I am thinking that this is kinda cool. There are a number of minions that are played quickly in almost every class that have 1 health. If you combine this with anything else like Immolation Aura, yeah that's a two card weenee minion wipe but you also have the caveat to swing at the opponent for X damage for 3 mana.
Please don't talk about biases when you're defending your favorite mode.
You absolutely can have a random Op card in your deck that carries you just like the opponent yes, and that is the problem. In that case it's the enemy who gets frustrated. You do everything right yet loose purely because of rng. And you're not being "creative and judicious with your cards", you're just picking the obvious best one of the ones offered, rarely maybe trying to go for some synergy.
And again the game mode is fine on its own but a 150g barrier is honestly unacceptable in these days. The vast majority of players hoard gold for the new expansion/miniset, so you paying for a pack of the current expansion is disadvantageous unless you pump money into the game. If they had a free option with no rewards like duels has, it would be much more popular.
Still, as you said, most people hate draft modes. That means there is something inherent about this format that does not appeal to most people, and in my opinion is very simple. People don't like to be forced to play with bad cards.
That’s a damn shame. I know that the player base was turning against Expeditions, but I really loved them. It was exactly what I want from a draft mode, and what Hearthstone’s Arena failed to provide: A streamlined drafting experience that helped you make a decent deck while still giving you real choices, the ability to improve your deck throughout the run, and enough free entries to keep me coming back. I think the free entries are why you could meet players of all skill levels in Expeditions. Unlike Arena, where the only players were dedicated ones who could crush me, Expeditions had good competition among normal players.
His voice sounds off. It seems roughly like the same person doing it as in League, but there's a whininess that wasn't there before. Disappointing. Still, love that they captured his transforming gameplay in Runeterra, with the Level Up coming and going.
I played with no Legend Budget decks and had a better winrate than any current vicious syndicate tier2 decks. And I sucked last season!
edit: eg last deck. my opponents play cards nobody plays. I can't play around them. Like the Priest caravan. Opponent was dead, but he/she/it can expandable perforfancers out it 3 times, which was exactly one more than enough. Or some Druid whom I killed both 2/4 summon stuff agin which costs <2. He/she/it had a macigal 3rd one....
This was not supposed to be a salt thread, but I'm getting more and more salty.l The only reason to explain this, that HS Mathematics a right and HS is dying and I'm just facing pros. Noobs are gone.
Enemy deck can have anything in it, at any point in time they can whip out a perfect card to destroy all ...
So can yours. So...I fail to see the exact problem there. I think this is just a form of confirmation bias, where you remember the really bad losses against the guy who drafted 3 legendaries, but you don't recall the ones where you won because you just curved better than your opponent
So paladin got a spell that buffs minions, a minion that wants to be buffed, and a minion that probably discovers a buff. What new and exciting gameplay! Paladin's class design has been frustratingly 1-dimensional since librams came around. I know the class used to get pulled in too many directions, but this is getting silly.
Greetings, everyone! It's been a while since I created some custom cards, be it for OOC contests or in general. However, inspired by the Fan Spotlight on Lazul in Duels and by the mini-thematic set of the upcoming mini-set, I decided to make my own Duels hero. Introducing Kazakusan!
Because majority of the time you lose to random bullshit. Literally that. Random. Bullshit. Enemy deck can have anything in it, at any point in time they can whip out a perfect card to destroy all your hard earned lead. And your deck majority of the time is made of shitty cards. For every ok deck you'll draft 10 garbage ones.
Expeditions were f2p so it was ok, but i'm not gonna waste 150g in hearthstone for a near guaranteed frustration.
Why does it seem people hate draft modes? Arena is not popular in HS, and now expeditions is being removed from LoR. Yet, the most fun I've ever had in both physical and digital games is draft modes. Draft mode forces you to be creative and judicious with your choices/resources because it's not "the perfect deck" (aka standard play).
Quest Priest might become a lot better because Duskbreaker 2 allows you to dumpster aggro decks such as Druid and Hunter.
Quest Hunter will probably become a lot better and have an impact because it's a deck that can fight board based decks and still have a lot of burn damage against Combo/Control decks (and thank to Howl it no longer just gasses out after quest completion)
Ramp Druid probably gets better and eventually people will hate it for highrolling all the time, but then we all remember that in about 2 months Overgrowth rotates and the deck falls apart.
I feel like Warrior's gonna become better because hitting stuff very hard is a very easy way to deal with any big threat immediately...also Rush Warrior could make a return if people cared enough to reinvent the archetype (it's honestly not bad in the current landscape...just not very new).
Other than that not much is gonna happen I think. Mage is gonna need a rotation and a new expansion to do anything other than what they're doing now. Rogue doesn't change outside of adding RNG to Quest Rogue. DH does the same as now, Shaman as well (although Quest Shaman is probably a lot stronger now). Warlock got nothing relevant, Paladin is just more of the same.
Low impact set for now, but probably gonna be very influential next year. A lot of the stuff that's outclassed right now is gonna be a needed replacement for something that rotates.
Personally I will be trying out a control Warlock that hopes to ruin your day with Tamsin and a couple of 1 mana spells that won't be fun for any of you if it works. Low minions so gonna top it off with Kazakhstan or whatever its name is.
Does anyone know if it works if you have zero minions in deck?
It has to be said that Trampling Rhino will rotate in a couple months, and with it Rinling's Rifle, which are two of the most expensive cards Face Hunter currently runs.
Moreover, I doubt that Warsong Wrangler will be very hot in Face Hunter once Rhino rotates, unless we're missing some crucial information.
fair enough, but there's still an entire new expansion coming as well and that already hits a bunch of current Face Hunter cards so who knows if the deck is even viable afterwards.
It has to be said that Trampling Rhino will rotate in a couple months, and with it Rinling's Rifle, which are two of the most expensive cards Face Hunter currently runs.
Moreover, I doubt that Warsong Wrangler will be very hot in Face Hunter once Rhino rotates, unless we're missing some crucial information.
So we have 18 different Dragons currently in Standard.
Out of those the worst possible outcome is Brightwing, everything upwards is at the very least okay. Amalgam has taunt, Crimson Hothead can gain taunt, Onyxian Warder is unfortunately just a 3/6 but there's wworse.
Everything else is pretty decent if you're just looking for stats...but that's the problem with the card. It doesn't really generate tempo unless you specifically hit the new Onyxia which has Rush or Runaway Blackwing which can snipe an enemy minion. Occasionally you might hit a Sleeping Dragon to save your ass, but outside of that you're basically just paying 10-mana (or randomly casting it) to get two giants, which doesn't sound too great as a win condition by itself
New Demon Hunter Spell - Keen Reflex
I am thinking that this is kinda cool. There are a number of minions that are played quickly in almost every class that have 1 health. If you combine this with anything else like Immolation Aura, yeah that's a two card weenee minion wipe but you also have the caveat to swing at the opponent for X damage for 3 mana.
Riot is Getting Rid of Legends of Runeterra's Expeditions System in May to Rethink the Draft Experience
Please don't talk about biases when you're defending your favorite mode.
You absolutely can have a random Op card in your deck that carries you just like the opponent yes, and that is the problem. In that case it's the enemy who gets frustrated. You do everything right yet loose purely because of rng. And you're not being "creative and judicious with your cards", you're just picking the obvious best one of the ones offered, rarely maybe trying to go for some synergy.
And again the game mode is fine on its own but a 150g barrier is honestly unacceptable in these days. The vast majority of players hoard gold for the new expansion/miniset, so you paying for a pack of the current expansion is disadvantageous unless you pump money into the game. If they had a free option with no rewards like duels has, it would be much more popular.
Still, as you said, most people hate draft modes. That means there is something inherent about this format that does not appeal to most people, and in my opinion is very simple. People don't like to be forced to play with bad cards.
Riot is Getting Rid of Legends of Runeterra's Expeditions System in May to Rethink the Draft Experience
That’s a damn shame. I know that the player base was turning against Expeditions, but I really loved them. It was exactly what I want from a draft mode, and what Hearthstone’s Arena failed to provide: A streamlined drafting experience that helped you make a decent deck while still giving you real choices, the ability to improve your deck throughout the run, and enough free entries to keep me coming back. I think the free entries are why you could meet players of all skill levels in Expeditions. Unlike Arena, where the only players were dedicated ones who could crush me, Expeditions had good competition among normal players.
Gnar: New Freljord & Bandle City Champion Reveal - 4 New Runeterra Cards Revealed
His voice sounds off. It seems roughly like the same person doing it as in League, but there's a whininess that wasn't there before. Disappointing. Still, love that they captured his transforming gameplay in Runeterra, with the Level Up coming and going.
Can't win in Standard anymorr
I played with no Legend Budget decks and had a better winrate than any current vicious syndicate tier2 decks. And I sucked last season!
edit: eg last deck. my opponents play cards nobody plays. I can't play around them. Like the Priest caravan. Opponent was dead, but he/she/it can expandable perforfancers out it 3 times, which was exactly one more than enough. Or some Druid whom I killed both 2/4 summon stuff agin which costs <2. He/she/it had a macigal 3rd one....
This was not supposed to be a salt thread, but I'm getting more and more salty.l The only reason to explain this, that HS Mathematics a right and HS is dying and I'm just facing pros. Noobs are gone.
Riot is Getting Rid of Legends of Runeterra's Expeditions System in May to Rethink the Draft Experience
So can yours. So...I fail to see the exact problem there. I think this is just a form of confirmation bias, where you remember the really bad losses against the guy who drafted 3 legendaries, but you don't recall the ones where you won because you just curved better than your opponent
Riot is Getting Rid of Legends of Runeterra's Expeditions System in May to Rethink the Draft Experience
I don't hate the mode but I do find it frustrating when you lose because the game keeps giving you cards that have no synergy with your initial deck.
All of Onyxia's Lair New Cards Are Revealed - See All 35 New Cards in Our Dedicated Gallery
So paladin got a spell that buffs minions, a minion that wants to be buffed, and a minion that probably discovers a buff. What new and exciting gameplay! Paladin's class design has been frustratingly 1-dimensional since librams came around. I know the class used to get pulled in too many directions, but this is getting silly.
Gnar: New Freljord & Bandle City Champion Reveal - 4 New Runeterra Cards Revealed
This is probably my favorite design among the Yordles.
New Warrior Spell - Hit It Very Hard
Is this meant to be used with ogre type cards (50% chance to attack the right target)?
Custom Duels Hero - Kazakusan
Greetings, everyone! It's been a while since I created some custom cards, be it for OOC contests or in general. However, inspired by the Fan Spotlight on Lazul in Duels and by the mini-thematic set of the upcoming mini-set, I decided to make my own Duels hero. Introducing Kazakusan!
Hero
Hero Powers
Signature Treasures
Riot is Getting Rid of Legends of Runeterra's Expeditions System in May to Rethink the Draft Experience
Because majority of the time you lose to random bullshit. Literally that. Random. Bullshit. Enemy deck can have anything in it, at any point in time they can whip out a perfect card to destroy all your hard earned lead. And your deck majority of the time is made of shitty cards. For every ok deck you'll draft 10 garbage ones.
Expeditions were f2p so it was ok, but i'm not gonna waste 150g in hearthstone for a near guaranteed frustration.
Riot is Getting Rid of Legends of Runeterra's Expeditions System in May to Rethink the Draft Experience
Why does it seem people hate draft modes? Arena is not popular in HS, and now expeditions is being removed from LoR. Yet, the most fun I've ever had in both physical and digital games is draft modes. Draft mode forces you to be creative and judicious with your choices/resources because it's not "the perfect deck" (aka standard play).
Meta evolution
Quest Priest might become a lot better because Duskbreaker 2 allows you to dumpster aggro decks such as Druid and Hunter.
Quest Hunter will probably become a lot better and have an impact because it's a deck that can fight board based decks and still have a lot of burn damage against Combo/Control decks (and thank to Howl it no longer just gasses out after quest completion)
Ramp Druid probably gets better and eventually people will hate it for highrolling all the time, but then we all remember that in about 2 months Overgrowth rotates and the deck falls apart.
I feel like Warrior's gonna become better because hitting stuff very hard is a very easy way to deal with any big threat immediately...also Rush Warrior could make a return if people cared enough to reinvent the archetype (it's honestly not bad in the current landscape...just not very new).
Other than that not much is gonna happen I think. Mage is gonna need a rotation and a new expansion to do anything other than what they're doing now. Rogue doesn't change outside of adding RNG to Quest Rogue. DH does the same as now, Shaman as well (although Quest Shaman is probably a lot stronger now). Warlock got nothing relevant, Paladin is just more of the same.
Low impact set for now, but probably gonna be very influential next year. A lot of the stuff that's outclassed right now is gonna be a needed replacement for something that rotates.
All of Onyxia's Lair New Cards Are Revealed - See All 35 New Cards in Our Dedicated Gallery
This might be the first mini set ever to not completely destroy wild
Meta evolution
Personally I will be trying out a control Warlock that hopes to ruin your day with Tamsin and a couple of 1 mana spells that won't be fun for any of you if it works. Low minions so gonna top it off with Kazakhstan or whatever its name is.
Does anyone know if it works if you have zero minions in deck?
Getting to Know Hearthstone's Hottest Celebrity Couples of 2022
I thought this was an article about Hafu and Dog.
New Bandle City Card - Chief Nakotak
No In LoR units do not heal on transform they also keep buffs and debuffs
Our Thoughts on the Onyxia's Lair's New Demon Hunter, Druid, & Hunter Cards Coming to Hearthstone
fair enough, but there's still an entire new expansion coming as well and that already hits a bunch of current Face Hunter cards so who knows if the deck is even viable afterwards.
Our Thoughts on the Onyxia's Lair's New Demon Hunter, Druid, & Hunter Cards Coming to Hearthstone
It has to be said that Trampling Rhino will rotate in a couple months, and with it Rinling's Rifle, which are two of the most expensive cards Face Hunter currently runs.
Moreover, I doubt that Warsong Wrangler will be very hot in Face Hunter once Rhino rotates, unless we're missing some crucial information.
New Bandle City Spell - Primal Strength
A new Common Bandle City Spell, Primal Strength, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Card - Minitee
A new Epic Bandle City Unit, Minitee, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Spell - Wallop
A new Common Bandle City Spell, Wallop, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Champion - Gnar
A new Champion Bandle City Unit, Gnar, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Mage Spell - Drakefire Amulet
So we have 18 different Dragons currently in Standard.
Out of those the worst possible outcome is Brightwing, everything upwards is at the very least okay. Amalgam has taunt, Crimson Hothead can gain taunt, Onyxian Warder is unfortunately just a 3/6 but there's wworse.
Everything else is pretty decent if you're just looking for stats...but that's the problem with the card. It doesn't really generate tempo unless you specifically hit the new Onyxia which has Rush or Runaway Blackwing which can snipe an enemy minion. Occasionally you might hit a Sleeping Dragon to save your ass, but outside of that you're basically just paying 10-mana (or randomly casting it) to get two giants, which doesn't sound too great as a win condition by itself