I'd love to do a prompt that requires you to make a Galakrond for a non-Galakrond class, but that would require every token slot:
Galakrond, Azeroth's End (the other steps can be assumed)
Hero Power
Invoke card
"If you've Invoked twice" card
Just not practical, unfortunately :( Anyway, I have two ideas for the Shaman:
Galakrond Shaman generally uses the little Rush Elementals to stall for a big swing, like the 8/8 Storms. Thunderfury can either be used to clear a path as well - the first iteration - or to seal the deal Bloodlust-style. I want the second card to cost 3-Mana so it can be comboed with the Galakrond, but I'm concerned that that is too good.
I wasn't convinced whether Owlock had a good place in this meta yet, and next to the Handlock power it did not seem as proficient. But there was somebody reporting decent results with it at high Legend (link in case you or anyone else is interested).
Regarding Shadow Priest, there is this Japanese site called BeerBrick where they talked about it recently. Although I recall a similar list making rounds in the West before, as well - the versatility of Najak Hexxen was quite a nice surprise.
I think that if Arena gave the option to play free and the option to play with gold or money that offers rewards (just like how duels is set up) there would be alot more people playing arena and alot more attention paid to it, because it IS an enjoyable format to play from time to time. It's a simple change that would drive engagement and I can't quite understand why team 5 hasn't done it yet, other than just stubborn unwillingness to alter a niche model. They are a lot smarter and more knowledgeable than me though, so there must be something I'm missing.
Top 1000 legend only shows two decks in total so I would say no.
The Pirate versions do surpass this Shadow Priest though already at Legend, and Mecha'thun Warlock becomes the king (it's also the better one of the two decks shown at top 1000).
I can't wait for new year and rotation. No old gods, no librams, no soul shards, no lightning bloom, no cenarion ward eclipses arbor up and rest of druid junk.
For Infinite Arcana It shouldn't be limited to Arcane spells as well in my opinion. The part where It makes it broken lies with the discovery happening within your deck. If you are going to choose from the cards in your deck most likely you are going to find a good card easily. Because of this Mages doesn't even care If they have 30 cards in the remaining deck or 5 cards, they just cast It and enjoy the Discover from 3 good cards for the rest of the game without any downside. Diluting that pool would be enough for that treasure in my opinion.
I’m curious if you’re on NA or another server. I’m on NA and I only faced 7 warriors out of over 50 games yesterday. For mage I actually have a very high winrate, I would suggest maybe avoid becoming Guff so you can keep hero powering and going face to deny them rigged faire game draw. Also mulligan a bit harder for Zeph and Reno and try to play around their other secrets. Shudderwock Shaman can be tough, I would suggest forgetting about face pressure and going all in on draw to try and get Mutanus and his effect a few times. Maybe even keep him and Floop in the mulligan against shaman. Aggro Priest can be tough for sure, you kind of need Zephrys and armor gain or Reno to win that one.
Big Vanndar decks seem really strong, though I have lost with it though even with scepter and crystal gem to Battle Totem + All Together Now Elemental Drek'Thar and double divine shield treasure Vanndar with perfect opener.
I feel like a lot more people would play rogue if it had a hero power that synergized with burgle/thief cards. Vanndar's "Send in the scout" hero power would be perfect because you also get deathrattle synergy.
So after playing it throughout the weekend.... it's frustratingly bad against alot of the popular decks. You're maybe 5% to win against Pirate Warrior which is still about 50% of my matches (even after the quest nerf) and I'm just auto-conceding at this point to not waste my time.
Also feels bad against Secret Mage (this is still a thing?), doesn't have the lethality to handle Shudderwork Shaman, and needs to draw pretty well to handle Aggro Priest.
I'm having fun against the slower decks but I need to concede 3-4 games first before I can match up against one.
No, it's not unbeatable (in fact here above you can find many 12-win starting decks).
No, the whole game is definitely not cancer.
To be fair, he was probably being hyperbolic, but that doesn't negate the fact that it's an absurdly strong hero power that's easy to build around and draft for.
It's also weird when the "best" signature treasure is the one you almost never want to play. That's a bad design and moving into the Cobra Effect: (i.e. Hero power rewards you for including neutrals in your deck, so you therefore play *only* neutrals, and don't even bother playing the signature card because it forces buckets to be neutrals.)
And I do have to point out that "here above you can find many 12 win decks" doesn't equate to "These 12 win decks will beat vanndar decks". A deck being piloted by an expert in a mode does not translate to "ez 12 wins" for Joe AverageGuy.
Darn, was nothing brought up about the need to have proper rotations and seasons with card sets and characters instead of just adding more and more to a huge mismash? I want to see a new season where Scolomance professors are replaced with new characters ( and likely treasures or hero powers) we can enjoy playing at and we have a new combo of limited sets to deckbuild with for a different challenge. This is what I've expected of Duels since the start and, while I do enjoy the game mode, have been very disappointed with so far.
Good thoughts in the thread. My only personal bias I'd like to add is that *Hero* power mage isn't overpowered. What's overpowered is Mordresh being able to double up with Battle Totem for 20 damage aoe burst. Nothing survives that. Even if you aren't dead after that turn, there's no way anything you had on board is surviving.
The 2nd thing is Infinite Arcane. Nerfing hero power mage because Infinite Arcane has been realized as a broken treasure is also not ok. Infinite Arcane is the problem, not wildfire/pings.
I'd like to see them rework or tune Infinite Arcane. Making it cost a lot more (like 8 or so) or changing it so it's not abusable. (It says infinite arcane, not infinite cards: It should only allow you to discover arcane spells and minions with the name "arcane" in them) Discovering only arcane spells isn't horrible either. A lot of arcane spells themselves generate more resources, so I honestly feel like if they redesigned Infinite Arcane to destroy your deck and then let you discover an arcane spell, it would be a lot more balanced, considering that it makes you more or less immune to fatigue, this redesign would work out well in a lot of areas and would be a far more elegant solution than just simply increasing the mana cost and hoping that balances the deck.
Sorry, I know this isn't the place to ask, but where do you guys find team comps? Wanna get back into Mercs PVP again.
On the main page, you can toggle between Hearthstone decks and Mercenaries parties. There aren't nearly as many parties posted, and very few of them have guides, but it's a place to start
Goons Of Galakrond - Card Design Competition Discussion Thread
You see a storm approaching? That's the sign of the end. The world will end with Galakrond. He is called "Azeroth's End" after all.
One Card To Rule The Brawl - Card Design Competition Discussion Thread
Congratulations to our glorious leader, Shadows!
Goons Of Galakrond - Card Design Competition Discussion Thread
I'd love to do a prompt that requires you to make a Galakrond for a non-Galakrond class, but that would require every token slot:
Just not practical, unfortunately :( Anyway, I have two ideas for the Shaman:
Galakrond Shaman generally uses the little Rush Elementals to stall for a big swing, like the 8/8 Storms. Thunderfury can either be used to clear a path as well - the first iteration - or to seal the deal Bloodlust-style. I want the second card to cost 3-Mana so it can be comboed with the Galakrond, but I'm concerned that that is too good.
Goons Of Galakrond - Card Design Competition Discussion Thread
Competition Theme: Goons Of Galakrond
It's time to prove once and for all which class is most devoted in their service to Galakrond!
We're worshipping Dragons this week as Wailor and linkblade91 take us back to the good old days of Galakrond!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Is Roguestone No More? Top Legend Decks for All Classes in Hearthstone’s Standard Post Patch 22.2 Meta of Alterac Valley
I wasn't convinced whether Owlock had a good place in this meta yet, and next to the Handlock power it did not seem as proficient. But there was somebody reporting decent results with it at high Legend (link in case you or anyone else is interested).
Regarding Shadow Priest, there is this Japanese site called BeerBrick where they talked about it recently. Although I recall a similar list making rounds in the West before, as well - the versatility of Najak Hexxen was quite a nice surprise.
Reno Druid
I'm on NA too, but I don't play much wild so it's possible my MMR has me in the braindead pirate warrior zone.
Alterac Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks for January Week 4
Oops that's some solo adventure thing so I have no idea. I was talking about the passive that discounts all your dragons by 2.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
I think that if Arena gave the option to play free and the option to play with gold or money that offers rewards (just like how duels is set up) there would be alot more people playing arena and alot more attention paid to it, because it IS an enjoyable format to play from time to time. It's a simple change that would drive engagement and I can't quite understand why team 5 hasn't done it yet, other than just stubborn unwillingness to alter a niche model. They are a lot smarter and more knowledgeable than me though, so there must be something I'm missing.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
please get someone who can hit "the button" for Arena :)
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
Imagine Arena getting 10% of the love Duels is getting...
The Best Wild Hearthstone Decks to Finish Your Late January Ladder Climb
Top 1000 legend only shows two decks in total so I would say no.
The Pirate versions do surpass this Shadow Priest though already at Legend, and Mecha'thun Warlock becomes the king (it's also the better one of the two decks shown at top 1000).
Rewards Track Progress: 4.0
Level 98 with 1 weekly left. Should get to level 100 soon(TM)
Rewards Track Progress: 4.0
Lvl 102 with 1 weekly left. @860 lvl on all RT
Is Roguestone No More? Top Legend Decks for All Classes in Hearthstone’s Standard Post Patch 22.2 Meta of Alterac Valley
I can't wait for new year and rotation. No old gods, no librams, no soul shards, no lightning bloom, no cenarion ward eclipses arbor up and rest of druid junk.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
For Infinite Arcana It shouldn't be limited to Arcane spells as well in my opinion. The part where It makes it broken lies with the discovery happening within your deck. If you are going to choose from the cards in your deck most likely you are going to find a good card easily. Because of this Mages doesn't even care If they have 30 cards in the remaining deck or 5 cards, they just cast It and enjoy the Discover from 3 good cards for the rest of the game without any downside. Diluting that pool would be enough for that treasure in my opinion.
BEST Control Priest Is With Shudderwock Is BROKEN | WILD | Fractured in Alterac Valley | Hearthstone
all good mate, stuff happens.
Reno Druid
I’m curious if you’re on NA or another server. I’m on NA and I only faced 7 warriors out of over 50 games yesterday. For mage I actually have a very high winrate, I would suggest maybe avoid becoming Guff so you can keep hero powering and going face to deny them rigged faire game draw. Also mulligan a bit harder for Zeph and Reno and try to play around their other secrets. Shudderwock Shaman can be tough, I would suggest forgetting about face pressure and going all in on draw to try and get Mutanus and his effect a few times. Maybe even keep him and Floop in the mulligan against shaman. Aggro Priest can be tough for sure, you kind of need Zephrys and armor gain or Reno to win that one.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
Big Vanndar decks seem really strong, though I have lost with it though even with scepter and crystal gem to Battle Totem + All Together Now Elemental Drek'Thar and double divine shield treasure Vanndar with perfect opener.
I feel like a lot more people would play rogue if it had a hero power that synergized with burgle/thief cards. Vanndar's "Send in the scout" hero power would be perfect because you also get deathrattle synergy.
Reno Druid
So after playing it throughout the weekend.... it's frustratingly bad against alot of the popular decks. You're maybe 5% to win against Pirate Warrior which is still about 50% of my matches (even after the quest nerf) and I'm just auto-conceding at this point to not waste my time.
Also feels bad against Secret Mage (this is still a thing?), doesn't have the lethality to handle Shudderwork Shaman, and needs to draw pretty well to handle Aggro Priest.
I'm having fun against the slower decks but I need to concede 3-4 games first before I can match up against one.
Alterac Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks for January Week 4
What does the Dragon Affinity hero power swap to? I've never actually used it lol
Alterac Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks for January Week 4
To be fair, he was probably being hyperbolic, but that doesn't negate the fact that it's an absurdly strong hero power that's easy to build around and draft for.
It's also weird when the "best" signature treasure is the one you almost never want to play. That's a bad design and moving into the Cobra Effect: (i.e. Hero power rewards you for including neutrals in your deck, so you therefore play *only* neutrals, and don't even bother playing the signature card because it forces buckets to be neutrals.)
And I do have to point out that "here above you can find many 12 win decks" doesn't equate to "These 12 win decks will beat vanndar decks". A deck being piloted by an expert in a mode does not translate to "ez 12 wins" for Joe AverageGuy.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
Darn, was nothing brought up about the need to have proper rotations and seasons with card sets and characters instead of just adding more and more to a huge mismash? I want to see a new season where Scolomance professors are replaced with new characters ( and likely treasures or hero powers) we can enjoy playing at and we have a new combo of limited sets to deckbuild with for a different challenge. This is what I've expected of Duels since the start and, while I do enjoy the game mode, have been very disappointed with so far.
BEST Control Priest Is With Shudderwock Is BROKEN | WILD | Fractured in Alterac Valley | Hearthstone
My goodness, my bad!
I am new to this website, Is kinda difficult!
Will fix asap.
Hearthstone’s Duels Recent Feedback Thread Summary and Opinions - How Do You Feel About the Big Duels Update?
Good thoughts in the thread. My only personal bias I'd like to add is that *Hero* power mage isn't overpowered. What's overpowered is Mordresh being able to double up with Battle Totem for 20 damage aoe burst. Nothing survives that. Even if you aren't dead after that turn, there's no way anything you had on board is surviving.
The 2nd thing is Infinite Arcane. Nerfing hero power mage because Infinite Arcane has been realized as a broken treasure is also not ok. Infinite Arcane is the problem, not wildfire/pings.
I'd like to see them rework or tune Infinite Arcane. Making it cost a lot more (like 8 or so) or changing it so it's not abusable. (It says infinite arcane, not infinite cards: It should only allow you to discover arcane spells and minions with the name "arcane" in them) Discovering only arcane spells isn't horrible either. A lot of arcane spells themselves generate more resources, so I honestly feel like if they redesigned Infinite Arcane to destroy your deck and then let you discover an arcane spell, it would be a lot more balanced, considering that it makes you more or less immune to fatigue, this redesign would work out well in a lot of areas and would be a far more elegant solution than just simply increasing the mana cost and hoping that balances the deck.
Beat That Bounty Boss!
On the main page, you can toggle between Hearthstone decks and Mercenaries parties. There aren't nearly as many parties posted, and very few of them have guides, but it's a place to start