Stuff like this and duplicated coins are design issues that should have been addressed during the stupid amount of time that they spend developing the mode.
And they havent fixed the second one yet.
This dosn't even come close to an update in my book.
Mage is garbage atm, what are you talking about? Even with the nerfs, Rogue is still much better. You're gonna be begging for Mage to come back once every other game is Questlock though.
you are acting as if this is the last change they are making to the mode. Keep in mind that it will have a similar update cycle to Battlegrounds, so you can expect 1 big patch that focuses on Mercenaries per Expansion.
Nice work, going one step forward and two steps back on the Trogg nerf. I guess OTKs will still continue to reign and with our new champion Mozaki Mage coming out of the shadows to finally destroy everyone. I guess Mage hasn’t been op for a while and Celestalon or whoever needed the ez ranks. Hopefully the changes do something and I’m just not being overly skeptica
Really lovin this deck. I'm not a very good player and am practicing with it now (8 wins so far!) It just has such a nice flow! Thank you for posting it!
That, or there is a silent majority of players who didn't know or give a sh*t who was stronger, and just think Vanndar is more interesting.
Back in the olden times, I helped organise a bunch of real-world FSGs in Toronto - a fairly large majority of folks we met had never played WoW before (myself included.)
For real though, there were people in the past who hit that disenchant button on mobile because "you said the patch was live". The absence of critical thinking is too damn high with that those people.
I"m confused to the Alliance Bannerman. It is used as a handbuff and soft tutor. How is making it more easy to die a nerf? If they increased the cost, that would be a nerf. If they made it a 1/1, that would be a kind of nerf. But it still can deal 2 damage on it's own and pulls something from your deck and buffs your hand.
Celestial Alignment needed it. Druid has NEVER had a problem ramping and although this delays it a turn, in a world where you have Innervate, The Coin, and Lightning Bloom, this is still going to go off relatively quick
Efficient Octo-bot This is not THE problem with the deck. It does help a lot. Like really a lot. But the issue is that Rogue is able to cycle through it's deck so efficiently with Field Contact. I think that this was intended to make people feel better about it but not "kill" the deck
Snowfall Guardian I've been using this in Wild extensively and have seen how much it is needed to stop. The fact that I could use it, if I had another one, stop my opponent the next turn, and if I had that damned bird, there is yet ANOTHER buffed minion and their side of the field is halted for 3 turns.
Touch of the Nathrezim Effective, but I don't know if 1 health reduction is enough to hit this card. Honestly, I didn't think this needed to be nerfed, but that's my opinion
Runed Mithril Rod IT pains me to say this, but it was needed. I was using it in my Wild decks and when I Plot Twist into a hand of reduced cost cards, I had so many opponents just quit right then and there. Dropping this on T3 with The Coin was really stupid
Bloodsail Deckhand makes it easier to kill, but in an aggro deck who cares.
Irondeep Trogg Thank the gods... I was getting so tired of seeing my opponents drop a hand buffed version of this and then hit it with Blessing of Authority for me to deal with it and it's clones.
Mo'arg Artificer eh... I think with the health buff it's getting the cost increase isn't going to impact it as much. We can all hope though.
Beaststalker Tavish's Summon Pet This makes this hero much more likely to be played. Having to pay the standard cost of Animal Companion without having the face shot hero power was rough.
Grey Sage Parrot With the stat reduction, this is a good change. It will make it a little scarier for those who want to hone in on Big Mage, but it is a good change.
I agree with your explanation. You are completely right. Yet still, it's the case. And from your explanation we can draft the solution for the problem - change available sets or change starting treasure. I don't know Team5's plans for this, but maybe we should ask Iksar on his next Q&A what's gonna happen to treasures and hero powers, when the sets they are based on, gonna rotate out. Here's to hoping :)
These changes will make Wild worse. The two meta tyrants are Quest Hunter and Quest Warrior. The first one will have its best counter taken away and the second one will only be nerfed very lightly. Meanwhile the new Tier 1 contenders, Handbuff Paladin and Freeze Shaman will both receive pretty significant hits.
As someone who plays way more MErcenaries than he should...I don't think this changes much. This only affects lvl 30 bounties aka Winterspring and above, which are all much more difficult to grind (both in terms of length and difficulty). Unlike the Felwood bounties, even with a good party you still are very much subject to getting unlucky and just losing a run on the last couple fights which is a huge drawback compared to the regular bounties that are much more reliable to complete. This only really seems to help those who are only target farming a specific merc and have nothing else to do. Everyone else is still better off doing normal bounties while farming Mysterious Stranger.
Hearthstone Mercenaries Brings in a Welcome Change to Obtaining Legendary Coins in Level 30 Heroic Bounties
Stuff like this and duplicated coins are design issues that should have been addressed during the stupid amount of time that they spend developing the mode.
And they havent fixed the second one yet.
This dosn't even come close to an update in my book.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Abominable Lieutenant is no longer draftable in Arena.
Should have been that way from the start, literally no testing needed for that one. But at least they did it soon enough.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Imagine printing a Hero card so bad it needed two buffs
The Pepper Thread - Share Some Good Vibes!
my first time seeing double
Hearthstone's Drek'Thar and Vanndar Stormpike Now Disenchantable for Full Arcane Dust Value
Absolutely. It's not like he's even core in anything outside of Taunt Druid.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Mage is garbage atm, what are you talking about? Even with the nerfs, Rogue is still much better. You're gonna be begging for Mage to come back once every other game is Questlock though.
nerfs?
Am I wrong or there were supposed no nerfs today?
Hearthstone's Drek'Thar and Vanndar Stormpike Now Disenchantable for Full Arcane Dust Value
100% the right call!
Blizzard Details Hearthstone's Winter Veil In-Game Event - 6 Free Card Packs, Free Shaman Hero Skin, Festive Skins
That makes two of us! XD
Hearthstone Mercenaries Brings in a Welcome Change to Obtaining Legendary Coins in Level 30 Heroic Bounties
not a big deal, not at all!
Hearthstone Mercenaries Brings in a Welcome Change to Obtaining Legendary Coins in Level 30 Heroic Bounties
you are acting as if this is the last change they are making to the mode. Keep in mind that it will have a similar update cycle to Battlegrounds, so you can expect 1 big patch that focuses on Mercenaries per Expansion.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Nice work, going one step forward and two steps back on the Trogg nerf. I guess OTKs will still continue to reign and with our new champion Mozaki Mage coming out of the shadows to finally destroy everyone. I guess Mage hasn’t been op for a while and Celestalon or whoever needed the ez ranks. Hopefully the changes do something and I’m just not being overly skeptica
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
This is very welcome news! I wonder if this also means that the button is getting pushed at an attempt to bring the class winrates closer together.
Deathrattle Shadow Rogue
Really lovin this deck. I'm not a very good player and am practicing with it now (8 wins so far!) It just has such a nice flow! Thank you for posting it!
Blizzard Details Hearthstone's Winter Veil In-Game Event - 6 Free Card Packs, Free Shaman Hero Skin, Festive Skins
I face almost all Alliance. I picked the Horde because I thought that card would look cooler with a diamond skin.
Hearthstone Mercenaries Brings in a Welcome Change to Obtaining Legendary Coins in Level 30 Heroic Bounties
Too little, too late.
Blizzard Details Hearthstone's Winter Veil In-Game Event - 6 Free Card Packs, Free Shaman Hero Skin, Festive Skins
Back in the olden times, I helped organise a bunch of real-world FSGs in Toronto - a fairly large majority of folks we met had never played WoW before (myself included.)
Hearthstone's Drek'Thar and Vanndar Stormpike Now Disenchantable for Full Arcane Dust Value
Used Drek’thar in a Secret Hunter list, but that’s it. Also I’m in the final stage of the Honor gain so I guess DE himwhile I have the chance, right?
Hearthstone's Drek'Thar and Vanndar Stormpike Now Disenchantable for Full Arcane Dust Value
For real though, there were people in the past who hit that disenchant button on mobile because "you said the patch was live". The absence of critical thinking is too damn high with that those people.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
I"m confused to the Alliance Bannerman. It is used as a handbuff and soft tutor. How is making it more easy to die a nerf? If they increased the cost, that would be a nerf. If they made it a 1/1, that would be a kind of nerf. But it still can deal 2 damage on it's own and pulls something from your deck and buffs your hand.
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
I agree with your explanation. You are completely right. Yet still, it's the case. And from your explanation we can draft the solution for the problem - change available sets or change starting treasure. I don't know Team5's plans for this, but maybe we should ask Iksar on his next Q&A what's gonna happen to treasures and hero powers, when the sets they are based on, gonna rotate out. Here's to hoping :)
Hearthstone's Drek'Thar and Vanndar Stormpike Now Disenchantable for Full Arcane Dust Value
Ah yes, the Hearthstone community way! :D
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
These changes will make Wild worse. The two meta tyrants are Quest Hunter and Quest Warrior. The first one will have its best counter taken away and the second one will only be nerfed very lightly. Meanwhile the new Tier 1 contenders, Handbuff Paladin and Freeze Shaman will both receive pretty significant hits.
Hearthstone's Drek'Thar and Vanndar Stormpike Now Disenchantable for Full Arcane Dust Value
No, I will take at your word and disenchant regardless so I can blame you personally later.
Hearthstone Mercenaries Brings in a Welcome Change to Obtaining Legendary Coins in Level 30 Heroic Bounties
As someone who plays way more MErcenaries than he should...I don't think this changes much. This only affects lvl 30 bounties aka Winterspring and above, which are all much more difficult to grind (both in terms of length and difficulty). Unlike the Felwood bounties, even with a good party you still are very much subject to getting unlucky and just losing a run on the last couple fights which is a huge drawback compared to the regular bounties that are much more reliable to complete. This only really seems to help those who are only target farming a specific merc and have nothing else to do. Everyone else is still better off doing normal bounties while farming Mysterious Stranger.