Wording may look a little bit weird at first, but if the 1 damage AoE were part of the Honorable Kill effect, then it would keep looping itself for each kill ala Spammy Arcanist.
Recalling the 3/2 unit while it is blocking doesn't seem too bad.
However recalling the unit without ghostblocking or canceling removal at the same time doesn't look worth it at all.
I never said it would be like palm and i specifically said that palm keeps being the first choice. It however could be that control would like to run some Nine Lives in addition to palm.
(I edited this to make it bettet readable and spare an extra reply)
Rotating set format would be a very nice deck building challenge.
For gold cards, I like the animations but dislike the golden borders, so my ideal would be an option to show the animation in a normal card border.
Spectating GM/tournament games in-client would be great, but they don't even have custom viewers in the studio for their live streams, so I'm not holding my breath.
Playing against AI on ladder doesn't sound very exciting, especially with the Hearthstone AI not being all that great.
Ending my Stormwind reward track (free) on 169. Nice! Usually I would have pushed to 200 but didn't play as much this expansion. Not quite the games fault other games have been releasing stuff I've been sucked into.
Deadmines did renew my playing however and the choose a side thing is great. Drek'thar is fun! Can't wait to get Vandar as well.
I'll probably purchase the next pass as Alterac seems like my kind of expansion. Can't wait for the new cards. All the hero cards look fun to me so I won't be disappointed.
I mean as someone who used to play a crap ton of The Time Has Come, it is definitely not as bad as I thought it would be albeit it was still pretty bad. It would honestly be decent at 4 Mana. This card still has the same issues. It has arguably better stats than 2 2/2s on average and requires less of a condition to proc. However, Palm is just significantly better I'm pretty sure. Often times a stun is just better than 2 blockers especially when its cheaper. Ionia also doesn't really need burst blockers mainly because they have Eye of the Dragon. You're most likely going to use this as a Burst speed open attack card.
Also, please do not consider running this card with Recall synergy for a 5 Mana Burst Jailbreak.
You probably could mod the client if you want to, but all the important information and decisions are server-side, so you can't change the game state or see things you're not supposed to see. Action games often have to send hidden information to the client in advance so it can be shown immediately when it comes into view, but as a slower game Hearthstone can afford to not send the information until the player is allowed to see it.
There hasn't been a expansion where some old decks did not survive (other than rotations). Besides, Dean has made clear they are willing to nuke cards from UiS in they have to. I do think it is good some decks do survive for F2P players and those who do not pre-order.
Last night I was trying a DemonHunter run out got the new Fel treasure; the one that shuffle 2 fel rifts in. Each time I did this and drew either that turn or the next, each draw for 2 draws (if 1 fel spell) was 2 imps being summoned.
Yeah, getting that one would really suck. I think team5 would at some point buff the mana cost to 8 because it makes no sense for this to be a 9 drop at all. Looks so much like the Archwitch Willow situation, which still sees no play at 8.
I think Kurtrus will see play, and perhaps just in decks that want to upgrade their Hero Power. His Battlecry is so easy to build up over the course of the game and his Hero Power so efficient that it's really hard to convince myself that there's any Demon Hunter deck that won't want to run him.
Good value for very slow Mage decks, and good for getting your expensive cards in hand where they can be discounted and played for free by Clumsy Courier. We'll see if Bi Spell Mage wants those extra copies, or if it can make do with the standard two-of.
Good for Freeze decks, kind of good for Hero Power decks. If the meta allows it, maybe we'll see this in Hero Power Mage again. Other options: discounting Floecaster, enabling Freeze kill effects.
It's a 1 Mana 2/2 that effectively pays you back for the Mana you spent on it. This can go into any number of Mage decks- not just Big Spells, but really any Mage deck that runs spells. I think that's all Mage decks. We should get very used to seeing this minion.
This is a pretty good card. For 4 mana you can answer an 8 Health minion like Flesh Giant, which makes this spell very appealing in the current meta. I think there's a good chance we see this going into some Demon Hunter decks.
Very strong card draw for any type of Paladin deck that isn't big minions. I think we will see this card make its way into Libram Paladin or Handbuff Paladin.
I just think this card is too slow. Sure, getting extra Health on your minions is great but how many minions are you going to have in play over three turns? Feels very win-more, and not necessarily in a way that actually leads to winning the game.
Honourable Mentions - Card Design Competition Discussion Thread
Wording may look a little bit weird at first, but if the 1 damage AoE were part of the Honorable Kill effect, then it would keep looping itself for each kill ala Spammy Arcanist.
6 New Ionia Cards Have Been Revealed for Runeterra's Magic Misadventures Expansion
Recalling the 3/2 unit while it is blocking doesn't seem too bad.
However recalling the unit without ghostblocking or canceling removal at the same time doesn't look worth it at all.
I never said it would be like palm and i specifically said that palm keeps being the first choice. It however could be that control would like to run some Nine Lives in addition to palm.
(I edited this to make it bettet readable and spare an extra reply)
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
Rotating set format would be a very nice deck building challenge.
For gold cards, I like the animations but dislike the golden borders, so my ideal would be an option to show the animation in a normal card border.
Spectating GM/tournament games in-client would be great, but they don't even have custom viewers in the studio for their live streams, so I'm not holding my breath.
Playing against AI on ladder doesn't sound very exciting, especially with the Hearthstone AI not being all that great.
(Updated) Hearthstone Patch 127581 Brings in Bug Fixes for Zephrys, The "Temp" Alterac Valley Pack Art Issue, and Arena & Duels Wins UI
Same here. It's a joke they fix one thing, they break two other.
Rewards Track: Current progress 3.0
Ending my Stormwind reward track (free) on 169. Nice! Usually I would have pushed to 200 but didn't play as much this expansion. Not quite the games fault other games have been releasing stuff I've been sucked into.
Deadmines did renew my playing however and the choose a side thing is great. Drek'thar is fun! Can't wait to get Vandar as well.
I'll probably purchase the next pass as Alterac seems like my kind of expansion. Can't wait for the new cards. All the hero cards look fun to me so I won't be disappointed.
Gold: 2240
Dust: 3660
Well stocked for Alterac. Can't wait!
6 New Ionia Cards Have Been Revealed for Runeterra's Magic Misadventures Expansion
I mean as someone who used to play a crap ton of The Time Has Come, it is definitely not as bad as I thought it would be albeit it was still pretty bad. It would honestly be decent at 4 Mana. This card still has the same issues. It has arguably better stats than 2 2/2s on average and requires less of a condition to proc. However, Palm is just significantly better I'm pretty sure. Often times a stun is just better than 2 blockers especially when its cheaper. Ionia also doesn't really need burst blockers mainly because they have Eye of the Dragon. You're most likely going to use this as a Burst speed open attack card.
Also, please do not consider running this card with Recall synergy for a 5 Mana Burst Jailbreak.
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
You probably could mod the client if you want to, but all the important information and decisions are server-side, so you can't change the game state or see things you're not supposed to see. Action games often have to send hidden information to the client in advance so it can be shown immediately when it comes into view, but as a slower game Hearthstone can afford to not send the information until the player is allowed to see it.
Honourable Mentions - Card Design Competition Discussion Thread
First couple ideas.
6 New Ionia Cards Have Been Revealed for Runeterra's Magic Misadventures Expansion
And if you recall it with the God-Willow Seedling, you’ll spam the board with all sorts of cheap units!
Honourable Mentions - Card Design Competition Discussion Thread
Competition Theme: Honourable Mentions
We're all about honour this week - or I am, anyway, and you're all going to have to deal with it being spelt that way.
Wailor has asked that we have a clean and honest game this week, so make sure your cards are upholding their honour!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
True! I never read the comments, except here on OOC. Gotta protect my sanity.
6 New Ionia Cards Have Been Revealed for Runeterra's Magic Misadventures Expansion
The big difference is that it can get recycled with recall effects which ionia has plenty of.
In a way this seems like a sidegrade to palm.
I am certain that palm keeps being the number 1 choice for ionia decks but I can see control taking a copy or 2 of this card aswell
(Updated) Hearthstone Patch 127581 Brings in Bug Fixes for Zephrys, The "Temp" Alterac Valley Pack Art Issue, and Arena & Duels Wins UI
After patch I can't see quest progress. It still exist but you need to restart a game to see it.
What is the Alterac Valley Meta going to be?
There hasn't been a expansion where some old decks did not survive (other than rotations). Besides, Dean has made clear they are willing to nuke cards from UiS in they have to. I do think it is good some decks do survive for F2P players and those who do not pre-order.
Bug: Fel Rifts not shuffling in from the new Treasure.
Last night I was trying a DemonHunter run out got the new Fel treasure; the one that shuffle 2 fel rifts in. Each time I did this and drew either that turn or the next, each draw for 2 draws (if 1 fel spell) was 2 imps being summoned.
(Updated) Hearthstone Patch 127581 Brings in Bug Fixes for Zephrys, The "Temp" Alterac Valley Pack Art Issue, and Arena & Duels Wins UI
Looking forward to the expansion!
Fractured in Alterac Valley
Yeah, getting that one would really suck. I think team5 would at some point buff the mana cost to 8 because it makes no sense for this to be a 9 drop at all. Looks so much like the Archwitch Willow situation, which still sees no play at 8.
Fractured in Alterac Valley
Galvangar in the top 10? Very surprising to me!
New Demon Hunter Hero - Kurtrus, Demon-Render
I think Kurtrus will see play, and perhaps just in decks that want to upgrade their Hero Power. His Battlecry is so easy to build up over the course of the game and his Hero Power so efficient that it's really hard to convince myself that there's any Demon Hunter deck that won't want to run him.
New Mage Spell - Arcane Brilliance
Good value for very slow Mage decks, and good for getting your expensive cards in hand where they can be discounted and played for free by Clumsy Courier. We'll see if Bi Spell Mage wants those extra copies, or if it can make do with the standard two-of.
New Mage Minion - Amplified Snowflurry
Good for Freeze decks, kind of good for Hero Power decks. If the meta allows it, maybe we'll see this in Hero Power Mage again. Other options: discounting Floecaster, enabling Freeze kill effects.
New Mage Minion - Shivering Sorceress
It's a 1 Mana 2/2 that effectively pays you back for the Mana you spent on it. This can go into any number of Mage decks- not just Big Spells, but really any Mage deck that runs spells. I think that's all Mage decks. We should get very used to seeing this minion.
New Demon Hunter Spell - Flanking Maneuver
This is a pretty good card. For 4 mana you can answer an 8 Health minion like Flesh Giant, which makes this spell very appealing in the current meta. I think there's a good chance we see this going into some Demon Hunter decks.
New Paladin Minion - Stonehearth Vindicator
Very strong card draw for any type of Paladin deck that isn't big minions. I think we will see this card make its way into Libram Paladin or Handbuff Paladin.
New Priest Spell - Stormpike Aid Station
I just think this card is too slow. Sure, getting extra Health on your minions is great but how many minions are you going to have in play over three turns? Feels very win-more, and not necessarily in a way that actually leads to winning the game.