Almost everything that is new in the client ends up on our homepage shortly after patches go up so for the most part, that's already true. Sometimes we do hold back on some information though to better time it with something else.
I also don't want to get too in-depth with some stuff because the fewer people that understand how stuff works, the more beneficial it is for us from a traffic POV. Damn balancing acts.
While we're on the subject of Hearthstone Duels and datamining, it's worth bringing up a relic from last year's Darkmoon Faire expansion patch. This was originally missed in our datamining efforts but we're bringing it up here because it's an odd one.
Cafeteria Bob, who has no assigned image or voicelines, much like Kulzon, Castmaster who was added in the same patch as an unplayable Duels Hero, does have the same assigned Hero Power as all other Duels Heroes from Scholomance - Mrglmrgl MRGL!. Notably, this Hero Power was used in the Giantfin fight in the League of Explorers adventure. This is possibly just a requirement that every Hero needs to have an assigned Hero Power and so this one was chosen as it was a fun one. Bob's addition as a Duels character though does make us wonder if we'll see him in the future or if he's stuck in Battlegrounds forever.
Internally, these cards are PVPDR_Hero_Bob and PVPDR_Hero_Kulzon respectively.
You know, a periodic article talking about files and such in the client that are not yet live would be a nice read every now and then. Celeste, was datamined WAY before they were revealed and just knowing this stuff exists would be interesting.
There s nothng changed about the meta OTK decks are stlle killing all the fun
Garrote rogue nerf was a joke and is still tier S Mozaki mage s even more toxic was predctible becauee of the 0 nerfs it got
FWIW - the two most-played decks at Worlds last weekend were Quest DH and Garrote Rogue. At the time, both decks were posting sub-40% win-rates on HSReplays, each with play-rates below 1%. It's fair to say that the nerfs didn't make either deck much worse - but those decks weren't nerfed for ladder, they were nerfed for the sake of about two thousand folks in each region that try-hard to finish in top-100 Legend each month. While it has been a meme since the HS open beta that the game has a childishly low skill-cap, it never has - the skill-cap was likely never higher than during the pre-nerf meta-game (top 100 Legends and GMs regularly sported 65%+ win-rates against other top players with the decks, while ordinary folks couldn't beat other ordinary folks even 40% of the time.) Presumably, it's good for the game to have some hard-to-play decks for the A-students to screw around with.
As far as "nothing changing about the meta-game" - the previously most-played deck has been deleted from the game (OWLTK currently has a play-rate of about 1%, and win-rate of about 44%.) Garrote Rogue and Mozaki Mage have a combined play-rate of about 2%. All the OTK decks combined have a play-rate about half that of Quest Warrior, and only one of them (Bolner Shaman) has a win-rate above 50%.
Yeah like it's possible that we can just continue with a nerf only mindset that's what Riot has been doing to balance the game so far.
I find it's a little like removing the spice from all your favorite dishes until everything tastes the same but I understand my oppinion is the minority one, I more so wanted to share Bruised.by God's rant to foster healthy discussion and its working just fine.
Thanks as always for the highlight! Merry Christmas and Happy Holidays to all!
For anyone trying the Korrak deck, mulligan hard for Sketchy Information and the Necrium Blades and/or Cavern Shinyfinder.
Because Sketchy can pull the Blades you may want to swap them for Counterfeit Blades instead. Maybe one of them at least. Necrium is a good Sketchy pull though when you have a Korrak or more on board already though. And Necrium breaking with Snowfall Graveyard in play can generate 4 additional Korraks.
Given that Boomcrew Rookie never Was a problem since he got nerfed to a 1/3 statline and that stonestackers are very similar to that makes me think that it has a reasonable powerlevel.
Lecturing Yordle: how could i have forgotten about this annoying engine? Well how about we nerf his atttack instead of HP? This way it would be a direct compensation for it's indirect damage which seem better imo.
When it comes to Wounded Whiteflame it's obvious that it has too much health. How about switching the statline from 2/4 to 4/2? It would turn the card from an value town to an aggressive 3 drop that might get a lot of value but offen enough won't get there anymore
Less than 12 hours to ago in this competition as well! Better get those submissions in somewhere in between lunch, tea, second tea, dinner and dessert :)
- With 5 health there is no mana efficient way to remove this card outside of Monster Harpoon, 4 would put him within the range of more removal cards and make him less likely to survive trades.
Bandle City Mayor: The first multi region you play each round cost 1 less.
- Reducing the mana cheat on this unit should limit bandle city swarming power without making him unplayable.
Curious Shellfolk : 4/5 and remove the discount from the created copy.
- I think it fine for 6 drop to generate lots of value what makes this card overtuned in my opinion is the combination of resource generation and mana cheat which is why I suggest getting rid of the latter.
- Pretty much impossible to kill without hard removal can reach crazy stat line very fast and if you think that you can just keep chump blocking it there is always Zenith Blade or Iula to turn him into a legitimate win con.
Yeah this one's a bit more complicated. From my experience of playing this, I felt like you can slot it in pretty much every deck as a countdown clock. The only counter to it is simply landmark removal which doesn't even stop it if they have another in hand. I think the nerf needs to slow down the gameplan or make it have a higher deckbuilding cost. Maybe make it so that you need to play a Yordle or Multi-region follower to make it create a card from another region.
Mana nerf is also good though.
Minimorph: 6 mana-> 5 mana, permanent-> until round end
Reason: make it good at stopping all in strategies but not the death sentence for those
Well there's a lot of takes on how to nerf Minimorph, this one's pretty standard but I don't expect to see it come through. My take on what they should do is that Minimorph should be reworked so that it can no longer silence Champions but still turn them into a 3/3 statline, but for followers, they would also silence them.
Reason: it provides too much value even for a 6 drop
That's a good nerf. My take is that making the copied card cost 1 more instead would also be good, but I have no idea what the implications of that would be.
But also in my mind, when Riot mentions that they have "a huge patch note" they always include a lot more buffs than they do nerfs. So I expect that half of the cards mentioned won't even get a single change, but I think I would honestly almost prefer it that way. I'm hoping that one day Ephemeral would get buffed, maybe its archetype or just the keyword. Elites would get a better payoff card or rework to make it so that its current cards don't entirely rely on units dying. Malphite actually does something pre-level. Evidently, all of these are written after taking a huge dose of copium.
Nyeh, at this point I might as well just make custom cards for it.
Snowpocalypse 2
And so it begins ...

Merry Christmas and Happy Holidays from Out of Cards
Merry Chrysler
Is Hearthstone Duels' Next Group of Heroes the Mercenaries? Datamined Details Possibly Point Toward Next Season's Cast
Almost everything that is new in the client ends up on our homepage shortly after patches go up so for the most part, that's already true. Sometimes we do hold back on some information though to better time it with something else.
I also don't want to get too in-depth with some stuff because the fewer people that understand how stuff works, the more beneficial it is for us from a traffic POV. Damn balancing acts.
Is Hearthstone Duels' Next Group of Heroes the Mercenaries? Datamined Details Possibly Point Toward Next Season's Cast
You know, a periodic article talking about files and such in the client that are not yet live would be a nice read every now and then. Celeste, was datamined WAY before they were revealed and just knowing this stuff exists would be interesting.
Merry Christmas and Happy Holidays from Out of Cards
Keep up the great work, Flux. Appreciate you and all of the staff
Merry Christmas and Happy Holidays from Out of Cards
Merry Christmas everyone.
Top Legend Decks for Hearthstone's Standard Battlefield - Have the Recent Buffs & Nerfs Ushered In a True New Expansion Meta?
FWIW - the two most-played decks at Worlds last weekend were Quest DH and Garrote Rogue. At the time, both decks were posting sub-40% win-rates on HSReplays, each with play-rates below 1%. It's fair to say that the nerfs didn't make either deck much worse - but those decks weren't nerfed for ladder, they were nerfed for the sake of about two thousand folks in each region that try-hard to finish in top-100 Legend each month. While it has been a meme since the HS open beta that the game has a childishly low skill-cap, it never has - the skill-cap was likely never higher than during the pre-nerf meta-game (top 100 Legends and GMs regularly sported 65%+ win-rates against other top players with the decks, while ordinary folks couldn't beat other ordinary folks even 40% of the time.) Presumably, it's good for the game to have some hard-to-play decks for the A-students to screw around with.
As far as "nothing changing about the meta-game" - the previously most-played deck has been deleted from the game (OWLTK currently has a play-rate of about 1%, and win-rate of about 44%.) Garrote Rogue and Mozaki Mage have a combined play-rate of about 2%. All the OTK decks combined have a play-rate about half that of Quest Warrior, and only one of them (Bolner Shaman) has a win-rate above 50%.
Merry Christmas and Happy Holidays from Out of Cards
Merry christmas Out Of Cards
Best site
Bruised By God Meta Rant
Yeah like it's possible that we can just continue with a nerf only mindset that's what Riot has been doing to balance the game so far.
I find it's a little like removing the spice from all your favorite dishes until everything tastes the same but I understand my oppinion is the minority one, I more so wanted to share Bruised.by God's rant to foster healthy discussion and its working just fine.
Snowpocalypse 2
Let's go!!!
Merry Christmas and Happy Holidays from Out of Cards
Happy Holidays!
Thank you all for making a great site and community to share our interests. Enjoy that much needed week!
Weekend of Wild Hearthstone Decks - Questline Priest, Deathrattle Rogue, Odd Control Mage, & More!
Thanks as always for the highlight! Merry Christmas and Happy Holidays to all!
For anyone trying the Korrak deck, mulligan hard for Sketchy Information and the Necrium Blades and/or Cavern Shinyfinder.
Because Sketchy can pull the Blades you may want to swap them for Counterfeit Blades instead. Maybe one of them at least. Necrium is a good Sketchy pull though when you have a Korrak or more on board already though. And Necrium breaking with Snowfall Graveyard in play can generate 4 additional Korraks.
Merry Christmas and Happy Holidays from Out of Cards
Stay Safe, and try and have some fun. Enjoy the season everyone!
Thank you Flux and the team. I love the site and it has come a long way.
The community rocks as well.
Bruised By God Meta Rant
Given that Boomcrew Rookie never Was a problem since he got nerfed to a 1/3 statline and that stonestackers are very similar to that makes me think that it has a reasonable powerlevel.
Lecturing Yordle: how could i have forgotten about this annoying engine? Well how about we nerf his atttack instead of HP? This way it would be a direct compensation for it's indirect damage which seem better imo.
When it comes to Wounded Whiteflame it's obvious that it has too much health. How about switching the statline from 2/4 to 4/2? It would turn the card from an value town to an aggressive 3 drop that might get a lot of value but offen enough won't get there anymore
Merry Christmas and Happy Holidays from Out of Cards
Merry christmas Out Of Cards stuff and everyone in the community! I hope everyone gets to be with their loved ones and eat a lot of food!
Merry Christmas and Happy Holidays from Out of Cards
Happy Holidays people!
Stay safe and epic
Frozen Festivities - Card Design Competition Discussion Thread
Less than 12 hours to ago in this competition as well! Better get those submissions in somewhere in between lunch, tea, second tea, dinner and dessert :)
Combo Harvester - Card Design Competition Discussion Thread
Less than 12 hours to go! Don't forget to submit between what hopefully are great holidays for all of you :)
Merry Christmas and Happy Holidays from Out of Cards
Happy holidays everybody!
Merry Christmas and Happy Holidays from Out of Cards
Flux take the week off or riot.
You more than earned it mate.
Merry Christmas and Happy Holidays from Out of Cards
Merry Christmas!
Bruised By God Meta Rant
My personal list of nerfs would be :
Conchologist and Loping Telescope : 1/2
- 2 power is good stat line that allow them to trade well into most early unit, they already generate value they don't need to trade well.
Stone Stackers : 2/2
- With 3 health this unit sit comfortably outside the range of every board wipe, that should not be the case for cheap aggro unit's.
Lecturing Yordle : 3/4
- With 5 health there is no mana efficient way to remove this card outside of Monster Harpoon, 4 would put him within the range of more removal cards and make him less likely to survive trades.
Bandle City Mayor: The first multi region you play each round cost 1 less.
- Reducing the mana cheat on this unit should limit bandle city swarming power without making him unplayable.
Curious Shellfolk : 4/5 and remove the discount from the created copy.
- I think it fine for 6 drop to generate lots of value what makes this card overtuned in my opinion is the combination of resource generation and mana cheat which is why I suggest getting rid of the latter.
Wounded Whiteflame : 2/3 or 2/2
- Pretty much impossible to kill without hard removal can reach crazy stat line very fast and if you think that you can just keep chump blocking it there is always Zenith Blade or Iula to turn him into a legitimate win con.
Bruised By God Meta Rant
I don't think Otterpus in particular warrants a nerf but that is a fair nerf regardless. Would effectively kill the card outside of Prank decks.
Honestly, prefer it if they were both 1/2 or 1/3 which I don't think is better than a 2/2.
Interesting nerf, probably not as impactful as making it 3 mana or making it slow though.
Yeah it's either this or make it so mana reduction won't go below 1.
100% agreed.
I agree, just unsure if 4 instead of 3 is overkill.
Yeah this one's a bit more complicated. From my experience of playing this, I felt like you can slot it in pretty much every deck as a countdown clock. The only counter to it is simply landmark removal which doesn't even stop it if they have another in hand. I think the nerf needs to slow down the gameplan or make it have a higher deckbuilding cost. Maybe make it so that you need to play a Yordle or Multi-region follower to make it create a card from another region.
Mana nerf is also good though.
Well there's a lot of takes on how to nerf Minimorph, this one's pretty standard but I don't expect to see it come through. My take on what they should do is that Minimorph should be reworked so that it can no longer silence Champions but still turn them into a 3/3 statline, but for followers, they would also silence them.
That's a good nerf. My take is that making the copied card cost 1 more instead would also be good, but I have no idea what the implications of that would be.
But also in my mind, when Riot mentions that they have "a huge patch note" they always include a lot more buffs than they do nerfs. So I expect that half of the cards mentioned won't even get a single change, but I think I would honestly almost prefer it that way. I'm hoping that one day Ephemeral would get buffed, maybe its archetype or just the keyword. Elites would get a better payoff card or rework to make it so that its current cards don't entirely rely on units dying. Malphite actually does something pre-level. Evidently, all of these are written after taking a huge dose of copium.
Nyeh, at this point I might as well just make custom cards for it.
Merry Christmas and Happy Holidays from Out of Cards
Merry X-Mas everyone!! 🎄
Merry Christmas and Happy Holidays from Out of Cards
Merry Holidays everyone...
and take cover! ;)