Potentially a very good card, but requires some setup to make it happen. Probably not good enough to run it, but when discovered it should be situationally a exceptional card.
I don't mind seeing Inner Fire return for a bit. It's a cool combo that probably restricted designs a bit, but having something similar in an expansion feels alright.
Wish this cost a bit less, because it looks really unimpressive compared to many of the others. Can Priests reliably set up enough of a board to make this worth it?
While I appreciate the inclusion, my Egg Warrior list deck guide actually says about my list “don’t play it.”
I was just trying to think of ideas for Reflecto Engineer and the two that came to me are eggs and Linecracker Warrior combo’d with Charge and Inner Rage, and a second IR for the 30+ OTK hit.
Anyone thinking of trying that list, do so at your own peril!
You want to be running minions on the low end of your Big Spell decks anyway, so having them have such great stats seems like they're really trying to push this. I'm down.
Doesn't even need to be in a dedicated Hero Power deck, the utility of a free Freeze at some point is great for anything looking to stall out the game a bit longer.
Love that this copies cards, makes running the 10 mana spell that pulls from your deck much more interesting when you can still play those cards in the lead up to it as well.
The Hero Power is just a straight upgrade on the regular Hero Power - I have no idea why you wouldn't just run this in every Standard Demon Hunter deck. You don't even really need to be doing much comboing with it, it's just good.
I'll mess around with Deathrattle Hunter and Big Hunter because I like the style of play, but I'm not sure if this is enough for them to truly become playable. Revive Pet is lookking very tempting though...
Love the idea of it. Not sure how well it pans out in practice, but at least Burgle Rogue is getting some actual payoffs so the deck can be fun to play even if it doesn't come out competitive.
This is one of the Honorable Kill cards where not getting that perfect hit means you've wasted so much mana. Fine to Discover, probably not worth it to run.
I think you prefer weapons that work with a specific strategy, as opposed to one that occasionally has an upside of dealing a bit of damage to it. Like, why not just swing face with that damage?
New Rogue Minion - Cera'thine Fleetrunner
Another meme card for the meme Rogue class. Prepare to see it in some YT meme clips only.
New Priest Spell - Deliverance
Potentially a very good card, but requires some setup to make it happen. Probably not good enough to run it, but when discovered it should be situationally a exceptional card.
New Priest Spell - Bless
I don't mind seeing Inner Fire return for a bit. It's a cool combo that probably restricted designs a bit, but having something similar in an expansion feels alright.
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Open em and cross your fingers I reckon
That's a lot of games to play without any of the new cards
New Rogue Spell - Contraband Stash
More fuel for Burgle Rogue. Let the meme dreams (and YT clips) continue.
New Priest Spell - Stormpike Aid Station
Wish this cost a bit less, because it looks really unimpressive compared to many of the others. Can Priests reliably set up enough of a board to make this worth it?
New Hunter Minion - Mountain Bear
Good value card which means it is decent for Arena. For constructed however, I do not see any reason to run this card.
New Paladin Minion - Stonehearth Vindicator
Tutoring for a card that you can also play that turn, potentially drawing you even more if it's something like Hand of A'dal? I see the utility.
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While I appreciate the inclusion, my Egg Warrior list deck guide actually says about my list “don’t play it.”
I was just trying to think of ideas for Reflecto Engineer and the two that came to me are eggs and Linecracker Warrior combo’d with Charge and Inner Rage, and a second IR for the 30+ OTK hit.
Anyone thinking of trying that list, do so at your own peril!
New Mage Minion - Shivering Sorceress
You want to be running minions on the low end of your Big Spell decks anyway, so having them have such great stats seems like they're really trying to push this. I'm down.
New Mage Minion - Amplified Snowflurry
Doesn't even need to be in a dedicated Hero Power deck, the utility of a free Freeze at some point is great for anything looking to stall out the game a bit longer.
New Mage Spell - Arcane Brilliance
Love that this copies cards, makes running the 10 mana spell that pulls from your deck much more interesting when you can still play those cards in the lead up to it as well.
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New Demon Hunter Hero - Kurtrus, Demon-Render
The Hero Power is just a straight upgrade on the regular Hero Power - I have no idea why you wouldn't just run this in every Standard Demon Hunter deck. You don't even really need to be doing much comboing with it, it's just good.
Survive the Fractured in Alterac Valley Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion
So it means we may not open packs till we finish the legendary questline or we may get the opposing side's legendary minion...
I am halfway through this questline what do you suggest?
New Paladin Spell - Dun Baldar Bridge
Insane when combined with Silver Hand recruits. Will definitely see play, if not only for completing the new XP achievement.
New Demon Hunter Spell - Flanking Maneuver
8 damage removal split across two bodies? Usually isn't hard to kill off the first one, so I can see this getting a lot of play.
New Demon Hunter Spell - Field of Strife
Good card actually… for Duels. Combined with the token hero power. Other than that probably not good enough for constructed.
New Hunter Minion - Mountain Bear
I'll mess around with Deathrattle Hunter and Big Hunter because I like the style of play, but I'm not sure if this is enough for them to truly become playable. Revive Pet is lookking very tempting though...
New Demon Hunter Minion - Warden of Chains
Big Demon Hunter support for filling up till 30 cards. Nice and probably intentional not to give this card the Demon tag as well.
New Rogue Minion - Coldtooth Yeti
Hey, I don't mind a meme reference card every now and then. You never play this in constructed, of course.
New Rogue Spell - Contraband Stash
Love the idea of it. Not sure how well it pans out in practice, but at least Burgle Rogue is getting some actual payoffs so the deck can be fun to play even if it doesn't come out competitive.
New Priest Spell - Deliverance
This is one of the Honorable Kill cards where not getting that perfect hit means you've wasted so much mana. Fine to Discover, probably not worth it to run.
New Rogue Minion - Cera'thine Fleetrunner
Seems super fun but impossible to actually evaluate the merits of - not an unusual occurence for cards like this! Wouldn't be sad to open it at least.
New Demon Hunter Weapon - Dreadprison Glaive
I think you prefer weapons that work with a specific strategy, as opposed to one that occasionally has an upside of dealing a bit of damage to it. Like, why not just swing face with that damage?