So I was wondering what your guy's favorite expansions were STORY wise not meta wise. My heart eternally belongs to the Rise of shadows line because I love the villans and League of explorers. Also the songs were fire. So now I ask what was your favorite/favorites? bonus points if you talk about your favorite song and why it's witchwood or SOU.
Noticed your new versions too late. The Storm's Wrath one is probably fine as a 3-Cost. Getting extra stats shouldn't be a problem considering you won't be able to get the effect on-curve.
I do like both of them, but I like the second one better, because it also buffs the Elementals you get from Invoking and combos well with the Neutral Invoke minions.
Incorporating AeroJulWin's feedback, I have made the final(?) iteration of Dragonstorm Knight:
I wanted to also say thank you to everyone who gave me feedback and gave me such a warm welcome to Card Competitions!
"The groves are open once again and the druids are being called to praise the best among their ranks! Do you believe you might have what it takes to stand tall and become a challenger of the Druid's Class Master throne? Join and have a try! It's still early and the groves are empty!
GROVE A (open 0/4) 12:00
GROVE B (open 0/4) 16:00
GROVE C (open 0/4) 20:00
GROVE D (open 2/4) 23:00
SHAMAN NEWS: We had a surprise within the Shamans ranks as Zoltan from Ukraine, the most valuable player of the tournament, lost to Fizzy Elf from Russia depriving him the chance to claim the Shaman Class Master throne from Wels! Fizzy Elf is to challenge Wels for the Shaman throne this Sunday 06/10/22! Wels, representing Czech republic will try to defend his throne, keeping his country into the tournament and strengthening further his reign by obtaining a spell card which he will be allowed to use against any future challenger!
WARRIOR NEWS: Our warrior finalists have been concluded! Congratulations to NuRs from Serbia, Wels, the current Shaman Class Master from Czech Republic, ЯркийМолот (Bright Hammer) from Ukraine and of course Zoltan from Ukraine who is currently the Class Master of 6 classes! Let us not forget the privilege of Ukrainian players, which allows for a second chance to a disqualified player from that country! Again, this privilege was given to Ukraine after becoming the tournament's capital by obtaining a total of 8 classes! By claiming this right, MoZya (AKA MeeLike) is entering the finals!
...Who will become the challenger for the Warrior throne. DocWoW from Ukraine is sitting there, waiting eagerly for the warriors finals to be concluded, in order to sight his opponent!
...Will Fizzy Elf be able to overthrow Wels and take over the Shaman throne?
Are you a streamer? Do you find the Class Master tournament charming enough to want to get involved? We're looking for a passionate broadcaster so do not hesitate to contact us!
SEO Aim Point offers digital marketing strategy that is simple and systematic. In today's fast-paced marketing environment, we understand the importance of attaining quick results. Our SEO package comes with a guarantee based on real digital marketing activities, hence enriching the online reputation of the client. The foundation of trust is built on hard work, honesty, and personal integrity. Our team believes in being strategic and transparent to best suit your business needs.
We are an experienced digital marketing company in Bhopal that creates real results for clients. We offer a range of Internet marketing services including website development, web hosting and management, search engine optimization (SEO), online reputation management (ORM), internet marketing, legal advertising, public relations and media planning, social media management, website designing in Bhopal and more.
Marketing in a new country, dealing with a new culture and language barrier can seem like an overwhelming process. However, when your search engine marketing campaigns are handled by our SEO company in Bhopal it doesn’t have to be! We will help you grow your business into the global market of India and bring success to your company. Contact us today for more info.
Instead of "Your battlecries trigger twice" maybe make it so "Your Battlecries with a cost <4 trigger twice" or something like that.
There's been treasures in the past that only work on the first minion you play, think Rocket Backpacks. So maybe Battle Totem and Totem of the Dead should be: "The first minion you play each turn...
Finally beat Popsicooler with orcs. I found, as always, that the treasures you find make all the difference. Samuro and Rokara both had buffed stats and windfury, plus a horde banner. It was a quick GG. Pretty sure I'd have beaten it on heroic with the power I had on board there.
Ultimately this is going to make the person who doesn't find that treasure feel bad when they go up against someone with that treasure.
That is already the case with those treasures though. Not having double battlecries or double deathrattles is too big of a difference and with this change it will happen less. I’m fine with some lucky bastard having an easy time if it improves consistency for everybody else
I imagine the Ultra Rare pool exist to add more unpredictability to the runs. It's probably a similar logic to critical hits in RPGs. Whether they have a place in a competitive environment is another discussion (they probably don't)
I suppose you're right, it's just there are ways to make it feel better. A good example is TFT (I know I'm dirty). When you get lucky with a prismatic augment, that means so did everyone else. Everyone else has a choice of a prismatic, so you know that despite you getting 1 out of 3 choices for your prismatic, you picked the "best" one for you. And while it may or may not be better or worse than your opponent's, at least you all got the choice of a prismatic augment.
Duels makes it so that your opponent may have drafted both pieces of quel'delar, and gotten a pool 2 ultra rare, but meanwhile you were only able to draft Small Bags, Blood Moon, and Bag of Coins.
I get that unpredicability can make runs interesting but sometimes it feels like the odds are stacked against you. (Similar to how in Arena, you get no legendary cards drafted, but your 1st opponent managed to draft a deck with 3 legendaries, and tons of discover/removal effects.) Unpredictability to a degree is fine, but too much just makes me (and possibly others) feel like we have no control over the outcome of the match.
I imagine the Ultra Rare pool exist to add more unpredictability to the runs. It's probably a similar logic to critical hits in RPGs. Whether they have a place in a competitive environment is another discussion (they probably don't)
Huh, the duels nerf feels odd. I can't remember where the discussion was occurring (maybe here?) but obviously the big issue with treasures in duels is that if they are so strong that they need to be put in the "Pool 2 Ultra Rare" pool, then they probably should be balanced instead. Some builds are gonna have strong "non-rare" treasures, and others are going to effectively rely on those treasures. And it still takes the agency out of the players hands. You could have a mirror match where both players are playing something like....Duels Ping Mage, but the player who gets ultra lucky with Battle Totem is going to most likely have a way easier time than the person who doesn't.
Ultimately this is going to make the person who doesn't find that treasure feel bad when they go up against someone with that treasure. And this leads back to my initial through which is: why not just get rid of Pool 2 Ultra Rare, and just balance the treasures, or split them out so they aren't a problem. Instead of "Your battlecries trigger twice" maybe make it so "Your Battlecries with a cost <4 trigger twice" or something like that.
Noticed your new versions too late. The Storm's Wrath one is probably fine as a 3-Cost. Getting extra stats shouldn't be a problem considering you won't be able to get the effect on-curve.
I do like both of them, but I like the second one better, because it also buffs the Elementals you get from Invoking and combos well with the Neutral Invoke minions.
I like the first version better. It fits the lightning sword flavor well. I think the second version's effect is a bit odd to put on a weapon.
Demonxc95
I hadn't noticed there was already a Herald here. What are the odds?
Wailor does have a point about its value. I don't think it's too crazy, because there weren't many spell Shaman decks, but maybe just reduce the Attack gain to 1. Although we do already have Squallhunter in the same expansion, which is why I think you should go with your second idea.
I definitely think "For each time you've Invoked this game," is going to do well in this comp. Not sure if it has enough flair, but it'll definitely do well playability-wise.
Wailor
I really like Redscale Armorsmith. Particularly how its Battlecry interacts with the Invoke effect. That's two for two with your ideas inspiring people.
I'm less of a fan of Dragonblight Ritualist. Mainly because I just like your other idea better, but also because I think its value scales too slowly.
BloodMefist
I like both of these, but I think you should go with Gronn Taskmaster. Sure, Storming Invocation has some great art, but it'd be the only "If you've played an Elemental last turn," card in the format, which I think is quite problematic. Also, it should be a Nature spell.
SkeithDE
Welcome! It's been a while since a new creator showed up, because that's how long I've been here! I look forward to seeing your ideas.
I really like how its effect casts an Overload spell, so you still have to sort of pay for the extra effect. However, I do feel it's a bit too difficult to get the effect, compared to its value. There aren't a lot of Invoke cards, which is why the "Invoked twice"-cards have quite strong effects. Your card only requires one Invoke, but getting it on the same turn can be difficult.
Also, a 4/4 3-Cost is kind of unusual. For minions of 2 Mana or higher you should probably stick to a stat total of (Cost * 2 + 1) max, unless they have some sort of negative effect.
I resonate with the last point made; the buckets are the worst part of Duels (and Dungeon Runs). Rather than picking what seems best, you're usually picking what seems least worst. As mentioned, I often find myself playing Pirate Warrior because that's the only deck which somewhat reliably gets buckets.
Frankly, the bucket system should be replaced with something else. It's not fun. It biases players towards meta decks. It's impossible to properly balance.
Out of every class, Priest is currently tied with Hunter for fewest winning cards (they both have 4). If there's a comp here that can get Priest out of that spot, it's this one. I'm honestly a bit surprised to not see any Rogue cards yet. There's a lot of Shaman here.
Feedback
Linkblade91
Did someone say…
Jokes aside, you may get some meme points for using Thunderfury. The first version is very Reaper's Scythe-esque, though it's a lot easier to use in my opinion making it a stronger card. The second one I would avoid because giving a lot of stuff Windfury will always be problematic. We all know how [Hearthstone Card (Battlegrounds Battlemaster) Not Found] turned out.
Wailor
Redscale Armorsmith is a very solid card all around and I can see it doing well.
Dragonblight Ritualist is a cool design (and one that I may or may not have taken some inspiration from, so I hope I didn't step on your toes too much) though the reward is definitely too weak. Compared to Scion of Ruin which gives you some addition 3/2s with Rush or Veiled Worshipper which draws 3 cards, your reward for Invoking twice is summoning a random 2-Cost Demon. If you can bump that up, I think it'll be a pretty good card.
BloodMefist
Storming Invocation should probably be a Nature spell, but otherwise it's a fine card.
I prefer Gronn Taskmaster. I think its designing is just a lot more interesting overall.
SkeithDE
Welcome aboard! I look forward to seeing more of you around these parts.
I am a fan of this "if you've Invoked this turn" idea as it's a cool spin on the usual Invoke effects not just in the real game, but also so far in this competition. It's a strong 3 mana 4/4 which isn't technically overpowered, but with a positive effect, will most likely rub people the wrong way. I do think the effect is also a bit weak. Forked Lightning is not exactly one of Shaman's stronger spells.
Forked Lightning also doesn't need the DoD watermark in my opinion.
AeroJulwin
Shaman seems to be the most popular choice for the comp so far.
I like this. I quite like that the Invoke plays into the Freeze effect with the 2/1 Elemental. I will say that maybe it should be a 2/5 because it seems quite pushed at the moment. Great job overall though.
There weren't really enough Elemental synergies to make a deck around them, but this should be fine since you can get more Elementals through Invoking and it strengthens Elementals that may have already been worth including in a deck.
EDIT: I did consider making it a 5-Cost 3/6. Thoughts?
Favorite expansion/expansions?
So I was wondering what your guy's favorite expansions were STORY wise not meta wise. My heart eternally belongs to the Rise of shadows line because I love the villans and League of explorers. Also the songs were fire. So now I ask what was your favorite/favorites? bonus points if you talk about your favorite song and why it's witchwood or SOU.
Goons Of Galakrond - Card Design Competition Discussion Thread
Incorporating AeroJulWin's feedback, I have made the final(?) iteration of Dragonstorm Knight:
I wanted to also say thank you to everyone who gave me feedback and gave me such a warm welcome to Card Competitions!
The Hearthstone Class Master Championship (tournament test runs)
DRUIDS OPEN until 06/02/22
"The groves are open once again and the druids are being called to praise the best among their ranks! Do you believe you might have what it takes to stand tall and become a challenger of the Druid's Class Master throne? Join and have a try! It's still early and the groves are empty!
SHAMAN NEWS: We had a surprise within the Shamans ranks as Zoltan from Ukraine, the most valuable player of the tournament, lost to Fizzy Elf from Russia depriving him the chance to claim the Shaman Class Master throne from Wels! Fizzy Elf is to challenge Wels for the Shaman throne this Sunday 06/10/22! Wels, representing Czech republic will try to defend his throne, keeping his country into the tournament and strengthening further his reign by obtaining a spell card which he will be allowed to use against any future challenger!
WARRIOR NEWS: Our warrior finalists have been concluded! Congratulations to NuRs from Serbia, Wels, the current Shaman Class Master from Czech Republic, ЯркийМолот (Bright Hammer) from Ukraine and of course Zoltan from Ukraine who is currently the Class Master of 6 classes! Let us not forget the privilege of Ukrainian players, which allows for a second chance to a disqualified player from that country! Again, this privilege was given to Ukraine after becoming the tournament's capital by obtaining a total of 8 classes! By claiming this right, MoZya (AKA MeeLike) is entering the finals!
...Who will become the challenger for the Warrior throne. DocWoW from Ukraine is sitting there, waiting eagerly for the warriors finals to be concluded, in order to sight his opponent!
...Will Fizzy Elf be able to overthrow Wels and take over the Shaman throne?
Are you a streamer? Do you find the Class Master tournament charming enough to want to get involved? We're looking for a passionate broadcaster so do not hesitate to contact us!
seoaimpoint
SEO Aim Point offers digital marketing strategy that is simple and systematic. In today's fast-paced marketing environment, we understand the importance of attaining quick results. Our SEO package comes with a guarantee based on real digital marketing activities, hence enriching the online reputation of the client. The foundation of trust is built on hard work, honesty, and personal integrity. Our team believes in being strategic and transparent to best suit your business needs.
We are an experienced digital marketing company in Bhopal that creates real results for clients. We offer a range of Internet marketing services including website development, web hosting and management, search engine optimization (SEO), online reputation management (ORM), internet marketing, legal advertising, public relations and media planning, social media management, website designing in Bhopal and more.
Marketing in a new country, dealing with a new culture and language barrier can seem like an overwhelming process. However, when your search engine marketing campaigns are handled by our SEO company in Bhopal it doesn’t have to be! We will help you grow your business into the global market of India and bring success to your company. Contact us today for more info.
Great Battlegrounds Balance Changes Coming to Hearthstone in Patch 22.2.1 Today Including Tarecgosa Nerfs
Cool I got my free Tavish+Tarkecgosa top 1 yesterday :)
This change was much needed, I do hope it will nerf Illidan too although I'm not sure it'll be enough.
The Pepper Thread - Share Some Good Vibes!
Yes.
Great Battlegrounds Balance Changes Coming to Hearthstone in Patch 22.2.1 Today Including Tarecgosa Nerfs
There's been treasures in the past that only work on the first minion you play, think Rocket Backpacks. So maybe Battle Totem and Totem of the Dead should be: "The first minion you play each turn...
Cute Paladin
Portrait Uther
Cardback Tinyfin Beach
Legends of Runeterra's 3.1.0 Patch Notes Include Bugfixes, Next Expansion Launches February 16
Awesome! Expac incoming in 2 weeks.
The Pepper Thread - Share Some Good Vibes!
How satisfying is this?
Beat That Bounty Boss!
Finally beat Popsicooler with orcs. I found, as always, that the treasures you find make all the difference. Samuro and Rokara both had buffed stats and windfury, plus a horde banner. It was a quick GG. Pretty sure I'd have beaten it on heroic with the power I had on board there.
Great Battlegrounds Balance Changes Coming to Hearthstone in Patch 22.2.1 Today Including Tarecgosa Nerfs
That is already the case with those treasures though. Not having double battlecries or double deathrattles is too big of a difference and with this change it will happen less. I’m fine with some lucky bastard having an easy time if it improves consistency for everybody else
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
It does seem! Quite so. It's a seemy seem that seems like... seemy.
Great Battlegrounds Balance Changes Coming to Hearthstone in Patch 22.2.1 Today Including Tarecgosa Nerfs
I suppose you're right, it's just there are ways to make it feel better. A good example is TFT (I know I'm dirty). When you get lucky with a prismatic augment, that means so did everyone else. Everyone else has a choice of a prismatic, so you know that despite you getting 1 out of 3 choices for your prismatic, you picked the "best" one for you. And while it may or may not be better or worse than your opponent's, at least you all got the choice of a prismatic augment.
Duels makes it so that your opponent may have drafted both pieces of quel'delar, and gotten a pool 2 ultra rare, but meanwhile you were only able to draft Small Bags, Blood Moon, and Bag of Coins.
I get that unpredicability can make runs interesting but sometimes it feels like the odds are stacked against you. (Similar to how in Arena, you get no legendary cards drafted, but your 1st opponent managed to draft a deck with 3 legendaries, and tons of discover/removal effects.) Unpredictability to a degree is fine, but too much just makes me (and possibly others) feel like we have no control over the outcome of the match.
Yu-Gi-Oh Master Duel Ranked Season 2 Just Started, but You Might Be Missing Out on Gems
the more you win the less you are rewarded....... no doubts, terrible design !
Great Battlegrounds Balance Changes Coming to Hearthstone in Patch 22.2.1 Today Including Tarecgosa Nerfs
I imagine the Ultra Rare pool exist to add more unpredictability to the runs. It's probably a similar logic to critical hits in RPGs. Whether they have a place in a competitive environment is another discussion (they probably don't)
Great Battlegrounds Balance Changes Coming to Hearthstone in Patch 22.2.1 Today Including Tarecgosa Nerfs
Huh, the duels nerf feels odd. I can't remember where the discussion was occurring (maybe here?) but obviously the big issue with treasures in duels is that if they are so strong that they need to be put in the "Pool 2 Ultra Rare" pool, then they probably should be balanced instead. Some builds are gonna have strong "non-rare" treasures, and others are going to effectively rely on those treasures. And it still takes the agency out of the players hands. You could have a mirror match where both players are playing something like....Duels Ping Mage, but the player who gets ultra lucky with Battle Totem is going to most likely have a way easier time than the person who doesn't.
Ultimately this is going to make the person who doesn't find that treasure feel bad when they go up against someone with that treasure. And this leads back to my initial through which is: why not just get rid of Pool 2 Ultra Rare, and just balance the treasures, or split them out so they aren't a problem. Instead of "Your battlecries trigger twice" maybe make it so "Your Battlecries with a cost <4 trigger twice" or something like that.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
so much for those problematic treasures
Goons Of Galakrond - Card Design Competition Discussion Thread
I do like both of them, but I like the second one better, because it also buffs the Elementals you get from Invoking and combos well with the Neutral Invoke minions.
Goons Of Galakrond - Card Design Competition Discussion Thread
Wailor does have a point about its value. I don't think it's too crazy, because there weren't many spell Shaman decks, but maybe just reduce the Attack gain to 1. Although we do already have Squallhunter in the same expansion, which is why I think you should go with your second idea.
I definitely think "For each time you've Invoked this game," is going to do well in this comp. Not sure if it has enough flair, but it'll definitely do well playability-wise.
I'm less of a fan of Dragonblight Ritualist. Mainly because I just like your other idea better, but also because I think its value scales too slowly.
I really like how its effect casts an Overload spell, so you still have to sort of pay for the extra effect. However, I do feel it's a bit too difficult to get the effect, compared to its value. There aren't a lot of Invoke cards, which is why the "Invoked twice"-cards have quite strong effects. Your card only requires one Invoke, but getting it on the same turn can be difficult.
Also, a 4/4 3-Cost is kind of unusual. For minions of 2 Mana or higher you should probably stick to a stat total of (Cost * 2 + 1) max, unless they have some sort of negative effect.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
Glad you appreciated our summary - it may not seem, but it took quite some time to prepare!
Goons Of Galakrond - Card Design Competition Discussion Thread
Alright so Wailor and Demon, I created two possible new versions based on your respective pieces of feedback.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
This is a great, comprehensive article.
I resonate with the last point made; the buckets are the worst part of Duels (and Dungeon Runs). Rather than picking what seems best, you're usually picking what seems least worst. As mentioned, I often find myself playing Pirate Warrior because that's the only deck which somewhat reliably gets buckets.
Frankly, the bucket system should be replaced with something else. It's not fun. It biases players towards meta decks. It's impossible to properly balance.
Goons Of Galakrond - Card Design Competition Discussion Thread
Managed to get another idea in here.
Out of every class, Priest is currently tied with Hunter for fewest winning cards (they both have 4). If there's a comp here that can get Priest out of that spot, it's this one. I'm honestly a bit surprised to not see any Rogue cards yet. There's a lot of Shaman here.
Feedback
Did someone say…
Jokes aside, you may get some meme points for using Thunderfury. The first version is very Reaper's Scythe-esque, though it's a lot easier to use in my opinion making it a stronger card. The second one I would avoid because giving a lot of stuff Windfury will always be problematic. We all know how [Hearthstone Card (Battlegrounds Battlemaster) Not Found] turned out.
Redscale Armorsmith is a very solid card all around and I can see it doing well.
Dragonblight Ritualist is a cool design (and one that I may or may not have taken some inspiration from, so I hope I didn't step on your toes too much) though the reward is definitely too weak. Compared to Scion of Ruin which gives you some addition 3/2s with Rush or Veiled Worshipper which draws 3 cards, your reward for Invoking twice is summoning a random 2-Cost Demon. If you can bump that up, I think it'll be a pretty good card.
Storming Invocation should probably be a Nature spell, but otherwise it's a fine card.
I prefer Gronn Taskmaster. I think its designing is just a lot more interesting overall.
Welcome aboard! I look forward to seeing more of you around these parts.
I am a fan of this "if you've Invoked this turn" idea as it's a cool spin on the usual Invoke effects not just in the real game, but also so far in this competition. It's a strong 3 mana 4/4 which isn't technically overpowered, but with a positive effect, will most likely rub people the wrong way. I do think the effect is also a bit weak. Forked Lightning is not exactly one of Shaman's stronger spells.
Forked Lightning also doesn't need the DoD watermark in my opinion.
Shaman seems to be the most popular choice for the comp so far.
I like this. I quite like that the Invoke plays into the Freeze effect with the 2/1 Elemental. I will say that maybe it should be a 2/5 because it seems quite pushed at the moment. Great job overall though.
Goons Of Galakrond - Card Design Competition Discussion Thread
My third Shaman card in a row.
There weren't really enough Elemental synergies to make a deck around them, but this should be fine since you can get more Elementals through Invoking and it strengthens Elementals that may have already been worth including in a deck.
EDIT: I did consider making it a 5-Cost 3/6. Thoughts?