Yes, both Najak and Teron don't interact with Xyrella, the Devout since they have Battlecries directly tied to targeting and their Deathrattles. However, they will still muck up the rez pool from Amulet of Undying since they are technically Deathrattle minions.
Teron Gorefiend kills the card stolen by Najak Hexxen, making it a 2-card single-target removal. When Teron dies, it will resummon the card stolen by Najak since it was on the board during Teron's Battlecry while also removing the Najak enchantment that would give it back to the opponent, since its a fresh copy.
Yes, but the article only mentions getting the free ticket from unfinished arena runs. I know the ticket will work for both, but I'm just making sure I can get it from both as well.
This card is crazy with any strong summon or last word effect
If that unit for example would be a simple draw 1 effect on a 3/3 body then you would get 2 cards 2 free attacks/blocks or sacrifize fodder and you could draw another card by playing the unit again.
That's more than enough value for 3 mana and I can see this being really strong sooner or later
Anti-aggro I guess, but these tools have rarely panned out. You want something that works every time, not something that occasionally doesn't do what you need it to.
Might actually have been better with a slightly harder condition, but more damage.
8/8 Rush is alright, but you'll only ever see this from Discover effects. The Honorable Kill sounds crazy but is ridiculously hard to actually achieve.
Just once I want to be able to clear a full board step by step with this. It's so unlikely to happen, because I'm not sure I want to run it in any decks so it'll have to be in Arena, but still... the dream...
Amazing card, but I also just love the story they've told across the past few sets. Tamsin has the most obvious transformation, of course, but everything about it has been very fun.
I wonder if you want to go for something like a Leper Gnome (or similar) in an aggressive deck, or if this fits better in a more prolonged game where you use it to get more cards from something like Envoy Rustwix.
Dealing 3 damage - and not just to minions - means this will absolutely see play. Honorable Kill once again strikes me as the garvy on top and far from the actual meat of the card.
Slow Whirlwind. I don't see this as a Control tool, what I'm looking at this for is Frenzy Warrior. Triggering your Frenzy minions while playing them on curve is pretty powerful, not to mention that it synergizes with Frothing Berserker. It might be a fun time for that sort of deck.
Probably something busted that you can do with this, but it requires a few too many moving pieces for me come up with it on the fly. If this doesn't speak some awful OTK into existence, it likely won't see play.
This card sucks, but only because Warlock doesn't have any good expensive Fel spells right now. I expect that will change in the near future, so I will definitely be keeping my eye on him for future expansions.
Good for both value and tempo. If you're looking to draw a specific weapon this could do a lot of work in decks that don't run the Quest. I'd say it's pretty likely that the HK gets triggered on curve, but even if it doesn't you've still got what is a very solid Rush minion.
Unless it's needed for a deck that cares about Stealth minions, I don't think this makes the cut in serious decks. Maybe Handbuff decks could run it, but there are already a number of 2 Cost Stealth minions that could have seen play in Handbuff decks but don't. The upside just isn't that impactful.
Dark Skies, except you don't have to do nothing for a few turns to get it going. It's definitely a lot more fun to play against as an aggro player, since you know exactly what the damage break point is Think this probably makes it into slower Warlock decks that need early answers against swarming boards.
I think this is very likely to see play in aggressive decks that run a lot of 1 and 0 Cost cards and can reliably get him out for very little mana very early in the game. Druid especially springs to mind with Innervate and Lightning Bloom, but Hunter has Devouring Swarm and Rogue has Shadowstep and Backstab, so there are a lot of decks that can get him out early and often.
Works really well with an Egg Warlock. Disciplinarian Gandling hasn't seen a lot of play in Zoo, but maybe not that there's another acrd with his same ability it gives Warlock enough of a reason to build an Egg Zoo around Gandling and the Graveyard.
I think we've already seen that, at the very least, deckbuilders are very willing to experiment with this card. There are a variety of ways to abuse its Deathrattle, and to discount its Cost so you can get it into play earlier, so we're at least going to see this in a number of meme decks even if no one ever finds a reliable one.
Very defensive Taunt. Almost too defensive. If aggro is a big part of the Meta, maybe there are some Control decks that need this minion to stay alive? My only thought is that Taunt Handbuff Warrior might be OK with running this Taunt minion.
New Ionia Card - The Mourned
This unit is great.
Not because it is arguably a better Navori Bladescout but because it resembles an elusive 2/1 blocker for only 1 mana which is great defensive 1 drop.
Overall I see this being played a lot on recall decks, in elusive decks and ionia decks in general
Priests Call on Life and Death(rattle) in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Yes, both Najak and Teron don't interact with Xyrella, the Devout since they have Battlecries directly tied to targeting and their Deathrattles. However, they will still muck up the rez pool from Amulet of Undying since they are technically Deathrattle minions.
Priests Call on Life and Death(rattle) in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Teron Gorefiend kills the card stolen by Najak Hexxen, making it a 2-card single-target removal. When Teron dies, it will resummon the card stolen by Najak since it was on the board during Teron's Battlecry while also removing the Najak enchantment that would give it back to the opponent, since its a fresh copy.
New Hearthstone Arena Rotation with 'Fractured in Alterac Valley' - Don't Forget Your "Free" Tavern Ticket!
Yes, but the article only mentions getting the free ticket from unfinished arena runs. I know the ticket will work for both, but I'm just making sure I can get it from both as well.
New Ionia Landmark - God-Willow Seedling
This card is crazy with any strong summon or last word effect
If that unit for example would be a simple draw 1 effect on a 3/3 body then you would get 2 cards 2 free attacks/blocks or sacrifize fodder and you could draw another card by playing the unit again.
That's more than enough value for 3 mana and I can see this being really strong sooner or later
New Ionia Spell - Memory's Cloak
Given that Deny is a thing and has many additional good targets I only could imagine that Ionia would run this instead of Nopeify!.
I think it will see play just like 3 mana bastion saw play but i don't think it will be amazing
Fractured in Alterac Valley
Magma Rager award goes to 4 commons and one legendary: now I know which legendary I'll open in my first 10 packs!
New Neutral Minion - Bunker Sergeant
Anti-aggro I guess, but these tools have rarely panned out. You want something that works every time, not something that occasionally doesn't do what you need it to.
Might actually have been better with a slightly harder condition, but more damage.
Fractured in Alterac Valley
Now let's see just by how much our predictions were off ^^
New Neutral Minion - Troll Centurion
8/8 Rush is alright, but you'll only ever see this from Discover effects. The Honorable Kill sounds crazy but is ridiculously hard to actually achieve.
New Neutral Minion - Spammy Arcanist
Just once I want to be able to clear a full board step by step with this. It's so unlikely to happen, because I'm not sure I want to run it in any decks so it'll have to be in Arena, but still... the dream...
New Warlock Hero - Dreadlich Tamsin
Amazing card, but I also just love the story they've told across the past few sets. Tamsin has the most obvious transformation, of course, but everything about it has been very fun.
New Warlock Spell - Tamsin's Phylactery
I wonder if you want to go for something like a Leper Gnome (or similar) in an aggressive deck, or if this fits better in a more prolonged game where you use it to get more cards from something like Envoy Rustwix.
New Shaman Spell - Frostbite
Dealing 3 damage - and not just to minions - means this will absolutely see play. Honorable Kill once again strikes me as the garvy on top and far from the actual meat of the card.
6 New Ionia Cards Have Been Revealed for Runeterra's Magic Misadventures Expansion
Wow, Nine Lives is absolutely insane! 2 minions at Burst speed? Zoinks!
New Warrior Spell - Iceblood Garrison
Slow Whirlwind. I don't see this as a Control tool, what I'm looking at this for is Frenzy Warrior. Triggering your Frenzy minions while playing them on curve is pretty powerful, not to mention that it synergizes with Frothing Berserker. It might be a fun time for that sort of deck.
New Warrior Spell - To the Front!
Probably something busted that you can do with this, but it requires a few too many moving pieces for me come up with it on the fly. If this doesn't speak some awful OTK into existence, it likely won't see play.
New Warlock Minion - Felwalker
This card sucks, but only because Warlock doesn't have any good expensive Fel spells right now. I expect that will change in the near future, so I will definitely be keeping my eye on him for future expansions.
New Warrior Minion - Axe Berserker
Good for both value and tempo. If you're looking to draw a specific weapon this could do a lot of work in decks that don't run the Quest. I'd say it's pretty likely that the HK gets triggered on curve, but even if it doesn't you've still got what is a very solid Rush minion.
New Neutral Minion - Sneaky Scout
Unless it's needed for a deck that cares about Stealth minions, I don't think this makes the cut in serious decks. Maybe Handbuff decks could run it, but there are already a number of 2 Cost Stealth minions that could have seen play in Handbuff decks but don't. The upside just isn't that impactful.
New Warlock Spell - Full-Blown Evil
Dark Skies, except you don't have to do nothing for a few turns to get it going. It's definitely a lot more fun to play against as an aggro player, since you know exactly what the damage break point is Think this probably makes it into slower Warlock decks that need early answers against swarming boards.
New Neutral Minion - Frostwolf Warmaster
I think this is very likely to see play in aggressive decks that run a lot of 1 and 0 Cost cards and can reliably get him out for very little mana very early in the game. Druid especially springs to mind with Innervate and Lightning Bloom, but Hunter has Devouring Swarm and Rogue has Shadowstep and Backstab, so there are a lot of decks that can get him out early and often.
New Warlock Spell - Desecrated Graveyard
Works really well with an Egg Warlock. Disciplinarian Gandling hasn't seen a lot of play in Zoo, but maybe not that there's another acrd with his same ability it gives Warlock enough of a reason to build an Egg Zoo around Gandling and the Graveyard.
New Neutral Minion - Humongous Owl
I think we've already seen that, at the very least, deckbuilders are very willing to experiment with this card. There are a variety of ways to abuse its Deathrattle, and to discount its Cost so you can get it into play earlier, so we're at least going to see this in a number of meme decks even if no one ever finds a reliable one.
New Neutral Minion - Icehoof Protector
Very defensive Taunt. Almost too defensive. If aggro is a big part of the Meta, maybe there are some Control decks that need this minion to stay alive? My only thought is that Taunt Handbuff Warrior might be OK with running this Taunt minion.