Comments

  • AbusingKel's Avatar
    HearthStationeer 785 294 Posts Joined 02/02/2019
    Posted 2 years, 10 months ago

    These unlock requirements are brutal and should be eliminated. It's a grind that just sucks the fun right out of the shiny new toys. It's frustrating for all the reasons noted: the grind, the sporadic opportunity to even select the new heroes, the sub-optimal decks required. 

    I'm using casual to unlock and it feelsbadman to waste so much time. It's not fun for me (or my opponent, presumably) to immediately concede my first game with an old hero just so I have the option to retire the deck and re-roll for the new heroes. Then the games aren't much fun either, as I do my best to just spam the weak deck built solely to satisfy the random requirement. Blizz, please. Please stop with this locked HP & treasure combo. At least give us all the HP choices so unlocking the treasures doesn't feel so repetitive.

     

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  • baconpancakes78's Avatar
    90 9 Posts Joined 01/07/2022
    Posted 2 years, 10 months ago

    so much for those problematic treasures

    0
  • Me0203's Avatar
    Design Champion 750 497 Posts Joined 06/13/2019
    Posted 2 years, 10 months ago

    This is a great, comprehensive article.

    I resonate with the last point made; the buckets are the worst part of Duels (and Dungeon Runs). Rather than picking what seems best, you're usually picking what seems least worst. As mentioned, I often find myself playing Pirate Warrior because that's the only deck which somewhat reliably gets buckets.

    Frankly, the bucket system should be replaced with something else. It's not fun. It biases players towards meta decks. It's impossible to properly balance.

    1
    • Avalon's Avatar
      Salty Dog 1550 2105 Posts Joined 06/12/2019
      Posted 2 years, 10 months ago

      Glad you appreciated our summary - it may not seem, but it took quite some time to prepare!

      2
      • Me0203's Avatar
        Design Champion 750 497 Posts Joined 06/13/2019
        Posted 2 years, 10 months ago

        It does seem! Quite so. It's a seemy seem that seems like... seemy.

        1
  • basementcat13's Avatar
    55 3 Posts Joined 01/19/2022
    Posted 2 years, 10 months ago

    All I want right now is a new set to play with. It's so stale at the minute and I wouldn't be bothered if I didnt get Van/Drek if the Scholomance heroes had some new cards for deck building 😴😴

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  • Caro's Avatar
    Draconic Rager 2225 2544 Posts Joined 03/12/2020
    Posted 2 years, 10 months ago

    Very extensive and informative duels article, well done.

    Side note: Shadow Word: Void by itself can win games when you drop a 7+ health minion and don't have access to board clears. Blizzard needs to redesign this card coz the nerf isn't fixing the actual problem with the treasure. 

    You know the card is a problem when a priest can AFK for the first 3 turns and just play this one card and win the game.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 2 years, 10 months ago

    That unlocking treasures and hp in duels is really testing the limits of my patience. The second hp for drekthar requires the person to play 40 spells at 3 mana or more, which is frankly disgusting. Most of the time you'd just die by turn 6 whilst only permitted to play 1 card per turn, and the minute you try to build a deck that can actually win and features a few spells that do cost 3 or more, those spells feel more like a self-inflicted handicap, like trying a 100m race on one foot.

    In other words, its simply more efficient to build a deck thats 100% unable to win games but ticking requirements. Hardly a fun time to be had. Even the bs stormwind meta seems less rage inducing.

    Perhaps team5 thought that since Vanndar/Drekthar would be here to stay long term it'll eventually be done with some coaxing and nose holding, but I fear that all it does is discourage me from playing these heroes at all. I dont play duels just to grind up requirements, knowing full well that my opponent is hardly ever going to do me favors. At least let us choose the damn classes, so we can build decks that can actually stand a decent chance at all.

    1
  • CuddlyCactus's Avatar
    Mankrik's Wife 335 59 Posts Joined 10/04/2020
    Posted 2 years, 10 months ago

    please get someone who can hit "the button" for Arena :)

    3
  • Elbo's Avatar
    275 6 Posts Joined 12/03/2019
    Posted 2 years, 10 months ago

    Imagine Arena getting 10% of the love Duels is getting...

    5
    • hellcat's Avatar
      130 20 Posts Joined 05/28/2019
      Posted 2 years, 10 months ago

      I think that if Arena gave the option to play free and the option to play with gold or money that offers rewards (just like how duels is set up) there would be alot more people playing arena and alot more attention paid to it, because it IS an enjoyable format to play from time to time. It's a simple change that would drive engagement and I can't quite understand why team 5 hasn't done it yet, other than just stubborn unwillingness to alter a niche model. They are a lot smarter and more knowledgeable than me though, so there must be something I'm missing. 

      1
  • Evilgnomey's Avatar
    400 44 Posts Joined 07/21/2019
    Posted 2 years, 10 months ago

    Big Vanndar decks seem really strong, though I have lost with it though even with scepter and crystal gem to Battle Totem + All Together Now Elemental Drek'Thar and double divine shield treasure Vanndar with perfect opener.

    I feel like a lot more people would play rogue if it had a hero power that synergized with burgle/thief cards. Vanndar's "Send in the scout" hero power would be perfect because you also get deathrattle synergy.

    0
  • GoliathTheDwarf's Avatar
    980 667 Posts Joined 05/28/2019
    Posted 2 years, 10 months ago

    Darn, was nothing brought up about the need to have proper rotations and seasons with card sets and characters instead of just adding more and more to a huge mismash? I want to see a new season where Scolomance professors are replaced with new characters ( and likely treasures or hero powers) we can enjoy playing at and we have a new combo of limited sets to deckbuild with for a different challenge. This is what I've expected of Duels since the start and, while I do enjoy the game mode, have been very disappointed with so far.

    2
    • Aesan's Avatar
      Shadow Rager 770 769 Posts Joined 11/22/2020
      Posted 2 years, 10 months ago

      The original plan is still - I believe - to first have all available sets join in the party, see how that feels, then consider another route going forward. Tabayrak at least seemed open to the idea (in a tweet I recall seeing a little while ago) of having Duels rotations or more limited pool of cards in the future.

      As for so many new or rotating heroes, I'm less sure whether that might happen, or when. It is a lot of work to create and balance them, so definitely a very heavy task on that scale. 

      1
      • GoliathTheDwarf's Avatar
        980 667 Posts Joined 05/28/2019
        Posted 2 years, 10 months ago

        True, but if it was once a year that would give them plenty of time. At the very least we could get new heros/skins to play as. I'm so tired of the scholomance teachers over and over again.

        1
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 10 months ago

    Good thoughts in the thread.  My only personal bias I'd like to add is that *Hero* power mage isn't overpowered.  What's overpowered is Mordresh being able to double up with Battle Totem for 20 damage aoe burst.  Nothing survives that.  Even if you aren't dead after that turn, there's no way anything you had on board is surviving.

    The 2nd thing is Infinite Arcane.  Nerfing hero power mage because Infinite Arcane has been realized as a broken treasure is also not ok. Infinite Arcane is the problem, not wildfire/pings.

    I'd like to see them rework or tune Infinite Arcane.  Making it cost a lot more (like 8 or so) or changing it so it's not abusable.  (It says infinite arcane, not infinite cards: It should only allow you to discover arcane spells and minions with the name "arcane" in them)  Discovering only arcane spells isn't horrible either.  A lot of arcane spells themselves generate more resources, so I honestly feel like if they redesigned Infinite Arcane to destroy your deck and then let you discover an arcane spell, it would be a lot more balanced, considering that it makes you more or less immune to fatigue, this redesign would work out well in a lot of areas and would be a far more elegant solution than just simply increasing the mana cost and hoping that balances the deck.

    4
    • Calenmir's Avatar
      Skeleton 280 33 Posts Joined 08/13/2021
      Posted 2 years, 10 months ago

      For Infinite Arcana It shouldn't be limited to Arcane spells as well in my opinion. The part where It makes it broken lies with the discovery happening within your deck. If you are going to choose from the cards in your deck most likely you are going to find a good card easily. Because of this Mages doesn't even care If they have 30 cards in the remaining deck or 5 cards, they just cast It and enjoy the Discover from 3 good cards for the rest of the game without any downside. Diluting that pool would be enough for that treasure in my opinion.

      2

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