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  • Free shaman skin on Dec 21st

    Patiently waiting for the cute addition.

  • Rewards Track Progress: 4.0

    I have the Tavern Pass and also just hit level 50. For my legendary reward I also received Kurtrus, Demon-Render. I don't buy bundles at the start of the expansion (rely on the Tavern Pass bonuses for items and gold) so I've been playing rather simple decks so far.

  • Shop offer gone?

    Don't forget that if this happens again, you can go to the Battle.net shop to find the offers if they don't load in your ingame shop.

  • Combo Harvester - Card Design Competition Discussion Thread

    Staff

    Hello, folks! I'm baaack!

    Got 2 ideas this week, though I think I like Hail Storm better:

    Feedback:

    Show Spoiler

    Me0203: The murloc is a little busted IMO. I like the Voidmancer, but you can probably word it as "Battlecry and Shadow Combo:".

    linkblade91: This only works if that particular expansion has a bunch of Shadow Spells for Druid, which might lose you points. Don't like that it's basically an infinite 3/2, but that might not be that strong? Not sure.

    AeroJulwin: Good card! Not much else to say.

    BasilAnguis: I also had a Mage card with all the Combos in the back of my mind, I like your implementation. Equilibrium is a little odd, since it does nothing without the Combos, but that might be ok.

    Wailor: Damn, both are pretty good! The Scribe might be better, since there's a better chance the Combos actually trigger. It's also kinda anti-synergistic, since you want the Damage BEFORE you cast the spells.

    R: The issue here is that Spell Schools were introduced in FitB, which is the expansion after this card's.

  • Spellschool Mage + HP

    Hello together,

    I'm not very good at deck building. But I have an idea for a deck and I need you help. I want to use the new buffed mage cards (Parrot, Dawngrasp, Wildfire), but it should not be a Big Spell Mage. Of course we need at least some good spells >5 mana for the Parrot. I like Mask of C'Thun and [Hearthstone Card (Arcance Overflow) Not Found], because it's sure they hit enemies. I'm thinking about Deep Freeze and Rune of the Archmage, too But I don't want to add other big spell stuff like Balinda, Clumsy Courier or Tower. So tboth of them might be too expensive. At least Deep Freeze is a Frost spell, which is good for Dawngrasp.

    The second idea is to narrow the spells that Dawngrasp will cast, e.g. he/she/it should always play Wildfire as the only Fire spell. So I would probably only add max only one other Fire spell, maybe Fireball to close out games. By this I expect the hero power of Dawngrasp to be at least 4 damage from the beginning. 

    So the synergies I want to build around are Hero Power + multiple Spellschools + >=5mana spells that target enemies. The Parrot should cast Mask, or Overflow (or Deep Freeze). Dawngrasp should cast Wildfire, Mask, Overflow (and/or Deep Freeze).

    This is the current skeleton I created containing the core cards of my idea.

    (incomplete) Buffed Mage

    Wild · Hero Power Mage · by aposteljoe · 4 years, 9 months ago

    There are obviously some HP synergy cards missing (Manafeeder, Tour Guide, Fallen Hero, Coldarra) and the Frost spell(s) (Deep Freeze and/or Ice Barrier?) that I'm unsure about how much and which to take. I thought about Starscryer, too. Can you help me to put some flesh onto the bones?

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    Quote From Gwavana

    Solitaire play won't be fixed with this patch, simply cause we don't have cards that counter your opponent hand, and thus very few lines of play other than just "make the best turn every turn"

    I've been so glad burgle rogue has Savory Deviate Delight and Parrrley. Watching those questline rewards, Mozakis, owls etc get torn away from the opponent has been so satisfying and has enabled me to properly enjoy a slow value deck for the first time in ages. That's good for meme rogue players like myself; perhaps not so much for everyone else.

  • Frozen Festivities - Card Design Competition Discussion Thread

    Freeze it to the limit.

  • Combo Harvester - Card Design Competition Discussion Thread

    FEED

    Me0203
    Nothing much to say. I prefer warlock's card. We didn't see any murloc dh for now, isn't it? Or even soul fragment murloc dh.

    AeroJulwin
    Sneaky Blessing of Kings. Totally fine and solid card.

    linkblade91
    Summoning another copy and filling your hand with them is not really interesting. Maybe make some permanent buffs instead?

    BasilAnguis
    Both cards is nice, but mage's minion is a little OP. I think its better if it was "Draw 1 card" and "Freeze an enemy". Equilibrium peoblem is that it does nothing by itself - make it a minion instead.

    Wailor
    Both cool, but I'll choose Swift Assassin. He brings some "new" interaction. Spell Damage for mages is here and everywhere already.

  • Felwalker + Hand of Gul'dan interaction

  • Surprise Hearthstone Patch 22.0.2 Arrives Today! Irondeep Trogg Nerfed With 8 Other Cards, 4 Card Buffs

    Oh crap, you are right :D I was convinced that it is actually a level 30, but it's not.

    So at least starting from Winterspring, where I felt those Bounties got significantly harder to grind, the legendary coins will appear.

    Still a looong way to go, to improve Mercenaries economy overall ("dust" system, pack system with adding more and more Mercenaries to the pool and few others).

  • Felwalker + Hand of Gul'dan interaction

    Felwalker and the whole Fel Warlock package seems so out of place right now, even more than Frenzy Warrior back in the Barrens with Overlord Saurfang.

    I mean, it's pretty clear that Warlock's Alterac set is meant to be completed with the expansion's mini-set, but still...

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    So the change to Alliance Bannerman is actually a buff to Handbuff Paladin? Pog

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    Quote From Khoodos

    Everyone is playing Odd Questline Hunter in Wild, a stupidly oppressive deck, and they haven't done anything to curb its power? It's so boring and frustrating to play against and control decks autolose against it. Please do something, Blizzard!

    I don't mean to be dismissive but Wild is *MUCH* less likely to have anything curbed.  Yes they occassionaly nerf severely degenerate decks (like D6 warlock) but there's a reason it's called "Wild".  If you aren't into over the top/high power level decks Wild may not be the best mode for you.

    Just my 2 cents.

  • Felwalker + Hand of Gul'dan interaction

    Ah, thx a lot. I guess that's why.

  • Felwalker + Hand of Gul'dan interaction

    Hand of Guldan is a Shadow spell, and Felwalker casts Fel spells.

  • Felwalker + Hand of Gul'dan interaction

    Is it intentional for Felwalker to not draw 3 cards from Hand of Gul'dan?

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    Ugh, that is really very annoying I have to say. I mean come on, how difficult can it be to trigger the effect of The Immovable Object. I probably do not even care if it counted perfectly correct, just count something like +1 at the bare minimum would suffice for me.

  • Hearthstone World Championship 2021 - Decklists, Results & Recap

    Pro

    A lot has been said about the amount of OTK decks in this tournament and the meta in general, but I'd like to add one more piece to the pile: The final Demon Hunter mirror match that decided the World Championship was completely decided by draw RNG. I'm no particular fan of any of the two contestants but I felt sorry for Glory right from the mulligan. He did an awesome job making the best out of his draws, but that just isn't enough when Yogg favors your opponent.

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    Pro

    Interesting side note for the Wild community: Salhet's Pride now tutors Alliance Bannerman.

  • Hearthstone's Patch Brought Smaller Battlegrounds Balance Updates, Blizzard Confirms Big Content Drop Expected Soon

    That's exactly right. So you can drop your Avenge behind some taunts and have some tokens pop off and it can really get things moving. 

  • Hearthstone's Patch Brought Smaller Battlegrounds Balance Updates, Blizzard Confirms Big Content Drop Expected Soon

    As a non BG player... could somebody explain to me how mechanic "Avenge" works? Unable to find it on the search.
    For Dazzling Lightspawn When 2 other minions dies it applies this effect??

    Thanks!

  • Frozen Festivities - Card Design Competition Discussion Thread

    The flavor connection between Cast When Drawn and unwrapping gifts is solid enough, right?

  • Combo Harvester - Card Design Competition Discussion Thread

    I've had several ideas for this prompt, but none of them is particularly good. To avoid overloading this thread, I'll post the two I like the most.

    Swift Assassin can be played without the Combo to clean small minions or with the combo to take on a big one. Nature spells in Rogue tend to be Poisons, so there's that.

    Archmage's Scribe can potentially gain Spell Damage +3, but in order to do so, you need to play a lot of spells before it, which goes against what you want to do with a Spell Damage card, so you need to plan properly before playing it. The ideal scenario would be to play non-damaging spells like Arcane Intellect or Hot Streak before it. It also has synergy with Sorcerer's Gambit.

    Feedback:

    Me0203
    Welcome to this subforum! It's always nice to see new faces.

    Shadowfin Soulmancer is a bit tricky, since Soul Fragments are a thing from the Year of the Phoenix, before spell schools were introduced. Some people here tend to dislike this sort of inconsistencies, so I'd discard this idea. It's a shame, because it was quite solid otherwise.

    Virulent Voidmancer is a bit on the bland side, but it seems quite balanced.

    Finally, whether you decide to go with one card of another, you should definetly put an expansion watermark. If you have doubts about how to do this, you can ask for help :)

    linkblade91
    I would refrain from using uncommon class and school combinations. They're too hard to evaluate, since we lack context about the expansion they would be in.

    That said, I think both have potential:

    • Nightmare Lord could easily be a Neutral card, since Shadow is the most wide-spread school (Warlock, Priest, DH and Rogue have access to it). If you decide to go with this route, I'd reduce the damage output to 2 and make the card cost 3.
    • Nightmare Servant is very cool and fitting for Druid, somewhat reminiscent of Gibberling. I'd change the spell school to Nature (while making the minion a Treant or something) or to Arcane (and the minion could be an astral animal, like the scout owl Tyrande used in Warcraft 3).

    AeroJulwin
    I really like Protector's Grace. Quite usable even without activating the Holy combo.

    BasilAnguis
    I like both of them, the usage of several schools fits both Mage and Priest.

    I like how Kirin Tor Prodigy's effects are all very fitting of their spell school. I agree with Aerojulwin that it's a bit too strong, especially the Arcane Combo part.

    Equilibrium, while simpler, also has a very flavorful baseline. I appreciate its yin-yang theme, in that the Shadow Combo gives a Holy spell and vice-versa. If you decide to go with it, an easy solution would be to make it a minion. Something like a 3 Mana 3/3 would be balanced, I think.

  • Combo Harvester - Card Design Competition Discussion Thread

    Some early feedback

    Me0203
    I'm personally not a big fan of simply repeating the battlecry. It's effective, but slightly boring, so I like the new Shadowfin Soulmancer best. It does need to belong to an expansion though, which should probably just be the same as other Soul Fragment cards.

    Shadow Druid
    I think the main issue with unusual combinations is that they're not on an equal playing field. They don't have much to compare them to, so people might be hesitant to give bonus points.

    That being said, your first idea really didn't fit Druid, but your new idea is quite nice. I particularly like how the combo doesn't just duplicate the minion, but its effect as well. It's not something Druid has really done before, but still feels like it fits Druid's identity, which I enjoy. Balance looks good to me.

    BasilAnguis
    I quite like the idea of getting multiple combos, although I find that putting the keyword multiple times on the same card severely limits your options, as Equilibrium proves.

    Equilibrium doesn't have an effect if you play it without the conditions, which I don't think should ever really happen. And its effects are quite boring. Kirin Tor Prodigy is far more interesting, but feels unbalanced. Even though you won't be able to play it on-curve, it can still give a lot of value and should probably be a 3-cost. I also think just drawing a single spell for Arcane would be more balanced.

  • Our Thoughts on Hearthstone's Upcoming Nerfs and Buffs, Including Celestial Alignment and Magister Dawngrasp

    Solitaire play won't be fixed with this patch, simply cause we don't have cards that counter your opponent hand, and thus very few lines of play other than just "make the best turn every turn"

    A lot of the cards we had to play around were removed from the game (mind control tech, spell breaker, Harrison Jones, vanish, Leeroy, ...) and we got very little to replace them. Until this is not fixed the game will always be solitaire.

    So what this patch will achieve is remove fun and high skill solitaire play (alignement druid, warlock, garrot, ...) and replace it by boring and dumb solitaire play, and we'll have quest pirate, libram pally and aggro decks reign supreme once again, just like previous patches did.

    That stance toward a so called more board centric game has been a bad choice in terms of interactivy, I whish we could at least be allowed to play fun stuff.

    But yeah let's keep playing libram pally and aggro druid, that's soooo exciting