This goes into the new Big Spells Mage deck of course. Hopefully it will be good enough to draw Mage players away from playing (boring) Ignite decks in Wild.
The wording is a bit too convoluted, but the effect itself is interesting and very fitting for Warlock. I guess the statline is alright, because the effect is pretty hard to make use of effectively and can be quite damaging to yourself in certain situations.
linkblade91
It's nice, but a bit too complex and has a bit of a flavor problem (as it stands right now, it's hard not to think about undeads instead of Elementals). I'd probably drop the statline part and make the tokens fixed 2/3 or 3/3, which would probably fix both problems.
Aerojulwin
I really like both. Fierce Cub is very simple and elegant, but Charon is also very cool. It might be that I'm a sucker for Hero Power Mage, but I'd say I prefer Charon.
grumpymonk
Vendetta shares its name with an existing card (Vendetta), but it's otherwise your best idea. I really like how it makes you think if you want to activate the Combo or not. Very interesting design choice indeed.
DestroyerR
Since Blizzard said they will be recycling old keywords in the future, I don't think your card is too problematic. In fact, I think the way it uses both keywords is quite smart.
That said, it's a bit too weak right now. I'd either give it Rush or reduce the cost to 3 Mana.
Very interesting card, I will definitely experiment with this card. Seems like it might enable even more broken stuff in Wild, not that Druid needed more support for that though.
Seems pretty solid, but does have to compete with more aggressive decks (which don't care about a 4 mana 4/4, even Stealthed) and more Big decks (for which this is nowhere near big enough).
I was initially looking at this card for combo potential and trying to maximise taking advantage of having 20 mana at some point, but honestly I think this just works best as an alright midgame tool for any Big Druid decks. Lets you do something productive with your mana while waiting to get out something huge.
Seems potentially nuts. Probably only makes the cut in decks that can synergise with it - buffs or Deathrattle synergy - but just the annoyance of it sticking around after a couple deaths will be so fun.
I mean, it's a 6 mana 6/6 which is meh, but there's plenty of interesting options for Demons to copy. Just need to see how tricky it is to tailor the deck.
A one-shot Skull of the Man'ari is alright, but man, taking a whole turn off feels like such a big ask to cheat something out a few turns early in Demon Hunter. I do prefer that style of play over the more aggressive ones though, so I hope I end up being wrong.
New Mage Spell - Iceblood Tower
The reason for playing Big Spells Mage, very powerful deck enabling card. Prepare to see this played a lot in the first week of expansion release.
New Demon Hunter Spell - Sigil of Reckoning
Sigils have the coolest animations, so I wonder what this will look like when triggered.
New Demon Hunter Minion - Ur'zul Giant
Nice card for Token Demon Hunter. Also, another giant… so cool!
How many giants do we have now?
New Mage Minion - Balinda Stonehearth
This goes into the new Big Spells Mage deck of course. Hopefully it will be good enough to draw Mage players away from playing (boring) Ignite decks in Wild.
New Demon Hunter Minion - Caria Felsoul
Auto include into the Big Demon Hunter builds. Combined with Vanndar Stormpike, cheese out many wins on the ladder.
New Neutral Minion - Korrak the Bloodrager
Nice sticky card, I like the Diamond animation as well.
Honourable Mentions - Card Design Competition Discussion Thread
Feedback:
That said, it's a bit too weak right now. I'd either give it Rush or reduce the cost to 3 Mana.
New Druid Hero - Wildheart Guff
Very interesting card, I will definitely experiment with this card. Seems like it might enable even more broken stuff in Wild, not that Druid needed more support for that though.
New Druid Minion - Dire Frostwolf
Nice Arena card. Beast Druid has never really taken off and it probably will still not be good enough.
New Druid Spell - Heart of the Wild
Just OK in a Beast deck, pretty bad in other decks. Not good enough IMO.
New Druid Minion - Clawfury Adept
Mini Savage Roar on a stick, slots nicelly into Wild Token Druid.
Survive the Fractured in Alterac Valley Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion
Good luck with your pack openings!!!!
Survive the Fractured in Alterac Valley Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion
There's a mistake, you used the Valeera Book of Heroes version of the hero power "Sleight of Hand" rather than the Scabbs' one.
Fight The Power - Card Design Competition Discussion Thread
Thanks!
Fight The Power - Card Design Competition Discussion Thread
Congrats, Destroyer!
New Druid Minion - Clawfury Adept
Alright finishing card for go wide decks, and in the early game can help you pick off something since it affects your Hero too. I like it.
New Druid Spell - Heart of the Wild
A lot of Druid tokens are incidentally Beasts, so I could see some new adaptations of the deck focusing on that aspect in order to run this.
New Druid Minion - Dire Frostwolf
Seems pretty solid, but does have to compete with more aggressive decks (which don't care about a 4 mana 4/4, even Stealthed) and more Big decks (for which this is nowhere near big enough).
New Druid Hero - Wildheart Guff
I was initially looking at this card for combo potential and trying to maximise taking advantage of having 20 mana at some point, but honestly I think this just works best as an alright midgame tool for any Big Druid decks. Lets you do something productive with your mana while waiting to get out something huge.
New Neutral Minion - Korrak the Bloodrager
Seems potentially nuts. Probably only makes the cut in decks that can synergise with it - buffs or Deathrattle synergy - but just the annoyance of it sticking around after a couple deaths will be so fun.
New Demon Hunter Minion - Caria Felsoul
I mean, it's a 6 mana 6/6 which is meh, but there's plenty of interesting options for Demons to copy. Just need to see how tricky it is to tailor the deck.
New Mage Minion - Balinda Stonehearth
Does Mage have the minions to run only big spells? I'm not completely convinced, but this is the kind of card that makes me want to try it out.
New Demon Hunter Minion - Ur'zul Giant
Seems great! You can even run it in Big Demon lists if you want, but obviously Token is where it shines.
New Demon Hunter Spell - Sigil of Reckoning
A one-shot Skull of the Man'ari is alright, but man, taking a whole turn off feels like such a big ask to cheat something out a few turns early in Demon Hunter. I do prefer that style of play over the more aggressive ones though, so I hope I end up being wrong.
New Mage Spell - Iceblood Tower
Probably too random in practice, but they really know how to play to my love of flashy effects for Mage. Really excited to iterate with this one.