledge of tempo vs. value, making good trades, when to use your health as a resource -- all of this transfers to Standard, especially when you are facing decks you've never seen before.

    Funfact: I play better if the opponent doesn't know the meta. Because I never take possible enemy actions into considerations. That's what keeping me from getting better btw. 

    But tell me this: why do I get low level players in wild with 8-9 stars bonus, but highlevel players in standard with 2 stars bonus if my mmr is so high?  edit: and in wild I beat people with legendary card back (so I can't be thaaaaaaat bad)

    edit2: I'm only having problems in standard and I only have problems since Alterac Valley. My (low) skill has not changed, my (low tier) decks have not changed.

     

  • Swain Hopium!

    Can you elaborate on your decks game plan? It would be easier to give feed that way.

  • Achievement Hunting: Onyxia's Lair edition (fuck this one btw, I hate it)

    Alright, another miniset, another batch of achievements, and they keep getting worse for some reason. I've done all but one at this point and I've already theorycrafted all the stuff necessary for the two missing ones that'll be added later on. It wasn't fun and at this point I'M questioning whether they should just remove the experience reward altogether because at this point these things are making me depressed.

    Right Side, Many Cards!

    Probably an easy one if you have the DH Quest. If not, it's probably still not too difficult, Just put as many 0-cost cards into your deck as possible as well as anything else that can reduce cost. 100 cards at least isn't an insane amount so you can probably knock it out in 10-15 games, even if it's not gonna be with a functioning deck.

    Here Comes The Boomkin

    This one sounded completely unreasonable until I realized that it doesn't specify that the damage has to be dealt through Boomkins effect. In fact Boomkin attacking counts too. Therefore we take our Kodo Mount and whatever attack buffs we can fight and use those to ram the fella into any minion available. It'll take a while but at least it's not inhumane (that's further down).

    Gotta Catch 'Em All

    Now I appreciate the reference, but having to pull this off 151 times with a card that can basically not be replicated by any reasonable means outside the usual Brewmaster and Brann Bronzebeard shenanigans (and perhaps Devouring Swarm if it lines up) makes me reconsider my stance on the death penalty. Either way, this is one I would almost recommend ignoring if you don't have or enjoy playing Big Beast Hunter because there's pretty much no other working deck that would run this at the moment.

    Thsnk You For Your Matronage (yes there's actually a typo in this one, make of that what you will)

    Similar to the Boomkin one you can also do this with damage done from the minion itself, but here it'S not necessary. Just play Mozaki Mage except worse. In Wild you can use Ice Block to make sure you get there in time. I also recommend making ample use of freezing effects to actually keep a sizeable board on your opponent's side because sometimes they run out of health before you run out of spells to cast. Generally speaking everything that cheats mana is wanted in this deck. I didn't use Incanter's Flow because I didn't feel like re-crafting and I still did it well enough. Siphon Mana is a decent enough replacement.

    The One Ring

    Mad Summoner, best boy

    Future So Bright, Gotta Wear Shades

    Fuck this one and whoever came up with it. No, the description is not a mistake and no, there's no exploit. It actually expects you to get Mi'da out there, have it die and then resurrect the same Mi'da 6 additional times. How they expect you to do this without either dying or your opponent just straight up conceding I don't know. Oh and for added fun, if it gets silenced your chain is broken and you can start again. This is ludicrous. I got the first step completed by sheer luck because I ran into some gimpy Mage in Silver Wild who just kinda played with an autofilled deck and it took me to an empty deck with a board full of Mi'da's where I couldn't even remember which of them was the oldest...and I couldn't finish the rest because the Mage just simply didn't have the ressources to kill a 4/6 with Divine Shield 3 more times. One of us was going to die before that.

    Maybe there's some secret synergy that I am missing but as far as I'm concerned this one is about as completeable as the Party Up! one from Wailing Caverns, just have to pray I guess. The most idiotic part is that you can't even really kill your own Mi'da to accelerate the process because aside from having Divine Shield it's also a fuckin 4-ATTACK minion, just to spit into your eye one more time.

    !

    Should be easy, Just stack all the SI:7 cards, card draw and bounces and eventually you're gonna get a 10-drop legendary. Probably easier in Wild considering there's only like 3(?) 10-drop legendaries in Standard.

    Run Away, Little Girl

    And at the top of the shit sandwich, this fucking abomination. The idea that you can rely on your opponent to play a singular 10/10 minion with no other minions of theirs is ludicrous. So we have to force it. And force it you can, but it is painful. First we need Silas Darkmoon and a Giant of your choice. It doesn't matter which one, Mountain, Clockwork, Arcane, Frost. Anything that can be reduced down to 3-mana is needed. We use Auctionhouse Gavel to reduce Silas specifically and then maybe even the new Bracing Cold to get the spell down. Lightning Bloom is also helpful. Finally we buff the Giant with Totemic Reflection (or preemptively in hand with Legionnaire) and igve it to the opponent to then blast it. This only works if their board contains one or less minions (because you can steal the one with Silas). Thankfully the Freeze engine gives Shaman a way to cycle through the deck, but clearing the board is a massive hassle. Your best option would be to use Snowfall Guardian + Doomsayer in order to roleplay as Freeze Mage.

    Wanna know how I did it? I went to the bottom of Wild and conceded as much as I could to dump my MMR until I inevitably matched up into one of the AFK bots that only hero power. Apparently they're now programmed to no longer rope every time because I guess there are ocuntermeasuers now. Either way, it took a while, but I got a proper set-up eventually. If you also plan on doing this, I recommend staying low on minions and running a bunch of targetted damage spells so you have something to dump from hand on your totems so you don't just clog.

    More Dots!

    Also a frustrating one, but for different reasons. Basically, you really REALLY want Tamsin Roame for this or else you're going to take a while. Additionally you also want Tamsin's Phylactery because you can combo it with Dancing Swords to set up a big combo. Problem is that you can't reduce your hand because the Curses need to stay at 1-mana to proc Tamsin. This means you can't actually do the full combo in one turn and will have to sacrifice the double Phylactery most of the time. This isn't a problem though because of the teeny tiny interaction of being unfortunate enough to burn most of your shuffled curses by overdrawing your opponent. There's no way around this, you just have to pray the Curses are mostly on top.

    Alternatively you can also use Coldlight Oracle to force draw but it's not nearly as convenient. You can also try and use Curse of Agony the way it's intended, an inevitable win condition that you can't actually accelerate by yourself, so instead you just play full Control + the 3-card Tamsin combo and just try to stay alive long enough for the Curses to do their work. This however means that you cannot get excess damage like you can with the Phylactery combo. Either way, this one's boring and long, no matter how you do it.

    Hit It Like You Mean It

    I actually re-crafted Fool's Bane for this. Never expected that card to ever be useful but here we are. 40 dust aren't worth 20 games worth of inane boredom (unless you have a Warrior deck of your choice that you'd like to run the card in)

    Job Whelp Done

    Pretty basic. Play Druid. Play the Whelp Spell. Play Onyxia. Eventually you're done. Also Kazakusan Ramp Druid is kinda broken right now and that deck runs Scale of Onyxia so if you actually want to ladder while grinding, that's your deck.

    Legacy of the Kabal

    Pretty much completes itself as long as you play one of the Kazakusan decks. Worth noting the Quel'delar and it's components count seperately.

     

    That's it, that's all I got. I'd tell you to have fun, but you probably won't. Can we get less grind and more "what kind of bizarre combo can I throw together to complete this in one go?"? No? Alright then....

     

     

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    I've also been running into the cards persistently being marked as new issue as of the latest patch. Hopefully that can be fixed with a server side hotfix.

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    I won 3 ranked games last night (just played 4) and they counted for weekly progression, but that was after 10:00 PM, so maybe it was already fixed by then.

  • Yu-Gi-Oh Master Duel’s Xyz Festival Has Arrived! Here’s Everything You Need To Know

    I hope the standard reward for high level missions isn't going to continue to be legacy packs...

    Edit: People have been making suicide decks to grind this event out, here is a link to a deck. IDK if Konami is going to do anything about it.

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    While not game breaking, seeing the same "new" cards 8 times after clearing them, without adding any, is just nuts.

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    Maybe, but it was definitely turned off fully in Dalaran Heist, and they could have played it safe and followed the precedent set by Sideshow Spelleater (which is also turned off in solo stuff for obvious reasons).

  • Meta evolution

    I feel like the meta was in a decent spot after the Thief Rogue nerfs too.  They couldn't help themselves lol. 

  • The Perfect Match - Card Design Competition Discussion Thread

    Quote From SkeithDE

    Based on your feedback, Wailor, Demon, and linkblade, I've made a new version of The Perfect Challenge, this time as a Paladin card.

    That looks much better :)

  • The Perfect Match - Card Design Competition Discussion Thread

    Quote From Wailor

    Do you prefer this or the previous 3 Mana 3/4?

    I would maybe cut the difference and make it a 2/2/3 or a 2/2/2? At 1-Mana it might be too good; as Sinti noted, Reckless Apprentice combos in particular would be quite the machine gun effect on the enemy's face.

  • New Neutral Minion - Kazakusan

    Pro
    Quote From Hydrafrog

    Maybe I'm missing something, but does this first verify that your deck only has Dragon minions, and then replace the whole thing?  That sounds just awful.  Thankfully for those that want to play this card the Bad Luck Albatross will be rotating soon to keep them from getting stuck with a dead card activation in hand. I think it will find meme status, and at the least be fun to dink around with, but I don't see it being competitive. 

    Albatross went to Wild almost a year ago dude. Of course, if Kazakusan takes off in wild, Albatross might be very useful

  • A Less Friendly Game of Chess

    Quote From Janusi

    Tried it, lost the first game at turn 6 but the second one I won. Barely.

    I'm probably playing it wrong.

    To be fair... my post on this was from last year.  There could be a better combination no

  • Yu-Gi-Oh Master Duel’s Xyz Festival Has Arrived! Here’s Everything You Need To Know

    Staff

    Oh, yeah, everything after 3400 is Legacy. I didn't notice because I was paying attention to the Gems, since the quantity is more varied early on. Thanks for pointing it out, fixed!

  • Yu-Gi-Oh Master Duel’s Xyz Festival Has Arrived! Here’s Everything You Need To Know

    Some of the rewards are incorrect. Not all tickets in the event are for the xyz packs, some are for legacy packs

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    Staff

    Might be the fact that the randomly generated deck gets generated after the game starts? If that's how it works.

  • The Perfect Match - Card Design Competition Discussion Thread

    Staff
    Quote From Wailor

    I agree with Demon's criticism about my card being a bit too weak, so I tried to improve it a little bit by reducing its Cost (and thus making it easier to combo)

    Do you prefer this or the previous 3 Mana 3/4?

    HP mage + this+ Reckless Apprentice = GéGé :d

    Also not a fan of reusing the art of Wildfire Elemental, tho art from uncollectible cards isnt strictly forbidden, it has been used by Blizz as well on occasion.

  • Card Design Conversation - Penultimate Pals

    Staff

    CG Shadows :D It was a pretty good card, if a bit strong for Mage :))

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    Finally can progress Both weekly ranked and nozdormu.

  • Everything You Need to Know About Today's Onyxia's Lair Mini-set Launch

    Staff Pro

    FWIW mini-sets are always worth buying. The value for the legendaries alone is insane. Now, from a gameplay perspective, we won't definitively know for at least a week or two if the cards end up being meta staples. If a couple of rares do, then crafting them manually or opening some packs will be the way forward.

    We'll likely investigate this late next week to look at value.

  • All Known Issues and Fixes for Hearthstone Patch 22.4 - Bugged Quests and Achievements, Game Crashes, Arena Drafts, Mercenaries Ratings Cap, & More

    I'm surprised Maestra does anything at all. I had her in a randomly generated Brawl deck a while back and she did nothing, so I assumed they just turned her effect off in Tavern Brawl like they do in solo stuff. (Yes, I did test it in Dalaran Heist. No, it wasn't as easy to get her as I wanted :P) If it sounds weird to expect them to do this, I know the have had Sideshow Spelleater battlecry turned off the entire time Brawls have existed (admittedly I haven't checked for a few years), along with Mindbreaker I think.