I swear Wildfire used to persist and got silently nerfed a while back. When it first came out I tested it with Frostlich Jaina and it carried over. Guessing they originally didn’t intend it to do that but I’m glad it’s back to doing so.
Ooh boy that is some insane buffs to mage. I do worry that this means Dawngrasp just gets slotted into every mage deck though. I'm also don't think the Octobot nerf is going to change anything. Often they play octobo+pen flinger to discount their hand prior to a combo turn. We'll see but I just don't think it's going to change anything.
Also, still worried that the Mithril Rod nerfing is not going to fundamentally change anything. Best case scenario, it slows down Owllocks. Worst case scenario, people go back to fatigue priest with Demon Seed and just not bother running the weapon at all.
1 health on bannerman does nothing to paladin power level, libram paladin is a t1 deck that keeps on coming back, almost 2 years since the archetype is doing well on top t2 or t1.
If that means Odd Hunter and Pirate Warrior returning to uncounterable status because of Shaman nerfs, then this patch's a failure for Wild. At least that's how I see it, because while the deck was busted, it was kind of the necessary evil to the format.
Oh come the fuck on, I had like 10 copies of Bannerman all throughout Stormwind and just assumed he wasn't broken enough to nerf after he just didn't really do much throughout the entire expansion. That's it, I#m never dusting anything ever again.
Also Touch of the Nathrezim, but I should have seen that one coming at least...
I finally got eaten by that Warlock OTK with Humongous Owl. I was actually quite impressed since I had been beating the hell out of Warlock decks that looked like they were trying to combo out with Libram Paladin and my Deathrattle Hunter build... pretty much relying on [Humongous Owl and Darkmoon Tonk. Granted, I may not be seeing as much since I play in Wild mostly, and my standard ranking is always pretty much hovering around Gold 5. But I didn't think it was that pervasive.
Garrote Rogue and Pirate Warrior however, I am beyond sick of seeing those decks. Even after the nerf on Garrote, it is still a pretty dominant deck. The problem is that it is so efficient with Rogue's class characteristic of being able to draw through their deck and play quick cheap spells. Without killing the deck, what needs to be hit is the Field Contact to only trigger for the first Battlecry or Combo card you do or some like that.
OTK Demon Hunter, I can take it or leave it. I've used it and got so bored with it that I cannot even think of a way to kick it in the teeth without nuking it entirely. It will cycle out soon enough in the next 3.5 months anyway, so I'm not in the slightest concerned.
Finally, with Alignment Druid the only thing that I can think of it Aggro beats it usually. It requires a bit of set up and if you are slow on the roll... you're overwhelmed pretty quickly. But that's me.
Congratulations to posesi for an exciting finale! This really cements Japan as the premier region in Hearthstone right now, maybe for all card games (the current Magic: the Gathering world champion is also Japanese, and their testing team placed FOUR players in the top 8).
I hit level 67 this morning on the track. I bought the Tavern Pass, and am now just 3 levels away from the 20% XP boost at level 70. I am really enjoying AV so far! I don't have a complete set (missing 5 legendaries), but I have been achievement grinding with what I have and trying out lots of new stuff.
This was useful. Thank you. I couldn't find this because the "HS Collection" drop down is hidden by the tool bar that runs across the page. I would have had no idea there was the additional drop down without your help.
What OS and Browser are you using? Can you post a screenshot of how the site/dropdown displays for you? It definitely shouldnt be hidden by the main navigation bar.
If you're talking about Duels' Imp-credible Trousers, it's a known bug. They haven't disabled the Passive, but the hope is that they'll fix it before the winter holidays.
If you're talking about constructed... well, sorry for your incredibly bad luck!
I doubt it. I got my arse handed to me by an innocent Wildpaw Cavern, and I had fireshaper passive. Any freezes honestly, just destroys dhunter in duels its not even funny.
Not to mention that Immolation Aura is not available in deckbuilding, so you lose the one good AoE spell the class has. That alone seals the deal, its just so much weaker than the other burn decks available.
Also, I dont know whats the deal, but getting that passive that deals 2 damage per fel spell is so ludicrously difficult I swear its in the ultra rare pool. My entire deck was fel spells and it just never pops out.
Edit: I should add that I've rarely ever see dhunters in duels, and usually I just never lose to them. They have a massive advantage in the first two games and then its all down hill from there. It was only by exploiting the imps that I got to 8 wins at all.
Given that there isn't a precise answer to this question, I tried Infinite Arcane myself to see why peoples started running it, and here are my two cents.
Let's start with the downsides. Given that you pick it for the Frost Hero Power archetype, it gets tutored by Frostweave Dungeoneer, but you do not get the full effect off of the latter, and sometimes it's quite relevant if you have Freeze Solid or Arctic Armor as Passives. Not the end of the world, but still...
On the other hand, there are quite some upsides. First of all, you build your deck so that it contains a few very impactful Battlecries and different ways (Youthful Brewmaster, Zola the Gorgon), to bounce/copy them. Infinite Arcane allows you to get additional copies of either the Battlecries or the bouncers, based on the state of the board and on how far you are from killing your opponent of being killed by them. Getting an extra Mordresh Fire Eye or two is nutty, as well as Spice Bread Baker if you're low on health.
Then there's the fatigue issue. Sure, once you've added a remarkable number of cards in your deck, fatigue won't be as problematic as it could be at the beginning of your runs, but it's always nice to have this option in case you need it.
On a final note, it completely negates Magnetic Mines Bomb Warrior. Sure, that deck is not that strong, but people seem to love it and it's always there to mess up your runs, so if your opponent does not have Coldlight Oracle you're pretty much safe.
Embercaster is more of a combo/value tool, and it's not like it has become bad/unplayable: I dare to say that both Embercaster and Infinite Arcane are valid Signature Treasures, and you should pick the one you prefer.
Yeah, team5 could do better explaining how infinite arcane works. I remember looking up several reddit posts to find out that it actually discovers from your deck, and at the start of the game, which means you cant thin down your deck for a more consistent discover chance.
Mage as a duels class is really tough, because most of the time they'd just get mowed down by burns decks. That's mostly why embercaster just doesn't cut it anymore, unless you're running quest portal, where embercaster has a definite niche. Infinite Arcane however gives you a chance, because you can theoretically (I did this plenty of times) just lockdown your opponent with never ending freezes or loathebs. Forget the embercaster + wildfire. Its more fun to destroy opponents with five turns of mordreshes, which was definitely a highlight for me that one time.
Yogg cakes just for fun to be honest. Its definitely not competitive because of consistency, and because you're not choosing either embercaster or infinite arcane. Still, duels is that one mode where its fully casual so if you're in for fun, then why not?
I'm not saying you're wrong, but rather that there's a reason for this, or better two reasons.
The first is that Duels' Hero Power and Signature Treasures (the ones you pick before building your starting deck) were initially conceived to synergize with what each class was about around a year ago. However, we moved on from that point, and received many more archetypes that those tools do not support.
Want an example? If you want to have a run with Hunter that isn't about Deathrattles, you don't really have a good Signature Treasure that supports you: most of the times you opt for Carrot on a Stick, but it's a worse Coghammer.
Having Hero Powers and Signature Treasures become (at least partially) obsolete (with some of them, sadly, completely unplayable from the very start), you can understand why you don't see more Freeze Shaman, Deathrattle Demon Hunter or *insert new archetype* in Duels.
The second reason is that Team 5's ambition is to continuously enlarge Duels' deckbuilding pool, adding expansion after expansion until we'll get to the point where all the cards will be able to be included in your starting deck. I respectfully disagree with this philosophy, and I would rather see some sort of rotating sets system (which has its own downsides, but we'll leave this for another time), but this is not the point.
The implication of adding set after set without removing stuff (unless you hard-ban some cards) is that the power level of the game mode is bound to go up with every addition, and new strategies are less likely to make an impact.
I don't think I ever realized it discovered from your own deck. The way it was worded made it sound like you just discovered from the entire pool of possible cards (for your class+neutrals) which to me made it sound way worse.
The fact it discovers from your own deck definitely makes it better.
But do you think it's still better strictly speaking to run Infinite Arcane over Embercaster for example? (Embercaster specifically to duplicate wildfire(s) )
Also, this sounds odd but is there a competitive deck with Yogg Tasties as the signature treasure? I remember when duels first came out and everyone was using it and it made duels so much fun.
Combo Kenin decks are down to about 45% winrate so I'm not sure if you absolutely need to solo wincon Kenin like you usually do in a combo deck.
So I could see building a viego deck that has Kenin as a side stun control piece.
But the card choices are obviously wrong you need the 3 mana bounce landmark that also works with encroaching mists quite well.
Recall that let's you bounce Kenin and then play cameraman soldier from hand and also just general purpose control cards.
I'll build it and then post in this forum for a more playable list. This is the thing we should be encouraging players to bring us our brews instead of saying they won't work.
Kenin Viego
A Runeterra Deck created by
Nifty129. Last updated 4 years, 9 months ago
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
They knew Trogg was going to be a problem....look at its achievement. The nerf for it is good though and the achievement is still possible
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
I swear Wildfire used to persist and got silently nerfed a while back. When it first came out I tested it with Frostlich Jaina and it carried over. Guessing they originally didn’t intend it to do that but I’m glad it’s back to doing so.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Ooh boy that is some insane buffs to mage. I do worry that this means Dawngrasp just gets slotted into every mage deck though. I'm also don't think the Octobot nerf is going to change anything. Often they play octobo+pen flinger to discount their hand prior to a combo turn. We'll see but I just don't think it's going to change anything.
Also, still worried that the Mithril Rod nerfing is not going to fundamentally change anything. Best case scenario, it slows down Owllocks. Worst case scenario, people go back to fatigue priest with Demon Seed and just not bother running the weapon at all.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
1 health on bannerman does nothing to paladin power level, libram paladin is a t1 deck that keeps on coming back, almost 2 years since the archetype is doing well on top t2 or t1.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
I know the feels. I just hit mass disenchant last week =(
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
If that means Odd Hunter and Pirate Warrior returning to uncounterable status because of Shaman nerfs, then this patch's a failure for Wild. At least that's how I see it, because while the deck was busted, it was kind of the necessary evil to the format.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Thoughts:
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Us Wild step children are silently crying in the corner.
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Oh come the fuck on, I had like 10 copies of Bannerman all throughout Stormwind and just assumed he wasn't broken enough to nerf after he just didn't really do much throughout the entire expansion. That's it, I#m never dusting anything ever again.
Also Touch of the Nathrezim, but I should have seen that one coming at least...
Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs
Those are some spicy mage buffs.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
I finally got eaten by that Warlock OTK with Humongous Owl. I was actually quite impressed since I had been beating the hell out of Warlock decks that looked like they were trying to combo out with Libram Paladin and my Deathrattle Hunter build... pretty much relying on [Humongous Owl and Darkmoon Tonk. Granted, I may not be seeing as much since I play in Wild mostly, and my standard ranking is always pretty much hovering around Gold 5. But I didn't think it was that pervasive.
Garrote Rogue and Pirate Warrior however, I am beyond sick of seeing those decks. Even after the nerf on Garrote, it is still a pretty dominant deck. The problem is that it is so efficient with Rogue's class characteristic of being able to draw through their deck and play quick cheap spells. Without killing the deck, what needs to be hit is the Field Contact to only trigger for the first Battlecry or Combo card you do or some like that.
OTK Demon Hunter, I can take it or leave it. I've used it and got so bored with it that I cannot even think of a way to kick it in the teeth without nuking it entirely. It will cycle out soon enough in the next 3.5 months anyway, so I'm not in the slightest concerned.
Finally, with Alignment Druid the only thing that I can think of it Aggro beats it usually. It requires a bit of set up and if you are slow on the roll... you're overwhelmed pretty quickly. But that's me.
Hearthstone World Championship 2021 Survival Guide - The Best in the World Compete for $500,000 This Weekend!
Congratulations to posesi for an exciting finale! This really cements Japan as the premier region in Hearthstone right now, maybe for all card games (the current Magic: the Gathering world champion is also Japanese, and their testing team placed FOUR players in the top 8).
Rewards Track Progress: 4.0
I hit level 67 this morning on the track. I bought the Tavern Pass, and am now just 3 levels away from the 20% XP boost at level 70. I am really enjoying AV so far! I don't have a complete set (missing 5 legendaries), but I have been achievement grinding with what I have and trying out lots of new stuff.
Rewards Track Progress: 4.0
I've hit lvl 50 yesterday. Got Bearon Gla'shear, and her name in Russian translation is really stupid :)
How To: JSON Importer for Hearthstone Collection
What OS and Browser are you using? Can you post a screenshot of how the site/dropdown displays for you? It definitely shouldnt be hidden by the main navigation bar.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Was talking about Trousers indeed.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
If you're talking about Duels' Imp-credible Trousers, it's a known bug. They haven't disabled the Passive, but the hope is that they'll fix it before the winter holidays.
If you're talking about constructed... well, sorry for your incredibly bad luck!
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
I doubt it. I got my arse handed to me by an innocent Wildpaw Cavern, and I had fireshaper passive. Any freezes honestly, just destroys dhunter in duels its not even funny.
Not to mention that Immolation Aura is not available in deckbuilding, so you lose the one good AoE spell the class has. That alone seals the deal, its just so much weaker than the other burn decks available.
Also, I dont know whats the deal, but getting that passive that deals 2 damage per fel spell is so ludicrously difficult I swear its in the ultra rare pool. My entire deck was fel spells and it just never pops out.
Edit: I should add that I've rarely ever see dhunters in duels, and usually I just never lose to them. They have a massive advantage in the first two games and then its all down hill from there. It was only by exploiting the imps that I got to 8 wins at all.
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
Given that there isn't a precise answer to this question, I tried Infinite Arcane myself to see why peoples started running it, and here are my two cents.
Let's start with the downsides. Given that you pick it for the Frost Hero Power archetype, it gets tutored by Frostweave Dungeoneer, but you do not get the full effect off of the latter, and sometimes it's quite relevant if you have Freeze Solid or Arctic Armor as Passives. Not the end of the world, but still...
On the other hand, there are quite some upsides. First of all, you build your deck so that it contains a few very impactful Battlecries and different ways (Youthful Brewmaster, Zola the Gorgon), to bounce/copy them. Infinite Arcane allows you to get additional copies of either the Battlecries or the bouncers, based on the state of the board and on how far you are from killing your opponent of being killed by them. Getting an extra Mordresh Fire Eye or two is nutty, as well as Spice Bread Baker if you're low on health.
Then there's the fatigue issue. Sure, once you've added a remarkable number of cards in your deck, fatigue won't be as problematic as it could be at the beginning of your runs, but it's always nice to have this option in case you need it.
On a final note, it completely negates Magnetic Mines Bomb Warrior. Sure, that deck is not that strong, but people seem to love it and it's always there to mess up your runs, so if your opponent does not have Coldlight Oracle you're pretty much safe.
Embercaster is more of a combo/value tool, and it's not like it has become bad/unplayable: I dare to say that both Embercaster and Infinite Arcane are valid Signature Treasures, and you should pick the one you prefer.
I hope you'll find my answer useful!
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
Yeah, team5 could do better explaining how infinite arcane works. I remember looking up several reddit posts to find out that it actually discovers from your deck, and at the start of the game, which means you cant thin down your deck for a more consistent discover chance.
Mage as a duels class is really tough, because most of the time they'd just get mowed down by burns decks. That's mostly why embercaster just doesn't cut it anymore, unless you're running quest portal, where embercaster has a definite niche. Infinite Arcane however gives you a chance, because you can theoretically (I did this plenty of times) just lockdown your opponent with never ending freezes or loathebs. Forget the embercaster + wildfire. Its more fun to destroy opponents with five turns of mordreshes, which was definitely a highlight for me that one time.
Yogg cakes just for fun to be honest. Its definitely not competitive because of consistency, and because you're not choosing either embercaster or infinite arcane. Still, duels is that one mode where its fully casual so if you're in for fun, then why not?
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
You can say that Duels Demon Hunter is pretty unidirectional, uninteractive and (maybe) boring, but it's in no way shit.
With the right Passive Treasures, Outlander Demon Hunter slaps hard.
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
Yep, it's just a bug. Fel Rifts should act like Soul Fragments, so Imp-credible Trousers is clearly not working as intended.
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
I'm not saying you're wrong, but rather that there's a reason for this, or better two reasons.
The first is that Duels' Hero Power and Signature Treasures (the ones you pick before building your starting deck) were initially conceived to synergize with what each class was about around a year ago. However, we moved on from that point, and received many more archetypes that those tools do not support.
Want an example? If you want to have a run with Hunter that isn't about Deathrattles, you don't really have a good Signature Treasure that supports you: most of the times you opt for Carrot on a Stick, but it's a worse Coghammer.
Having Hero Powers and Signature Treasures become (at least partially) obsolete (with some of them, sadly, completely unplayable from the very start), you can understand why you don't see more Freeze Shaman, Deathrattle Demon Hunter or *insert new archetype* in Duels.
The second reason is that Team 5's ambition is to continuously enlarge Duels' deckbuilding pool, adding expansion after expansion until we'll get to the point where all the cards will be able to be included in your starting deck. I respectfully disagree with this philosophy, and I would rather see some sort of rotating sets system (which has its own downsides, but we'll leave this for another time), but this is not the point.
The implication of adding set after set without removing stuff (unless you hard-ban some cards) is that the power level of the game mode is bound to go up with every addition, and new strategies are less likely to make an impact.
Alterac Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks for December Week 3
I don't think I ever realized it discovered from your own deck. The way it was worded made it sound like you just discovered from the entire pool of possible cards (for your class+neutrals) which to me made it sound way worse.
The fact it discovers from your own deck definitely makes it better.
But do you think it's still better strictly speaking to run Infinite Arcane over Embercaster for example? (Embercaster specifically to duplicate wildfire(s) )
Also, this sounds odd but is there a competitive deck with Yogg Tasties as the signature treasure? I remember when duels first came out and everyone was using it and it made duels so much fun.
Playing with Kennen
Combo Kenin decks are down to about 45% winrate so I'm not sure if you absolutely need to solo wincon Kenin like you usually do in a combo deck.
So I could see building a viego deck that has Kenin as a side stun control piece.
But the card choices are obviously wrong you need the 3 mana bounce landmark that also works with encroaching mists quite well.
Recall that let's you bounce Kenin and then play cameraman soldier from hand and also just general purpose control cards.
I'll build it and then post in this forum for a more playable list. This is the thing we should be encouraging players to bring us our brews instead of saying they won't work.
This is basically the mix you are going for, exactly half way between existing Kenin and Ionia Viego lists.