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  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    I am sad, that the only true counter card against spell heavy decks in Standard and the only good counter to Quest Hunter in Wild got a brutal nerf. :(

    (Yeah, I take all your downvotes my angry control players.)

  • Blizzard Details Hearthstone's Winter Veil In-Game Event - 6 Free Card Packs, Free Shaman Hero Skin, Festive Skins

    Horde can suck it lol :P Vanndar is way cooler than Drek'thar, at least in terms of gameplay.

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    I'm very happy about the Ping Mage buffs; I've been trying to make Magister Dawngrasp work, and Frost Lich Jaina is one of my favorite cards. I don't know why I expected Tamsin's Phylactery to also be the nerf victim for Owl Warlock, but I'm a little glad it wasn't, as it's been fun trying to find other nutty Deathrattle shenanigans to pull off.

  • Combo Harvester - Card Design Competition Discussion Thread

    Quote From Me0203

    You forgot to make them Battlecries :P

  • Combo Harvester - Card Design Competition Discussion Thread

    I'm throwing my ideas in earlier this week. Fingers crossed, I won't clinch last place again :') Let me know what you think!

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    Just a reminder you can type refund in to the collection manager to see all the cards eligible for full dust refund.

  • Worth Every Penny - Card Design Competition Discussion Thread

    Hey alright, I finally got off the schneid lol

  • Frozen Festivities - Card Design Competition Discussion Thread


    Competition Theme: Frozen Festivities

    As is tradition for our holiday competitions, you have three prompts to choose from - your card just needs to meet one to qualify!

    • Stay Frosty
      • Create a card that interacts with Frost spells. Simply being a Frost spell doesn't count.
        • We're looking for cards that'll be happy to see a little snow this Winter Veil!
    • Deck the Halls
      • Create a card that interacts with your deck.
        • Start putting up those deckorations!
    • Check It Twice
      • Create a card with "double" or "twice" in its textbox.
        • You've got to be really thorough to make sure you're getting it write!

    Of course, you can always take on the challenge of making a card that meets all the requirements if you're feeling daring!


    It's that festive time of year again, and another Winter Veil competition is upon us! Rejoice, be merry and have a happy end to the year!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Dec 20 18:00 EST (GMT -0500). Runs until Sat, Dec 25 18:00 EST (GMT -0500)
    • Voting Phase: Starts on Sat, Dec 25 18:00 EST (GMT -0500). Runs until Sun, Dec 26 17:00 EST (GMT -0500)
    • Finalist Phase: Starts on Sun, Dec 26 18:00 EST (GMT -0500). Runs until Mon, Dec 27 18:00 EST (GMT -0500)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    Please note: This is a special competition and not in a normal season.

  • Hearthstone Mercenaries Brings in a Welcome Change to Obtaining Legendary Coins in Level 30 Heroic Bounties

    Is there a reason why this isn't just applied to all bounties across normal and heroics? Almost looks like team5 submitted the change document only for it to be watered down at the end by management.

    I mean seriously, some of the heroic bosses aren't easy to grind without a strong team, and arguably changes like these should be aimed at helping those without better collections.

    Its still just easier to grind up strangers, or better yet, just solo one merc up on heroics barrens level 1 for that guaranteed 10 coins you need in 5 min, rather than suffer through a 30 min run of which you may or may not succeed to beat.

    So all in all, a nice change that will likely end up doing absolutely nothing, not to veterans or newcomers.

  • nerfs?

    Quote From Suchti0352
    Quote From Unreal89

    Nerfs are already in the game :)

     

    In order to see it, just exit HS, then wait until Battle Net hopefully updates it automatically for you and you are good to go!

    You can also manually search for updates by clicking on the gear next to the play button.

    Thanks, I never paid attention to that, since updates always (somehow) happened automatically for me :D thanks for pointing that out

  • Combo Harvester - Card Design Competition Discussion Thread


    Competition Theme: Combo Harvester

    It's time to start bringing those Mercenary innovations over into the main game - starting with those fancy Combos!

    • You must create a regular Hearthstone card which uses the Spell School Combo mechanic from Mercenaries
      • For those unfamiliar, some abilities in Mercenaries have additional effects if an ability of a specific Spell School was used previously that turn - Nature Combo, Fire Combo etc. - and we're looking to see this mechanic translated into regular Hearthstone.
      • For example, a card would have its Fel Combo ability activate if you played a Fel spell earlier that turn.

    BloodMefist and anchorm4n have joined forces for this prompt - a particularly potent Combo, I think you'll agree!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Dec 20 17:00 EST (GMT -0500). Runs until Sat, Dec 25 17:00 EST (GMT -0500)
    • Voting Phase: Starts on Sat, Dec 25 17:00 EST (GMT -0500). Runs until Sun, Dec 26 16:00 EST (GMT -0500)
    • Finalist Phase: Starts on Sun, Dec 26 17:00 EST (GMT -0500). Runs until Mon, Dec 27 17:00 EST (GMT -0500)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

  • Blizzard Details Hearthstone's Winter Veil In-Game Event - 6 Free Card Packs, Free Shaman Hero Skin, Festive Skins

    Even though the Battle for Alterac Valley  ends January 11 we still have the whole expansion for completing the quest right? To get the other legendary.

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    Ok trogg was crap, good riddance, but other than this we may loose some fun decks in what was a rather healthy meta.

    The last weeks before expansion were awful in terms of fun and interactivity and that was a result of bad thought nerfs, I hope it turns out better this time but I'm not super confident.

    Oh well at least we had 15 days of cool HS...

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    • All Heroic Level 30 Bounties will now include at least one pile of Legendary Coins (chosen from the selection of Coins designated for each Bounty) as part of their Bounty completion rewards.

     

    So after I played for more than a month, playing casually, but mostly grinding bounty to get those precious Malfurion (legendary) coins...

    NOW we get the info that we can collect legendary coins little faster... I would say - "good change" but now I also feel bad for grinding Malfurion coins, you know...

    I doubt I am the only one who has the feeling of lost time.

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    I hope so!

    It's a joke that we have to wait for so long for simple balance re-adjustments. Especially since Team5 have shown before, that they are able to do it few days after expansion launched.

  • Hearthstone World Championship 2021 - Decklists, Results & Recap

    as long as Gaby doesnt win, im happy

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    • Dev Comment: Although Celestial Alignment is not usually a card used for from-hand, burst damage, it does frequently allow for absurd turns that happen a little earlier than we feel is healthy. Moving it up a mana should allow for more setup and counterplay before Celestial Alignment is cast.

    How do you counterplay the Alignment? You mean aggro it down not on turn 5 but turn 6?

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    Good lord, my dust collection will be smiling today. Seems like there is a positive in not dusting those golden cards months back after all.

    Alright, here's my take on the changes;

     

    - Celestial Alignment nerf is more likely to change things a bit with druid rather than as a necessary power nerf. Most druids nowadays just ramp so they can play this card, not ramp to big stuff like they used to so this change is welcomed so we see more variety. Unfortunately once again team5 have ignored my request for lightning bloom to get nerfed, but since trogg is now no longer a cheesable card guess we'll all see more Drek'Thar openings then.

    - Alliance Bannerman got one of the least likeliest nerf ever, with a small health change. Would it be impactful? I doubt it. The card is and was always a tempo loss to begin with but it does mean that if you have a weapon in hand this card is straight up never surviving anything. I dont think this card going anywhere soon.

    - Efficient Octo-bot and Runed Mithril Rod would probably never be played again, being now too expensive and conditional. Octobot's nerf means you cant coin into this anymore and there's more contrivance required to believe it'll trigger without you doing it yourself. Rod on the other hand is just too expensive at that range because once the heat gets up you cant equip this thing without dying.

    - I didn't think they'd nerf Snowfall Guardian to be honest, because I thought they can easily just give us Living Dragonbreath in the next core set. Guess we wont be seeing that card next April. A nerf to 6 means its unlikely to be an auto keep in the mulligan against tempo decks because its simply too slow now.

    - Touch of the Nathrezim has been slightly touched upon. Likely we'll still be seeing much of this anyway.

    - Bloodsail Deckhand will still see play because of the interaction with the quest and Whetstone Hatchet. But at very least it means anything will kill this now. Wish the nerf happened to Stormwind Freebooter too.

    - The two most biggest nerf today would actually be to Irondeep Trogg and Mo'arg Artificer. No more cheesing of trogg means no more druid bs, no one turn 1 concedes, and almost certainly sending priest back to the drawing board. At least I can now comfortably remove this from my paladin decks because it sucks now, hard. One of the biggest thing this card does being replicating several Noble Mounts placed on it that paladin never loses board ever again. Wouldn't be surprised if I never see trogg ever again, which is just as well because I have a golden copy of it.

    Mo'arg Artificer nerf needed to happen because dhunters and warlocks have been abusing this card since its inception. At least now its significantly harder to play, but I don't think it'll disappear from the meta entirely. What it does is sometimes just irreplaceable, especially to dhunters who lacks better removal options. It doesn't just die to Immolation Aura and School Spirits now, which might crop out to be somewhat significant because its still an impossible card to ignore on board.

     

    As for buffs. Magister Dawngrasp is certainly a winner here. Don't be too surprised to see your opponent with a 4 damage hp now. I reckon that she'll be played in more ping decks rather than big decks, because the most important thing about this card isn't the value it brings, its actually surviving playing an 8, now 7, mana card without dying. That hp being now a straight up upgrade means its no longer an embarrassment playing it.

    The way Wildfire works with this card makes me wonder how many will try that interaction with Frost Lich Jaina, one of the reasons this change happened in the first place if Im not mistaken.

    Tavish getting that 2 mana hp is nice, but I dont think it'll change too much. Its still a 1 in 3 for huffer and from my experience playing this, you'd still much rather have the original hp if aggression is your thing. Might make it less awkward to fill your mana curve at very least.

     

    From what I can see: Ping mage might be moving up a few tiers because of Wildfire and Magister Dawngrasp, no change to both paladin and quest warrior, warlock takes a few steps back, while big mage is no longer a 100% shot to the head. Up on top will continue to be face hunter, paladin and quest warrior, while the bottom will be priest, warlock and mage still, though less embarrassingly bad.

    Priest and mage have massive upsides though, since this change touched 4 different OTK decks. I think pros would be moving on to either rogue or freeze shaman, assuming owlock is dead now.

    Edit: Forgot mozaki mage exist. Fingers crossed that its not going to dominate because celestial alignment got nerfed.

  • Rewards Track Progress: 4.0

    Lvl 46 so far with 2 Weeklies left for this week. Since im and arena player only the xp will be a little lower than constructed player, but so far progress is good. Normally it takes me around 1½ month to reach 100

  • nerfs?

    Quote From Unreal89

    Nerfs are already in the game :)

     

    In order to see it, just exit HS, then wait until Battle Net hopefully updates it automatically for you and you are good to go!

    You can also manually search for updates by clicking on the gear next to the play button.

  • nerfs?

    Nerfs are already in the game :)

     

    In order to see it, just exit HS, then wait until Battle Net hopefully updates it automatically for you and you are good to go!

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    I cant understand how people consider Trogg a healthy card, ill make a scenario to explain why i dont enjoy it, imagine the top 2 decks in the meta is Elemental Shaman and Mech Paladin, then they release a card that has decent stats, cost low and hard counters all tribes, it would give some decks a chance to fight against the best, but at same time, Pirate, Murlocs, Demons and all other tribe decks who alreadly werent doing that well competitively will have their winrates go bellow oblivion.

    And thats how i feel with Trogg, yeah its a hot take and im sure many will disagree, but it really bothers me.

  • Blizzard Details Hearthstone's Winter Veil In-Game Event - 6 Free Card Packs, Free Shaman Hero Skin, Festive Skins

    Quote From rocketfodder

    I face almost all Alliance. I picked the Horde because I thought that card would look cooler with a diamond skin.

    ^This. The Alliance icon appears a lot more times than the Horde one.

  • Quitting HS

    Sad to see you go, we will miss your articles!

     

    I think many people felt similarly during Stormwind meta. As for me, I had many "low moments" while playing since 2016.

    I reached Legend in Standard on EU in 2019, and Standard on NA in 2020.

     

    This year, I just lowered my expectations. I just try to reach Diamond 10 or Diamond 5 for max amount of free packs from Ladder (important for F2P). And then play whatever mode I feel like :) or sometimes other games.

    In my opinion it's not worth it to torture yourself to reach Legend every season.

     

    What I think is best is that everyone needs a break once in a while. Hopefully you can come back after Blizzard makes some more adjustments to Wild! (might take months I know)

    Thanks for all your work on articles, and hopefully see you in some time! Have fun whatever you choose to play instead.

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    Damn...guess we not getting that bug fix to gameplay achievements then... bummer...