Initially I didn't think it was that strong, but I guess I can see the potential when compared to Frost Nova. One of the minions needs to be damaged, but that shouldn't be too hard to pull off.
I did see that in your guide but weird combos have their own audience and I trusted people can make their own decisions; it's not wrong to warn them beforehand though if you feel you've made something particularly wonky.
I seen it happening against me too. Twice. Looked too coincidental to be merely unlucky. Let's see how many players are actively abusing the shit out of this one before they finally fix it.
New Mage Spell - Arcane Brilliance
At first it seemed really good, but after watching some theorycrafting streams it seems that it adds to much clutter to your hand.
New Hunter Spell - Revive Pet
When I look at this, all I can imagine is "more rhinos". Oh dear...
New Warrior Spell - Frozen Buckler
Great panic button, and also amazing with the new aoe removal tool that can go down to 0 mana thanks to this!
New Druid Spell - Capture Coldtooth Mine
Very versatile card, and it should work great for almost any Druid deck.
New Druid Spell - Frostwolf Kennels
Seems a little too slow to be good, since the minions it summons are quite weak by the point that this can be played.
New Hunter Minion - Ram Tamer
Seems like a pretty strong card, specially since Rinling's Rifle is a thing. The Stealth part seems rather weird, though.
New Druid Minion - Frostsaber Matriarch
Not sure if beast Druid will be good, but it still seems like a pretty decent card, even for decks that only run a handful of beasts.
New Warrior Minion - Captain Galvangar
Considering how easy it is for Warriors to gain armor, 9 to the face for 6 mana is kinda huge.
New Warlock Minion - Sacrificial Summoner
Looks like a decent addition to aggro Warlock. I can see this pulling off some insanity by turn 4 or 5.
New Warrior Spell - Snowed In
Initially I didn't think it was that strong, but I guess I can see the potential when compared to Frost Nova. One of the minions needs to be damaged, but that shouldn't be too hard to pull off.
New Rogue Spell - Snowfall Graveyard
Three turns of Baron Rivendare seems pretty nice. I can see this card being particularly insane in Wild!
New Warlock Minion - Sacrificial Summoner
Nice addition for Token/Egg Warlock. Seems decent, will experiment with this card.
New Warlock Spell - Desecrated Graveyard
Seems a little too slow, so I don't think it'll see much play.
New Warrior Minion - Captain Galvangar
More new cards with Charge? Anyways, good card and potentially even better after having gained 15 armor.
New Hunter Spell - Ice Trap
Pretty good trap, particuarly since it's one more thing that needs to be tested whenever you play a secret. Quite disruptive!
Our Top 40 Community Theorycraft Wild Hearthstone Decks for Fractured in Alterac Valley
I did see that in your guide but weird combos have their own audience and I trusted people can make their own decisions; it's not wrong to warn them beforehand though if you feel you've made something particularly wonky.
New Druid Minion - Frostsaber Matriarch
Thing from Below but for Beast synergy.
New Warrior Spell - Shield Shatter
Seems insane, specially with the new card that gives 10 armor for 2 mana, last a turn.
New Hunter Minion - Ram Tamer
More support for Secret Hunter. I am starting to believe that Secret Hunter will be viable in this new expansion.
New Shaman Spell - Windchill
Looks pretty good, since it's a 1 mana with draw and freeze. Should see play in most Shaman decks.
New Shaman Spell - Wildpaw Cavern
Nothing crazy, but the fact that the minions can freeze makes me think it might see some play. It does add a lot of stats over 3 turns.
New Shaman Spell - Glaciate
I can see this being good after completing the Legendary quest, but just by itself it seems rather weak.
New Warlock Spell - Felfire in the Hole!
It's' nothing crazy, but seems decent enough. Although it seems a little expensive, it does draw a card and potentially deals 1 extra damage.
New Warlock Spell - Full-Blown Evil
It seems quite good, specially by turn 9, but I guess its usefulness will depend on Warlock decks being more on the control side or not.
Bug: Fel Rifts not shuffling in from the new Treasure.
I seen it happening against me too. Twice. Looked too coincidental to be merely unlucky. Let's see how many players are actively abusing the shit out of this one before they finally fix it.