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  • New Demon Hunter Minion - Warden of Chains

    It's good in the deck that it's intended for, but unfortunately that deck is not a good deck.

  • New Demon Hunter Spell - Field of Strife

    Feels alright, but also like it doesn't have enough of an impact. Maybe I'm just not seeing the deck that gets built to truly take advantage of this though, where you cna consistently swarm each turn if you need to after a clear.

  • New Paladin Spell - Dun Baldar Bridge

    Paladin has plenty of cards that can summon many minions in a turn, so i wouldn't be at all shocked to see this getting played. It'll just depend on whether or not those decks are better than other options.

  • New Paladin Spell - Protect the Innocent

    If you can activate this on 5 then it's insane. Needing to drop another card from hand for it would make it worse, but there are low-cost options that could work. Overall I'm excited.

  • New Paladin Weapon - Cavalry Horn

    Feels kind of awkward to use. I totally get the intent, but it seems quite weak nonetheless.

  • New Paladin Spell - Hold the Bridge

    The Lifesteal not being permanent is sad but understandable, because you'd pretty much be guaranteed two heals from it otherwise. If not, you'd have them wasting a removal spell on it, which is probably even better.

  • New Paladin Spell - Vitality Surge

    Probably only gets run in Paladin decks with at least some amount of larger minions - they have better draw effects for more aggressive variants - but in those decks it's pretty strong.

  • New Priest Spell - Gift of the Naaru

    Lots of healing in one card - you probably don't really care about the opponent at all if you're running this, so it barely even has a downside.

  • New Rogue Minion - Forsaken Lieutenant

    Really like them using Stealth as a way of protecting cool effects, instead of just to give a minion with some amount of Attack a chance of living to kill next turn. 

  • New Rogue Spell - Reconnaissance

    Seems like a pretty decent card, though that could be my Deathrattle bias showing. There's a huge amount of variance, but I think you'll usually get at least something worth playing.

  • New Neutral Minion - Abominable Lieutenant

    I love it! Probably too slow right now, but it's a really cool effect that I'd love to mess around with.

  • New Hunter Minion - Dun Baldar Bunker

    Secret Hunter seems pretty good, and tutoring for specific decks is always awesome. Feels like a one-of though, because you have to run a lot of Secrets to consistently get value from two of them, especially if you're also pulling Secrets in other ways.

  • New Hunter Spell - Revive Pet

    Pretty easy to build your deck to take advantage of this. The fact that you can Discover means you don't even have to limit yourself too much in terms of Beasts - you can easily run the best 3-5 if you need to and not feel bad about whiffing.

  • New Neutral Minion - Vanndar Stormpike

    Played against a few decks using this now and I've got to say it's really fun when it works. Once they start getting refined this could be a real threat.

  • New Hunter Minion - Ram Tamer

    Insane Secret payoff. Almost feels like it should be a Rogue card though with the Stealth and Secret synergy.

  • New Rogue Minion - Double Agent

    You really need to be dropping this as early as possible for it to be worth it. Certainly possible with the cards available to Rogue, but not sure if it makes the deck itself good enough.

  • New Rogue Weapon - The Lobotomizer

    Not worth it if you can't activate the Honorbale Kill, but only one activation is fine enough. Probably not enough to make the cut in decks not dedicated to thievery, but worth considering in Burgle Rogue.

  • New Rogue Minion - Wildpaw Gnoll

    Seems like an auto-include in any kind of Burgle Rogue - it's not exactly flashy but why would you not play a 4/5 Rush that often costs you no mana?

  • The Hearthstone Class Master Championship (tournament test runs)

    WILD - WARLOCK CLASS TOURNAMENT IS NOW OPEN!



    "...The Shadow and The Light! The Warlock and the Priest! These are the last two classes that will close the Hearthstone Class Master tournament test runs! Although Priest is cheating on the Light with some shadow spells... But, well, anyways let us not start with this class because it always comes down to that Resurrect deck. The Ziggurats are now open for the most rotten of you people to bring out the warlock within you and join the last rounds of our Tournament! We post this while it is still early so you got a chance to actually make it!

    • ZIGGURAT A (open 2/4) 12:00
    • ZIGGURAT B (open 2/4) 16:00
    • ZIGGURAT C (open 0/4) 20:00
    • ZIGGURAT D (open 0/4) 23:00

    We are constantly working on improving our site and if you happen to visit us from time to time you will notice a live update as everyday we enrich our content with more details about what is to come next and what the Class Master tournament is all about! We will not provide you with a link to our site here because we want to finish with the general renovations but you're free to go have a look yourself if you're that eager... keep in mind that it is still work in progress and all you see is subject to change!We hope you appreciate the Hearthstone aesthetics!

    In other news, the organizer is having an online meeting with the 121gameon tomorrow to discuss the future of the tournament and the possibility of opening to not only Europe but also to North America next season as suggested by the Hearthstone enthusiast Sevasmios on another Hearthstone Forum! So, to all Hearthstone enthusiasts out there, stay close! More news to come soon!  

  • Honourable Mentions - Card Design Competition Discussion Thread

    @Demonxz95 won’t be happy, but…

     

  • Rewards Track: Current progress 3.0

    I'm gonna end this rewards track on Level 149, well below my target of 200. It's a bit my fault and the meta's; I just couldn't stand the inevitability of most of the decks introduced in Stormwind, like the Mage and Warlock questlines, and the disappearance of slow strategies. What made me hate it more was the fact that I was forced to play decks I hated as well, as I had the most success with Questline Warlock and Questline Shaman. They were enjoyable to play, but I just felt like crap afterwards. 

    I've managed to save up 9,145 gold, with 6,900 dust (shouldn't have crafted Mr. Smite...thought he would be broken and I could just disenchant him lol). Not bad for someone who didn't purchase the tavern pass since the cosmetics offered were absolute dogsh*t. I'll probably buy the next tavern pass since I like the portraits being offered, and there seems to be more value this time around. 

    I'm setting my goal for the next expansion at 200 again, and I'm gonna reach it this time, dammit! 

  • Fractured in Alterac Valley

    I think Ichman would still be unplayable at 7 mana

  • Fractured in Alterac Valley

    Turns out a 6 mana 9/9 charge seems pretty good

  • Demon Hunters Have Big Demons and Little Tokens in Fractured in Alterac Valley - Hearthstone Card Review and Theorycraft Deck

    He also starred in Guardians of the Galaxy Vol 2 (seeing as it was referenced above 😁)

  • (Updated) Hearthstone Patch 127581 Brings in Bug Fixes for Zephrys, The "Temp" Alterac Valley Pack Art Issue, and Arena & Duels Wins UI

    I may have missed this one, but I can see the daily and weekly quest progressing. So does the stormwind quests. What problem is this referring to?