I love to see a card to deal with massive minions when there's more than one threat looming. Handbuff Paladin would hate this, for example. It's not like it's insane, because you need to hit a few targets for it to be worth it, but having the option is nice.
Love to see that 'at enemies' there. Can't wait to see a highlight of someone waiting ages for the spell to finish because it keeps casting 0-mana spells.
Seems really good, but I share the concerns that even this isn't strong enough for an optimised list. Maybe in a proper Big Paladin where you need as many big options as you can get.
Its a no win scenario. Just open your packs and pray. Its a 1 in 25, and the averages to get a legendary is 1 in 20 packs.
Wont be shocking to me if theres no refund here. Despite how bad it looks, there's easy enough reasons for blizz to deny us a refund. For those who would probably only be finishing the honor quest somewhere around 3 months later, they would not be able to play with the opposite legendary, so it would 'unfair' to deny them the chance via packs. Something like that.
One thing is for sure, for those who opened it, well, my condolences (pretty sure I'll be repeating those words to myself later). Let's hope you can at least dust it for 400 dust.
I really want to like them, but my god is that a lot of work to make good. Feels like the Hero Power could've done something more interesting to help spice things up.
Easily gets slotted into any Paladin deck with handbuffs. I'm interested in seeing if it finds a place elsewhere too - Libram decks and others that use on-board buffs wouldn't mind something that gets double payout from them.
It's a huge Dragon that always Consecrates. Ignore the Honorable Kill, it's another one where it's basically just a minute bonus if you happen to line up an exact kill on something, no need to fret about getting it every time.
Absolutely stellar card, couldn't agree more with the analysis on why it's good even without comboing it. The fact that there are plenty of combo options to permanently steal a minion is just gravy.
Meh card if played without the additional requirement. Since Paladin has access to quite some healing nowadays, I guess it might see some play in constructed Standard.
New Mage Spell - Build a Snowman
Frost Pyros. Olaf easily wins the cute contest though. Will see play because of the new XP achievement.
New Mage Spell - Mass Polymorph
I love to see a card to deal with massive minions when there's more than one threat looming. Handbuff Paladin would hate this, for example. It's not like it's insane, because you need to hit a few targets for it to be worth it, but having the option is nice.
New Mage Spell - Rune of the Archmage
Love to see that 'at enemies' there. Can't wait to see a highlight of someone waiting ages for the spell to finish because it keeps casting 0-mana spells.
New Mage Hero - Magister Dawngrasp
Hero cards should not be underestimated. If only the recasted spells would be cast on the enemy it would have been amazing.
New Paladin Minion - Templar Captain
Seems really good, but I share the concerns that even this isn't strong enough for an optimised list. Maybe in a proper Big Paladin where you need as many big options as you can get.
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Its a no win scenario. Just open your packs and pray. Its a 1 in 25, and the averages to get a legendary is 1 in 20 packs.
Wont be shocking to me if theres no refund here. Despite how bad it looks, there's easy enough reasons for blizz to deny us a refund. For those who would probably only be finishing the honor quest somewhere around 3 months later, they would not be able to play with the opposite legendary, so it would 'unfair' to deny them the chance via packs. Something like that.
One thing is for sure, for those who opened it, well, my condolences (pretty sure I'll be repeating those words to myself later). Let's hope you can at least dust it for 400 dust.
New Priest Spell - Bless
Inner Fire strikes back. Combo Priest is back with a vengeance.
New Priest Minion - Luminous Geode
Heal Priest support. However, heal Priest bad so will not see play I think.
New Priest Spell - Shadow Word: Devour
Only viable when discovered. I do not see any existing deck that wants this ability.
New Priest Minion - Najak Hexxen
Cheap mind control and might actually be played in Aggro decks. Why bother with the deathrattle downside if the opponent is already dead?
New Mage Hero - Magister Dawngrasp
I really want to like them, but my god is that a lot of work to make good. Feels like the Hero Power could've done something more interesting to help spice things up.
New Paladin Minion - Saidan the Scarlet
The ultimate hand buff Paladin card. Guess in which deck this will slot into?
New Mage Spell - Build a Snowman
I like it, but it feels a bit slow. I'd rather just play Big Spells in my Big Spell decks and not worry about laddering up a smaller one.
New Paladin Hero - Lightforged Cariel
Super sick card all around. I wouldn't be surprised if Rustrot Viper shot up in play thanks to cards like this.
New Priest Spell - Gift of the Naaru
More card draw for Priest is always good, but healing also affects enemy board which might be detrimental. Not sure which deck this will slot into.
New Paladin Minion - Saidan the Scarlet
Easily gets slotted into any Paladin deck with handbuffs. I'm interested in seeing if it finds a place elsewhere too - Libram decks and others that use on-board buffs wouldn't mind something that gets double payout from them.
New Paladin Spell - Vitality Surge
Tutor card with healing, will see play in some kind of combo Pally deck for sure.
New Paladin Minion - Brasswing
It's a huge Dragon that always Consecrates. Ignore the Honorable Kill, it's another one where it's basically just a minute bonus if you happen to line up an exact kill on something, no need to fret about getting it every time.
New Paladin Spell - Hold the Bridge
Good card, would be broken if the lifesteal ability was permanent though.
New Priest Minion - Najak Hexxen
Absolutely stellar card, couldn't agree more with the analysis on why it's good even without comboing it. The fact that there are plenty of combo options to permanently steal a minion is just gravy.
New Paladin Weapon - Cavalry Horn
Is it good enough to run it in Big Paladin? Me thinks: YES, absolutely. Duel! for summoning from your deck, this card for summoning from your hand.
New Paladin Spell - Protect the Innocent
Meh card if played without the additional requirement. Since Paladin has access to quite some healing nowadays, I guess it might see some play in constructed Standard.
New Priest Spell - Shadow Word: Devour
Good card to pump up a minion for Bless. Situationally good as an actual AoE, but since Spell Damage can't buff it I don't see that as its main use.
New Demon Hunter Weapon - Dreadprison Glaive
Decent weapon for Wild Odd Demon Hunter who wants to keep dealing face damage whilst controlling the board. Good card IMO.
New Priest Minion - Luminous Geode
Reevaluating every Priest card in Standard based on Bless now, and that makes this pretty good! I like the effect regardless, heal payoffs are fun.